Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -12,7 +12,7 @@ void main()
DisableWindow();
DrawScene("white", 400 );
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/gk1", 3000 );
@@ -278,9 +278,9 @@ void main()
//時間経過
DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 3000 );
PlaySE( 4, "wa_020", 128, 64 );
PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -602,7 +602,7 @@ void main()
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300270", 256, TRUE);
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
@@ -800,10 +800,10 @@ void main()
//「な~~しッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 300, TRUE);
ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE);
ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE);
ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 256, TRUE);
ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 256, TRUE);
ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 256, TRUE);
ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 256, TRUE);
OutputLine(NULL, "「「「な〜〜しッ!!」」」",
NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1059,7 +1059,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「で、今日の罰ゲームは何でございますの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400124", 256, TRUE);
@@ -1408,7 +1408,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
PlayBGM( 1, "msys04", 56, 0 );
// まずは軽快な滑り出し@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まずは軽快な滑り出し。",
@@ -1448,7 +1448,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
//…俺は違う@
OutputLine(NULL, "…俺は違う!",
@@ -1676,7 +1676,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//"校長先生の頭をなでる"
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1844,7 +1844,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ど",
NULL, "Ker", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
OutputLine(NULL, "っがぁあぁあぁんッ!!!",
@@ -1865,11 +1865,11 @@ void main()
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 200 );
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 1000 );
// ずどがががッ!!!/
@@ -1878,7 +1878,7 @@ void main()
NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_011", 128, 64 );
PlaySE( 4, "wa_011", 56, 64 );
Wait( 200 );
// きゅぴーん!
@@ -1886,7 +1886,7 @@ void main()
OutputLine(NULL, " きゅぴーん!",
NULL, "Zazhing!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
// ばっかぁあぁあぁんッ!!@
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
@@ -1962,7 +1962,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
//!sd?
PlaySE( 4, "wa_002", 128, 64 );
PlaySE( 4, "wa_002", 56, 64 );
// そう言って倒れこむ魅音¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言って倒れこむ魅音。",
@@ -2183,7 +2183,7 @@ void main()
DisableWindow();
DrawScene("black", 400 );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//"メイドさん口調でしゃべる"
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2411,7 +2411,7 @@ void main()
DisableWindow();
DrawScene("black", 400 );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//"上下1枚ずつ脱衣。"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“上下1枚ずつ脱衣。”",
@@ -2717,7 +2717,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07570", 256, TRUE);
@@ -2732,7 +2732,7 @@ void main()
ClearMessage();
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene("white", 50 );
@@ -3333,7 +3333,7 @@ void main()
OutputLine(NULL, "「有りだったよな。",
NULL, "\"That was good.", Line_WaitForInput);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
//……革命返しだぁああぁあぁああッ!!!!!@
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07790", 256, TRUE);
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
@@ -3487,7 +3487,7 @@ void main()
OutputLine(NULL, " 俺までレナ化した気分だ…! こりゃあ確かに…か、かぁいい……♪♪♪",
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
@@ -3527,7 +3527,7 @@ void main()
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
PlaySE( 4, "wa_016", 128, 64 );
PlaySE( 4, "wa_016", 56, 64 );
//ぽん!と音がして輪っか状の煙があがる@
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
@@ -3767,7 +3767,7 @@ void main()
OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
NULL, " Keiichi-san's penalty!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
//…これですわ!!@
OutputLine(NULL, "…これですわ!!」",
@@ -3818,7 +3818,7 @@ void main()
DisableWindow();
DrawScene("black", 200 );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//"今まで出た罰ゲーム全部"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3850,7 +3850,7 @@ void main()
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawBG("background/gk1", 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@
@@ -4231,11 +4231,11 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 3000 );
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_020", 128, 64 );
PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/g3", "right", 0, 0, 200 );
//「ぅ押忍ッ!! 失礼します!!@
@@ -4395,7 +4395,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ご",
NULL, "Bo", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 7, 0, );
//おぉおぉおおおぉおん……ッ!!/
@@ -4420,7 +4420,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
//mov %CAMP_MUGIC,3
PlayBGM( 0, "lsys12", 128, 0 );
PlayBGM( 0, "lsys12", 56, 0 );
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
@@ -4436,7 +4436,7 @@ void main()
//■魅音と下校。
FadeOutBGM( 0, 1000, TRUE );
DrawScene("background/m_hi4", 400 );
PlayBGM( 2, "lsys11", 128, 0 );
PlayBGM( 2, "lsys11", 56, 0 );
// レナは梨花ちゃんの頭を好きなだけなでなでできる権利を獲得したので、ほくほくしながら梨花ちゃんたちと下校した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4519,7 +4519,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys05", 128, 0 );
PlayBGM( 1, "msys05", 56, 0 );
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );