Unify audio volumes
This commit is contained in:
@@ -96,9 +96,9 @@ void main()
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DisableWindow();
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DrawSceneWithMask("white", "c", 0, 0, 300 );
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DrawScene("background/ma_j3_01", 200 );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawScene("background/ma_j3", 800 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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Wait( 200 );
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@@ -126,7 +126,7 @@ void main()
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NULL, "I sprung to my feet and threw my covers at my mom, who was opening the door!!", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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//「ちょッ@ 何、圭一?@ どうしたの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
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@@ -710,7 +710,7 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -917,7 +917,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask("black", "right", 0, 0, 1300 );
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys12", 56, 0 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
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@@ -1179,7 +1179,7 @@ void main()
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OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」",
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NULL, " Those mochi yesterday... did you eat them all...?\"", Line_Continue);
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Wait( 2500 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Negative( 100 , TRUE )
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1246,7 +1246,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys12", 56, 0 );
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FadeFilm( 1200 , TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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@@ -1446,7 +1446,7 @@ void main()
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys12", 56, 0 );
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// …裁縫針を飲まずに済んだの@ そう聞いているんだろうか…@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1609,7 +1609,7 @@ void main()
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NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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// レナには…常人とはかけはなれた魔性があるのだ@どんなにさわやかな笑顔で笑っていても……その事実はかわらない@
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@@ -1659,9 +1659,9 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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DrawScene("scene/102", 1500 );
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@@ -1701,7 +1701,7 @@ void main()
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OutputLine(NULL, " 割って、",
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NULL, "*Smash*", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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//歩いて、!d500振り上げて。/
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@@ -1711,14 +1711,14 @@ void main()
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OutputLine(NULL, "振り上げて。",
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NULL, " Wind up...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 500 );
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//割って、/
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OutputLine(NULL, "割って、",
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NULL, " *Smash*", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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//歩いて、!d500振り上げて。/
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@@ -1728,11 +1728,11 @@ void main()
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OutputLine(NULL, "振り上げて。",
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NULL, " Wind up...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 500 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -1759,7 +1759,7 @@ void main()
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NULL, "...Impossible because it was unimaginable... that naive way of thinking no longer worked.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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// ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1767,9 +1767,9 @@ void main()
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NULL, "The unpleasant, piercing sound of shattered glass, the crunching noise as Rena treads across the broken shards, walking towards me.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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// ……真っ青になって息をすることも忘れてしまったクラスメートたち@
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@@ -1816,11 +1816,11 @@ void main()
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NULL, "Probably none of those.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 1000 );
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// 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない@
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@@ -1876,7 +1876,7 @@ void main()
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DisableWindow();
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DrawBG("black", 900, TRUE );
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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Wait( 500 );
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// …つまり、自分が、…俺が次のガラスにされてしまうのだ¥
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@@ -1900,19 +1900,19 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 500 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 300 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 500 );
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@@ -1934,14 +1934,14 @@ void main()
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NULL, " Zealously, she hits me again and again.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 400 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 500 );
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@@ -1978,24 +1978,24 @@ void main()
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NULL, "It's because no matter how many times she struck me, I didn't make as pleasant a sound as the other windows.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 400 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 500 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 300 );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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Wait( 500 );
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@@ -2033,12 +2033,12 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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Wait( 100 );
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 56, 64 );
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//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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@@ -2105,7 +2105,7 @@ void main()
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OutputLine(NULL, "「出てくるんですよ。",
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NULL, "\"She mentioned...", Line_WaitForInput);
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PlaySE( 4, "wa_022", 128, 64 );
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PlaySE( 4, "wa_022", 56, 64 );
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//オヤシロさまって単語が。¥
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE);
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@@ -2369,7 +2369,7 @@ void main()
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DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys12", 56, 0 );
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//「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2431,13 +2431,13 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask("black", "down", 0, 0, 1300 );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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ShakeScreen( 1, 10, 10, 5, 0, );
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DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE );
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@@ -2455,7 +2455,7 @@ void main()
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NULL, "The chalk dust went into my eyes, inducing a brief moment of agony.", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
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@@ -2733,7 +2733,7 @@ void main()
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NULL, "They acted in a way that, regardless of whatever happened to Keiichi Maebara, no one would ever suspect them... That fact had me terrified.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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// やがて先生がやってきた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " やがて先生がやってきた。",
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@@ -2741,7 +2741,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
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@@ -2766,7 +2766,7 @@ void main()
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//■作戦会議の授業中
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys12", 56, 0 );
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DisableWindow();
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DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
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@@ -2791,7 +2791,7 @@ void main()
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NULL, "First of all... What I shouldn't forget... was how dangerous of a situation I was in.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// 自分は彼女らにとって好ましくないことを知る人間になってしまった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3050,7 +3050,7 @@ void main()
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DisableWindow();
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DrawScene("background/gk1", 50 );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3059,7 +3059,7 @@ void main()
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NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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// ッ?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3194,7 +3194,7 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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// そう決意したとき、終業の鐘の音が聞こえてきた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3242,7 +3242,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
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@@ -3301,7 +3301,7 @@ void main()
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ClearMessage();
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DisableWindow();
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
|
||||
// パシーンッ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3512,10 +3512,10 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
PlaySE( 4, "wa_020", 56, 64 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
PlayBGM( 1, "msys12", 56, 0 );
|
||||
// それだけを言い残し、俺は足早に教室を後にした@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " それだけを言い残し、俺は足早に教室を後にした。",
|
||||
@@ -3669,7 +3669,7 @@ void main()
|
||||
DisableWindow();
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask("background/ma1", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
PlayBGM( 1, "msys11", 56, 0 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -3681,7 +3681,7 @@ void main()
|
||||
//■夕食
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
PlayBGM( 1, "msys06", 56, 0 );
|
||||
DrawScene("background/ma_s1", 1000 );
|
||||
|
||||
// いつになく、夕食はおいしくなかった¥
|
||||
@@ -4245,7 +4245,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
PlayBGM( 1, "msys13", 56, 0 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
|
||||
|
||||
// さっそく俺はノートのページを破り取り、机に向かった@
|
||||
|
||||
Reference in New Issue
Block a user