Unify audio volumes
This commit is contained in:
@@ -10,7 +10,7 @@ void main()
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DisableWindow();
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DrawScene("white", 1000 );
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 2, "lsys22", 56, 0 );
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DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
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// 一睡もしなかった、というのは嘘になるのだろうか...@
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@@ -368,7 +368,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 2, "lsys22", 56, 0 );
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DrawScene("background/ma_j3_01", 1000 );
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@@ -443,7 +443,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
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// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
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@@ -512,18 +512,18 @@ void main()
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DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -597,7 +597,7 @@ void main()
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NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -626,7 +626,7 @@ void main()
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NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -654,7 +654,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -677,7 +677,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -701,7 +701,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -760,7 +760,7 @@ void main()
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NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -785,16 +785,16 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -1034,7 +1034,7 @@ void main()
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NULL, "I had already stopped swinging to listen to her, hadn't I?", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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//「...ちゃんとやめてるだろ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1403,7 +1403,7 @@ void main()
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NULL, " You have to stop acting like Satoshi!!\"", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// 怖がらされてるのは俺の方だ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1817,7 +1817,7 @@ void main()
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NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1938,7 +1938,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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//「..................そっかぁ......。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1981,7 +1981,7 @@ void main()
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DisableWindow();
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DrawScene("scene/eye", 1000 );
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//「......圭ちゃんに...全部バラしたの!w800......あの野郎かぁ......。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2102,9 +2102,9 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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DrawScene("background/gk1", 1000 );
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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Wait( 1000 );
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//「きりーつ@ きょーつけーー!¥
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@@ -2177,7 +2177,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 56, 64 );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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@@ -2201,7 +2201,7 @@ void main()
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NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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SetValidityOfInput( FALSE );
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@@ -2383,7 +2383,7 @@ void main()
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NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_026", 128, 64 );
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PlaySE( 4, "wa_026", 56, 64 );
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// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2461,7 +2461,7 @@ void main()
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ClearMessage();
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StopSE( 4 );
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PlayBGM( 1, "msys15", 128, 0 );
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PlayBGM( 1, "msys15", 56, 0 );
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// やり過ごせるだろうか...@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2617,7 +2617,7 @@ void main()
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//move big CG
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DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
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MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 5);
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@@ -2641,7 +2641,7 @@ void main()
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SetValidityOfSaving(TRUE);
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////print 24
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2680,7 +2680,7 @@ void main()
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DisableWindow();
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DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
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//「......圭一くん@かくれんぼ、かな?!w800 かな?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200344", 256, TRUE);
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@@ -3029,7 +3029,7 @@ void main()
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DisableWindow();
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DrawScene("black", 1000 );
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//「......待ってよ圭一くん@!s100あはははははははははははははははははははははは!sd。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200357", 256, TRUE);
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@@ -3129,7 +3129,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 56, 0 );
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// 俺は曲がったこともない、よく知らない小道を入る@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3260,7 +3260,7 @@ void main()
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Negative( 200, FALSE );
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ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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//「嘘だッ!!!!!!!¥
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@@ -3855,7 +3855,7 @@ void main()
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OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
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NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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ShakeScreen( 1, 20, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -3885,7 +3885,7 @@ void main()
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OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
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NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -3994,7 +3994,7 @@ void main()
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OutputLine(NULL, " それはまるで、二度と会うことのない友人に告げる別れのような……そんな残酷さが宿っていた…。",
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NULL, "It was as if she was expressing a farewell to a friend she was never to see again... that cruel scenario resided somewhere in her actions...", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -4140,7 +4140,7 @@ void main()
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ClearMessage();
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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//「......ニンゲンの犯人なんかいない@...全てはオヤシロさまが決めることだもの。@
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@@ -4468,7 +4468,7 @@ void main()
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NULL, "Ooishi-san began speaking...", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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//「被害者も学校も告訴していないので、調書がないのです@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4625,7 +4625,7 @@ void main()
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NULL, "\"On an undisclosed date.", Line_WaitForInput);
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PlaySE( 4, "wa_023", 128, 64 );
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PlaySE( 4, "wa_023", 56, 64 );
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//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
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ModPlayVoiceLS(3, 11, "ps3/s01/11/120700446", 256, TRUE);
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@@ -4751,21 +4751,21 @@ void main()
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DisableWindow();
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SetValidityOfInput( FALSE );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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WaitToFinishSEPlaying(4);
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//SetValidityOfInput( FALSE );
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//Wait( 200 );
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//SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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WaitToFinishSEPlaying(4);
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//ShakeScreenSx( 1, 0, );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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WaitToFinishSEPlaying(4);
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//SetValidityOfInput( FALSE );
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//Wait( 200 );
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//SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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WaitToFinishSEPlaying(4);
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//ShakeScreenSx( 0, 0, );
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@@ -4781,15 +4781,15 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
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// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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WaitToFinishSEPlaying(4);
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//SetValidityOfInput( FALSE );
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//Wait( 200 );
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//SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 56, 64 );
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//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
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//SetValidityOfInput( FALSE );
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@@ -4812,20 +4812,20 @@ void main()
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DisableWindow();
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SetValidityOfInput( FALSE );
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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DrawScene("scene/flashback/102", 200);
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_009", 128, 64 );
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PlaySE( 4, "wa_009", 56, 64 );
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
WaitToFinishSEPlaying(4);
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
WaitToFinishSEPlaying(4);
|
||||
PlaySE( 4, "wa_009", 128, 64 );
|
||||
PlaySE( 4, "wa_009", 56, 64 );
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
WaitToFinishSEPlaying(4);
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -5401,7 +5401,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
PlaySE( 4, "wa_025", 56, 64 );
|
||||
|
||||
//「.........オヤシロさまですッ!!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5425,7 +5425,7 @@ void main()
|
||||
NULL, "...I had no idea what was said before that, so I had no idea what the meaning behind it could have been.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
PlayBGM( 1, "msys15", 56, 0 );
|
||||
|
||||
// 医師は落ち着いた様子で、レナに着席を促したという@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5942,7 +5942,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
PlayBGM( 1, "msys13", 56, 0 );
|
||||
|
||||
// だが...俺はそれよりも......今、あるひとつのことが気になっていた...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5950,7 +5950,7 @@ void main()
|
||||
NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa_026", 128, 64 );
|
||||
PlaySE( 4, "wa_026", 56, 64 );
|
||||
|
||||
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6157,8 +6157,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
StopSE( 4 );
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
PlayBGM( 1, "msys08", 56, 0 );
|
||||
PlayBGM( 2, "lsys15", 56, 0 );
|
||||
DrawBG("background/mo3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
@@ -6247,7 +6247,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawFilm( 2, 255, 34, 34, 255, 0, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
PlayBGM( 2, "lsys25", 56, 0 );
|
||||
//print 2
|
||||
|
||||
//VoiceMatching
|
||||
@@ -6313,7 +6313,7 @@ void main()
|
||||
NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
PlaySE( 4, "wa_003", 128, 64 );
|
||||
PlaySE( 4, "wa_003", 56, 64 );
|
||||
|
||||
// 俺はぺたんとしりもちを付いてへたり込む@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6383,7 +6383,7 @@ void main()
|
||||
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
PlaySE( 4, "wa_004", 56, 64 );
|
||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||
FadeFilm( 0, FALSE );
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 10, TRUE );
|
||||
@@ -6474,7 +6474,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys16", 128, 0 );
|
||||
PlayBGM( 1, "msys16", 56, 0 );
|
||||
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
|
||||
|
||||
// 曲がりくねった道をさらにさらに駆け抜ける!@
|
||||
@@ -6516,7 +6516,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
PlayBGM( 2, "lsys12", 56, 0 );
|
||||
DrawSceneWithMask("background/damu2", "c", 0, 0, 1300 );
|
||||
|
||||
// 木立がまばらになり視界が一気に開ける¥
|
||||
@@ -6538,7 +6538,7 @@ void main()
|
||||
OutputLine(NULL, " 知っていそうで覚えのない光景に一瞬混乱する…。",
|
||||
NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
|
||||
|
||||
// すぐに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6651,7 +6651,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_022", 128, 64 );
|
||||
PlaySE( 4, "wa_022", 56, 64 );
|
||||
DrawBG("scene/eye", 1000, TRUE );
|
||||
|
||||
// ......それよりも......目だった@
|
||||
@@ -6726,7 +6726,7 @@ void main()
|
||||
OutputLine(NULL, " そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように…その2人が駆け出した!!",
|
||||
NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
PlayBGM( 1, "msys08", 56, 0 );
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
@@ -6814,7 +6814,7 @@ void main()
|
||||
Negative( 100, TRUE );
|
||||
//nega 1
|
||||
//print 1
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
PlayBGM( 2, "lsys25", 56, 0 );
|
||||
|
||||
// 俺は全力疾走のまま、空中に静止するかのような......、いや、時間が静止するかのような感覚を味わっていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6903,7 +6903,7 @@ void main()
|
||||
//nega 0
|
||||
//print 1
|
||||
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
// 右、!w1000左!!!/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 右、",
|
||||
@@ -6915,7 +6915,7 @@ void main()
|
||||
|
||||
OutputLine(NULL, "左!!!",
|
||||
NULL, " left!!!", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
@@ -6933,7 +6933,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
PlayBGM( 2, "lsys12", 56, 0 );
|
||||
|
||||
//「......なッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6983,7 +6983,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
ShakeScreen( 0, 50, 20, 2, 0, );
|
||||
|
||||
|
||||
@@ -7151,14 +7151,14 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
||||
PlaySE( 4, "wa_006", 128, 64 );
|
||||
PlaySE( 4, "wa_006", 56, 64 );
|
||||
ChangeScene("black", 7, 200, );
|
||||
Wait( 500 );
|
||||
ChangeScene("background/damu4", 7, 200 );
|
||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
PlaySE( 4, "wa_004", 56, 64 );
|
||||
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉のように…軽々と吹っ飛んでいくのがわかった。",
|
||||
|
||||
Reference in New Issue
Block a user