Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -18,7 +18,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawScene("white", 3000 );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
@@ -42,7 +42,7 @@ void main()
NULL, "Today was the day Rena and Mion were going to show me around Hinamizawa.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
DisableWindow();
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -349,7 +349,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -954,7 +954,7 @@ void main()
//■古手神社でお弁当
DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
@@ -1088,7 +1088,7 @@ void main()
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
PlayBGM( 1, "msysSa", 56, 0 );
// 梨花ちゃんと沙都子だった@
@@ -1306,7 +1306,7 @@ void main()
NULL, "Both Satoko and I leapt at the boxes, having it out with each other.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -1410,7 +1410,7 @@ void main()
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400038", 256, TRUE);
OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
NULL, "\"I will not allow you to have this hamburger!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 100, 20, 4, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1532,7 +1532,7 @@ void main()
ClearMessage();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
// 水筒からお茶をもらい、軽く一息をつく¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1665,7 +1665,7 @@ void main()
OutputLine(NULL, " 意味不明な発声のあと、レナの頭から",
NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//ぽん!と音がして煙の輪っかが登った@
OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。",
@@ -1727,7 +1727,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawScene("black", 500 );
@@ -1739,7 +1739,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//「…なんだよ沙都子@その挑戦的な目は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1803,7 +1803,7 @@ void main()
OutputLine(NULL, "「あ、…あのね!",
NULL, "\"Uh... Um, hey!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400046", 256, TRUE);
PlaySE( 4, "wa_029", 64, 64 );
PlaySE( 4, "wa_029", 56, 64 );
OutputLine(NULL, " ………レナお姉ちゃんのお弁当、沙都子もおいしかったよ…。」",
NULL, " ...So, Rena-oneechan's lunch? Satoko thought it was yummy, too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2202,7 +2202,7 @@ void main()
NULL, " the finisher.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
//「レナの、…匂いがしたから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01680", 256, TRUE);
@@ -2213,7 +2213,7 @@ void main()
DisableWindow();
Negative( 100, TRUE );
PlaySE( 4, "wa_011", 128, 64 );
PlaySE( 4, "wa_011", 56, 64 );
// 場がシン、とする¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2276,8 +2276,8 @@ void main()
ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeFilm( 0, FALSE );
PlayBGM( 1, "msys03", 128, 0 );
PlaySE( 4, "wa_006", 128, 64 );
PlayBGM( 1, "msys03", 56, 0 );
PlaySE( 4, "wa_006", 56, 64 );
// ど/
ShakeScreen( 1, 50, 20, 2, 0, );
//しゃぁあぁッ!!@
@@ -2486,7 +2486,7 @@ void main()
PlayBGM( 1, "msysRi", 128, 0 );
PlayBGM( 1, "msysRi", 56, 0 );
// 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった。",
@@ -2509,7 +2509,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
Wait( 300 );
PlaySE( 4, "wa_030", 128, 64 );
PlaySE( 4, "wa_030", 56, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
DrawScene("black", 300 );
@@ -2533,7 +2533,7 @@ void main()
NULL, "...That was the sound of blood spurting from Rena's nose.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//「……か、!d200…かか…かぁいいよぅ!d200…!d200…!d200今夜こそ……絶対!d200…お持ち帰りぃ………☆
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2680,7 +2680,7 @@ void main()
//■レナと宝探しへ・夕方(これはもう主人公編??)
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
// 騒ぎに騒いだ一日だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 騒ぎに騒いだ一日だった。",
@@ -2816,7 +2816,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
DrawScene("background/mo1_01", 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
@@ -2832,7 +2832,7 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
PlayBGM( 1, "msys05", 128, 0 );
PlayBGM( 1, "msys05", 56, 0 );
// …細い道と斜面を越えると一気に視界が開けた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …細い道と斜面を越えると一気に視界が開けた。",
@@ -3035,7 +3035,7 @@ void main()
NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal);
ClearMessage();
PlayBGM( 2, "lsys11", 128, 0 );
PlayBGM( 2, "lsys11", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
@@ -3397,8 +3397,8 @@ void main()
DisableWindow();
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys05", 128, 0 );
PlayBGM( 1, "msys05", 56, 0 );
//「どうだった@ 掘り出し物は見つかったか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02330", 256, TRUE);
@@ -3585,7 +3585,7 @@ void main()
NULL, " Rena quickly lightened her expression.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
DisableWindow();
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );