Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -15,29 +15,29 @@ void main()
DrawScene("text/si_onikakusi", 1000 );
Wait( 15000 );
DrawScene("black", 3000 );
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
DrawScene("text/tyuui", 100 );
ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
DrawScene("text/tyuui2", 100 );
ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
Wait( 350 );
DrawScene("black", 50 );
PlaySE( 4, "wa_030", 128, 64 );
PlaySE( 4, "wa_030", 56, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlayBGM( 2, "lsys11", 128, 0 );
PlayBGM( 2, "lsys11", 56, 0 );
DrawScene("red", 2000 );
DrawScene("black", 2000 );
Wait( 1000 );
@@ -69,9 +69,9 @@ void main()
OutputLine(NULL, "信じてた。",
NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -80,9 +80,9 @@ void main()
OutputLine(NULL, "…いや、信じてる。",
NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -92,9 +92,9 @@ void main()
NULL, "Even in this very moment, I trust her.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
//locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
@@ -111,9 +111,9 @@ void main()
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -127,9 +127,9 @@ void main()
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -406,9 +406,9 @@ void main()
//locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
// 親切が、うれしかった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -417,9 +417,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
// 愛らしい笑顔がうれしかった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -428,9 +428,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
// 頭を撫でるのが、好きだった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -439,9 +439,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
// そんな君がはにかむのが、好きだった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -450,12 +450,12 @@ void main()
ClearMessage();
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
Wait( 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlaySE( 4, "wa_030", 128, 64 );
PlaySE( 4, "wa_030", 56, 64 );
DrawScene( "black", 1500 );
//locate 0,2
@@ -523,9 +523,9 @@ void main()
//bg $862,0
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlaySE( 4, "wa_015", 128, 64 );
PlaySE( 4, "wa_015", 56, 64 );
Wait( 2000 );
PlaySE( 4, "wa_017", 128, 64 );
PlaySE( 4, "wa_017", 56, 64 );
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
ShakeScreen( 0, 25, 10, 4, 0, );
FadeBG( 3000, TRUE );