Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -10,11 +10,11 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
DrawSceneWithMask("white", "c", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 );
PlayBGM( 1, "msys06", 56, 0 );
// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -283,7 +283,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("white", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
// 今まではいつも同じ時間に同じ場所を歩いていた@
@@ -429,7 +429,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -523,7 +523,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "c", 0, 0, 300 );
PlayBGM( 2, "msys16", 128, 0 );
PlayBGM( 2, "msys16", 56, 0 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -563,7 +563,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("background/hi3", 400 );
PlaySE( 4, "wa_025", 125, 64 );
PlaySE( 4, "wa_025", 56, 64 );
// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -583,7 +583,7 @@ void main()
DisableWindow();
Negative( 100, TRUE );
PlayBGM( 2, "lsys25", 128, 0 );
PlayBGM( 2, "lsys25", 56, 0 );
// その瞬間、目の前の光景、いや、時間が凍り付いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -643,7 +643,7 @@ void main()
//print 1
DisableWindow();
FadeFilm( 100, TRUE );
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
// サイドミラーが俺の肩を殴り飛ばし、俺のねじれた体勢をそのままぐるぐると、コマのように回転させて弾き飛ばす…ッ!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -654,7 +654,7 @@ void main()
DisableWindow();
DrawScene("black", 200 );
PlaySE( 4, "wa_003", 128, 64 );
PlaySE( 4, "wa_003", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
// ドッパーン!!!/
@@ -711,7 +711,7 @@ void main()
NULL, "I'm not sure if he was able to see me, but the van sped off suddenly.", Line_Normal);
ClearMessage();
PlayBGM( 2, "lsys19", 128, 0 );
PlayBGM( 2, "lsys19", 56, 0 );
//「待てよクソ!@ これって……轢き逃げって言うんじゃねえのかよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -746,7 +746,7 @@ void main()
NULL, "I slogged through the muddy paddy and made my way back onto the road.", Line_Normal);
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
//「これって犯罪じゃねえのかよ畜生…!!@
@@ -796,7 +796,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_026", 125, 64 );
PlaySE( 4, "wa_026", 56, 64 );
// 轢き逃げとかそういうのじゃなくて!s100……!sd今の車、!w1000……俺をはねようとしてたんじゃないのか…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -818,7 +818,7 @@ void main()
NULL, " was trying to run me over, wasn't it...?", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys16", 128, 0 );
PlayBGM( 1, "msys16", 56, 0 );
// 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする。",
@@ -1101,8 +1101,8 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "lsys22", 128, 0 );
PlayBGM( 2, "msys12", 128, 0 );
PlayBGM( 1, "lsys22", 56, 0 );
PlayBGM( 2, "msys12", 56, 0 );
// 急に強くなった日差しが俺に軽い眩暈を起こさせた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1204,8 +1204,8 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
// 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった。",
@@ -1489,7 +1489,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 400, TRUE );
PlaySE( 4, "wa_023", 128, 64 );
PlaySE( 4, "wa_023", 56, 64 );
// それは紛れもなく金属バットだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1505,8 +1505,8 @@ void main()
NULL, "It was well-worn and pretty beaten up, but there was no doubt it was usable.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
// かび臭いロッカーの中には他にも野球チームのユニフォームも吊るしてあった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1544,9 +1544,9 @@ void main()
NULL, "Amongst them I could make out Rika-chan and Satoko.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_020", 125, 64 );
PlaySE( 4, "wa_020", 56, 64 );
FadeOutBGM( 2, 400, TRUE );
PlayBGM( 1, "msysSa", 128, 0 );
PlayBGM( 1, "msysSa", 56, 0 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…おはようございますです。@
@@ -1633,7 +1633,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
PlaySE( 4, "wa_020", 56, 64 );
// 沙都子は呆れたふりをすると、赤面したまま廊下へ出て行った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1693,7 +1693,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
PlaySE( 4, "wa_020", 56, 64 );
// 梨花ちゃんは自分もレディーと認めてもらったことに満足すると、沙都子を追って廊下へ出て行った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1821,8 +1821,8 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 2, "lsys22", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 56, 0 );
// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ。",
@@ -1889,7 +1889,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 );
// …手ごたえは決して軽くない@
@@ -1930,11 +1930,11 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 );
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -2120,7 +2120,7 @@ void main()
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
//「………くそッ!!@ 何笑ってんだよ、俺ッ!!!@
@@ -2135,10 +2135,10 @@ void main()
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
Wait( 1000 );
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
// 何度も何度も地面を殴りつける@…その度にがつんがつんと伝わる振動が痛かった¥
@@ -2239,7 +2239,7 @@ void main()
OutputLine(NULL, "「…甘えるんじゃねえぇえぇええぇッ!!!!」",
NULL, "\"...Stop being so sooooooft!!!!\"", Line_Continue);
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -2262,7 +2262,7 @@ void main()
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
// 殴る@忘れろ@/
@@ -2272,7 +2272,7 @@ void main()
OutputLine(NULL, "忘れろ。",
NULL, " Forget.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@甘えるな@/
@@ -2281,7 +2281,7 @@ void main()
OutputLine(NULL, "甘えるな。",
NULL, " Don't be soft.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@敵を知れ@/
@@ -2291,7 +2291,7 @@ void main()
NULL, " Know your enemy.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 );
PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@殺されてたまるか@
@@ -2300,7 +2300,7 @@ void main()
OutputLine(NULL, "殺されてたまるか。",
NULL, " Like hell I'd let them kill me.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_001", 125, 64 );
PlaySE( 4, "wa_001", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2313,7 +2313,7 @@ void main()
DisableWindow();
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 );
PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 4000 );
@@ -2323,7 +2323,7 @@ void main()
//■下校へ
DisableWindow();
PlaySE( 4, "wa_001", 125, 64 );
PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
@@ -2528,7 +2528,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 400, TRUE );
PlayBGM( 1, "msys06", 128, 0 );
PlayBGM( 1, "msys06", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
@@ -2591,7 +2591,7 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_020", 125, 64 );
PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("black", "right", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE );
@@ -2599,7 +2599,7 @@ void main()
DisableWindow();
DrawScene("white", 3000 );
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@
@@ -3116,7 +3116,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
// 俺は道を開けるとバットを乱暴に振り、レナに前を歩くよう促した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3204,7 +3204,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 );
PlaySE( 4, "wa_015", 56, 64 );
// バットを振り、先を歩くよう改めて促す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3319,7 +3319,7 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 );
PlayBGM( 2, "lsys25", 56, 0 );
// その時、一際強い風がざぁっと吹き、砂粒が顔を激しく叩いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3337,11 +3337,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE );
Wait( 600 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
// 俺は左手で目をごしごしとこすり、そのわずかな隙を補うため、右手では闇雲にバットを振り回した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3389,7 +3389,7 @@ void main()
NULL, "At that moment, the voice inside of me immediately warned me of impending danger.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys16", 128, 0 );
PlayBGM( 1, "msys16", 56, 0 );
// ……はっとする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……はっとする。",
@@ -3465,7 +3465,7 @@ void main()
NULL, "Carelessly, I felt relief upon hearing that pitiful voice...", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
//「……あ、!w500あの、!w500そのごめんね ……そのっ、聞いてもいい
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3749,7 +3749,7 @@ void main()
ClearMessage();
// FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_022", 125, 64 );
PlaySE( 4, "wa_022", 56, 64 );
//「な、なんでバットまで同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3770,7 +3770,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 );
PlayBGM( 2, "lsys15", 56, 0 );
//「……お前、何言ってんだ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3811,7 +3811,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys15", 128, 0 );
PlayBGM( 1, "msys15", 56, 0 );
//「だから………どうしてバットまで悟史くんと同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3906,7 +3906,7 @@ void main()
NULL, "...Could it be...?", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_023", 125, 64 );
PlaySE( 4, "wa_023", 56, 64 );
//"北条悟史"!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4275,7 +4275,7 @@ void main()
NULL, " Keiichi-kun.\"", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys16", 128, 0 );
PlayBGM( 1, "msys16", 56, 0 );
// それは、知らない誰かだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4381,7 +4381,7 @@ void main()
OutputLine(NULL, "「悟史くんはね、…",
NULL, "\"Satoshi-kun, you see...", Line_Continue);
PlaySE( 4, "wa_023", 125, 64 );
PlaySE( 4, "wa_023", 56, 64 );
Wait (1800);
//"!s100転校!sd"しちゃったの。@
@@ -4434,7 +4434,7 @@ void main()
NULL, "She pulled her gaze back and spryly stepped back two, three paces.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_003", 128, 64 );
PlaySE( 4, "wa_003", 56, 64 );
// その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける。",