Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -136,7 +136,7 @@ void dialog009()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_027", 128, 64 );
PlaySE( 4, "wa_027", 56, 64 );
//draw big CG
SetValidityOfInterface(FALSE);
@@ -164,7 +164,7 @@ void dialog009()
//adjust character size and reset big CG layer and add shaking
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/mo_g1_01", 300 );
PlaySE( 4, "wa_003", 128, 64 );
PlaySE( 4, "wa_003", 56, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE);
@@ -187,7 +187,7 @@ void dialog009()
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys11", 128, 0 );
PlayBGM( 1, "msys11", 56, 0 );
DisableWindow();
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );