Unify audio volumes
This commit is contained in:
@@ -10,7 +10,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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// 俺と悟史が...何だって@
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ClearMessage();
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@@ -162,7 +162,7 @@ void main()
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DisableWindow();
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Negative( 0 , TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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// 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -178,7 +178,7 @@ void main()
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//nega 1
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//print 1
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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// 嘘だろ...@ 絶対に気のせいだ...@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -445,7 +445,7 @@ void main()
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//print 1
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DisableWindow();
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FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// 確かにいた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -558,7 +558,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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// 気合一閃@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 気合一閃。",
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@@ -573,8 +573,8 @@ void main()
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NULL, "The afterimage of that amalgamation of metal flashed as it swung from left to right, beating against the entryway!!!!", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys08", 128, 0 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlayBGM( 1, "msys08", 56, 0 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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// バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@
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@@ -591,7 +591,7 @@ void main()
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NULL, "...Very calmly, I transferred the force of the rebound into a sweep to the left.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_018", 128, 64 );
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PlaySE( 4, "wa_018", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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// 靴箱の扉をぶち割った@
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@@ -650,7 +650,7 @@ void main()
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NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_018", 128, 64 );
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PlaySE( 4, "wa_018", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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// バッカーーーーーンッ!!!¥
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@@ -721,7 +721,7 @@ void main()
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NULL, "...At that moment, the tension drained from my body and I let out a deep sigh of relief...", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1066,13 +1066,13 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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PlayBGM( 2, "lsys17", 128, 0 );
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PlayBGM( 2, "lsys17", 56, 0 );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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DrawScene("background/ma_j3_01", 1000 );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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// 階下の電話がけたたましく鳴り出す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1421,7 +1421,7 @@ void main()
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NULL, "\"Yeah, yeah... see you.\"", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// ......たまに両親が仕事の打ち合わせで上京することはある@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1649,7 +1649,7 @@ void main()
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NULL, " I should clean it up a little before Mom got back and scolded me.", Line_Normal);
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ClearMessage();
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PlayBGM( 2, "lsys17", 128, 0 );
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PlayBGM( 2, "lsys17", 56, 0 );
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// 納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1793,7 +1793,7 @@ void main()
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NULL, " ...Was that going to be safe enough?", Line_Normal);
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ClearMessage();
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PlayBGM( 2, "lsys17", 128, 0 );
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PlayBGM( 2, "lsys17", 56, 0 );
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// 考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1861,7 +1861,7 @@ void main()
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NULL, "I stopped announcing this was the Maebara residence. I had no reason to be kind to someone I didn't know the identity of...", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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// だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2194,7 +2194,7 @@ void main()
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DisableWindow();
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DrawScene("black", 400 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// ......そ、そうか...そうだったッ!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……そ、そうか…そうだったッ!!!!",
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@@ -2392,7 +2392,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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//「もしもし@ どうでしたか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700359", 256, TRUE);
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@@ -2887,7 +2887,7 @@ void main()
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NULL, "I had never felt as much resentment towards my father's artistic temperament and the fact that he had this house built in such a remote location as I did right now...", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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// ......はたして明日の朝、...俺はまだここにいるのだろうか......@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……はたして明日の朝、…俺はまだここにいるのだろうか……。",
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@@ -2906,7 +2906,7 @@ void main()
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NULL, " Because I had no idea when the next chance would come.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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//「あの、...大石さん、聞きたいことがあるんです@......隠さないで下さいね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2968,7 +2968,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -3025,7 +3025,7 @@ void main()
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NULL, "I need to answer the door.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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//「......もしもし? 前原さん?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3084,7 +3084,7 @@ void main()
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NULL, "\"...It's fine. I don't mind.\"", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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// 受話器を布団の上に投げ出し、玄関へ走っていく@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3126,7 +3126,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
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// まさか具合が悪くて早寝したのを起こせとは普通言うまい@
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@@ -3193,7 +3193,7 @@ void main()
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//gosub *Ch_re_si
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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PlayBGM( 2, "lsys13", 128, 0 );
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PlayBGM( 2, "lsys13", 56, 0 );
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DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 1300 );
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//「...こんばんは。@
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@@ -3695,7 +3695,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// この瞬間の俺はなぜそのような感情が走ったのか理解できない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4130,7 +4130,7 @@ void main()
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NULL, "...So instead, I looked like someone who was borderline hysterical...", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 1, "msys13", 56, 0 );
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// だがレナは、そんな茶化しにも何の反応も示さなかった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4191,7 +4191,7 @@ void main()
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NULL, "...At that moment, an uncomfortable chill crept in from the gap in the doorway...", Line_Normal);
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ClearMessage();
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PlayBGM( 2, "lsys13", 128, 0 );
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PlayBGM( 2, "lsys13", 56, 0 );
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//「お母さん、お家にいるのかな?!s500............!sdかな?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4277,7 +4277,7 @@ void main()
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NULL, "...Rena's eyes were becoming even more frigid, piercing me with their gelid glare...", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys08", 128, 0 );
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PlayBGM( 1, "msys08", 56, 0 );
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ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「.........どうして?@
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@@ -4372,7 +4372,7 @@ void main()
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OutputLine(NULL, " レナの一喝に全身に電気が走りぬける…!!",
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NULL, "Rena's outburst sent a jolt surging through my body...!!", Line_Normal);
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ClearMessage();
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// DrawBustshot( 2, "re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// チェーン越しに守られ、レナとの接点は扉の隙間のわずか10数センチ@
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@@ -4664,11 +4664,11 @@ void main()
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OutputLine(NULL, " あまりに呆気ない回答だからこそ、……俺はその意味するところが理解できずにいたのだ。",
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NULL, "It was such a simple answer... That was why I wasn't able to comprehend it.", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa_022", 128, 64 );
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PlaySE( 4, "wa_022", 56, 64 );
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DrawScene("black", 200 );
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//「...豚骨ショウガ味。¥
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@@ -4681,7 +4681,7 @@ void main()
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DisableWindow();
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DrawScene("background/ma_g3_02", 200 );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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// 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう...@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう…。",
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@@ -4831,7 +4831,7 @@ void main()
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PlaySE( 4, "wa_026", 128, 64 );
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PlaySE( 4, "wa_026", 56, 64 );
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//「......圭一くんの後ろ、ずっとくっついてたから。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4991,7 +4991,7 @@ void main()
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OutputLine(NULL, "……その下がった分、レナは入り込む。",
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NULL, " And as I withdrew... Rena advanced.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene("black", 300 );
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StopSE( 4 );
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@@ -5087,7 +5087,7 @@ void main()
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DisableWindow();
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ShakeScreen( 1, 5, 5, 5, 0, );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
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@@ -5140,8 +5140,8 @@ void main()
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DisableWindow();
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DrawScene("background/ma_g3_02", 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlayBGM( 1, "msys08", 128, 0 );
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PlaySE( 4, "wa_005", 56, 64 );
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PlayBGM( 1, "msys08", 56, 0 );
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ShakeScreen( 0, 30, 20, 3, 0, );
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// 扉に体当たりする@
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@@ -5165,9 +5165,9 @@ void main()
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OutputLine(NULL, " ここで躊躇してはならない…!!",
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NULL, "I couldn't hesitate here...!!", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlayBGM( 2, "lsys13", 128, 0 );
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PlayBGM( 2, "lsys13", 56, 0 );
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DrawScene("background/ma_g3_01", 200 );
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// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
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@@ -5198,7 +5198,7 @@ void main()
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NULL, "I could feel a tiny, disturbing bit of resistance keeping the door from closing.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_025", 128, 64 );
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PlaySE( 4, "wa_025", 56, 64 );
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// それは...レナの指だった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5485,7 +5485,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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// その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -5768,7 +5768,7 @@ void main()
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//■大石さんとの会話
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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//「...今、レナが来ました。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -6230,7 +6230,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「...つまらない話になるのは覚悟の上ですね?@
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||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6708,8 +6708,8 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_032", 128, 64 );
|
||||
PlayBGM( 2, "lsys23", 128, 0 );
|
||||
PlaySE( 4, "wa_032", 56, 64 );
|
||||
PlayBGM( 2, "lsys23", 56, 0 );
|
||||
|
||||
// その時、遠雷と共に突然強い雨が降り出した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6977,7 +6977,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
PlayBGM( 1, "msys16", 128, 0 );
|
||||
PlayBGM( 1, "msys16", 56, 0 );
|
||||
|
||||
//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
Reference in New Issue
Block a user