Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -14,12 +14,12 @@ void main()
DisableWindow();
DrawScene("black", 1000 );
DrawScene("background/ke_ky1", 400 );
PlayBGM( 2, "lsys12", 128, 0 );
PlayBGM( 2, "lsys12", 56, 0 );
//「自分で喉を掻き破った出血性ショック死@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200001", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200001", 256, TRUE);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -28,14 +28,14 @@ void main()
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200002", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200002", 256, TRUE);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_Continue);
OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_Continue);
OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200003", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200003", 256, TRUE);
OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage();
@@ -44,7 +44,7 @@ void main()
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700009", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700009", 256, TRUE);
OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_Continue);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
@@ -55,7 +55,7 @@ void main()
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200004", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200004", 256, TRUE);
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_Continue);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -68,7 +68,7 @@ void main()
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700010", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700010", 256, TRUE);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage();
@@ -122,7 +122,7 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200005", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200005", 256, TRUE);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -133,7 +133,7 @@ void main()
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700011", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700011", 256, TRUE);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
@@ -159,12 +159,12 @@ void main()
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200006", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200006", 256, TRUE);
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_Continue);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200007", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200007", 256, TRUE);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -173,7 +173,7 @@ void main()
//「ホシの服の繊維とか、皮膚片とかは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700012", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700012", 256, TRUE);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,13 +182,13 @@ void main()
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200008", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200008", 256, TRUE);
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_Continue);
Wait( 1800 );
OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200009", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200009", 256, TRUE);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -197,7 +197,7 @@ void main()
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700013", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700013", 256, TRUE);
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_Continue);
OutputLine(NULL, "全部持ってっちゃいます。」",
@@ -208,7 +208,7 @@ void main()
//「かっかっかっか@ それもそうじゃのう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200010", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200010", 256, TRUE);
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_Continue);
OutputLine(NULL, " それもそうじゃのう。」",
@@ -217,7 +217,7 @@ void main()
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700014", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700014", 256, TRUE);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_Continue);
OutputLine(NULL, "…スポーツマンですよねぇ。」",
@@ -228,12 +228,12 @@ void main()
//「ん@ そうだな@よく運動しとるようだの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200011", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200011", 256, TRUE);
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_Continue);
OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200012", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200012", 256, TRUE);
OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal);
ClearMessage();
@@ -295,7 +295,7 @@ void main()
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700015", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700015", 256, TRUE);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_Continue);
OutputLine(NULL, "…何人くらいいりますかねぇ。」",
@@ -306,12 +306,12 @@ void main()
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200013", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200013", 256, TRUE);
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_Continue);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " If anything, that's your specialty.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200014", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200014", 256, TRUE);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage();
@@ -348,7 +348,7 @@ void main()
//「だとすると、結構犯人は多人数だの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200015", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200015", 256, TRUE);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -357,7 +357,7 @@ void main()
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200016", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200016", 256, TRUE);
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
@@ -406,12 +406,12 @@ void main()
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200017", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200017", 256, TRUE);
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_Continue);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200018", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200018", 256, TRUE);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -420,7 +420,7 @@ void main()
//「期待はしませんよ@ですが結果を楽しみにしてます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700016", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700016", 256, TRUE);
OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_Continue);
OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -429,7 +429,7 @@ void main()
//「大石さん~@ 課長が呼んでるっすー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100001", 128, TRUE);
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100001", 256, TRUE);
OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_Continue);
OutputLine(NULL, " 課長が呼んでるっすー!」",
@@ -440,7 +440,7 @@ void main()
//「すみません、ではまた来年お会いしましょう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700017", 128, TRUE);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700017", 256, TRUE);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -449,7 +449,7 @@ void main()
//「おう@いいお年をの!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200019", 128, TRUE);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200019", 256, TRUE);
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_Continue);
OutputLine(NULL, "いいお年をの!」",