Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -20,7 +20,7 @@ void main()
DisableWindow();
DrawScene("white", 400 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
// この学校は、学校として機能しているのか本当に怪しい¥
@@ -211,7 +211,7 @@ void main()
OutputLine(NULL, "「鬼ごっこ」で行こう!」",
NULL, " Let's play tag!\"", Line_Continue);
Wait( 800 );
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -331,7 +331,7 @@ void main()
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05560", 256, TRUE);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
NULL, "\"...Fine. Tag,", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
Wait( 300 );
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05570", 256, TRUE);
OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」",
@@ -527,7 +527,7 @@ void main()
SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 );
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//「「6」は英語で?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1002,7 +1002,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys04", 128, 0 );
PlayBGM( 1, "msys04", 56, 0 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「よーーいどんッ!!!!¥
@@ -1619,7 +1619,7 @@ void main()
ClearMessage();
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
// ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2143,7 +2143,7 @@ void main()
OutputLine(NULL, "滑って転倒。",
NULL, " slipping as I landed.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 );
PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal);
@@ -2717,7 +2717,7 @@ void main()
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_001", 128, 64 );
PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
@@ -2731,7 +2731,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
@@ -2899,7 +2899,7 @@ void main()
//gosub *data_tati
//mov %CAMP_MUGIC,3
PlayBGM( 0, "lsys12", 128, 0 );
PlayBGM( 0, "lsys12", 56, 0 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
@@ -2921,7 +2921,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
PlaySE( 4, "wa_001", 128, 64 );
PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
@@ -2941,7 +2941,7 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
// 帰宅後、俺はさっそく身支度を整えることにした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 帰宅後、俺はさっそく身支度を整えることにした。",
@@ -3031,11 +3031,11 @@ void main()
ClearMessage();
PlayBGM( 1, "msys05", 128, 0 );
PlayBGM( 1, "msys05", 56, 0 );
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/mo1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
// ダム現場への近道の林道を抜けて行くと、ぬーっとした人影に出くわした¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3295,7 +3295,7 @@ void main()
//gosub *Ch_re_si
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
@@ -3438,14 +3438,14 @@ void main()
DisableWindow();
DrawScene("black", 1000 );
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
DrawScene("white", 400 );
DrawScene("background/mo_g1", 400 );
PlaySE( 4, "wa_019", 128, 64 );
PlaySE( 4, "wa_019", 56, 64 );
// カツーーンと、木こりのようないい音が沢に響き渡った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
@@ -3725,7 +3725,7 @@ void main()
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBustshotWithFiltering(5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBG("background/mo_g1", 0, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE );
// 日が傾きだし、少しずつ空気が冷えてくる@
@@ -3760,7 +3760,7 @@ void main()
ClearMessage();
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
//「うら@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06550", 256, TRUE);
@@ -3770,7 +3770,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -3782,7 +3782,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -3794,7 +3794,7 @@ void main()
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
// (backup) SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -3840,11 +3840,11 @@ void main()
DisableWindow();
DrawScene("black", 400 );
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_018", 128, 64 );
PlaySE( 4, "wa_018", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
@@ -4145,7 +4145,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/mo1", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog019");}