Unify audio volumes
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@@ -27,8 +27,8 @@ void main()
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Wait( 7000 );
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DrawScene("black", 1000 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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// 沢の流れをぼんやりと見詰めていた俺は、いつのまにかレナとはぐれていた¥
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ClearMessage();
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@@ -429,7 +429,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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//「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね@この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -584,7 +584,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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//「……ちょうど4年前の今頃だったかなぁ@あれも確か綿流しの日だったね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800023", 256, TRUE);
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@@ -838,7 +838,7 @@ void main()
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OutputLine(NULL, "………誰かが死ぬんだよ。」",
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NULL, " ...Somebody dies.\"", Line_ContinueAfterTyping);
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Negative( 400 , TRUE );
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PlaySE( 4, "wa_025", 128, 64 );
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PlaySE( 4, "wa_025", 56, 64 );
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Wait( 600 );
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FadeFilm( 400 , TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -846,7 +846,7 @@ void main()
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「バラバラ殺人の翌年の綿流しの日@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1146,7 +1146,7 @@ void main()
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ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/y_kawa3", 3000 );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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FadeOutBGM( 1, 1000, TRUE );
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//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@
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@@ -1248,7 +1248,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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PlaySE( 4, "wa_026", 128, 64 );
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PlaySE( 4, "wa_026", 56, 64 );
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//「今日よ。」!w1500@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1281,7 +1281,7 @@ void main()
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ClearMessage();
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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//「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1490,8 +1490,8 @@ void main()
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ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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//「…やっぱり刺激が強過ぎたかしら?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2080,7 +2080,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 );
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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StopBGM( 2 );
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@@ -2591,7 +2591,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
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