Unify audio volumes
This commit is contained in:
@@ -11,14 +11,14 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/gk3", 1000 );
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//「......レナがいないです@圭一は知りませんですか?@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500004", 128, TRUE);
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500004", 256, TRUE);
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OutputLine(NULL, "「……レナがいないです。",
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NULL, "\"...Rena's not here.", Line_Continue);
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Wait( 1500 );
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@@ -30,16 +30,16 @@ void main()
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//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100026", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100026", 256, TRUE);
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OutputLine(NULL, "「あれ?",
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NULL, "\"Huh?", Line_Continue);
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Wait( 800 );
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OutputLine(NULL, " たった今までそこにいたのにな。",
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NULL, " She was just there, actually...", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100027", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100027", 256, TRUE);
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OutputLine(NULL, "…おい魅音。",
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NULL, " Hey, Mion.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100028", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100028", 256, TRUE);
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OutputLine(NULL, "レナはどこ行ったんだ?」",
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NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -62,7 +62,7 @@ void main()
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//「......沙都子@レナを知りませんですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500005", 128, TRUE);
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500005", 256, TRUE);
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OutputLine(NULL, "「……沙都子。",
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NULL, "\"...Satoko,", Line_Continue);
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Wait (1000)
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@@ -75,13 +75,13 @@ void main()
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//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400011", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400011", 256, TRUE);
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OutputLine(NULL, "「レナさんですの?",
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NULL, "\"Rena-san, you say?", Line_Continue);
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Wait (1000)
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OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
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NULL, " I just passed her in the hallway.", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400012", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400012", 256, TRUE);
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OutputLine(NULL, "レナさんは日直だから、花壇にお水をやらないといけませんので。」",
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NULL, " Rena-san has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -91,7 +91,7 @@ void main()
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//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300025", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300025", 256, TRUE);
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OutputLine(NULL, "「あーレナが日直かぁ。",
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NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
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Wait (1400)
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@@ -126,7 +126,7 @@ void main()
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//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100029", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100029", 256, TRUE);
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OutputLine(NULL, "「レナってどういう名前なんだろうな。",
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NULL, "\"What kind of name is Rena, I wonder...", Line_Continue);
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Wait( 2500 );
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@@ -140,7 +140,7 @@ void main()
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//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500006", 128, TRUE);
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500006", 256, TRUE);
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OutputLine(NULL, "「……レナはあだ名なのです。",
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NULL, "\"...Rena is her nickname.", Line_Continue);
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Wait (1200)
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@@ -150,7 +150,7 @@ void main()
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//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100030", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100030", 256, TRUE);
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OutputLine(NULL, "「え、そうなのか?!",
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NULL, "\"What, really!?", Line_Continue);
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Wait (1000)
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@@ -163,7 +163,7 @@ void main()
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//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400013", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400013", 256, TRUE);
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OutputLine(NULL, "「まぁ確かに。",
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NULL, "\"Well...", Line_Continue);
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OutputLine(NULL, "レナさんとしか呼んでませんから間違えるのも無理はないですわね。」",
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@@ -181,7 +181,7 @@ void main()
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//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100031", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100031", 256, TRUE);
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OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
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NULL, "\"I wonder what her real name is...", Line_Continue);
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Wait (2000)
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@@ -199,7 +199,7 @@ void main()
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//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500007", 128, TRUE);
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500007", 256, TRUE);
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OutputLine(NULL, "「……聞かなくてもいいですよ。",
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NULL, "\"...You don't need to ask her.", Line_Continue);
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Wait (1500)
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@@ -213,7 +213,7 @@ void main()
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//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400014", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400014", 256, TRUE);
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OutputLine(NULL, "「お礼の礼に、奈良の奈。",
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NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
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Wait (1300)
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@@ -223,16 +223,16 @@ void main()
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//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100032", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100032", 256, TRUE);
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OutputLine(NULL, "「礼奈か。",
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NULL, "\"Reina, is it?", Line_Continue);
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Wait( 1000 );
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OutputLine(NULL, "………ふーん。",
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NULL, " ...Hmm.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100033", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100033", 256, TRUE);
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OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
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NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100034", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100034", 256, TRUE);
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OutputLine(NULL, " 面白い読み方だよな。」",
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NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -241,7 +241,7 @@ void main()
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//「......いいえ、違いますです。レイナで正しいのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500008", 128, TRUE);
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ModPlayVoiceLS(3, 5, "ps3/s20/05/440500008", 256, TRUE);
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OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
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NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -252,10 +252,10 @@ void main()
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//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400015", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400015", 256, TRUE);
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OutputLine(NULL, "「レナさんが言ったのですわ。レナと呼んで欲しいって。",
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NULL, "\"Rena-san had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400016", 128, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s20/04/440400016", 256, TRUE);
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OutputLine(NULL, "だからレナさんなのですわ。」",
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NULL, " So we call her Rena-san.\"", Line_Normal);
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ClearMessage();
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@@ -265,16 +265,16 @@ void main()
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//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300026", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300026", 256, TRUE);
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OutputLine(NULL, "「圭ちゃん。",
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NULL, "\"Kei-chan...", Line_Continue);
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Wait (1000)
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OutputLine(NULL, "…レナはレナだよ?",
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NULL, " Rena is Rena, you know?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300027", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300027", 256, TRUE);
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OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
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NULL, " Only strangers call her Reina.", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300028", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300028", 256, TRUE);
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OutputLine(NULL, "そこんとこ、わかってるよね?」",
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NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -304,7 +304,7 @@ void main()
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//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100035", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100035", 256, TRUE);
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OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
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NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -315,7 +315,7 @@ void main()
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//「面白けりゃね@何て呼ばれたいわけ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300029", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300029", 256, TRUE);
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OutputLine(NULL, "「面白けりゃね。",
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NULL, "\"If it's good.", Line_Continue);
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Wait (1200)
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@@ -323,11 +323,11 @@ void main()
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NULL, " So what do you want to be called?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 56, 64 );
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Wait( 200 );
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//「越後屋。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100036", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100036", 256, TRUE);
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OutputLine(NULL, "「越後屋。」",
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NULL, "\"Con man.\"", Line_Normal);
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ClearMessage();
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@@ -335,7 +335,7 @@ void main()
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DrawScene("black", 1000 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa_020", 128, 64 );
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PlaySE( 4, "wa_020", 56, 64 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
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// やがてレナが教室に戻ってきた@
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@@ -356,13 +356,13 @@ void main()
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//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200034", 128, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200034", 256, TRUE);
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OutputLine(NULL, "「あれあれ?",
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NULL, "\"What's this now?", Line_Continue);
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Wait (1000)
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OutputLine(NULL, " 誰かレナの事を探してたかな?",
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NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200035", 128, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s20/02/440200035", 256, TRUE);
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OutputLine(NULL, " かな?」",
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NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -374,11 +374,11 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
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PlayBGM( 1, "msys03", 128, 0 );
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PlayBGM( 1, "msys03", 56, 0 );
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//「お代官様、竜宮めがまんまと現れましたぞ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100037", 128, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s20/01/440100037", 256, TRUE);
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OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
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NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -389,7 +389,7 @@ void main()
|
||||
|
||||
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300030", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300030", 256, TRUE);
|
||||
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
|
||||
NULL, "\"Con man, you're quite sinister...", Line_Continue);
|
||||
Wait (2800)
|
||||
@@ -403,26 +403,26 @@ void main()
|
||||
|
||||
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200036", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200036", 256, TRUE);
|
||||
OutputLine(NULL, "「なな、何かな何かな?!",
|
||||
NULL, "\"Wh-What is this, what is this!?", Line_Continue);
|
||||
Wait (2000)
|
||||
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
|
||||
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200037", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200037", 256, TRUE);
|
||||
OutputLine(NULL, " 越後屋だよ?!」",
|
||||
NULL, " a con man!?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100038", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100038", 256, TRUE);
|
||||
OutputLine(NULL, "「おのれ竜宮レナの助!",
|
||||
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
|
||||
Wait (2000)
|
||||
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
|
||||
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100039", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100039", 256, TRUE);
|
||||
OutputLine(NULL, "いざ覚悟〜!!」",
|
||||
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -432,12 +432,12 @@ void main()
|
||||
|
||||
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200038", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200038", 256, TRUE);
|
||||
OutputLine(NULL, "「わ!",
|
||||
NULL, "\"Wah!", Line_Continue);
|
||||
OutputLine(NULL, " わ!",
|
||||
NULL, " Wah!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200039", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200039", 256, TRUE);
|
||||
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
|
||||
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -448,7 +448,7 @@ void main()
|
||||
|
||||
//「アイアイサーですわー!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400017", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400017", 256, TRUE);
|
||||
OutputLine(NULL, "「アイアイサーですわー!!!」",
|
||||
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -459,7 +459,7 @@ void main()
|
||||
|
||||
//「......報酬はスイス銀行に入れて欲しいのです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500009", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500009", 256, TRUE);
|
||||
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
|
||||
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -469,15 +469,15 @@ void main()
|
||||
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
|
||||
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
|
||||
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
ShakeScreen( 1, 50, 20, 2, 0, );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
ShakeScreen( 0, 50, 20, 2, 0, );
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
|
||||
@@ -485,17 +485,17 @@ void main()
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 56, 64 );
|
||||
DrawScene("black", 100 );
|
||||
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
DrawScene("black", 50 );
|
||||
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
PlaySE( 4, "wa_005", 56, 64 );
|
||||
DrawScene("black", 100 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -517,7 +517,7 @@ void main()
|
||||
|
||||
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100040", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100040", 256, TRUE);
|
||||
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
|
||||
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
|
||||
Wait (2600)
|
||||
@@ -527,22 +527,22 @@ void main()
|
||||
|
||||
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300031", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300031", 256, TRUE);
|
||||
OutputLine(NULL, "「……ダメだよ。",
|
||||
NULL, "\"...Spare me.", Line_Continue);
|
||||
Wait( 800 );
|
||||
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
|
||||
NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping);
|
||||
|
||||
PlaySE( 4, "wa_002", 128, 64 );
|
||||
PlaySE( 4, "wa_002", 56, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_002", 128, 64 );
|
||||
PlaySE( 4, "wa_002", 56, 64 );
|
||||
Wait( 200 );
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa_001", 128, 64 );
|
||||
PlaySE( 4, "wa_001", 56, 64 );
|
||||
|
||||
// 振鈴が休み時間の終わりを告げる¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -556,7 +556,7 @@ void main()
|
||||
|
||||
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200040", 128, TRUE);
|
||||
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200040", 256, TRUE);
|
||||
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
|
||||
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
|
||||
OutputLine(NULL, "先生来るよ!」",
|
||||
|
||||
Reference in New Issue
Block a user