Unify audio volumes
This commit is contained in:
@@ -15,29 +15,29 @@ void main()
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DrawScene("text/si_onikakusi", 1000 );
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Wait( 15000 );
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DrawScene("black", 3000 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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DrawScene("text/tyuui", 100 );
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ShakeScreen( 0, 25, 10, 4, 0, );
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DrawScene("black", 4000 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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DrawScene("text/tyuui2", 100 );
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ShakeScreen( 0, 25, 10, 4, 0, );
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DrawScene("black", 4000 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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Wait( 350 );
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DrawScene("black", 50 );
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 56, 64 );
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DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
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PlayBGM( 2, "lsys11", 128, 0 );
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PlayBGM( 2, "lsys11", 56, 0 );
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DrawScene("red", 2000 );
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DrawScene("black", 2000 );
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Wait( 1000 );
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@@ -69,9 +69,9 @@ void main()
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OutputLine(NULL, "信じてた。",
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NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -80,9 +80,9 @@ void main()
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OutputLine(NULL, "…いや、信じてる。",
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NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -92,9 +92,9 @@ void main()
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NULL, "Even in this very moment, I trust her.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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//locate 0,3
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
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@@ -111,9 +111,9 @@ void main()
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OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
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NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -127,9 +127,9 @@ void main()
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OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
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NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -406,9 +406,9 @@ void main()
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//locate 0,4
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 親切が、うれしかった。!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -417,9 +417,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 愛らしい笑顔がうれしかった。!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -428,9 +428,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// 頭を撫でるのが、好きだった。!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -439,9 +439,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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// そんな君がはにかむのが、好きだった。!w2000
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -450,12 +450,12 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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Wait( 300 );
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DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 56, 64 );
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DrawScene( "black", 1500 );
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//locate 0,2
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@@ -523,9 +523,9 @@ void main()
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//bg $862,0
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 56, 64 );
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Wait( 2000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 56, 64 );
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DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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ShakeScreen( 0, 25, 10, 4, 0, );
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FadeBG( 3000, TRUE );
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