Unify audio volumes
This commit is contained in:
@@ -12,7 +12,7 @@ void main()
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DisableWindow();
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DrawScene("white", 400 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/gk1", 3000 );
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@@ -278,9 +278,9 @@ void main()
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//時間経過
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DisableWindow();
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DrawSceneWithMask("black", "up", 0, 0, 3000 );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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@@ -602,7 +602,7 @@ void main()
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300270", 256, TRUE);
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OutputLine(NULL, " 綿流祭四凶爆闘!!」",
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -800,10 +800,10 @@ void main()
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//「な~~しッ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 300, TRUE);
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ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE);
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ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE);
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ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 256, TRUE);
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ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 256, TRUE);
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ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 256, TRUE);
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ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 256, TRUE);
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OutputLine(NULL, "「「「な〜〜しッ!!」」」",
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NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1059,7 +1059,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「で、今日の罰ゲームは何でございますの?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s19/04/990400124", 256, TRUE);
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@@ -1408,7 +1408,7 @@ void main()
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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PlayBGM( 1, "msys04", 56, 0 );
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// まずは軽快な滑り出し@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " まずは軽快な滑り出し。",
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@@ -1448,7 +1448,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 56, 64 );
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//…俺は違う@
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OutputLine(NULL, "…俺は違う!",
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@@ -1676,7 +1676,7 @@ void main()
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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//"校長先生の頭をなでる"
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if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1844,7 +1844,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ど",
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NULL, "Ker", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 56, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
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OutputLine(NULL, "っがぁあぁあぁんッ!!!",
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@@ -1865,11 +1865,11 @@ void main()
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 56, 64 );
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Wait( 1000 );
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// ずどがががッ!!!/
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@@ -1878,7 +1878,7 @@ void main()
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NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_011", 128, 64 );
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PlaySE( 4, "wa_011", 56, 64 );
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Wait( 200 );
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// きゅぴーん!
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@@ -1886,7 +1886,7 @@ void main()
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OutputLine(NULL, " きゅぴーん!",
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NULL, "Zazhing!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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// ばっかぁあぁあぁんッ!!@
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OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
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@@ -1962,7 +1962,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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//!sd?
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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// そう言って倒れこむ魅音¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そう言って倒れこむ魅音。",
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@@ -2183,7 +2183,7 @@ void main()
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DisableWindow();
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DrawScene("black", 400 );
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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//"メイドさん口調でしゃべる"
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if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2411,7 +2411,7 @@ void main()
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DisableWindow();
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DrawScene("black", 400 );
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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//"上下1枚ずつ脱衣。"
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“上下1枚ずつ脱衣。”",
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@@ -2717,7 +2717,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 56, 64 );
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//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07570", 256, TRUE);
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@@ -2732,7 +2732,7 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene("white", 50 );
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@@ -3333,7 +3333,7 @@ void main()
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OutputLine(NULL, "「有りだったよな。",
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NULL, "\"That was good.", Line_WaitForInput);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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//……革命返しだぁああぁあぁああッ!!!!!@
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07790", 256, TRUE);
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OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
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@@ -3487,7 +3487,7 @@ void main()
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OutputLine(NULL, " 俺までレナ化した気分だ…! こりゃあ確かに…か、かぁいい……♪♪♪",
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NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
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@@ -3527,7 +3527,7 @@ void main()
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OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
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NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_016", 128, 64 );
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PlaySE( 4, "wa_016", 56, 64 );
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//ぽん!と音がして輪っか状の煙があがる@
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OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
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@@ -3767,7 +3767,7 @@ void main()
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OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
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NULL, " Keiichi-san's penalty!", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 56, 64 );
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//…これですわ!!@
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OutputLine(NULL, "…これですわ!!」",
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@@ -3818,7 +3818,7 @@ void main()
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DisableWindow();
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DrawScene("black", 200 );
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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//"今まで出た罰ゲーム全部"
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3850,7 +3850,7 @@ void main()
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
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DrawBG("background/gk1", 0, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
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PlayBGM( 1, "msys03", 128, 0 );
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PlayBGM( 1, "msys03", 56, 0 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@
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@@ -4231,11 +4231,11 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "down", 0, 0, 3000 );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawSceneWithMask("background/g3", "right", 0, 0, 200 );
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//「ぅ押忍ッ!! 失礼します!!@
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@@ -4395,7 +4395,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ご",
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NULL, "Bo", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 56, 64 );
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ShakeScreen( 1, 50, 20, 7, 0, );
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//おぉおぉおおおぉおん……ッ!!/
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@@ -4420,7 +4420,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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//mov %CAMP_MUGIC,3
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PlayBGM( 0, "lsys12", 128, 0 );
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PlayBGM( 0, "lsys12", 56, 0 );
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 1000 );
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@@ -4436,7 +4436,7 @@ void main()
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//■魅音と下校。
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FadeOutBGM( 0, 1000, TRUE );
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DrawScene("background/m_hi4", 400 );
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PlayBGM( 2, "lsys11", 128, 0 );
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PlayBGM( 2, "lsys11", 56, 0 );
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// レナは梨花ちゃんの頭を好きなだけなでなでできる権利を獲得したので、ほくほくしながら梨花ちゃんたちと下校した@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4519,7 +4519,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys05", 128, 0 );
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PlayBGM( 1, "msys05", 56, 0 );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
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