Unify audio volumes
This commit is contained in:
@@ -9,11 +9,11 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 2, "lsys22", 56, 0 );
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DrawScene("white", 3000 );
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DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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// 倦怠感と頭痛@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -187,7 +187,7 @@ void main()
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NULL, "If I took some medicine and got a good day of rest... I might be able to greet everyone with a smile tomorrow.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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// ピンポーン…!!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ピンポーン…!",
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@@ -446,7 +446,7 @@ void main()
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DisableWindow();
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DrawScene("black", 3000 );
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DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 2, "lsys22", 56, 0 );
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// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -760,7 +760,7 @@ void main()
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DrawSceneWithMask("black", "left", 0, 0, 3000 );
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DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた。",
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@@ -951,7 +951,7 @@ void main()
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NULL, "It was almost as if the bright sunlight outside was a lie.", Line_Normal);
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ClearMessage();
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PlayBGM( 2, "lsys20", 128, 0 );
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PlayBGM( 2, "lsys20", 56, 0 );
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//「昨夜は遅くまですみませんでしたね@ご家族に怒られませんでしたか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1167,7 +1167,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない。",
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@@ -1340,7 +1340,7 @@ void main()
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PlayBGM( 1, "msys09", 128, 0 );
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PlayBGM( 1, "msys09", 56, 0 );
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//「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700226", 256, TRUE);
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@@ -1599,7 +1599,7 @@ void main()
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DisableWindow();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
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@@ -1814,7 +1814,7 @@ void main()
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700256", 256, TRUE);
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@@ -2146,7 +2146,7 @@ void main()
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ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/res5", 400 );
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PlaySE( 4, "wa_023", 128, 64 );
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PlaySE( 4, "wa_023", 56, 64 );
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//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700275", 256, TRUE);
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@@ -2260,7 +2260,7 @@ void main()
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OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
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NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700281", 256, TRUE);
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
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NULL, " It seems she went through her school building and broke all of the windows.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2364,7 +2364,7 @@ void main()
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NULL, "\"She mentioned...", Line_WaitForInput);
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PlaySE( 4, "wa_026", 128, 64 );
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PlaySE( 4, "wa_026", 56, 64 );
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//オヤシロさまって単語が。」!w5000@
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE);
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OutputLine(NULL, "オヤシロさまって単語が。」",
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@@ -2442,7 +2442,7 @@ void main()
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PlaySE( 4, "wa_022", 128, 64 );
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PlaySE( 4, "wa_022", 56, 64 );
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//「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2596,7 +2596,7 @@ void main()
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DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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PlayBGM( 2, "lsys20", 128, 0 );
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PlayBGM( 2, "lsys20", 56, 0 );
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//!sd
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// 車に乗り込み、再び雛見沢への悪路を戻る¥
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@@ -2605,7 +2605,7 @@ void main()
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NULL, "We got in the car and returned to Hinamizawa via the rough road.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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// …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…?",
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@@ -2908,7 +2908,7 @@ void main()
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NULL, " ...I was surprised so little time had passed since we ate.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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// 車の外は暑かった@セミの喧騒も耳に痛い¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3104,7 +3104,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// 横になってどのくらいたっただろう@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 横になってどのくらいたっただろう。",
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@@ -3127,7 +3127,7 @@ void main()
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NULL, " ...It would probably be a good idea to change my sheets.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlayBGM( 1, "lsys17", 128, 0 );
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PlayBGM( 1, "lsys17", 56, 0 );
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// その時、階下の電話が鳴った@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3154,7 +3154,7 @@ void main()
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DrawSceneWithMask("black", "up", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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//「もしもし前原ですけど。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s01/01/120100319", 256, TRUE);
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@@ -3380,7 +3380,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 3000 );
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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@@ -3396,7 +3396,7 @@ void main()
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//gosub *Ch_mi_si
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DisableWindow();
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
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@@ -3654,7 +3654,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// ……これまでに見た事のない、…薄気味悪い顔だったからだ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3817,7 +3817,7 @@ void main()
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NULL, " ...Who was he?\"", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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// どさり@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3841,7 +3841,7 @@ void main()
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NULL, "I could tell the blood had drained from my face, making me go pale.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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//「…へぇ@圭一くん、それ誰@ …ひょっとしてこの間の人かな@ ………かな?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4015,7 +4015,7 @@ void main()
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ClearMessage();
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PlayBGM( 2, "lsys13", 128, 0 );
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PlayBGM( 2, "lsys13", 56, 0 );
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// 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった。",
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@@ -4090,7 +4090,7 @@ void main()
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DisableWindow();
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Negative( 0 , TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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DrawScene("scene/033d", 200 );
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@@ -4163,7 +4163,7 @@ void main()
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// 魅音たちは…俺が大石さんと話していたことを知っている…?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 魅音たちは…俺が大石さんと話していたことを知っている…?!",
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@@ -4295,7 +4295,7 @@ void main()
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NULL, "...If only that would wake me from this nightmare... But for some reason it felt like I was punching a blanket... it was almost laughably painless.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// 冷静になれ前原圭一…@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 冷静になれ前原圭一…!",
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@@ -4491,7 +4491,7 @@ void main()
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OutputLine(NULL, "…仲間さ!!",
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NULL, " ...They're my friends!", Line_Normal);
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ClearMessage();
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PlayBGM( 0, "lsys15", 128, 0 );
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PlayBGM( 0, "lsys15", 56, 0 );
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////dwaveplayloop 12
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// …だが…富竹さんや大石さんに、知らなくてもいい雛見沢の秘密を……オヤシロさまの祟りの話を聞かされた頃から……おかしくなり始めた¥
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@@ -5080,7 +5080,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_022", 128, 64 );
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PlaySE( 4, "wa_022", 56, 64 );
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//…なんだ?!w4000
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OutputLine(NULL, "…なんだ?",
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NULL, " ...What was this?", Line_ContinueAfterTyping);
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@@ -5091,7 +5091,7 @@ void main()
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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// それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5118,7 +5118,7 @@ void main()
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NULL, "Then, after sticking for a moment, it slid down to the floor.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// …呆然とする俺自身@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5255,7 +5255,7 @@ void main()
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NULL, "But a voice inside me already knew... and let me know by chattering my molars together.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// …湧き上がってくる恐怖を打ち消せない…@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …湧き上がってくる恐怖を打ち消せない…。",
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@@ -5322,7 +5322,7 @@ void main()
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NULL, "Before I could think of the correct word, my hands were already on the move.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 100 );
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// どしゃッ@/
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@@ -5331,14 +5331,14 @@ void main()
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NULL, "*Splat*", Line_WaitForInput);
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 100 );
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// びたッ!@/
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OutputLine(NULL, " びたッ!!",
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NULL, " *Plop*", Line_WaitForInput);
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 100 );
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// べしゃッ!!@
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@@ -5357,7 +5357,7 @@ void main()
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||||
|
||||
DisableWindow();
|
||||
DrawScene("background/ma_d1_01", 500 );
|
||||
|
||||
|
||||
// 飛び散った餡の描く幾何学的模様がどこか不吉なものを想像させる…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 飛び散った餡の描く幾何学的模様がどこか不吉なものを想像させる…。",
|
||||
|
||||
Reference in New Issue
Block a user