Unify audio volumes
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@@ -136,7 +136,7 @@ void dialog009()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE( 4, "wa_027", 56, 64 );
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//draw big CG
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SetValidityOfInterface(FALSE);
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@@ -164,7 +164,7 @@ void dialog009()
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//adjust character size and reset big CG layer and add shaking
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ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/mo_g1_01", 300 );
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 56, 64 );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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@@ -187,7 +187,7 @@ void dialog009()
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NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 56, 0 );
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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