Unify audio volumes
This commit is contained in:
@@ -15,7 +15,7 @@ void main()
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DrawSceneWithMask("white", "m1", 0, 0, 3000 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");}
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@@ -144,14 +144,14 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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//「ごめんねごめんね@ 待たせちゃったかな?…かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200171", 256, TRUE);
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@@ -607,7 +607,7 @@ void main()
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NULL, "Like Old Bachelor!?\"", Line_Continue);
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Wait( 2000 );
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -725,7 +725,7 @@ void main()
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OutputLine(NULL, "「じゃあカード切って……みんなに配るねー!」",
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NULL, "\"Then I'll just cut the deck... and start dealing!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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@@ -765,7 +765,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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PlayBGM( 1, "msys04", 56, 0 );
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//「じゃあ1枚抜くね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -926,7 +926,7 @@ void main()
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OutputLine(NULL, "ガン牌ジジ抜き!!",
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NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -1032,7 +1032,7 @@ void main()
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OutputLine(NULL, " あがりですのー!!」",
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NULL, " I am out!!\"", GetGlobalFlag(GLinemodeSp));
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// PlaySE( 4, "wa_007", 125, 0 );
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// PlaySE( 4, "wa_007", 56, 0 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1093,7 +1093,7 @@ void main()
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NULL, " ...I'm out!\"", Line_Continue);
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Wait( 2000 );
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -1404,7 +1404,7 @@ void main()
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 56, 64 );
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// 俺はその一瞬の表情を見逃さないッ!¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
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@@ -1431,7 +1431,7 @@ void main()
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OutputLine(NULL, " スペードの7…!!!",
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NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -1559,7 +1559,7 @@ void main()
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OutputLine(NULL, "俺が…新しく!!",
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NULL, " a new one on it!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -1791,7 +1791,7 @@ void main()
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OutputLine(NULL, " 乗ってやる!!!!」",
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NULL, " You've got it!!!!\"", Line_Continue);
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// PlaySE( 4, "wa_007", 128, 64 );
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// PlaySE( 4, "wa_007", 56, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -2184,7 +2184,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// PlaySE( 4, "wa_007", 128, 64 );
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// PlaySE( 4, "wa_007", 56, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// みんなが一斉に場に捨てられたカードを凝視する@
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@@ -2247,11 +2247,11 @@ void main()
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DisableWindow();
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DrawScene("black", 400 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/
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@@ -2273,7 +2273,7 @@ void main()
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DisableWindow();
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DrawScene("white", 10 );
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DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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DrawScene("background/gk1", 200 );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -2345,7 +2345,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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NULL, " comeback victory!!!!!!!", Line_Normal);
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@@ -2555,7 +2555,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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// 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた。",
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@@ -2787,7 +2787,7 @@ void main()
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//mov %CAMP_MUGIC,3
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FadeOutBGM( 1, 1000, TRUE );
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PlayBGM( 0, "lsys12", 128, 0 );
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PlayBGM( 0, "lsys12", 56, 0 );
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 3000 );
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@@ -2804,8 +2804,8 @@ void main()
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FadeOutBGM( 0, 1000, TRUE );
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DisableWindow();
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PlayBGM( 1, "msys05", 128, 0 );
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PlaySE( 4, "wa_001", 128, 64 );
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PlayBGM( 1, "msys05", 56, 0 );
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PlaySE( 4, "wa_001", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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@@ -3125,7 +3125,7 @@ void main()
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DrawScene("background/ma_s1", 1000 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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// 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…。",
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@@ -3321,7 +3321,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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DrawSceneWithMask("background/hi4", "right", 0, 0, 1300 );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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// 散歩ったって、どこへ行くあてもない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 散歩ったって、どこへ行くあてもない。",
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@@ -3426,7 +3426,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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// ひょっとすると富竹さんがいるかもしれない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3541,7 +3541,7 @@ void main()
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PlayBGM( 1, "msysRe", 128, 0 );
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PlayBGM( 1, "msysRe", 56, 0 );
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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@@ -3872,18 +3872,18 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 600 );
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// 廃材を抜いたり/
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 廃材を抜いたり",
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NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_019", 128, 64 );
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PlaySE( 4, "wa_019", 56, 64 );
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Wait( 600 );
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//折ったり/
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OutputLine(NULL, "折ったり",
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NULL, " bending them,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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//投げ飛ばしたり@
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OutputLine(NULL, "投げ飛ばしたり。",
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NULL, " tossing them aside.", GetGlobalFlag(GLinemodeSp));
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@@ -3898,17 +3898,17 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 400 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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Wait( 400 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 400 );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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Wait( 400 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 400 );
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PlaySE( 4, "wa_004", 128, 64 );
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PlaySE( 4, "wa_004", 56, 64 );
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Wait( 200 );
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// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3917,19 +3917,19 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_019", 128, 64 );
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PlaySE( 4, "wa_019", 56, 64 );
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ShakeScreen( 1, 30, 20, 3, 0, );
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Wait( 400 );
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// 木材@角材@ベニヤ板@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 木材、",
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NULL, "Lumber,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_018", 128, 64 );
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PlaySE( 4, "wa_018", 56, 64 );
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ShakeScreen( 1, 30, 20, 3, 0, );
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Wait( 400 );
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OutputLine(NULL, "角材、",
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NULL, " timber,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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ShakeScreen( 1, 30, 20, 3, 0, );
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OutputLine(NULL, "ベニヤ板。",
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NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
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@@ -4000,7 +4000,7 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_016", 128, 64 );
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PlaySE( 4, "wa_016", 56, 64 );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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Wait( 100 );
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@@ -4029,7 +4029,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "down", 0, 0, 3000 );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 100 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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@@ -4107,7 +4107,7 @@ void main()
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FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 1300, TRUE );
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//gosub *Ch_re_si
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PlayBGM( 2, "lsys11", 128, 0 );
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PlayBGM( 2, "lsys11", 56, 0 );
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// ひぐらしの声がゆっくりと空気を冷やして行く¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ひぐらしの声がゆっくりと空気を冷やして行く。",
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@@ -4162,7 +4162,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");}
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@@ -4206,7 +4206,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_021", 128, 64 );
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PlaySE( 4, "wa_021", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -4216,7 +4216,7 @@ void main()
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OutputLine(NULL, " ない。",
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NULL, "Not here.", Line_WaitForInput);
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PlaySE( 4, "wa_021", 128, 64 );
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PlaySE( 4, "wa_021", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -4226,7 +4226,7 @@ void main()
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NULL, " Next one.", Line_WaitForInput);
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PlaySE( 4, "wa_021", 128, 64 );
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PlaySE( 4, "wa_021", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -4234,7 +4234,7 @@ void main()
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OutputLine(NULL, "ない。",
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NULL, " Not here.", Line_WaitForInput);
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PlaySE( 4, "wa_021", 128, 64 );
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PlaySE( 4, "wa_021", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -4349,7 +4349,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_022", 128, 64 );
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PlaySE( 4, "wa_022", 56, 64 );
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Negative( 100 , TRUE );
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//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4468,7 +4468,7 @@ void main()
|
||||
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
|
||||
NULL, "...I turned the page without pausing.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
PlaySE( 4, "wa_021", 128, 64 );
|
||||
PlaySE( 4, "wa_021", 56, 64 );
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
// ……そこには…¥
|
||||
@@ -4488,7 +4488,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
PlaySE( 4, "wa_027", 56, 64 );
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
|
||||
|
||||
Reference in New Issue
Block a user