Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -18,7 +18,7 @@ void main()
DisableWindow();
DrawScene("black", 3000 );
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
// それから数日がたった¥
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -82,7 +82,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
//「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@
@@ -245,7 +245,7 @@ void main()
NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_028", 128, 64 );
PlaySE( 4, "wa_028", 56, 64 );
// ぴんぽ~~ん!!w2000
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
@@ -490,7 +490,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
@@ -1052,7 +1052,7 @@ void main()
DrawSceneWithMask("black", "down", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
PlayBGM( 1, "msys04", 56, 0 );
// 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 5人の郎党で祭りを練り歩くのは実にいい気分だぞ!",
@@ -1112,7 +1112,7 @@ void main()
OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
NULL, "\"It buUuUuUurns!!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1238,7 +1238,7 @@ void main()
OutputLine(NULL, " つッ?!",
NULL, " It's...?!", Line_Continue);
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
// 冷たいですのぉおぉおお!!!@
OutputLine(NULL, " 冷たいですのぉおぉおお!!!」",
@@ -1289,7 +1289,7 @@ void main()
OutputLine(NULL, " 完食だぁああぁああッ!!!」",
NULL, " FiniIIiiIIshed!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1812,7 +1812,7 @@ void main()
OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」",
NULL, " This old man brought thiiiis!!\"", Line_Continue);
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal);
@@ -1907,7 +1907,7 @@ void main()
OutputLine(NULL, " これでございます!!!!」",
NULL, " It is this!!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal);
@@ -1934,7 +1934,7 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_030", 128, 64 );
PlaySE( 4, "wa_030", 56, 64 );
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -2028,7 +2028,7 @@ void main()
PlayBGM( 1, "msysRi", 128, 0 );
PlayBGM( 1, "msysRi", 56, 0 );
// 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた。",
@@ -2133,11 +2133,11 @@ void main()
NULL, " \"...Mew.\"", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_016", 128, 64 );
PlayBGM( 1, "msys03", 128, 0 );
PlaySE( 4, "wa_016", 56, 64 );
PlayBGM( 1, "msys03", 56, 0 );
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
//「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい お持ち帰り
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2192,35 +2192,35 @@ void main()
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog000");}
//VoiceMatchingEnd
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//巫女!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_02", 256, TRUE);
OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_Continue);
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa_029", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//半涙!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_03", 256, TRUE);
OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_Continue);
PlaySE( 4, "wa_012", 128, 64 );
PlaySE( 4, "wa_012", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//みぃ!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_04", 256, TRUE);
OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_Continue);
PlaySE( 4, "wa_016", 128, 64 );
PlaySE( 4, "wa_016", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//完璧だッ!!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_05", 256, TRUE);
OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 10, 20, 5, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
@@ -2637,7 +2637,7 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
ShakeScreen( 0, 50, 20, 5, 0, );
DrawScene("white", 200 );
@@ -2648,7 +2648,7 @@ void main()
OutputLine(NULL, " ぐしゃ、",
NULL, "Whamp!", Line_Continue);
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//どしゃああぁあッ!!¥
OutputLine(NULL, "どしゃああぁあッ!!!",
@@ -2659,7 +2659,7 @@ void main()
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/je1", 1000 );
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2876,7 +2876,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_013", 128, 64 );
PlaySE( 4, "wa_013", 56, 64 );
DisableWindow();
DrawScene("white", 10 );
DrawScene("background/je2", 10 );
@@ -2890,7 +2890,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「やぁみんな@相変わらず元気そうだねぇ…!¥
@@ -2957,7 +2957,7 @@ void main()
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput);
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
Wait( 300 );
@@ -3563,7 +3563,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
// 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯。",
@@ -3750,7 +3750,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
PlayBGM( 1, "msys04", 128, 0 );
PlayBGM( 1, "msys04", 56, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 勝利条件が景品のデカさである以上、事前の品定めは欠かせない@
@@ -4035,7 +4035,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE );
@@ -4049,7 +4049,7 @@ void main()
NULL, " Reload.", Line_WaitForInput);
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE );
@@ -4062,7 +4062,7 @@ void main()
NULL, " Reload.", Line_WaitForInput);
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE );
@@ -4075,9 +4075,9 @@ void main()
ClearMessage();
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 );
// PlaySE( 4, "wa_002", 128, 64 );
// PlaySE( 4, "wa_002", 56, 64 );
// ぱたり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4086,13 +4086,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 );
// PlaySE( 4, "wa_003", 56, 64 );
Wait( 500 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 );
// PlaySE( 4, "wa_003", 56, 64 );
// …ぱたりぱたり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4293,15 +4293,15 @@ void main()
DisableWindow();
DrawScene("black", 100 );
DrawScene("background/jd4", 1000 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ちっ、…弾が軽いですわ…!@
@@ -4325,12 +4325,12 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 );
// PlaySE( 4, "wa_003", 56, 64 );
// しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4524,10 +4524,10 @@ void main()
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 100 );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
@@ -4605,10 +4605,10 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/jd4", "m1", 0, 0, 300 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 );
//「ぅおおおぉおぉおおおぉッ!!!!@
@@ -4713,10 +4713,10 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 );
//「あぁあぁあぁーーーーー…ッ!!!!@
@@ -4995,7 +4995,7 @@ void main()
DisableWindow();
DrawScene("black", 400 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
@@ -5009,9 +5009,9 @@ void main()
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 500 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
@@ -5025,9 +5025,9 @@ void main()
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 500 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 );
DrawScene("background/jd4", 200 );
@@ -5036,7 +5036,7 @@ void main()
OutputLine(NULL, " ぱかん!!",
NULL, "Pwop!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
// 発射の感覚が短い!@
OutputLine(NULL, " 発射の感覚が短い!!",
@@ -5052,7 +5052,7 @@ void main()
OutputLine(NULL, " つまり、富竹さんは連射で勝負に来たのだッ!!!",
NULL, " So Tomitake-san was relying on rapid fire to win the battle!!!", Line_Normal);
ClearMessage();
// これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5236,7 +5236,7 @@ void main()
NULL, "...", Line_ContinueAfterTyping);
//!sd/
SetSpeedOfMessage( FALSE, 0, );
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
//男じゃないッ!¥
OutputLine(NULL, "男じゃないッ!!",
@@ -5562,12 +5562,12 @@ void main()
NULL, "NOW!", Line_Normal);
ClearMessage();
DisableWindow();
Negative( 200 , TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys25", 128, 0 );
PlayBGM( 2, "lsys25", 56, 0 );
Wait( 800 );
DrawScene("black", 2000 );
FadeFilm( 0 , TRUE );
@@ -5581,13 +5581,13 @@ void main()
DisableWindow();
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 );
DrawScene("black", 50 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 );
DrawScene("black", 50 );
PlaySE( 4, "wa_014", 128, 64 );
PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 );
DrawScene("black", 50 );
@@ -5628,14 +5628,14 @@ void main()
OutputLine(NULL, " くまの頭に弾が1発",
NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
Wait( 1500 );
//2発/
OutputLine(NULL, "2発",
NULL, " The second...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 );
PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 );
//!s200……!sd発/
@@ -5649,7 +5649,7 @@ void main()
OutputLine(NULL, "3発",
NULL, " The third...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 );
PlaySE( 4, "wa_007", 56, 64 );
//ッ!!!@
OutputLine(NULL, "ッ!!!!",
@@ -5670,8 +5670,8 @@ void main()
DrawScene("white", 3000 );
DrawScene("background/jd4_01", 1000 );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
PlaySE( 4, "wa_006", 128, 64 );
PlayBGM( 1, "msys02", 56, 0 );
PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -5957,7 +5957,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/je2", "up", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
// やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6366,9 +6366,9 @@ void main()
OutputLine(NULL, "「はッ、…………は",
NULL, "\"Ha... Ha", Line_Continue);
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
Wait( 150 );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
@@ -6464,7 +6464,7 @@ void main()
DrawSceneWithMask("background/jy2", "up", 0, 0, 300 );
PlayBGM( 1, "msys09", 128, 0 );
PlayBGM( 1, "msys09", 56, 0 );
// それは厳かな神事だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは厳かな神事だった。",
@@ -6475,7 +6475,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
PlayBGM( 2, "lsys18", 128, 0 );
PlayBGM( 2, "lsys18", 56, 0 );
// 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。",
@@ -6701,7 +6701,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
//……ぎゅおぉをぉ…ッ!!@
@@ -6779,7 +6779,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
// 行列は歩き続け、沢のほとりまでやって来た¥