Unify audio volumes
This commit is contained in:
@@ -13,12 +13,12 @@ void main()
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DisableWindow();
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DrawScene("white", 400 );
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DrawSceneWithMask("background/g1", "m1", 0, 0, 3000 );
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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Wait( 1000 );
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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// 眠い@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -240,7 +240,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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// テレビを見ていて寝不足だったのは…嘘だった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " テレビを見ていて寝不足だったのは…嘘だった。",
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@@ -330,7 +330,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_024", 128, 64 );
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PlaySE( 4, "wa_024", 56, 64 );
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//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -437,7 +437,7 @@ void main()
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -818,7 +818,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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DrawScene("black", 1000 );
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//csp -1://print 2
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@@ -837,7 +837,7 @@ void main()
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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// 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。",
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@@ -863,7 +863,7 @@ void main()
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NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 100, 20, 5, 0, );
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//「痛ぇえぇッ?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -874,7 +874,7 @@ void main()
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PlayBGM( 1, "msys03", 128, 0 );
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PlayBGM( 1, "msys03", 56, 0 );
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// 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた。",
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@@ -922,7 +922,7 @@ void main()
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NULL, "I furiously jumped up from my seat!!", Line_WaitForInput);
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ChangeScene("black", 8, 200, );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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// と、俺は足をもつれさせ転んでしまう@
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OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。",
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@@ -950,7 +950,7 @@ void main()
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NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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// 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -993,7 +993,7 @@ void main()
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Wait( 300 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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OutputLine(NULL, "びし!!",
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NULL, " *bwif*", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1110,12 +1110,12 @@ void main()
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DisableWindow();
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DrawScene("black", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 4000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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@@ -1125,7 +1125,7 @@ void main()
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DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
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//!sd
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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// 退屈な授業も終わり、ようやくの放課後だ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 退屈な授業も終わり、ようやくの放課後だ。",
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@@ -1263,7 +1263,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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// 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1272,7 +1272,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
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@@ -1629,11 +1629,11 @@ void main()
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DisableWindow();
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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// ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥
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@@ -1729,7 +1729,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_023", 128, 64 );
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PlaySE( 4, "wa_023", 56, 64 );
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//「悟史」¥
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OutputLine(NULL, "「悟史」。",
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@@ -1782,7 +1782,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「圭一くん、早く片付けよ!¥
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@@ -1992,7 +1992,7 @@ void main()
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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//「け……圭一くん、…怖い顔してる@……なんでだろ?…なんでだろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200083", 256, TRUE);
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@@ -2060,7 +2060,7 @@ void main()
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DrawSceneWithMask("black", "left", 0, 0, 3000 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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@@ -2600,7 +2600,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE );
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//「どういう意味だろ…@ …圭一くん。@
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@@ -2661,7 +2661,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2852,7 +2852,7 @@ void main()
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ClearMessage();
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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//「先生はお客さんが来たって言ったんだよね@ でも昇降口ではお話してなかった@校門の所の車の中で話をしてたよね@知らないおじさんと!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200132", 256, TRUE);
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@@ -2949,7 +2949,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE);
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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@@ -2965,7 +2965,7 @@ void main()
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//「嘘だッ!!!@
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// PlaySE(3, "s01/02/120200139a", 256, 64);
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// PlaySE( 3, "s01/02/120200139a", 56, 64 );
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// OutputLine(NULL, "「嘘だッ!!!」",
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// NULL, "\"LIES!!!\"", Line_WaitForInput);
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// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3175,7 +3175,7 @@ void main()
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DisableWindow();
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PlayBGM( 2, "lsys11", 128, 0 );
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PlayBGM( 2, "lsys11", 56, 0 );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
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@@ -3209,7 +3209,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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// ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3281,7 +3281,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた。",
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@@ -3656,7 +3656,7 @@ void main()
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PlaySE( 4, "wa_024", 128, 64 );
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PlaySE( 4, "wa_024", 56, 64 );
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//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3794,7 +3794,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// 4年前の事件は稀に見る凶悪な事件@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 4年前の事件は稀に見る凶悪な事件。",
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@@ -4245,7 +4245,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「…え、悟史…?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s01/01/120100257", 256, TRUE);
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@@ -4291,7 +4291,7 @@ void main()
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PlaySE( 4, "wa_023", 128, 64 );
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PlaySE( 4, "wa_023", 56, 64 );
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// じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ?¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4459,7 +4459,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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StopSE( 4 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// …そこで俺は思い出す@…レナだ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …そこで俺は思い出す。",
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@@ -4609,9 +4609,9 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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Wait( 300 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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// ドンドン¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4620,7 +4620,7 @@ void main()
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ClearMessage();
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// 突然のノック音に心臓が飛びあがった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4723,11 +4723,11 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_020", 128, 64 );
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||||
PlaySE( 4, "wa_020", 56, 64 );
|
||||
Wait( 200 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
PlayBGM( 1, "msys02", 56, 0 );
|
||||
// 扉を開くと、親父が両手でお盆を持って立っていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 扉を開くと、親父が両手でお盆を持って立っていた。",
|
||||
@@ -4848,7 +4848,7 @@ void main()
|
||||
NULL, " She was here, wasn't she?", Line_WaitForInput);
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlaySE( 4, "wa_022", 128, 64 );
|
||||
PlaySE( 4, "wa_022", 56, 64 );
|
||||
|
||||
//レナちゃんが。」!w3000@
|
||||
ModPlayVoiceLS(3, 0, "ps3/s01/00/122600009", 256, TRUE);
|
||||
@@ -4872,7 +4872,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
PlayBGM( 1, "msys15", 56, 0 );
|
||||
|
||||
//「……来てないよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5020,7 +5020,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
PlaySE( 4, "wa_023", 128, 64 );
|
||||
PlaySE( 4, "wa_023", 56, 64 );
|
||||
// じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?",
|
||||
@@ -5152,7 +5152,7 @@ void main()
|
||||
MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
|
||||
Negative( 100, FALSE );
|
||||
ShakeScreen( 1, 50, 20, 3, 5);
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
PlaySE( 4, "wa_027", 56, 64 );
|
||||
|
||||
|
||||
// こんな薄暗い廊下に、ずっと……¥
|
||||
|
||||
Reference in New Issue
Block a user