Unify audio volumes
This commit is contained in:
@@ -14,7 +14,7 @@ void main()
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DisableWindow();
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DrawScene("background/hu_tenjyou", 10000 );
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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// 見慣れた天井だった¥
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ClearMessage();
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@@ -251,7 +251,7 @@ void main()
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NULL, "Not only did she not kill me, she had nursed me back to health.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 56, 0 );
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//「......よく、俺を引きずってここまでこれたな@...重かったろ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -436,7 +436,7 @@ void main()
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OutputLine(NULL, " 瞳の輝きも暖かだった。",
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NULL, "Her eyes sparkled warmly.", GetGlobalFlag(GLinemodeSp));
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -532,8 +532,8 @@ void main()
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 1, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys22", 56, 0 );
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PlayBGM( 1, "lsys12", 56, 0 );
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// レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -542,7 +542,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
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// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
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@@ -954,7 +954,7 @@ void main()
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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FadeOutBGM( 1, 0, FALSE );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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// 俺に関係のある監督という単語を全記憶の中から洗い出す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1257,7 +1257,7 @@ void main()
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ClearMessage();
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PlayBGM( 0, "lsys25", 128, 0 );
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PlayBGM( 0, "lsys25", 56, 0 );
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////dwaveplayloop 12
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//「!s200あははははははははははははははははははははははははははは!sd。¥
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@@ -1330,7 +1330,7 @@ void main()
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NULL, " The penalty Mion and Rena were talking about.", Line_Normal);
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ClearMessage();
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PlayBGM( 0, "lsys12", 128, 0 );
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PlayBGM( 0, "lsys12", 56, 0 );
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////dwaveplayloop 10
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//「!s150あははははははははははははははははははははははははははは!sd。@
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@@ -1406,7 +1406,7 @@ void main()
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NULL, "Why was she pinning my arms behind my back!?", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys08", 128, 0 );
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PlayBGM( 1, "msys08", 56, 0 );
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//「な、何の真似だよッ?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1728,7 +1728,7 @@ void main()
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DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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//「...え、.........え?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1816,7 +1816,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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//「みんな始めは轢き逃げされたものだと思っていました@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1937,7 +1937,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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DisableWindow();
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// DrawScene( "bg_080", 1000 );
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DrawScene("background/ma_j3", 1000 );
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@@ -2100,7 +2100,7 @@ void main()
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//print 1
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DisableWindow();
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Negative( 100, TRUE );
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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// 後頭部に電気が走り、世界中が停電になったような錯覚を感じた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2153,7 +2153,7 @@ void main()
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DrawScene("black", 3000 );
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SetValidityOfInput( TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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// ......しばししゃがみ込み、...意識がしっかり戻った時、部屋は一変していた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……しばししゃがみ込み、…意識がしっかり戻った時、部屋は一変していた。",
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@@ -2502,7 +2502,7 @@ void main()
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NULL, "It was covered in a deep red... There was no doubt that this was the weapon used to mutilate both of them.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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// その、明らかに凶器の金属バットを俺が持っている@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2520,7 +2520,7 @@ void main()
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DisableWindow();
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Negative( 0 , TRUE );
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PlaySE( 4, "wa_025", 128, 64 );
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PlaySE( 4, "wa_025", 56, 64 );
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DrawScene("background/ma_j3_05", 1500 );
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FadeFilm( 1000 , TRUE );
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DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE );
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@@ -2536,7 +2536,7 @@ void main()
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OutputLine(NULL, "………………",
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NULL, " ...", Line_Continue);
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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//俺、!sd」!w4000@
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OutputLine(NULL, "俺、」",
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@@ -2784,7 +2784,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("flashback/ma_j3_05", 3000 );
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@@ -2811,10 +2811,10 @@ void main()
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NULL, "But right before that happened... I fought back.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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DrawScene("white", 100 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 56, 64 );
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Wait( 500 );
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// 羽交い絞めにするレナを全身をひねって投げ飛ばした@
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@@ -2825,8 +2825,8 @@ void main()
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_008", 56, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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Wait( 500 );
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// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
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@@ -2848,7 +2848,7 @@ void main()
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 56, 64 );
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// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2887,7 +2887,7 @@ void main()
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NULL, "There was nothing recorded past this point in the video tape of my mind...", Line_Normal);
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ClearMessage();
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 56, 0 );
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// いや...違う@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2920,9 +2920,9 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2932,9 +2932,9 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// テレビを切っただけで......ビデオの再生はまだ続いている@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2945,9 +2945,9 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 俺の中のビデオが......カラカラと...再生を続けている@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2958,9 +2958,9 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2970,7 +2970,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
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// それと比べたにしたって...@
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@@ -3207,7 +3207,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DrawScene("background/ma_j3_05", 1000 );
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PlayBGM( 1, "msys07", 128, 0 );
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PlayBGM( 1, "msys07", 56, 0 );
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// その時、思い出す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3369,7 +3369,7 @@ void main()
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//nega 1
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//print 1
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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// ......白い......ワゴン車ッ!!!!!!w3000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3389,7 +3389,7 @@ void main()
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////print 22
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DisableWindow();
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FadeFilm( 400, TRUE );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 56, 0 );
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// 間違いない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 間違いない。",
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@@ -3882,7 +3882,7 @@ void main()
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NULL, " Firmly!!", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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// ピンポーン.........¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3904,7 +3904,7 @@ void main()
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NULL, "...They were here!!!", Line_Normal);
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ClearMessage();
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PlayBGM( 0, "lsys25", 128, 0 );
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PlayBGM( 0, "lsys25", 56, 0 );
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//dwaveplayloop 1
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// もうこれ以上を書くことはできない@
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@@ -4441,7 +4441,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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// 再びチャイムが鳴り響く¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4558,7 +4558,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa_028", 128, 64 );
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PlaySE( 4, "wa_028", 56, 64 );
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DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
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// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
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@@ -4598,7 +4598,7 @@ void main()
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NULL, "No one...?", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys16", 128, 0 );
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PlayBGM( 1, "msys16", 56, 0 );
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// 靴を履き...音をさせないようにゆっくりと扉を開く...¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4609,7 +4609,7 @@ void main()
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DrawSceneWithMask("white", "m1", 0, 0, 1300 );
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DrawScene("background/ma1_02", 400 );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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//「いたぞ!! 裏口だ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4807,7 +4807,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawScene("white", 3000 );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
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// カナカナカナカナ......¥
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