Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -11,7 +11,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow();
DrawScene("white", 400 );
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
@@ -72,7 +72,7 @@ void main()
ClearMessage();
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 );
@@ -406,7 +406,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow();
DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 );
@@ -421,7 +421,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msysRe", 128, 0 );
PlayBGM( 1, "msysRe", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
@@ -926,7 +926,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
@@ -1326,7 +1326,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/g2", "right", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -1430,7 +1430,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
// 魅音は不敵ににやりと笑った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1669,7 +1669,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 300 );
PlaySE( 4, "wa_020", 128, 64 );
PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("white", "left", 0, 0, 200 );
DrawScene("black", 1000 );
@@ -1682,7 +1682,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
// やられた!...と思ったときにはもう遅い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1705,7 +1705,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_002", 128, 64 );
PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0 );
// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
@@ -1737,7 +1737,7 @@ void main()
NULL, "I shuddered, imagining the situation had I landed square on it.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -2283,7 +2283,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
// もしもこの雛見沢で幼女誘拐事件が起こったら、俺はレナのことを通報しなければならないだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もしもこの雛見沢で幼女誘拐事件が起こったら、俺はレナのことを通報しなければならないだろう。",
@@ -2304,7 +2304,7 @@ void main()
NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_001", 128, 64 );
PlaySE( 4, "wa_001", 56, 64 );
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2393,7 +2393,7 @@ void main()
DisableWindow();
DrawScene("background/gk1", 3000 );
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
// この学年もばらばらなクラスで先生がひとりというのは大変だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この学年もばらばらなクラスで先生がひとりというのは大変だった。",
@@ -2614,7 +2614,7 @@ void main()
OutputLine(NULL, " レナの頭から",
NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_016", 128, 64 );
PlaySE( 4, "wa_016", 56, 64 );
//ポン、と音がして丸い輪っかの煙が上がっていく¥
OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
@@ -2770,7 +2770,7 @@ void main()
ClearMessage();
PlaySE( 4, "wa_001", 128, 64 );
PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
@@ -2844,7 +2844,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
// このクラスでも各々のグループがあるようだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このクラスでも各々のグループがあるようだった。",
@@ -2997,11 +2997,11 @@ void main()
//「いっただきま~す!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一たち</color>", NULL, "<color=#f5e6d3>Keiichi and others</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200045", 300, TRUE);
ModPlayVoiceLS(5, 3, "ps3/s19/03/990300050", 300, TRUE);
ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 300, TRUE);
ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 300, TRUE);
ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 300, TRUE);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200045", 256, TRUE);
ModPlayVoiceLS(5, 3, "ps3/s19/03/990300050", 256, TRUE);
ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 256, TRUE);
ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 256, TRUE);
ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 256, TRUE);
OutputLine(NULL, "「「「いっただきま〜す!!」」」",
NULL, "\"\"\"Let's eat!!\"\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3424,7 +3424,7 @@ void main()
NULL, "Satoko's face went pale.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00890", 256, TRUE);
@@ -3746,31 +3746,31 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
@@ -3792,7 +3792,7 @@ void main()
NULL, "It was like a flash of lightning.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_003", 128, 64 );
PlaySE( 4, "wa_003", 56, 64 );
DrawScene("black", 100 );
//「......今、!w400......一体!w400......何が......
@@ -3863,7 +3863,7 @@ void main()
OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 );
PlaySE( 4, "wa_002", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -3924,7 +3924,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
PlaySE( 4, "wa_001", 128, 64 );
PlaySE( 4, "wa_001", 56, 64 );
DrawSceneWithMask("black", "left", 0, 0, 3000 );
SetValidityOfInput( FALSE );
@@ -3932,7 +3932,7 @@ void main()
SetValidityOfInput( TRUE );
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 1300 );
PlayBGM( 1, "msys05", 128, 0 );
PlayBGM( 1, "msys05", 56, 0 );
// どんなに起伏ある遠路でも、下校時だけは短く感じる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どんなに起伏ある遠路でも、下校時だけは短く感じる。",
@@ -4549,10 +4549,10 @@ void main()
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ModPlayVoiceLS(3, 3, "", 256, TRUE);
ShakeScreen( 1, 20, 20, 5, 0, );