Unify audio volumes
This commit is contained in:
@@ -12,7 +12,7 @@ void main()
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DisableWindow();
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DrawScene("black", 1000 );
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PlayBGM( 1, "msys12", 128, 0 );
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PlayBGM( 1, "msys12", 56, 0 );
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ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/ke_ky1", 400 );
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@@ -20,7 +20,7 @@ void main()
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//「単刀直入に...自殺させる薬ってないんですか?@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700018", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700018", 256, TRUE);
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OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
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NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -29,14 +29,14 @@ void main()
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//「直接的にはない。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200020", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200020", 256, TRUE);
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OutputLine(NULL, "「直接的にはない。」",
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NULL, "\"Not directly, no.\"", Line_Normal);
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ClearMessage();
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//「遠回しですねぇ@...では間接的にはあるってことですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700019", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700019", 256, TRUE);
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OutputLine(NULL, "「遠回しですねぇ。",
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NULL, "\"That's quite a roundabout response.", Line_Continue);
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Wait ( 1800 );
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@@ -48,7 +48,7 @@ void main()
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//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200021", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200021", 256, TRUE);
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OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
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NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
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@@ -66,7 +66,7 @@ void main()
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//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700020", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700020", 256, TRUE);
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OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
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NULL, "\"...That's hard to say.", Line_Continue);
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Wait ( 1500 );
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@@ -109,7 +109,7 @@ void main()
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//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700028", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700028", 256, TRUE);
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OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
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NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -118,7 +118,7 @@ void main()
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//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200038", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200038", 256, TRUE);
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OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
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NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -127,7 +127,7 @@ void main()
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// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200039", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200039", 256, TRUE);
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OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
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NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
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ClearMessage();
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@@ -135,7 +135,7 @@ void main()
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//「...............もうちょっと省略して言ってくれませんかねぇ...。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700029", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700029", 256, TRUE);
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OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
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NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
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ClearMessage();
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@@ -149,13 +149,13 @@ void main()
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//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700030", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700030", 256, TRUE);
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OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
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NULL, "\"Nahahahahahahah!!!", Line_Continue);
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Wait ( 2000 );
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OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
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NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700031", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700031", 256, TRUE);
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OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
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NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal);
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ClearMessage();
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@@ -168,7 +168,7 @@ void main()
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//「.........なんてわけはありませんねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700032", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700032", 256, TRUE);
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OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
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NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -177,7 +177,7 @@ void main()
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//「こほん@...いかにも。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200041", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200041", 256, TRUE);
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OutputLine(NULL, "「こほん。",
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NULL, "\"Ahem.", Line_Continue);
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Wait ( 1000 );
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@@ -187,7 +187,7 @@ void main()
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//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200042", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200042", 256, TRUE);
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OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
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NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
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Wait ( 4600 );
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@@ -198,7 +198,7 @@ void main()
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//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700033", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700033", 256, TRUE);
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OutputLine(NULL, "「ありゃぁこんな時間!",
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NULL, "\"Oh my goodness, look at the time!", Line_Continue);
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OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
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@@ -209,12 +209,12 @@ void main()
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//「おう@ 頑張れよ@ いいお年をの!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200043", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200043", 256, TRUE);
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OutputLine(NULL, "「おう!",
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NULL, "\"Yeah!", Line_Continue);
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OutputLine(NULL, " 頑張れよ!",
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NULL, " Good luck!", Line_WaitForInput);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200044", 128, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s20/00/443200044", 256, TRUE);
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OutputLine(NULL, " いいお年をの!」",
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NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -223,7 +223,7 @@ void main()
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//「いいお年を!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700034", 128, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700034", 256, TRUE);
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OutputLine(NULL, "「いいお年を!」",
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NULL, "\"Best wishes!\"", Line_Normal);
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ClearMessage();
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