Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -37,7 +37,7 @@ void Title()
DrawScene("white", 1000); DrawScene("white", 1000);
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
DrawSpriteWithFiltering( 10, "Logo", "centerblind", 0, 0, 0, TRUE, TRUE, 0, 0, 10, 1500, TRUE ); DrawSpriteWithFiltering( 10, "Logo", "centerblind", 0, 0, 0, TRUE, TRUE, 0, 0, 10, 1500, TRUE );
@@ -335,7 +335,7 @@ void ChapterPreview()
FadeOutBGM( 2, 300, FALSE ); FadeOutBGM( 2, 300, FALSE );
DisableWindow(); DisableWindow();
PlayBGM( 0, "lsys13", 128, 0 ); PlayBGM( 0, "lsys13", 56, 0 );
DrawSceneWithMask("black", "2", 1, 0, 1200 ); DrawSceneWithMask("black", "2", 1, 0, 1200 );
Wait( 1500 ); Wait( 1500 );
@@ -357,7 +357,7 @@ void ChapterPreview()
if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) { if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
StopBGM( 0 ); StopBGM( 0 );
PlaySE( 1, "wa_037", 128, 64 ); PlaySE( 1, "wa_037", 56, 64 );
FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE );
DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
Wait(10000); Wait(10000);

View File

@@ -31,7 +31,7 @@ void main()
//gosub *data_tati //gosub *data_tati
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/res1", 1000 ); DrawScene("background/res1", 1000 );
@@ -178,13 +178,13 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_013", 128, 64 ); PlaySE( 4, "wa_013", 56, 64 );
DrawScene("white", 10 ); DrawScene("white", 10 );
DrawScene("background/res5", 50 ); DrawScene("background/res5", 50 );
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//!sd //!sd
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
//「いやいやいやいや、遅れてすみませんねぇ。@ //「いやいやいやいや、遅れてすみませんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -371,7 +371,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
@@ -1235,7 +1235,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/res1", 1000 ); DrawScene("background/res1", 1000 );
@@ -1271,7 +1271,7 @@ void main()
FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
//「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥ //「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1329,7 +1329,7 @@ void main()
OutputLine(NULL, "「えぇ!", OutputLine(NULL, "「えぇ!",
NULL, "\"Yeah!", Line_WaitForInput); NULL, "\"Yeah!", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
// 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@ // 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400156", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400156", 256, TRUE);
@@ -1555,7 +1555,7 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 ); DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -1631,7 +1631,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 2, "lsys17", 128, 0 ); PlayBGM( 2, "lsys17", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -1793,7 +1793,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@ //「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1829,7 +1829,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1904,11 +1904,11 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DisableWindow(); // DisableWindow();
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 ); // PlaySE( 4, "wa_041", 56, 64 );
//..bg ":c;BMP\Efe\Omake_Renapan.bmp",18,1500,":c;BMP\Efe\5.bmp" //..bg ":c;BMP\Efe\Omake_Renapan.bmp",18,1500,":c;BMP\Efe\5.bmp"
// Wait( 10000 ); // Wait( 10000 );
//DrawScene( "Omake_Haikei", 1000 ); //DrawScene( "Omake_Haikei", 1000 );
// PlaySE( 4, "wa_036", 128, 64 ); // PlaySE( 4, "wa_036", 56, 64 );
// DrawSceneWithMask( "Ex_wata", "5", 0, 0, 1000 ); // DrawSceneWithMask( "Ex_wata", "5", 0, 0, 1000 );
//..bg ":c;BMP\Efe\Omake_Watanagasi.bmp",18,1500,":c;BMP\Efe\5.bmp" //..bg ":c;BMP\Efe\Omake_Watanagasi.bmp",18,1500,":c;BMP\Efe\5.bmp"
// Wait( 10000 ); // Wait( 10000 );

View File

@@ -16,7 +16,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys21", 128, 0 ); PlayBGM( 2, "lsys21", 56, 0 );
//dwaveloop 1, "wav\Densya.wav" //dwaveloop 1, "wav\Densya.wav"
//!sd //!sd
//locate 1,7 //locate 1,7
@@ -308,7 +308,7 @@ void main()
OutputLine(NULL, " ようやく列車が終点に着いたようだった。", OutputLine(NULL, " ようやく列車が終点に着いたようだった。",
NULL, "It seemed the train had reached its final stop.", Line_Normal); NULL, "It seemed the train had reached its final stop.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys20", 128, 0 ); PlayBGM( 2, "lsys20", 56, 0 );
// 新幹線やら電車やらを乗り継ぎ数時間@ // 新幹線やら電車やらを乗り継ぎ数時間@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -363,7 +363,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//!sd //!sd
// うっそうと木々が茂る山道が急に開けるとそこが...¥ // うっそうと木々が茂る山道が急に開けるとそこが...¥

View File

@@ -11,7 +11,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 ); DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
@@ -72,7 +72,7 @@ void main()
ClearMessage(); ClearMessage();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 ); DrawSceneWithMask("black", "down", 0, 0, 300 );
@@ -406,7 +406,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 ); DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 );
@@ -421,7 +421,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msysRe", 128, 0 ); PlayBGM( 1, "msysRe", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@ // 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
@@ -926,7 +926,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 ); DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 ); DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
@@ -1326,7 +1326,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/g2", "right", 0, 0, 1300 ); DrawSceneWithMask("background/g2", "right", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
@@ -1430,7 +1430,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
// 魅音は不敵ににやりと笑った¥ // 魅音は不敵ににやりと笑った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1669,7 +1669,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 300 ); DrawSceneWithMask("black", "right", 0, 0, 300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("white", "left", 0, 0, 200 ); DrawSceneWithMask("white", "left", 0, 0, 200 );
DrawScene("black", 1000 ); DrawScene("black", 1000 );
@@ -1682,7 +1682,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
// やられた!...と思ったときにはもう遅い@ // やられた!...と思ったときにはもう遅い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1705,7 +1705,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0 ); ShakeScreen( 1, 50, 20, 3, 0 );
// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥ // 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
@@ -1737,7 +1737,7 @@ void main()
NULL, "I shuddered, imagining the situation had I landed square on it.", Line_Normal); NULL, "I shuddered, imagining the situation had I landed square on it.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -2304,7 +2304,7 @@ void main()
NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal); NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2393,7 +2393,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/gk1", 3000 ); DrawScene("background/gk1", 3000 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// この学年もばらばらなクラスで先生がひとりというのは大変だった@ // この学年もばらばらなクラスで先生がひとりというのは大変だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " この学年もばらばらなクラスで先生がひとりというのは大変だった。", OutputLine(NULL, " この学年もばらばらなクラスで先生がひとりというのは大変だった。",
@@ -2614,7 +2614,7 @@ void main()
OutputLine(NULL, " レナの頭から", OutputLine(NULL, " レナの頭から",
NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping); NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 56, 64 );
//ポン、と音がして丸い輪っかの煙が上がっていく¥ //ポン、と音がして丸い輪っかの煙が上がっていく¥
OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。", OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
@@ -2770,7 +2770,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2844,7 +2844,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
// このクラスでも各々のグループがあるようだった@ // このクラスでも各々のグループがあるようだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このクラスでも各々のグループがあるようだった。", OutputLine(NULL, " このクラスでも各々のグループがあるようだった。",
@@ -2997,11 +2997,11 @@ void main()
//「いっただきま~す!!@ //「いっただきま~す!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一たち</color>", NULL, "<color=#f5e6d3>Keiichi and others</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一たち</color>", NULL, "<color=#f5e6d3>Keiichi and others</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200045", 300, TRUE); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200045", 256, TRUE);
ModPlayVoiceLS(5, 3, "ps3/s19/03/990300050", 300, TRUE); ModPlayVoiceLS(5, 3, "ps3/s19/03/990300050", 256, TRUE);
ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 300, TRUE); ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 256, TRUE);
ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 300, TRUE); ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 256, TRUE);
ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 300, TRUE); ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 256, TRUE);
OutputLine(NULL, "「「「いっただきま〜す!!」」」", OutputLine(NULL, "「「「いっただきま〜す!!」」」",
NULL, "\"\"\"Let's eat!!\"\"\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"\"\"Let's eat!!\"\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3424,7 +3424,7 @@ void main()
NULL, "Satoko's face went pale.", Line_Normal); NULL, "Satoko's face went pale.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@ //「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00890", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00890", 256, TRUE);
@@ -3746,31 +3746,31 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
DrawScene("black", 100 ); DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene("black", 100 ); DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
@@ -3792,7 +3792,7 @@ void main()
NULL, "It was like a flash of lightning.", Line_Normal); NULL, "It was like a flash of lightning.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
DrawScene("black", 100 ); DrawScene("black", 100 );
//「......今、!w400......一体!w400......何が...... //「......今、!w400......一体!w400......何が......
@@ -3863,7 +3863,7 @@ void main()
OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。", OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping); NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3924,7 +3924,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
DrawSceneWithMask("black", "left", 0, 0, 3000 ); DrawSceneWithMask("black", "left", 0, 0, 3000 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -3932,7 +3932,7 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi5", "left", 0, 0, 1300 );
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
// どんなに起伏ある遠路でも、下校時だけは短く感じる@ // どんなに起伏ある遠路でも、下校時だけは短く感じる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " どんなに起伏ある遠路でも、下校時だけは短く感じる。", OutputLine(NULL, " どんなに起伏ある遠路でも、下校時だけは短く感じる。",
@@ -4549,10 +4549,10 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
DrawScene("black", 100 ); DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ModPlayVoiceLS(3, 3, "", 256, TRUE); ModPlayVoiceLS(3, 3, "", 256, TRUE);
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );

View File

@@ -18,7 +18,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawScene("white", 3000 ); DrawScene("white", 3000 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@ // 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
@@ -42,7 +42,7 @@ void main()
NULL, "Today was the day Rena and Mion were going to show me around Hinamizawa.", Line_Normal); NULL, "Today was the day Rena and Mion were going to show me around Hinamizawa.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -349,7 +349,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@ // 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -954,7 +954,7 @@ void main()
//■古手神社でお弁当 //■古手神社でお弁当
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawSceneWithMask("black", "up", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 ); DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 ); DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
@@ -1088,7 +1088,7 @@ void main()
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 ); PlayBGM( 1, "msysSa", 56, 0 );
// 梨花ちゃんと沙都子だった@ // 梨花ちゃんと沙都子だった@
@@ -1306,7 +1306,7 @@ void main()
NULL, "Both Satoko and I leapt at the boxes, having it out with each other.", Line_Normal); NULL, "Both Satoko and I leapt at the boxes, having it out with each other.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 300 ); DrawSceneWithMask("black", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -1410,7 +1410,7 @@ void main()
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400038", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400038", 256, TRUE);
OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」", OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
NULL, "\"I will not allow you to have this hamburger!!\"", Line_Continue); NULL, "\"I will not allow you to have this hamburger!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 100, 20, 4, 0, ); ShakeScreen( 0, 100, 20, 4, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1532,7 +1532,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 水筒からお茶をもらい、軽く一息をつく¥ // 水筒からお茶をもらい、軽く一息をつく¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1665,7 +1665,7 @@ void main()
OutputLine(NULL, " 意味不明な発声のあと、レナの頭から", OutputLine(NULL, " 意味不明な発声のあと、レナの頭から",
NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping); NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//ぽん!と音がして煙の輪っかが登った@ //ぽん!と音がして煙の輪っかが登った@
OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。", OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。",
@@ -1739,7 +1739,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「…なんだよ沙都子@その挑戦的な目は。@ //「…なんだよ沙都子@その挑戦的な目は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1803,7 +1803,7 @@ void main()
OutputLine(NULL, "「あ、…あのね!", OutputLine(NULL, "「あ、…あのね!",
NULL, "\"Uh... Um, hey!", Line_WaitForInput); NULL, "\"Uh... Um, hey!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400046", 256, TRUE); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400046", 256, TRUE);
PlaySE( 4, "wa_029", 64, 64 ); PlaySE( 4, "wa_029", 56, 64 );
OutputLine(NULL, " ………レナお姉ちゃんのお弁当、沙都子もおいしかったよ…。」", OutputLine(NULL, " ………レナお姉ちゃんのお弁当、沙都子もおいしかったよ…。」",
NULL, " ...So, Rena-oneechan's lunch? Satoko thought it was yummy, too...\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...So, Rena-oneechan's lunch? Satoko thought it was yummy, too...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2202,7 +2202,7 @@ void main()
NULL, " the finisher.", Line_Normal); NULL, " the finisher.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「レナの、…匂いがしたから。@ //「レナの、…匂いがしたから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01680", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01680", 256, TRUE);
@@ -2213,7 +2213,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 100, TRUE ); Negative( 100, TRUE );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
// 場がシン、とする¥ // 場がシン、とする¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2276,8 +2276,8 @@ void main()
ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeFilm( 0, FALSE ); FadeFilm( 0, FALSE );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
// ど/ // ど/
ShakeScreen( 1, 50, 20, 2, 0, ); ShakeScreen( 1, 50, 20, 2, 0, );
//しゃぁあぁッ!!@ //しゃぁあぁッ!!@
@@ -2486,7 +2486,7 @@ void main()
PlayBGM( 1, "msysRi", 128, 0 ); PlayBGM( 1, "msysRi", 56, 0 );
// 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった¥ // 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった。", OutputLine(NULL, " 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった。",
@@ -2509,7 +2509,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
Wait( 300 ); Wait( 300 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
DrawScene("black", 300 ); DrawScene("black", 300 );
@@ -2533,7 +2533,7 @@ void main()
NULL, "...That was the sound of blood spurting from Rena's nose.", Line_Normal); NULL, "...That was the sound of blood spurting from Rena's nose.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「……か、!d200…かか…かぁいいよぅ!d200…!d200…!d200今夜こそ……絶対!d200…お持ち帰りぃ………☆ //「……か、!d200…かか…かぁいいよぅ!d200…!d200…!d200今夜こそ……絶対!d200…お持ち帰りぃ………☆
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2680,7 +2680,7 @@ void main()
//■レナと宝探しへ・夕方(これはもう主人公編??) //■レナと宝探しへ・夕方(これはもう主人公編??)
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
// 騒ぎに騒いだ一日だった@ // 騒ぎに騒いだ一日だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 騒ぎに騒いだ一日だった。", OutputLine(NULL, " 騒ぎに騒いだ一日だった。",
@@ -2816,7 +2816,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
DrawScene("background/mo1_01", 1000 ); DrawScene("background/mo1_01", 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
@@ -2832,7 +2832,7 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
// …細い道と斜面を越えると一気に視界が開けた@ // …細い道と斜面を越えると一気に視界が開けた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …細い道と斜面を越えると一気に視界が開けた。", OutputLine(NULL, " …細い道と斜面を越えると一気に視界が開けた。",
@@ -3035,7 +3035,7 @@ void main()
NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal); NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3397,7 +3397,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
//「どうだった@ 掘り出し物は見つかったか?@ //「どうだった@ 掘り出し物は見つかったか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3585,7 +3585,7 @@ void main()
NULL, " Rena quickly lightened her expression.", Line_Normal); NULL, " Rena quickly lightened her expression.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

View File

@@ -15,7 +15,7 @@ void main()
DrawSceneWithMask("white", "m1", 0, 0, 3000 ); DrawSceneWithMask("white", "m1", 0, 0, 3000 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");} if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");}
@@ -144,14 +144,14 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
//「ごめんねごめんね@ 待たせちゃったかな?…かな?@ //「ごめんねごめんね@ 待たせちゃったかな?…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200171", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200171", 256, TRUE);
@@ -607,7 +607,7 @@ void main()
NULL, "Like Old Bachelor!?\"", Line_Continue); NULL, "Like Old Bachelor!?\"", Line_Continue);
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -765,7 +765,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
//「じゃあ1枚抜くね。@ //「じゃあ1枚抜くね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -926,7 +926,7 @@ void main()
OutputLine(NULL, "ガン牌ジジ抜き!!", OutputLine(NULL, "ガン牌ジジ抜き!!",
NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping); NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1032,7 +1032,7 @@ void main()
OutputLine(NULL, " あがりですのー!!」", OutputLine(NULL, " あがりですのー!!」",
NULL, " I am out!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " I am out!!\"", GetGlobalFlag(GLinemodeSp));
// PlaySE( 4, "wa_007", 125, 0 ); // PlaySE( 4, "wa_007", 56, 0 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1093,7 +1093,7 @@ void main()
NULL, " ...I'm out!\"", Line_Continue); NULL, " ...I'm out!\"", Line_Continue);
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1404,7 +1404,7 @@ void main()
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
// 俺はその一瞬の表情を見逃さないッ!¥ // 俺はその一瞬の表情を見逃さないッ!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!", OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
@@ -1431,7 +1431,7 @@ void main()
OutputLine(NULL, " スペードの7…!!!", OutputLine(NULL, " スペードの7…!!!",
NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping); NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1559,7 +1559,7 @@ void main()
OutputLine(NULL, "俺が…新しく!!", OutputLine(NULL, "俺が…新しく!!",
NULL, " a new one on it!!", Line_ContinueAfterTyping); NULL, " a new one on it!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1791,7 +1791,7 @@ void main()
OutputLine(NULL, " 乗ってやる!!!!」", OutputLine(NULL, " 乗ってやる!!!!」",
NULL, " You've got it!!!!\"", Line_Continue); NULL, " You've got it!!!!\"", Line_Continue);
// PlaySE( 4, "wa_007", 128, 64 ); // PlaySE( 4, "wa_007", 56, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -2184,7 +2184,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// PlaySE( 4, "wa_007", 128, 64 ); // PlaySE( 4, "wa_007", 56, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
// みんなが一斉に場に捨てられたカードを凝視する@ // みんなが一斉に場に捨てられたカードを凝視する@
@@ -2247,11 +2247,11 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ」/ //「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ」/
@@ -2273,7 +2273,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 10 ); DrawScene("white", 10 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene("background/gk1", 200 ); DrawScene("background/gk1", 200 );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -2345,7 +2345,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLine(NULL, "逆転勝利だッッ!!!!!!!", OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
NULL, " comeback victory!!!!!!!", Line_Normal); NULL, " comeback victory!!!!!!!", Line_Normal);
@@ -2555,7 +2555,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた¥ // 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた。", OutputLine(NULL, " 放心しがっくりと膝をついた瞬間、みんなはこの好ゲームを割れんばかりの拍手で称えてくれた。",
@@ -2787,7 +2787,7 @@ void main()
//mov %CAMP_MUGIC,3 //mov %CAMP_MUGIC,3
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 0, "lsys12", 128, 0 ); PlayBGM( 0, "lsys12", 56, 0 );
DisableWindow(); DisableWindow();
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
// Wait( 3000 ); // Wait( 3000 );
@@ -2804,8 +2804,8 @@ void main()
FadeOutBGM( 0, 1000, TRUE ); FadeOutBGM( 0, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3125,7 +3125,7 @@ void main()
DrawScene("background/ma_s1", 1000 ); DrawScene("background/ma_s1", 1000 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…¥ // 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…。", OutputLine(NULL, " 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…。",
@@ -3321,7 +3321,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
DrawSceneWithMask("background/hi4", "right", 0, 0, 1300 ); DrawSceneWithMask("background/hi4", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// 散歩ったって、どこへ行くあてもない@ // 散歩ったって、どこへ行くあてもない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 散歩ったって、どこへ行くあてもない。", OutputLine(NULL, " 散歩ったって、どこへ行くあてもない。",
@@ -3426,7 +3426,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
// ひょっとすると富竹さんがいるかもしれない@ // ひょっとすると富竹さんがいるかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3541,7 +3541,7 @@ void main()
PlayBGM( 1, "msysRe", 128, 0 ); PlayBGM( 1, "msysRe", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -3872,18 +3872,18 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 600 ); Wait( 600 );
// 廃材を抜いたり/ // 廃材を抜いたり/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 廃材を抜いたり", OutputLine(NULL, " 廃材を抜いたり",
NULL, "Pulling out scraps,", Line_ContinueAfterTyping); NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
Wait( 600 ); Wait( 600 );
//折ったり/ //折ったり/
OutputLine(NULL, "折ったり", OutputLine(NULL, "折ったり",
NULL, " bending them,", Line_ContinueAfterTyping); NULL, " bending them,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
//投げ飛ばしたり@ //投げ飛ばしたり@
OutputLine(NULL, "投げ飛ばしたり。", OutputLine(NULL, "投げ飛ばしたり。",
NULL, " tossing them aside.", GetGlobalFlag(GLinemodeSp)); NULL, " tossing them aside.", GetGlobalFlag(GLinemodeSp));
@@ -3898,17 +3898,17 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_004", 128, 64 ); PlaySE( 4, "wa_004", 56, 64 );
Wait( 200 ); Wait( 200 );
// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@ // 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3917,19 +3917,19 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 30, 20, 3, 0, ); ShakeScreen( 1, 30, 20, 3, 0, );
Wait( 400 ); Wait( 400 );
// 木材@角材@ベニヤ板@ // 木材@角材@ベニヤ板@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 木材、", OutputLine(NULL, " 木材、",
NULL, "Lumber,", Line_ContinueAfterTyping); NULL, "Lumber,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 56, 64 );
ShakeScreen( 1, 30, 20, 3, 0, ); ShakeScreen( 1, 30, 20, 3, 0, );
Wait( 400 ); Wait( 400 );
OutputLine(NULL, "角材、", OutputLine(NULL, "角材、",
NULL, " timber,", Line_ContinueAfterTyping); NULL, " timber,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
ShakeScreen( 1, 30, 20, 3, 0, ); ShakeScreen( 1, 30, 20, 3, 0, );
OutputLine(NULL, "ベニヤ板。", OutputLine(NULL, "ベニヤ板。",
NULL, " plywood.", GetGlobalFlag(GLinemodeSp)); NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
@@ -4000,7 +4000,7 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 56, 64 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
Wait( 100 ); Wait( 100 );
@@ -4029,7 +4029,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 3000 ); DrawSceneWithMask("black", "down", 0, 0, 3000 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 100 ); DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 100 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
@@ -4107,7 +4107,7 @@ void main()
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 1300, TRUE );
//gosub *Ch_re_si //gosub *Ch_re_si
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
// ひぐらしの声がゆっくりと空気を冷やして行く¥ // ひぐらしの声がゆっくりと空気を冷やして行く¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひぐらしの声がゆっくりと空気を冷やして行く。", OutputLine(NULL, " ひぐらしの声がゆっくりと空気を冷やして行く。",
@@ -4162,7 +4162,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");} if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");}
@@ -4206,7 +4206,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4216,7 +4216,7 @@ void main()
OutputLine(NULL, " ない。", OutputLine(NULL, " ない。",
NULL, "Not here.", Line_WaitForInput); NULL, "Not here.", Line_WaitForInput);
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4226,7 +4226,7 @@ void main()
NULL, " Next one.", Line_WaitForInput); NULL, " Next one.", Line_WaitForInput);
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4234,7 +4234,7 @@ void main()
OutputLine(NULL, "ない。", OutputLine(NULL, "ない。",
NULL, " Not here.", Line_WaitForInput); NULL, " Not here.", Line_WaitForInput);
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4349,7 +4349,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
Negative( 100 , TRUE ); Negative( 100 , TRUE );
//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@ //"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4468,7 +4468,7 @@ void main()
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。", OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
NULL, "...I turned the page without pausing.", GetGlobalFlag(GLinemodeSp)); NULL, "...I turned the page without pausing.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ……そこには…¥ // ……そこには…¥
@@ -4488,7 +4488,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@ //"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@

View File

@@ -20,7 +20,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
// この学校は、学校として機能しているのか本当に怪しい¥ // この学校は、学校として機能しているのか本当に怪しい¥
@@ -211,7 +211,7 @@ void main()
OutputLine(NULL, "「鬼ごっこ」で行こう!」", OutputLine(NULL, "「鬼ごっこ」で行こう!」",
NULL, " Let's play tag!\"", Line_Continue); NULL, " Let's play tag!\"", Line_Continue);
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -331,7 +331,7 @@ void main()
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05560", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05560", 256, TRUE);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、", OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
NULL, "\"...Fine. Tag,", Line_WaitForInput); NULL, "\"...Fine. Tag,", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 300 ); Wait( 300 );
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05570", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05570", 256, TRUE);
OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」", OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」",
@@ -527,7 +527,7 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「「6」は英語で?!@ //「「6」は英語で?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1002,7 +1002,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「よーーいどんッ!!!!¥ //「よーーいどんッ!!!!¥
@@ -1619,7 +1619,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
// ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@ // ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2143,7 +2143,7 @@ void main()
OutputLine(NULL, "滑って転倒。", OutputLine(NULL, "滑って転倒。",
NULL, " slipping as I landed.", Line_ContinueAfterTyping); NULL, " slipping as I landed.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -2717,7 +2717,7 @@ void main()
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal); NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2731,7 +2731,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
@@ -2899,7 +2899,7 @@ void main()
//gosub *data_tati //gosub *data_tati
//mov %CAMP_MUGIC,3 //mov %CAMP_MUGIC,3
PlayBGM( 0, "lsys12", 128, 0 ); PlayBGM( 0, "lsys12", 56, 0 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
@@ -2921,7 +2921,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2941,7 +2941,7 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 帰宅後、俺はさっそく身支度を整えることにした@ // 帰宅後、俺はさっそく身支度を整えることにした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 帰宅後、俺はさっそく身支度を整えることにした。", OutputLine(NULL, " 帰宅後、俺はさっそく身支度を整えることにした。",
@@ -3031,11 +3031,11 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/mo1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/mo1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
// ダム現場への近道の林道を抜けて行くと、ぬーっとした人影に出くわした¥ // ダム現場への近道の林道を抜けて行くと、ぬーっとした人影に出くわした¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3295,7 +3295,7 @@ void main()
//gosub *Ch_re_si //gosub *Ch_re_si
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
@@ -3438,14 +3438,14 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawScene("white", 400 ); DrawScene("white", 400 );
DrawScene("background/mo_g1", 400 ); DrawScene("background/mo_g1", 400 );
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
// カツーーンと、木こりのようないい音が沢に響き渡った¥ // カツーーンと、木こりのようないい音が沢に響き渡った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。", OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
@@ -3725,7 +3725,7 @@ void main()
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBustshotWithFiltering(5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); DrawBustshotWithFiltering(5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBG("background/mo_g1", 0, TRUE ); DrawBG("background/mo_g1", 0, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE );
// 日が傾きだし、少しずつ空気が冷えてくる@ // 日が傾きだし、少しずつ空気が冷えてくる@
@@ -3760,7 +3760,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
//「うら@/ //「うら@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06550", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06550", 256, TRUE);
@@ -3770,7 +3770,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -3782,7 +3782,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -3794,7 +3794,7 @@ void main()
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 ); PlaySE( 4, "wa_019", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -3840,11 +3840,11 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4145,7 +4145,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/mo1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/mo1", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog019");} if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog019");}

View File

@@ -12,7 +12,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/gk1", 3000 ); DrawScene("background/gk1", 3000 );
@@ -278,9 +278,9 @@ void main()
//時間経過 //時間経過
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 3000 ); DrawSceneWithMask("black", "up", 0, 0, 3000 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -602,7 +602,7 @@ void main()
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300270", 256, TRUE); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300270", 256, TRUE);
OutputLine(NULL, " 綿流祭四凶爆闘!!」", OutputLine(NULL, " 綿流祭四凶爆闘!!」",
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue); NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -800,10 +800,10 @@ void main()
//「な~~しッ!!@ //「な~~しッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 300, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07330_01", 256, TRUE);
ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE); ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 256, TRUE);
ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE); ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 256, TRUE);
ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE); ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 256, TRUE);
OutputLine(NULL, "「「「な〜〜しッ!!」」」", OutputLine(NULL, "「「「な〜〜しッ!!」」」",
NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1408,7 +1408,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 300 ); DrawSceneWithMask("black", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
// まずは軽快な滑り出し@ // まずは軽快な滑り出し@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まずは軽快な滑り出し。", OutputLine(NULL, " まずは軽快な滑り出し。",
@@ -1448,7 +1448,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
//…俺は違う@ //…俺は違う@
OutputLine(NULL, "…俺は違う!", OutputLine(NULL, "…俺は違う!",
@@ -1676,7 +1676,7 @@ void main()
DisableWindow(); DisableWindow();
FadeAllBustshots( 400, TRUE ); FadeAllBustshots( 400, TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//"校長先生の頭をなでる" //"校長先生の頭をなでる"
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1844,7 +1844,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ど", OutputLine(NULL, " ど",
NULL, "Ker", Line_ContinueAfterTyping); NULL, "Ker", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@ //っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
OutputLine(NULL, "っがぁあぁあぁんッ!!!", OutputLine(NULL, "っがぁあぁあぁんッ!!!",
@@ -1865,11 +1865,11 @@ void main()
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 1000 ); Wait( 1000 );
// ずどがががッ!!!/ // ずどがががッ!!!/
@@ -1878,7 +1878,7 @@ void main()
NULL, "Boof pow whap!!", Line_ContinueAfterTyping); NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
Wait( 200 ); Wait( 200 );
// きゅぴーん! // きゅぴーん!
@@ -1886,7 +1886,7 @@ void main()
OutputLine(NULL, " きゅぴーん!", OutputLine(NULL, " きゅぴーん!",
NULL, "Zazhing!", Line_ContinueAfterTyping); NULL, "Zazhing!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
// ばっかぁあぁあぁんッ!!@ // ばっかぁあぁあぁんッ!!@
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!", OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
@@ -1962,7 +1962,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
//!sd? //!sd?
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
// そう言って倒れこむ魅音¥ // そう言って倒れこむ魅音¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう言って倒れこむ魅音。", OutputLine(NULL, " そう言って倒れこむ魅音。",
@@ -2183,7 +2183,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//"メイドさん口調でしゃべる" //"メイドさん口調でしゃべる"
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2411,7 +2411,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//"上下1枚ずつ脱衣。" //"上下1枚ずつ脱衣。"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“上下1枚ずつ脱衣。”", OutputLine(NULL, "“上下1枚ずつ脱衣。”",
@@ -2717,7 +2717,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@ //「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07570", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07570", 256, TRUE);
@@ -2732,7 +2732,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
DrawScene("white", 50 ); DrawScene("white", 50 );
@@ -3333,7 +3333,7 @@ void main()
OutputLine(NULL, "「有りだったよな。", OutputLine(NULL, "「有りだったよな。",
NULL, "\"That was good.", Line_WaitForInput); NULL, "\"That was good.", Line_WaitForInput);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
//……革命返しだぁああぁあぁああッ!!!!!@ //……革命返しだぁああぁあぁああッ!!!!!@
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07790", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07790", 256, TRUE);
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」", OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
@@ -3527,7 +3527,7 @@ void main()
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から", OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping); NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 56, 64 );
//ぽん!と音がして輪っか状の煙があがる@ //ぽん!と音がして輪っか状の煙があがる@
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。", OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
@@ -3767,7 +3767,7 @@ void main()
OutputLine(NULL, " 圭一さんの罰ゲーム!!!", OutputLine(NULL, " 圭一さんの罰ゲーム!!!",
NULL, " Keiichi-san's penalty!", Line_Continue); NULL, " Keiichi-san's penalty!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
//…これですわ!!@ //…これですわ!!@
OutputLine(NULL, "…これですわ!!」", OutputLine(NULL, "…これですわ!!」",
@@ -3818,7 +3818,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 200 ); DrawScene("black", 200 );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//"今まで出た罰ゲーム全部" //"今まで出た罰ゲーム全部"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3850,7 +3850,7 @@ void main()
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawBG("background/gk1", 0, TRUE ); DrawBG("background/gk1", 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@ //「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@
@@ -4231,11 +4231,11 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 3000 ); DrawSceneWithMask("black", "down", 0, 0, 3000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/g3", "right", 0, 0, 200 ); DrawSceneWithMask("background/g3", "right", 0, 0, 200 );
//「ぅ押忍ッ!! 失礼します!!@ //「ぅ押忍ッ!! 失礼します!!@
@@ -4395,7 +4395,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ご", OutputLine(NULL, " ご",
NULL, "Bo", Line_ContinueAfterTyping); NULL, "Bo", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 7, 0, ); ShakeScreen( 1, 50, 20, 7, 0, );
//おぉおぉおおおぉおん……ッ!!/ //おぉおぉおおおぉおん……ッ!!/
@@ -4420,7 +4420,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//mov %CAMP_MUGIC,3 //mov %CAMP_MUGIC,3
PlayBGM( 0, "lsys12", 128, 0 ); PlayBGM( 0, "lsys12", 56, 0 );
DisableWindow(); DisableWindow();
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
// Wait( 1000 ); // Wait( 1000 );
@@ -4436,7 +4436,7 @@ void main()
//■魅音と下校。 //■魅音と下校。
FadeOutBGM( 0, 1000, TRUE ); FadeOutBGM( 0, 1000, TRUE );
DrawScene("background/m_hi4", 400 ); DrawScene("background/m_hi4", 400 );
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
// レナは梨花ちゃんの頭を好きなだけなでなでできる権利を獲得したので、ほくほくしながら梨花ちゃんたちと下校した@ // レナは梨花ちゃんの頭を好きなだけなでなでできる権利を獲得したので、ほくほくしながら梨花ちゃんたちと下校した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4519,7 +4519,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 56, 0 );
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );

View File

@@ -18,7 +18,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// それから数日がたった¥ // それから数日がたった¥
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -82,7 +82,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
//「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@ //「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@
@@ -245,7 +245,7 @@ void main()
NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal); NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// ぴんぽ~~ん!!w2000 // ぴんぽ~~ん!!w2000
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
@@ -490,7 +490,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
@@ -1052,7 +1052,7 @@ void main()
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawSceneWithMask("black", "down", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
// 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥ // 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 5人の郎党で祭りを練り歩くのは実にいい気分だぞ!", OutputLine(NULL, " 5人の郎党で祭りを練り歩くのは実にいい気分だぞ!",
@@ -1112,7 +1112,7 @@ void main()
OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」", OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
NULL, "\"It buUuUuUurns!!!\"", Line_Continue); NULL, "\"It buUuUuUurns!!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1238,7 +1238,7 @@ void main()
OutputLine(NULL, " つッ?!", OutputLine(NULL, " つッ?!",
NULL, " It's...?!", Line_Continue); NULL, " It's...?!", Line_Continue);
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
// 冷たいですのぉおぉおお!!!@ // 冷たいですのぉおぉおお!!!@
OutputLine(NULL, " 冷たいですのぉおぉおお!!!」", OutputLine(NULL, " 冷たいですのぉおぉおお!!!」",
@@ -1289,7 +1289,7 @@ void main()
OutputLine(NULL, " 完食だぁああぁああッ!!!」", OutputLine(NULL, " 完食だぁああぁああッ!!!」",
NULL, " FiniIIiiIIshed!!!\"", Line_Continue); NULL, " FiniIIiiIIshed!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1812,7 +1812,7 @@ void main()
OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」", OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」",
NULL, " This old man brought thiiiis!!\"", Line_Continue); NULL, " This old man brought thiiiis!!\"", Line_Continue);
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -1907,7 +1907,7 @@ void main()
OutputLine(NULL, " これでございます!!!!」", OutputLine(NULL, " これでございます!!!!」",
NULL, " It is this!!!!\"", Line_Continue); NULL, " It is this!!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 5, 0, ); ShakeScreen( 0, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -1934,7 +1934,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -2028,7 +2028,7 @@ void main()
PlayBGM( 1, "msysRi", 128, 0 ); PlayBGM( 1, "msysRi", 56, 0 );
// 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた@ // 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた。", OutputLine(NULL, " 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた。",
@@ -2133,11 +2133,11 @@ void main()
NULL, " \"...Mew.\"", Line_Normal); NULL, " \"...Mew.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 56, 64 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい お持ち帰り //「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい お持ち帰り
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2192,35 +2192,35 @@ void main()
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog000");} if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog000");}
//VoiceMatchingEnd //VoiceMatchingEnd
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//巫女!/ //巫女!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_02", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_02", 256, TRUE);
OutputLine(NULL, "巫女!", OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_Continue); NULL, " Shrine maiden!", Line_Continue);
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//半涙!/ //半涙!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_03", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_03", 256, TRUE);
OutputLine(NULL, "半涙!", OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_Continue); NULL, " Brink of crying!", Line_Continue);
PlaySE( 4, "wa_012", 128, 64 ); PlaySE( 4, "wa_012", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//みぃ!/ //みぃ!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_04", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_04", 256, TRUE);
OutputLine(NULL, "みぃ!", OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_Continue); NULL, " Mew!", Line_Continue);
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 56, 64 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//完璧だッ!!/ //完璧だッ!!/
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_05", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_05", 256, TRUE);
OutputLine(NULL, "完璧だッ!!", OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_Continue); NULL, " It was perfect!!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 10, 20, 5, 0, ); ShakeScreen( 1, 10, 20, 5, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
@@ -2637,7 +2637,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
ShakeScreen( 0, 50, 20, 5, 0, ); ShakeScreen( 0, 50, 20, 5, 0, );
DrawScene("white", 200 ); DrawScene("white", 200 );
@@ -2648,7 +2648,7 @@ void main()
OutputLine(NULL, " ぐしゃ、", OutputLine(NULL, " ぐしゃ、",
NULL, "Whamp!", Line_Continue); NULL, "Whamp!", Line_Continue);
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//どしゃああぁあッ!!¥ //どしゃああぁあッ!!¥
OutputLine(NULL, "どしゃああぁあッ!!!", OutputLine(NULL, "どしゃああぁあッ!!!",
@@ -2876,7 +2876,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_013", 128, 64 ); PlaySE( 4, "wa_013", 56, 64 );
DisableWindow(); DisableWindow();
DrawScene("white", 10 ); DrawScene("white", 10 );
DrawScene("background/je2", 10 ); DrawScene("background/je2", 10 );
@@ -2890,7 +2890,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「やぁみんな@相変わらず元気そうだねぇ…!¥ //「やぁみんな@相変わらず元気そうだねぇ…!¥
@@ -2957,7 +2957,7 @@ void main()
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。", OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput); NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput);
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
Wait( 300 ); Wait( 300 );
@@ -3563,7 +3563,7 @@ void main()
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
// 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@ // 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯。", OutputLine(NULL, " 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯。",
@@ -3750,7 +3750,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 勝利条件が景品のデカさである以上、事前の品定めは欠かせない@ // 勝利条件が景品のデカさである以上、事前の品定めは欠かせない@
@@ -4035,7 +4035,7 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -4049,7 +4049,7 @@ void main()
NULL, " Reload.", Line_WaitForInput); NULL, " Reload.", Line_WaitForInput);
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -4062,7 +4062,7 @@ void main()
NULL, " Reload.", Line_WaitForInput); NULL, " Reload.", Line_WaitForInput);
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -4075,9 +4075,9 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 ); Wait( 500 );
// PlaySE( 4, "wa_002", 128, 64 ); // PlaySE( 4, "wa_002", 56, 64 );
// ぱたり@ // ぱたり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4086,13 +4086,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 ); Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 ); // PlaySE( 4, "wa_003", 56, 64 );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 ); Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 ); // PlaySE( 4, "wa_003", 56, 64 );
// …ぱたりぱたり@ // …ぱたりぱたり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4293,15 +4293,15 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 100 ); DrawScene("black", 100 );
DrawScene("background/jd4", 1000 ); DrawScene("background/jd4", 1000 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ちっ、…弾が軽いですわ…!@ //「……ちっ、…弾が軽いですわ…!@
@@ -4325,12 +4325,12 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 500 ); Wait( 500 );
// PlaySE( 4, "wa_003", 128, 64 ); // PlaySE( 4, "wa_003", 56, 64 );
// しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた¥ // しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4524,10 +4524,10 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 100 ); Wait( 100 );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
@@ -4605,10 +4605,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/jd4", "m1", 0, 0, 300 ); DrawSceneWithMask("background/jd4", "m1", 0, 0, 300 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 ); Wait( 1500 );
//「ぅおおおぉおぉおおおぉッ!!!!@ //「ぅおおおぉおぉおおおぉッ!!!!@
@@ -4713,10 +4713,10 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 ); Wait( 1500 );
//「あぁあぁあぁーーーーー…ッ!!!!@ //「あぁあぁあぁーーーーー…ッ!!!!@
@@ -4995,7 +4995,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
@@ -5009,9 +5009,9 @@ void main()
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
@@ -5025,9 +5025,9 @@ void main()
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
DrawScene("background/jd4", 200 ); DrawScene("background/jd4", 200 );
@@ -5036,7 +5036,7 @@ void main()
OutputLine(NULL, " ぱかん!!", OutputLine(NULL, " ぱかん!!",
NULL, "Pwop!!", Line_ContinueAfterTyping); NULL, "Pwop!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
// 発射の感覚が短い!@ // 発射の感覚が短い!@
OutputLine(NULL, " 発射の感覚が短い!!", OutputLine(NULL, " 発射の感覚が短い!!",
@@ -5236,7 +5236,7 @@ void main()
NULL, "...", Line_ContinueAfterTyping); NULL, "...", Line_ContinueAfterTyping);
//!sd/ //!sd/
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
//男じゃないッ!¥ //男じゃないッ!¥
OutputLine(NULL, "男じゃないッ!!", OutputLine(NULL, "男じゃないッ!!",
@@ -5567,7 +5567,7 @@ void main()
Negative( 200 , TRUE ); Negative( 200 , TRUE );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
Wait( 800 ); Wait( 800 );
DrawScene("black", 2000 ); DrawScene("black", 2000 );
FadeFilm( 0 , TRUE ); FadeFilm( 0 , TRUE );
@@ -5581,13 +5581,13 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 ); DrawScene("white", 200 );
DrawScene("black", 50 ); DrawScene("black", 50 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 ); DrawScene("white", 200 );
DrawScene("black", 50 ); DrawScene("black", 50 );
PlaySE( 4, "wa_014", 128, 64 ); PlaySE( 4, "wa_014", 56, 64 );
DrawScene("white", 200 ); DrawScene("white", 200 );
DrawScene("black", 50 ); DrawScene("black", 50 );
@@ -5628,14 +5628,14 @@ void main()
OutputLine(NULL, " くまの頭に弾が1発", OutputLine(NULL, " くまの頭に弾が1発",
NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping); NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping);
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
Wait( 1500 ); Wait( 1500 );
//2発/ //2発/
OutputLine(NULL, "2発", OutputLine(NULL, "2発",
NULL, " The second...", Line_ContinueAfterTyping); NULL, " The second...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
Wait( 1500 ); Wait( 1500 );
//!s200……!sd発/ //!s200……!sd発/
@@ -5649,7 +5649,7 @@ void main()
OutputLine(NULL, "3発", OutputLine(NULL, "3発",
NULL, " The third...", Line_ContinueAfterTyping); NULL, " The third...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
//ッ!!!@ //ッ!!!@
OutputLine(NULL, "ッ!!!!", OutputLine(NULL, "ッ!!!!",
@@ -5670,8 +5670,8 @@ void main()
DrawScene("white", 3000 ); DrawScene("white", 3000 );
DrawScene("background/jd4_01", 1000 ); DrawScene("background/jd4_01", 1000 );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -5957,7 +5957,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/je2", "up", 0, 0, 1300 ); DrawSceneWithMask("background/je2", "up", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@ // やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6366,9 +6366,9 @@ void main()
OutputLine(NULL, "「はッ、…………は", OutputLine(NULL, "「はッ、…………は",
NULL, "\"Ha... Ha", Line_Continue); NULL, "\"Ha... Ha", Line_Continue);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 150 ); Wait( 150 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DisableWindow(); DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
@@ -6464,7 +6464,7 @@ void main()
DrawSceneWithMask("background/jy2", "up", 0, 0, 300 ); DrawSceneWithMask("background/jy2", "up", 0, 0, 300 );
PlayBGM( 1, "msys09", 128, 0 ); PlayBGM( 1, "msys09", 56, 0 );
// それは厳かな神事だった¥ // それは厳かな神事だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは厳かな神事だった。", OutputLine(NULL, " それは厳かな神事だった。",
@@ -6475,7 +6475,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawSceneWithMask("black", "down", 0, 0, 1300 );
PlayBGM( 2, "lsys18", 128, 0 ); PlayBGM( 2, "lsys18", 56, 0 );
// 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@ // 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。", OutputLine(NULL, " 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。",
@@ -6701,7 +6701,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 50, 20, 5, 0, ); ShakeScreen( 0, 50, 20, 5, 0, );
//……ぎゅおぉをぉ…ッ!!@ //……ぎゅおぉをぉ…ッ!!@
@@ -6779,7 +6779,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
// 行列は歩き続け、沢のほとりまでやって来た¥ // 行列は歩き続け、沢のほとりまでやって来た¥

View File

@@ -27,8 +27,8 @@ void main()
Wait( 7000 ); Wait( 7000 );
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
// 沢の流れをぼんやりと見詰めていた俺は、いつのまにかレナとはぐれていた¥ // 沢の流れをぼんやりと見詰めていた俺は、いつのまにかレナとはぐれていた¥
ClearMessage(); ClearMessage();
@@ -429,7 +429,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
//「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね@この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。@ //「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね@この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -584,7 +584,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「……ちょうど4年前の今頃だったかなぁ@あれも確か綿流しの日だったね。@ //「……ちょうど4年前の今頃だったかなぁ@あれも確か綿流しの日だったね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800023", 256, TRUE); ModPlayVoiceLS(3, 8, "ps3/s01/08/120800023", 256, TRUE);
@@ -838,7 +838,7 @@ void main()
OutputLine(NULL, "………誰かが死ぬんだよ。」", OutputLine(NULL, "………誰かが死ぬんだよ。」",
NULL, " ...Somebody dies.\"", Line_ContinueAfterTyping); NULL, " ...Somebody dies.\"", Line_ContinueAfterTyping);
Negative( 400 , TRUE ); Negative( 400 , TRUE );
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
Wait( 600 ); Wait( 600 );
FadeFilm( 400 , TRUE ); FadeFilm( 400 , TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -846,7 +846,7 @@ void main()
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「バラバラ殺人の翌年の綿流しの日@ //「バラバラ殺人の翌年の綿流しの日@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1146,7 +1146,7 @@ void main()
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/y_kawa3", 3000 ); DrawScene("background/y_kawa3", 3000 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@ //「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@
@@ -1248,7 +1248,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
//「今日よ。」!w1500@ //「今日よ。」!w1500@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -1281,7 +1281,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
//「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。@ //「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -1490,8 +1490,8 @@ void main()
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
//「…やっぱり刺激が強過ぎたかしら?@ //「…やっぱり刺激が強過ぎたかしら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -2080,7 +2080,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
StopBGM( 2 ); StopBGM( 2 );
@@ -2591,7 +2591,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@

View File

@@ -20,7 +20,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
@@ -100,7 +100,7 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawSceneWithMask("black", "left", 0, 0, 300 ); DrawSceneWithMask("black", "left", 0, 0, 300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -110,7 +110,7 @@ void main()
OutputLine(NULL, " みんなで談笑しながら教室に入ろうと足を踏み入れると、", OutputLine(NULL, " みんなで談笑しながら教室に入ろうと足を踏み入れると、",
NULL, "Still chatting happily, we entered the classroom. But the moment I stepped into the room...", Line_ContinueAfterTyping); NULL, "Still chatting happily, we entered the classroom. But the moment I stepped into the room...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 300 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -137,7 +137,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
@@ -167,7 +167,7 @@ void main()
Wait( 300 ); Wait( 300 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
OutputLine(NULL, "びし!", OutputLine(NULL, "びし!",
NULL, " *bwif*", Line_Normal); NULL, " *bwif*", Line_Normal);
ClearMessage(); ClearMessage();
@@ -214,7 +214,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 何もかもが全ていつものままだ@ // 何もかもが全ていつものままだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 何もかもが全ていつものままだ。", OutputLine(NULL, " 何もかもが全ていつものままだ。",
@@ -285,7 +285,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -293,7 +293,7 @@ void main()
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@ //「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 22, "ps3/s01/22/121400001", 256, TRUE); ModPlayVoiceLS(3, 22, "ps3/s01/22/121400001", 256, TRUE);
@@ -427,7 +427,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -447,7 +447,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -760,7 +760,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
// さっそくカードがシャッフルされみんなに配られる¥ // さっそくカードがシャッフルされみんなに配られる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さっそくカードがシャッフルされみんなに配られる。", OutputLine(NULL, " さっそくカードがシャッフルされみんなに配られる。",
@@ -778,7 +778,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/gk1", 500 ); DrawScene("background/gk1", 500 );
@@ -899,7 +899,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/gk1", 500 ); DrawScene("background/gk1", 500 );
@@ -996,7 +996,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/gk1", 500 ); DrawScene("background/gk1", 500 );
@@ -1251,13 +1251,13 @@ void main()
OutputLine(NULL, " ……むッ!", OutputLine(NULL, " ……むッ!",
NULL, "...Hm!", Line_ContinueAfterTyping); NULL, "...Hm!", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
DrawScene("white", 50 ); DrawScene("white", 50 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawScene("black", 50 ); DrawScene("black", 50 );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
// 閃いたぜ!!¥ // 閃いたぜ!!¥
OutputLine(NULL, " 閃いたぜ!!!", OutputLine(NULL, " 閃いたぜ!!!",
@@ -1309,11 +1309,11 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("black", "left", 7, 0, 200 ); DrawSceneWithMask("black", "left", 7, 0, 200 );
DrawSceneWithMask("background/g2", "left", 7, 0, 200 ); DrawSceneWithMask("background/g2", "left", 7, 0, 200 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// 空気が澄んでいるぜ@ // 空気が澄んでいるぜ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1345,7 +1345,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@ //「…圭一くん、ひょっとしてレナのこと、呼んだ?@
@@ -1709,7 +1709,7 @@ void main()
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「前原くーん@ちょっといいですか?@ //「前原くーん@ちょっといいですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 22, "ps3/s01/22/121400007", 256, TRUE); ModPlayVoiceLS(3, 22, "ps3/s01/22/121400007", 256, TRUE);
@@ -1794,7 +1794,7 @@ void main()
DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 );
//!sd //!sd
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた@ // 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた。", OutputLine(NULL, " 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた。",
@@ -2018,7 +2018,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「……え、!w1000…これ…富竹さん //「……え、!w1000…これ…富竹さん
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2333,7 +2333,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「信じてません。@ //「信じてません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2387,7 +2387,7 @@ void main()
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
//「その写真の男性は昨晩、お亡くなりになりました。」!w5000 //「その写真の男性は昨晩、お亡くなりになりました。」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -2497,7 +2497,7 @@ void main()
PlaySE( 4, "wa_024", 128, 64 ); PlaySE( 4, "wa_024", 56, 64 );
//「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@ //「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -2534,7 +2534,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 ); DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 );
@@ -2604,7 +2604,7 @@ void main()
NULL, "But when the officer checked to see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput); NULL, "But when the officer checked to see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//…喉がね、引き裂かれていたんですよ。@ //…喉がね、引き裂かれていたんですよ。@
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700041", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700041", 256, TRUE);
@@ -2637,7 +2637,7 @@ void main()
// 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥ // 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥
// PlaySE(3, "s01/01/120100108", 256, 64); // Wrong sound (the one matching this line seems to be missing) // PlaySE( 3, "s01/01/120100108", 56, 64 ); // Wrong sound (the one matching this line seems to be missing)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 爪?!", OutputLine(NULL, " 爪?!",
NULL, "Nails!?", Line_WaitForInput); NULL, "Nails!?", Line_WaitForInput);
@@ -2648,7 +2648,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
//「検死の結果、それも自分の爪で、ということが判明しました。@ //「検死の結果、それも自分の爪で、ということが判明しました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -2723,7 +2723,7 @@ void main()
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
@@ -2905,7 +2905,7 @@ void main()
DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@ //「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -2951,7 +2951,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// しばらくの間、俺は放心するしかない@ // しばらくの間、俺は放心するしかない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しばらくの間、俺は放心するしかない。", OutputLine(NULL, " しばらくの間、俺は放心するしかない。",
@@ -3186,7 +3186,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
//「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@ //「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3220,7 +3220,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。@ //「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3286,7 +3286,7 @@ void main()
OutputLine(NULL, "「お友達にも内緒です。", OutputLine(NULL, "「お友達にも内緒です。",
NULL, "\"From your friends, as well.", Line_WaitForInput); NULL, "\"From your friends, as well.", Line_WaitForInput);
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//特に、園崎さんや古手さんには絶対に知られないようにして下さい。@ //特に、園崎さんや古手さんには絶対に知られないようにして下さい。@
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700077", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700077", 256, TRUE);
@@ -3607,7 +3607,7 @@ void main()
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
//「それってどういう……、@ //「それってどういう……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3665,7 +3665,7 @@ void main()
NULL, " ...Was he saying it was going to be me...!?", Line_Normal); NULL, " ...Was he saying it was going to be me...!?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「でも…それと魅音とどう関係があるんだよ?!@ //「でも…それと魅音とどう関係があるんだよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3946,7 +3946,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("white", "m1", 0, 0, 300 ); DrawSceneWithMask("white", "m1", 0, 0, 300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 );
@@ -4160,7 +4160,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 200 ); DrawSceneWithMask("black", "left", 0, 0, 200 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
@@ -4189,7 +4189,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
DrawSceneWithMask("black", "left", 0, 0, 500 ); DrawSceneWithMask("black", "left", 0, 0, 500 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gk1", "left", 0, 0, 500 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
@@ -4427,10 +4427,10 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/gk1", 500 ); DrawScene("background/gk1", 500 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 56, 0 );
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ //「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4620,7 +4620,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「わぁ……いっぱい書いてあるよ…。@ //「わぁ……いっぱい書いてあるよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200050", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s01/02/120200050", 256, TRUE);

View File

@@ -13,12 +13,12 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
DrawSceneWithMask("background/g1", "m1", 0, 0, 3000 ); DrawSceneWithMask("background/g1", "m1", 0, 0, 3000 );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
Wait( 1000 ); Wait( 1000 );
DrawSceneWithMask("black", "left", 0, 0, 300 ); DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 500 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 眠い@ // 眠い@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -240,7 +240,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// テレビを見ていて寝不足だったのは…嘘だった@ // テレビを見ていて寝不足だったのは…嘘だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " テレビを見ていて寝不足だったのは…嘘だった。", OutputLine(NULL, " テレビを見ていて寝不足だったのは…嘘だった。",
@@ -330,7 +330,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_024", 128, 64 ); PlaySE( 4, "wa_024", 56, 64 );
//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@ //「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -437,7 +437,7 @@ void main()
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。@ //「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -818,7 +818,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
DrawScene("black", 1000 ); DrawScene("black", 1000 );
//csp -1://print 2 //csp -1://print 2
@@ -837,7 +837,7 @@ void main()
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
// 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥ // 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。", OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。",
@@ -863,7 +863,7 @@ void main()
NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp)); NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 100, 20, 5, 0, ); ShakeScreen( 1, 100, 20, 5, 0, );
//「痛ぇえぇッ?!?!@ //「痛ぇえぇッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -874,7 +874,7 @@ void main()
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
// 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた@ // 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた。", OutputLine(NULL, " 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた。",
@@ -922,7 +922,7 @@ void main()
NULL, "I furiously jumped up from my seat!!", Line_WaitForInput); NULL, "I furiously jumped up from my seat!!", Line_WaitForInput);
ChangeScene("black", 8, 200, ); ChangeScene("black", 8, 200, );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
// と、俺は足をもつれさせ転んでしまう@ // と、俺は足をもつれさせ転んでしまう@
OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。", OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。",
@@ -950,7 +950,7 @@ void main()
NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp)); NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
// 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥ // 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -993,7 +993,7 @@ void main()
Wait( 300 ); Wait( 300 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
OutputLine(NULL, "びし!!", OutputLine(NULL, "びし!!",
NULL, " *bwif*", GetGlobalFlag(GLinemodeSp)); NULL, " *bwif*", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1110,12 +1110,12 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 4000 ); Wait( 4000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -1125,7 +1125,7 @@ void main()
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
//!sd //!sd
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
// 退屈な授業も終わり、ようやくの放課後だ@ // 退屈な授業も終わり、ようやくの放課後だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 退屈な授業も終わり、ようやくの放課後だ。", OutputLine(NULL, " 退屈な授業も終わり、ようやくの放課後だ。",
@@ -1263,7 +1263,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
// 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥ // 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1272,7 +1272,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ //「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
@@ -1629,11 +1629,11 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
// ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥ // ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥
@@ -1729,7 +1729,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
//「悟史」¥ //「悟史」¥
OutputLine(NULL, "「悟史」。", OutputLine(NULL, "「悟史」。",
@@ -1782,7 +1782,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くん、早く片付けよ!¥ //「圭一くん、早く片付けよ!¥
@@ -1992,7 +1992,7 @@ void main()
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「け……圭一くん、…怖い顔してる@……なんでだろ?…なんでだろ?@ //「け……圭一くん、…怖い顔してる@……なんでだろ?…なんでだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200083", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s01/02/120200083", 256, TRUE);
@@ -2060,7 +2060,7 @@ void main()
DrawSceneWithMask("black", "left", 0, 0, 3000 ); DrawSceneWithMask("black", "left", 0, 0, 3000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2600,7 +2600,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE );
//「どういう意味だろ…@ …圭一くん。@ //「どういう意味だろ…@ …圭一くん。@
@@ -2661,7 +2661,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ //「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2852,7 +2852,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
//「先生はお客さんが来たって言ったんだよね@ でも昇降口ではお話してなかった@校門の所の車の中で話をしてたよね@知らないおじさんと!¥ //「先生はお客さんが来たって言ったんだよね@ でも昇降口ではお話してなかった@校門の所の車の中で話をしてたよね@知らないおじさんと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200132", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s01/02/120200132", 256, TRUE);
@@ -2949,7 +2949,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE);
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2965,7 +2965,7 @@ void main()
//「嘘だッ!!!@ //「嘘だッ!!!@
// PlaySE(3, "s01/02/120200139a", 256, 64); // PlaySE( 3, "s01/02/120200139a", 56, 64 );
// OutputLine(NULL, "「嘘だッ!!!」", // OutputLine(NULL, "「嘘だッ!!!」",
// NULL, "\"LIES!!!\"", Line_WaitForInput); // NULL, "\"LIES!!!\"", Line_WaitForInput);
// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3175,7 +3175,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
@@ -3209,7 +3209,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
// ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥ // ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3281,7 +3281,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥ // 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた。", OutputLine(NULL, " 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた。",
@@ -3656,7 +3656,7 @@ void main()
PlaySE( 4, "wa_024", 128, 64 ); PlaySE( 4, "wa_024", 56, 64 );
//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@ //「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3794,7 +3794,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 4年前の事件は稀に見る凶悪な事件@ // 4年前の事件は稀に見る凶悪な事件@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 4年前の事件は稀に見る凶悪な事件。", OutputLine(NULL, " 4年前の事件は稀に見る凶悪な事件。",
@@ -4245,7 +4245,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「…え、悟史…?!?!@ //「…え、悟史…?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100257", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100257", 256, TRUE);
@@ -4291,7 +4291,7 @@ void main()
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
// じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ // じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4459,7 +4459,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
StopSE( 4 ); StopSE( 4 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// …そこで俺は思い出す@…レナだ¥ // …そこで俺は思い出す@…レナだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そこで俺は思い出す。", OutputLine(NULL, " …そこで俺は思い出す。",
@@ -4609,9 +4609,9 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
Wait( 300 ); Wait( 300 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
// ドンドン¥ // ドンドン¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4620,7 +4620,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// 突然のノック音に心臓が飛びあがった@ // 突然のノック音に心臓が飛びあがった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4723,11 +4723,11 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
Wait( 200 ); Wait( 200 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
// 扉を開くと、親父が両手でお盆を持って立っていた@ // 扉を開くと、親父が両手でお盆を持って立っていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 扉を開くと、親父が両手でお盆を持って立っていた。", OutputLine(NULL, " 扉を開くと、親父が両手でお盆を持って立っていた。",
@@ -4848,7 +4848,7 @@ void main()
NULL, " She was here, wasn't she?", Line_WaitForInput); NULL, " She was here, wasn't she?", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
//レナちゃんが。」!w3000@ //レナちゃんが。」!w3000@
ModPlayVoiceLS(3, 0, "ps3/s01/00/122600009", 256, TRUE); ModPlayVoiceLS(3, 0, "ps3/s01/00/122600009", 256, TRUE);
@@ -4872,7 +4872,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「……来てないよ?@ //「……来てないよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5020,7 +5020,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
// じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000 // じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?", OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?",
@@ -5152,7 +5152,7 @@ void main()
MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE ); MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
Negative( 100, FALSE ); Negative( 100, FALSE );
ShakeScreen( 1, 50, 20, 3, 5); ShakeScreen( 1, 50, 20, 3, 5);
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
// こんな薄暗い廊下に、ずっと……¥ // こんな薄暗い廊下に、ずっと……¥

View File

@@ -9,11 +9,11 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DrawScene("white", 3000 ); DrawScene("white", 3000 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 ); DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// 倦怠感と頭痛@ // 倦怠感と頭痛@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -187,7 +187,7 @@ void main()
NULL, "If I took some medicine and got a good day of rest... I might be able to greet everyone with a smile tomorrow.", Line_Normal); NULL, "If I took some medicine and got a good day of rest... I might be able to greet everyone with a smile tomorrow.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// ピンポーン…!!w2000 // ピンポーン…!!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ピンポーン…!", OutputLine(NULL, " ピンポーン…!",
@@ -446,7 +446,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥ // 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -760,7 +760,7 @@ void main()
DrawSceneWithMask("black", "left", 0, 0, 3000 ); DrawSceneWithMask("black", "left", 0, 0, 3000 );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 ); DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@ // 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた。", OutputLine(NULL, " 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた。",
@@ -951,7 +951,7 @@ void main()
NULL, "It was almost as if the bright sunlight outside was a lie.", Line_Normal); NULL, "It was almost as if the bright sunlight outside was a lie.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys20", 128, 0 ); PlayBGM( 2, "lsys20", 56, 0 );
//「昨夜は遅くまですみませんでしたね@ご家族に怒られませんでしたか?@ //「昨夜は遅くまですみませんでしたね@ご家族に怒られませんでしたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1167,7 +1167,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/res1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/res1", "left", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@ // 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない。", OutputLine(NULL, " 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない。",
@@ -1340,7 +1340,7 @@ void main()
PlayBGM( 1, "msys09", 128, 0 ); PlayBGM( 1, "msys09", 56, 0 );
//「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@ //「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700226", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700226", 256, TRUE);
@@ -1599,7 +1599,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@ //「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
@@ -1814,7 +1814,7 @@ void main()
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。@ //「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700256", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700256", 256, TRUE);
@@ -2146,7 +2146,7 @@ void main()
ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/res5", 400 ); DrawScene("background/res5", 400 );
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000 //「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700275", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700275", 256, TRUE);
@@ -2260,7 +2260,7 @@ void main()
OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。", OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput); NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700281", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700281", 256, TRUE);
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」", OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
NULL, " It seems she went through her school building and broke all of the windows.\"", GetGlobalFlag(GLinemodeSp)); NULL, " It seems she went through her school building and broke all of the windows.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2364,7 +2364,7 @@ void main()
NULL, "\"She mentioned...", Line_WaitForInput); NULL, "\"She mentioned...", Line_WaitForInput);
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
//オヤシロさまって単語が。」!w5000@ //オヤシロさまって単語が。」!w5000@
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE);
OutputLine(NULL, "オヤシロさまって単語が。」", OutputLine(NULL, "オヤシロさまって単語が。」",
@@ -2442,7 +2442,7 @@ void main()
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
//「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥ //「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2596,7 +2596,7 @@ void main()
DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 ); DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 );
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
PlayBGM( 2, "lsys20", 128, 0 ); PlayBGM( 2, "lsys20", 56, 0 );
//!sd //!sd
// 車に乗り込み、再び雛見沢への悪路を戻る¥ // 車に乗り込み、再び雛見沢への悪路を戻る¥
@@ -2605,7 +2605,7 @@ void main()
NULL, "We got in the car and returned to Hinamizawa via the rough road.", Line_Normal); NULL, "We got in the car and returned to Hinamizawa via the rough road.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…@ // …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…?", OutputLine(NULL, " …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…?",
@@ -2908,7 +2908,7 @@ void main()
NULL, " ...I was surprised so little time had passed since we ate.", Line_Normal); NULL, " ...I was surprised so little time had passed since we ate.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// 車の外は暑かった@セミの喧騒も耳に痛い¥ // 車の外は暑かった@セミの喧騒も耳に痛い¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3104,7 +3104,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 ); DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// 横になってどのくらいたっただろう@ // 横になってどのくらいたっただろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 横になってどのくらいたっただろう。", OutputLine(NULL, " 横になってどのくらいたっただろう。",
@@ -3127,7 +3127,7 @@ void main()
NULL, " ...It would probably be a good idea to change my sheets.", GetGlobalFlag(GLinemodeSp)); NULL, " ...It would probably be a good idea to change my sheets.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "lsys17", 128, 0 ); PlayBGM( 1, "lsys17", 56, 0 );
// その時、階下の電話が鳴った@ // その時、階下の電話が鳴った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3154,7 +3154,7 @@ void main()
DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
//「もしもし前原ですけど。@ //「もしもし前原ですけど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100319", 256, TRUE); ModPlayVoiceLS(3, 1, "ps3/s01/01/120100319", 256, TRUE);
@@ -3380,7 +3380,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 3000 ); DrawSceneWithMask("black", "right", 0, 0, 3000 );
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3396,7 +3396,7 @@ void main()
//gosub *Ch_mi_si //gosub *Ch_mi_si
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
@@ -3654,7 +3654,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// ……これまでに見た事のない、…薄気味悪い顔だったからだ¥ // ……これまでに見た事のない、…薄気味悪い顔だったからだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3817,7 +3817,7 @@ void main()
NULL, " ...Who was he?\"", Line_Normal); NULL, " ...Who was he?\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
// どさり@ // どさり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3841,7 +3841,7 @@ void main()
NULL, "I could tell the blood had drained from my face, making me go pale.", Line_Normal); NULL, "I could tell the blood had drained from my face, making me go pale.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「…へぇ@圭一くん、それ誰@ …ひょっとしてこの間の人かな@ ………かな?!@ //「…へぇ@圭一くん、それ誰@ …ひょっとしてこの間の人かな@ ………かな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4015,7 +4015,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys13", 128, 0 ); PlayBGM( 2, "lsys13", 56, 0 );
// 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった@ // 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった。", OutputLine(NULL, " 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった。",
@@ -4090,7 +4090,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 0 , TRUE ); Negative( 0 , TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
DrawScene("scene/033d", 200 ); DrawScene("scene/033d", 200 );
@@ -4163,7 +4163,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 魅音たちは…俺が大石さんと話していたことを知っている…?@ // 魅音たちは…俺が大石さんと話していたことを知っている…?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音たちは…俺が大石さんと話していたことを知っている…?!", OutputLine(NULL, " 魅音たちは…俺が大石さんと話していたことを知っている…?!",
@@ -4295,7 +4295,7 @@ void main()
NULL, "...If only that would wake me from this nightmare... But for some reason it felt like I was punching a blanket... it was almost laughably painless.", Line_Normal); NULL, "...If only that would wake me from this nightmare... But for some reason it felt like I was punching a blanket... it was almost laughably painless.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// 冷静になれ前原圭一…@ // 冷静になれ前原圭一…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 冷静になれ前原圭一…!", OutputLine(NULL, " 冷静になれ前原圭一…!",
@@ -4491,7 +4491,7 @@ void main()
OutputLine(NULL, "…仲間さ!!", OutputLine(NULL, "…仲間さ!!",
NULL, " ...They're my friends!", Line_Normal); NULL, " ...They're my friends!", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 0, "lsys15", 128, 0 ); PlayBGM( 0, "lsys15", 56, 0 );
////dwaveplayloop 12 ////dwaveplayloop 12
// …だが…富竹さんや大石さんに、知らなくてもいい雛見沢の秘密を……オヤシロさまの祟りの話を聞かされた頃から……おかしくなり始めた¥ // …だが…富竹さんや大石さんに、知らなくてもいい雛見沢の秘密を……オヤシロさまの祟りの話を聞かされた頃から……おかしくなり始めた¥
@@ -5080,7 +5080,7 @@ void main()
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
//…なんだ?!w4000 //…なんだ?!w4000
OutputLine(NULL, "…なんだ?", OutputLine(NULL, "…なんだ?",
NULL, " ...What was this?", Line_ContinueAfterTyping); NULL, " ...What was this?", Line_ContinueAfterTyping);
@@ -5091,7 +5091,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
// それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!@ // それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5118,7 +5118,7 @@ void main()
NULL, "Then, after sticking for a moment, it slid down to the floor.", Line_Normal); NULL, "Then, after sticking for a moment, it slid down to the floor.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// …呆然とする俺自身@ // …呆然とする俺自身@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5255,7 +5255,7 @@ void main()
NULL, "But a voice inside me already knew... and let me know by chattering my molars together.", Line_Normal); NULL, "But a voice inside me already knew... and let me know by chattering my molars together.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// …湧き上がってくる恐怖を打ち消せない…@ // …湧き上がってくる恐怖を打ち消せない…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …湧き上がってくる恐怖を打ち消せない…。", OutputLine(NULL, " …湧き上がってくる恐怖を打ち消せない…。",
@@ -5322,7 +5322,7 @@ void main()
NULL, "Before I could think of the correct word, my hands were already on the move.", GetGlobalFlag(GLinemodeSp)); NULL, "Before I could think of the correct word, my hands were already on the move.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 100 ); Wait( 100 );
// どしゃッ@/ // どしゃッ@/
@@ -5331,14 +5331,14 @@ void main()
NULL, "*Splat*", Line_WaitForInput); NULL, "*Splat*", Line_WaitForInput);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 100 ); Wait( 100 );
// びたッ!@/ // びたッ!@/
OutputLine(NULL, " びたッ!!", OutputLine(NULL, " びたッ!!",
NULL, " *Plop*", Line_WaitForInput); NULL, " *Plop*", Line_WaitForInput);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 100 ); Wait( 100 );
// べしゃッ!!@ // べしゃッ!!@

View File

@@ -96,9 +96,9 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("white", "c", 0, 0, 300 ); DrawSceneWithMask("white", "c", 0, 0, 300 );
DrawScene("background/ma_j3_01", 200 ); DrawScene("background/ma_j3_01", 200 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawScene("background/ma_j3", 800 ); DrawScene("background/ma_j3", 800 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
Wait( 200 ); Wait( 200 );
@@ -126,7 +126,7 @@ void main()
NULL, "I sprung to my feet and threw my covers at my mom, who was opening the door!!", Line_Normal); NULL, "I sprung to my feet and threw my covers at my mom, who was opening the door!!", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
//「ちょッ@ 何、圭一?@ どうしたの?@ //「ちょッ@ 何、圭一?@ どうしたの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
@@ -710,7 +710,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -917,7 +917,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("black", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
@@ -1179,7 +1179,7 @@ void main()
OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」", OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」",
NULL, " Those mochi yesterday... did you eat them all...?\"", Line_Continue); NULL, " Those mochi yesterday... did you eat them all...?\"", Line_Continue);
Wait( 2500 ); Wait( 2500 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Negative( 100 , TRUE ) Negative( 100 , TRUE )
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1246,7 +1246,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
FadeFilm( 1200 , TRUE ); FadeFilm( 1200 , TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -1446,7 +1446,7 @@ void main()
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
// …裁縫針を飲まずに済んだの@ そう聞いているんだろうか…@ // …裁縫針を飲まずに済んだの@ そう聞いているんだろうか…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1609,7 +1609,7 @@ void main()
NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal); NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// レナには…常人とはかけはなれた魔性があるのだ@どんなにさわやかな笑顔で笑っていても……その事実はかわらない@ // レナには…常人とはかけはなれた魔性があるのだ@どんなにさわやかな笑顔で笑っていても……その事実はかわらない@
@@ -1659,9 +1659,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
DrawScene("scene/102", 1500 ); DrawScene("scene/102", 1500 );
@@ -1701,7 +1701,7 @@ void main()
OutputLine(NULL, " 割って、", OutputLine(NULL, " 割って、",
NULL, "*Smash*", Line_ContinueAfterTyping); NULL, "*Smash*", Line_ContinueAfterTyping);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
//歩いて、!d500振り上げて。/ //歩いて、!d500振り上げて。/
@@ -1711,14 +1711,14 @@ void main()
OutputLine(NULL, "振り上げて。", OutputLine(NULL, "振り上げて。",
NULL, " Wind up...", Line_ContinueAfterTyping); NULL, " Wind up...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 500 ); Wait( 500 );
//割って、/ //割って、/
OutputLine(NULL, "割って、", OutputLine(NULL, "割って、",
NULL, " *Smash*", Line_ContinueAfterTyping); NULL, " *Smash*", Line_ContinueAfterTyping);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
//歩いて、!d500振り上げて。/ //歩いて、!d500振り上げて。/
@@ -1728,11 +1728,11 @@ void main()
OutputLine(NULL, "振り上げて。", OutputLine(NULL, "振り上げて。",
NULL, " Wind up...", Line_ContinueAfterTyping); NULL, " Wind up...", Line_ContinueAfterTyping);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1759,7 +1759,7 @@ void main()
NULL, "...Impossible because it was unimaginable... that naive way of thinking no longer worked.", Line_Normal); NULL, "...Impossible because it was unimaginable... that naive way of thinking no longer worked.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
// ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ¥ // ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1767,9 +1767,9 @@ void main()
NULL, "The unpleasant, piercing sound of shattered glass, the crunching noise as Rena treads across the broken shards, walking towards me.", Line_Normal); NULL, "The unpleasant, piercing sound of shattered glass, the crunching noise as Rena treads across the broken shards, walking towards me.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
// ……真っ青になって息をすることも忘れてしまったクラスメートたち@ // ……真っ青になって息をすることも忘れてしまったクラスメートたち@
@@ -1816,11 +1816,11 @@ void main()
NULL, "Probably none of those.", Line_Normal); NULL, "Probably none of those.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 1000 ); Wait( 1000 );
// 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない@ // 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない@
@@ -1876,7 +1876,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBG("black", 900, TRUE ); DrawBG("black", 900, TRUE );
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
Wait( 500 ); Wait( 500 );
// …つまり、自分が、…俺が次のガラスにされてしまうのだ¥ // …つまり、自分が、…俺が次のガラスにされてしまうのだ¥
@@ -1900,19 +1900,19 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 300 ); Wait( 300 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 500 ); Wait( 500 );
@@ -1934,14 +1934,14 @@ void main()
NULL, " Zealously, she hits me again and again.", Line_Normal); NULL, " Zealously, she hits me again and again.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 500 ); Wait( 500 );
@@ -1978,24 +1978,24 @@ void main()
NULL, "It's because no matter how many times she struck me, I didn't make as pleasant a sound as the other windows.", Line_Normal); NULL, "It's because no matter how many times she struck me, I didn't make as pleasant a sound as the other windows.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 500 ); Wait( 500 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 300 ); Wait( 300 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
Wait( 500 ); Wait( 500 );
@@ -2033,12 +2033,12 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
Wait( 100 ); Wait( 100 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
@@ -2105,7 +2105,7 @@ void main()
OutputLine(NULL, "「出てくるんですよ。", OutputLine(NULL, "「出てくるんですよ。",
NULL, "\"She mentioned...", Line_WaitForInput); NULL, "\"She mentioned...", Line_WaitForInput);
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
//オヤシロさまって単語が。¥ //オヤシロさまって単語が。¥
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700288", 256, TRUE);
@@ -2369,7 +2369,7 @@ void main()
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
//「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ //「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2431,13 +2431,13 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawSceneWithMask("black", "down", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
ShakeScreen( 1, 10, 10, 5, 0, ); ShakeScreen( 1, 10, 10, 5, 0, );
DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE ); DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 500, TRUE );
@@ -2455,7 +2455,7 @@ void main()
NULL, "The chalk dust went into my eyes, inducing a brief moment of agony.", Line_Normal); NULL, "The chalk dust went into my eyes, inducing a brief moment of agony.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
@@ -2733,7 +2733,7 @@ void main()
NULL, "They acted in a way that, regardless of whatever happened to Keiichi Maebara, no one would ever suspect them... That fact had me terrified.", Line_Normal); NULL, "They acted in a way that, regardless of whatever happened to Keiichi Maebara, no one would ever suspect them... That fact had me terrified.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
// やがて先生がやってきた@ // やがて先生がやってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて先生がやってきた。", OutputLine(NULL, " やがて先生がやってきた。",
@@ -2741,7 +2741,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
@@ -2766,7 +2766,7 @@ void main()
//■作戦会議の授業中 //■作戦会議の授業中
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
@@ -2791,7 +2791,7 @@ void main()
NULL, "First of all... What I shouldn't forget... was how dangerous of a situation I was in.", Line_Normal); NULL, "First of all... What I shouldn't forget... was how dangerous of a situation I was in.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 自分は彼女らにとって好ましくないことを知る人間になってしまった@ // 自分は彼女らにとって好ましくないことを知る人間になってしまった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3050,7 +3050,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/gk1", 50 ); DrawScene("background/gk1", 50 );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥ //「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3059,7 +3059,7 @@ void main()
NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal); NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// ッ?@ // ッ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3194,7 +3194,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
// そう決意したとき、終業の鐘の音が聞こえてきた¥ // そう決意したとき、終業の鐘の音が聞こえてきた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3242,7 +3242,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ //「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
@@ -3301,7 +3301,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
// パシーンッ!@ // パシーンッ!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3512,10 +3512,10 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/g2", "left", 0, 0, 200 ); DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
// それだけを言い残し、俺は足早に教室を後にした@ // それだけを言い残し、俺は足早に教室を後にした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それだけを言い残し、俺は足早に教室を後にした。", OutputLine(NULL, " それだけを言い残し、俺は足早に教室を後にした。",
@@ -3669,7 +3669,7 @@ void main()
DisableWindow(); DisableWindow();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask("background/ma1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma1", "left", 0, 0, 1300 );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 4000 ); Wait( 4000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3681,7 +3681,7 @@ void main()
//■夕食 //■夕食
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
DrawScene("background/ma_s1", 1000 ); DrawScene("background/ma_s1", 1000 );
// いつになく、夕食はおいしくなかった¥ // いつになく、夕食はおいしくなかった¥
@@ -4245,7 +4245,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("black", "left", 0, 0, 1300 ); DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
// さっそく俺はノートのページを破り取り、机に向かった@ // さっそく俺はノートのページを破り取り、机に向かった@

View File

@@ -10,11 +10,11 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DrawSceneWithMask("white", "c", 0, 0, 1300 ); DrawSceneWithMask("white", "c", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥ // これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -283,7 +283,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("white", "right", 0, 0, 1300 ); DrawSceneWithMask("white", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
// 今まではいつも同じ時間に同じ場所を歩いていた@ // 今まではいつも同じ時間に同じ場所を歩いていた@
@@ -429,7 +429,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/hi3", "right", 0, 0, 300 ); DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@ // …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -523,7 +523,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "c", 0, 0, 300 ); DrawSceneWithMask("black", "c", 0, 0, 300 );
PlayBGM( 2, "msys16", 128, 0 ); PlayBGM( 2, "msys16", 56, 0 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -563,7 +563,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("background/hi3", 400 ); DrawScene("background/hi3", 400 );
PlaySE( 4, "wa_025", 125, 64 ); PlaySE( 4, "wa_025", 56, 64 );
// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@ // 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -583,7 +583,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 100, TRUE ); Negative( 100, TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
// その瞬間、目の前の光景、いや、時間が凍り付いた¥ // その瞬間、目の前の光景、いや、時間が凍り付いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -643,7 +643,7 @@ void main()
//print 1 //print 1
DisableWindow(); DisableWindow();
FadeFilm( 100, TRUE ); FadeFilm( 100, TRUE );
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
// サイドミラーが俺の肩を殴り飛ばし、俺のねじれた体勢をそのままぐるぐると、コマのように回転させて弾き飛ばす…ッ!¥ // サイドミラーが俺の肩を殴り飛ばし、俺のねじれた体勢をそのままぐるぐると、コマのように回転させて弾き飛ばす…ッ!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -654,7 +654,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 200 ); DrawScene("black", 200 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
// ドッパーン!!!/ // ドッパーン!!!/
@@ -711,7 +711,7 @@ void main()
NULL, "I'm not sure if he was able to see me, but the van sped off suddenly.", Line_Normal); NULL, "I'm not sure if he was able to see me, but the van sped off suddenly.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
//「待てよクソ!@ これって……轢き逃げって言うんじゃねえのかよッ?!@ //「待てよクソ!@ これって……轢き逃げって言うんじゃねえのかよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -746,7 +746,7 @@ void main()
NULL, "I slogged through the muddy paddy and made my way back onto the road.", Line_Normal); NULL, "I slogged through the muddy paddy and made my way back onto the road.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/hi3", "up", 0, 0, 200 ); DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
//「これって犯罪じゃねえのかよ畜生…!!@ //「これって犯罪じゃねえのかよ畜生…!!@
@@ -796,7 +796,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_026", 125, 64 ); PlaySE( 4, "wa_026", 56, 64 );
// 轢き逃げとかそういうのじゃなくて!s100……!sd今の車、!w1000……俺をはねようとしてたんじゃないのか…¥ // 轢き逃げとかそういうのじゃなくて!s100……!sd今の車、!w1000……俺をはねようとしてたんじゃないのか…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -818,7 +818,7 @@ void main()
NULL, " was trying to run me over, wasn't it...?", Line_Normal); NULL, " was trying to run me over, wasn't it...?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする@ // 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする。", OutputLine(NULL, " 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする。",
@@ -1101,8 +1101,8 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "lsys22", 128, 0 ); PlayBGM( 1, "lsys22", 56, 0 );
PlayBGM( 2, "msys12", 128, 0 ); PlayBGM( 2, "msys12", 56, 0 );
// 急に強くなった日差しが俺に軽い眩暈を起こさせた@ // 急に強くなった日差しが俺に軽い眩暈を起こさせた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1204,8 +1204,8 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
// 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった@ // 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった。", OutputLine(NULL, " 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった。",
@@ -1489,7 +1489,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 400, TRUE ); FadeOutBGM( 2, 400, TRUE );
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
// それは紛れもなく金属バットだった@ // それは紛れもなく金属バットだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1505,8 +1505,8 @@ void main()
NULL, "It was well-worn and pretty beaten up, but there was no doubt it was usable.", Line_Normal); NULL, "It was well-worn and pretty beaten up, but there was no doubt it was usable.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
// かび臭いロッカーの中には他にも野球チームのユニフォームも吊るしてあった@ // かび臭いロッカーの中には他にも野球チームのユニフォームも吊るしてあった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1544,9 +1544,9 @@ void main()
NULL, "Amongst them I could make out Rika-chan and Satoko.", Line_Normal); NULL, "Amongst them I could make out Rika-chan and Satoko.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 125, 64 ); PlaySE( 4, "wa_020", 56, 64 );
FadeOutBGM( 2, 400, TRUE ); FadeOutBGM( 2, 400, TRUE );
PlayBGM( 1, "msysSa", 128, 0 ); PlayBGM( 1, "msysSa", 56, 0 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…おはようございますです。@ //「…おはようございますです。@
@@ -1633,7 +1633,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
// 沙都子は呆れたふりをすると、赤面したまま廊下へ出て行った¥ // 沙都子は呆れたふりをすると、赤面したまま廊下へ出て行った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1693,7 +1693,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
// 梨花ちゃんは自分もレディーと認めてもらったことに満足すると、沙都子を追って廊下へ出て行った@ // 梨花ちゃんは自分もレディーと認めてもらったことに満足すると、沙都子を追って廊下へ出て行った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1821,8 +1821,8 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
DrawSceneWithMask("background/gr1", "left", 0, 0, 300 ); DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@ // 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ。", OutputLine(NULL, " 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ。",
@@ -1889,7 +1889,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
// …手ごたえは決して軽くない@ // …手ごたえは決して軽くない@
@@ -1930,11 +1930,11 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
@@ -2120,7 +2120,7 @@ void main()
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
//「………くそッ!!@ 何笑ってんだよ、俺ッ!!!@ //「………くそッ!!@ 何笑ってんだよ、俺ッ!!!@
@@ -2135,10 +2135,10 @@ void main()
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
// 何度も何度も地面を殴りつける@…その度にがつんがつんと伝わる振動が痛かった¥ // 何度も何度も地面を殴りつける@…その度にがつんがつんと伝わる振動が痛かった¥
@@ -2239,7 +2239,7 @@ void main()
OutputLine(NULL, "「…甘えるんじゃねえぇえぇええぇッ!!!!」", OutputLine(NULL, "「…甘えるんじゃねえぇえぇええぇッ!!!!」",
NULL, "\"...Stop being so sooooooft!!!!\"", Line_Continue); NULL, "\"...Stop being so sooooooft!!!!\"", Line_Continue);
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -2262,7 +2262,7 @@ void main()
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
// 殴る@忘れろ@/ // 殴る@忘れろ@/
@@ -2272,7 +2272,7 @@ void main()
OutputLine(NULL, "忘れろ。", OutputLine(NULL, "忘れろ。",
NULL, " Forget.", Line_WaitForInput); NULL, " Forget.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@甘えるな@/ //殴る@甘えるな@/
@@ -2281,7 +2281,7 @@ void main()
OutputLine(NULL, "甘えるな。", OutputLine(NULL, "甘えるな。",
NULL, " Don't be soft.", Line_WaitForInput); NULL, " Don't be soft.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@敵を知れ@/ //殴る@敵を知れ@/
@@ -2291,7 +2291,7 @@ void main()
NULL, " Know your enemy.", Line_WaitForInput); NULL, " Know your enemy.", Line_WaitForInput);
PlaySE( 4, "wa_005", 125, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
//殴る@殺されてたまるか@ //殴る@殺されてたまるか@
@@ -2300,7 +2300,7 @@ void main()
OutputLine(NULL, "殺されてたまるか。", OutputLine(NULL, "殺されてたまるか。",
NULL, " Like hell I'd let them kill me.", GetGlobalFlag(GLinemodeSp)); NULL, " Like hell I'd let them kill me.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_001", 125, 64 ); PlaySE( 4, "wa_001", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2313,7 +2313,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 4000 ); Wait( 4000 );
@@ -2323,7 +2323,7 @@ void main()
//■下校へ //■下校へ
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_001", 125, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2528,7 +2528,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 400, TRUE ); FadeOutBGM( 2, 400, TRUE );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@ //「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
@@ -2591,7 +2591,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 125, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("black", "right", 0, 0, 200 ); DrawSceneWithMask("black", "right", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
@@ -2599,7 +2599,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 3000 ); DrawScene("white", 3000 );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@ // 退屈で長い帰宅だったが、俺は気を許すことはなかった@
@@ -3116,7 +3116,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
// 俺は道を開けるとバットを乱暴に振り、レナに前を歩くよう促した@ // 俺は道を開けるとバットを乱暴に振り、レナに前を歩くよう促した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3204,7 +3204,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 125, 64 ); PlaySE( 4, "wa_015", 56, 64 );
// バットを振り、先を歩くよう改めて促す@ // バットを振り、先を歩くよう改めて促す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3319,7 +3319,7 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
// その時、一際強い風がざぁっと吹き、砂粒が顔を激しく叩いた¥ // その時、一際強い風がざぁっと吹き、砂粒が顔を激しく叩いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3337,11 +3337,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 600 ); Wait( 600 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
// 俺は左手で目をごしごしとこすり、そのわずかな隙を補うため、右手では闇雲にバットを振り回した¥ // 俺は左手で目をごしごしとこすり、そのわずかな隙を補うため、右手では闇雲にバットを振り回した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3389,7 +3389,7 @@ void main()
NULL, "At that moment, the voice inside of me immediately warned me of impending danger.", Line_Normal); NULL, "At that moment, the voice inside of me immediately warned me of impending danger.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// ……はっとする@ // ……はっとする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……はっとする。", OutputLine(NULL, " ……はっとする。",
@@ -3465,7 +3465,7 @@ void main()
NULL, "Carelessly, I felt relief upon hearing that pitiful voice...", Line_Normal); NULL, "Carelessly, I felt relief upon hearing that pitiful voice...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
//「……あ、!w500あの、!w500そのごめんね ……そのっ、聞いてもいい //「……あ、!w500あの、!w500そのごめんね ……そのっ、聞いてもいい
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3749,7 +3749,7 @@ void main()
ClearMessage(); ClearMessage();
// FadeOutBGM( 2, 1000, TRUE ); // FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_022", 125, 64 ); PlaySE( 4, "wa_022", 56, 64 );
//「な、なんでバットまで同じなのッ?!?!@ //「な、なんでバットまで同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3770,7 +3770,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
//「……お前、何言ってんだ…?@ //「……お前、何言ってんだ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3811,7 +3811,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
//「だから………どうしてバットまで悟史くんと同じなのッ?!?!@ //「だから………どうしてバットまで悟史くんと同じなのッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3906,7 +3906,7 @@ void main()
NULL, "...Could it be...?", Line_Normal); NULL, "...Could it be...?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_023", 125, 64 ); PlaySE( 4, "wa_023", 56, 64 );
//"北条悟史"!w2000 //"北条悟史"!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4275,7 +4275,7 @@ void main()
NULL, " Keiichi-kun.\"", Line_Normal); NULL, " Keiichi-kun.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// それは、知らない誰かだった@ // それは、知らない誰かだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4381,7 +4381,7 @@ void main()
OutputLine(NULL, "「悟史くんはね、…", OutputLine(NULL, "「悟史くんはね、…",
NULL, "\"Satoshi-kun, you see...", Line_Continue); NULL, "\"Satoshi-kun, you see...", Line_Continue);
PlaySE( 4, "wa_023", 125, 64 ); PlaySE( 4, "wa_023", 56, 64 );
Wait (1800); Wait (1800);
//"!s100転校!sd"しちゃったの。@ //"!s100転校!sd"しちゃったの。@
@@ -4434,7 +4434,7 @@ void main()
NULL, "She pulled her gaze back and spryly stepped back two, three paces.", Line_Normal); NULL, "She pulled her gaze back and spryly stepped back two, three paces.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
// その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける@ // その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける。", OutputLine(NULL, " その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける。",

View File

@@ -10,7 +10,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
// 俺と悟史が...何だって@ // 俺と悟史が...何だって@
ClearMessage(); ClearMessage();
@@ -162,7 +162,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 0 , TRUE ); Negative( 0 , TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
// 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥ // 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -178,7 +178,7 @@ void main()
//nega 1 //nega 1
//print 1 //print 1
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// 嘘だろ...@ 絶対に気のせいだ... // 嘘だろ...@ 絶対に気のせいだ...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -445,7 +445,7 @@ void main()
//print 1 //print 1
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 確かにいた@ // 確かにいた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -558,7 +558,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
// 気合一閃@ // 気合一閃@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気合一閃。", OutputLine(NULL, " 気合一閃。",
@@ -573,8 +573,8 @@ void main()
NULL, "The afterimage of that amalgamation of metal flashed as it swung from left to right, beating against the entryway!!!!", Line_Normal); NULL, "The afterimage of that amalgamation of metal flashed as it swung from left to right, beating against the entryway!!!!", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@ // バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@
@@ -591,7 +591,7 @@ void main()
NULL, "...Very calmly, I transferred the force of the rebound into a sweep to the left.", Line_Normal); NULL, "...Very calmly, I transferred the force of the rebound into a sweep to the left.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// 靴箱の扉をぶち割った@ // 靴箱の扉をぶち割った@
@@ -650,7 +650,7 @@ void main()
NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal); NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// バッカーーーーーンッ!!!¥ // バッカーーーーーンッ!!!¥
@@ -721,7 +721,7 @@ void main()
NULL, "...At that moment, the tension drained from my body and I let out a deep sigh of relief...", Line_Normal); NULL, "...At that moment, the tension drained from my body and I let out a deep sigh of relief...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた@ // たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1066,13 +1066,13 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlayBGM( 2, "lsys17", 128, 0 ); PlayBGM( 2, "lsys17", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawScene("background/ma_j3_01", 1000 ); DrawScene("background/ma_j3_01", 1000 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// 階下の電話がけたたましく鳴り出す@ // 階下の電話がけたたましく鳴り出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1421,7 +1421,7 @@ void main()
NULL, "\"Yeah, yeah... see you.\"", Line_Normal); NULL, "\"Yeah, yeah... see you.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// ......たまに両親が仕事の打ち合わせで上京することはある@ // ......たまに両親が仕事の打ち合わせで上京することはある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1649,7 +1649,7 @@ void main()
NULL, " I should clean it up a little before Mom got back and scolded me.", Line_Normal); NULL, " I should clean it up a little before Mom got back and scolded me.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys17", 128, 0 ); PlayBGM( 2, "lsys17", 56, 0 );
// 納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった¥ // 納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1793,7 +1793,7 @@ void main()
NULL, " ...Was that going to be safe enough?", Line_Normal); NULL, " ...Was that going to be safe enough?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys17", 128, 0 ); PlayBGM( 2, "lsys17", 56, 0 );
// 考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた@ // 考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1861,7 +1861,7 @@ void main()
NULL, "I stopped announcing this was the Maebara residence. I had no reason to be kind to someone I didn't know the identity of...", Line_Normal); NULL, "I stopped announcing this was the Maebara residence. I had no reason to be kind to someone I didn't know the identity of...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった@ // だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2194,7 +2194,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 400 ); DrawScene("black", 400 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// ......そ、そうか...そうだったッ!!!@ // ......そ、そうか...そうだったッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そ、そうか…そうだったッ!!!!", OutputLine(NULL, " ……そ、そうか…そうだったッ!!!!",
@@ -2392,7 +2392,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
//「もしもし@ どうでしたか?@ //「もしもし@ どうでしたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700359", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700359", 256, TRUE);
@@ -2887,7 +2887,7 @@ void main()
NULL, "I had never felt as much resentment towards my father's artistic temperament and the fact that he had this house built in such a remote location as I did right now...", Line_Normal); NULL, "I had never felt as much resentment towards my father's artistic temperament and the fact that he had this house built in such a remote location as I did right now...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// ......はたして明日の朝、...俺はまだここにいるのだろうか...... // ......はたして明日の朝、...俺はまだここにいるのだろうか......
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……はたして明日の朝、…俺はまだここにいるのだろうか……。", OutputLine(NULL, " ……はたして明日の朝、…俺はまだここにいるのだろうか……。",
@@ -2906,7 +2906,7 @@ void main()
NULL, " Because I had no idea when the next chance would come.", Line_Normal); NULL, " Because I had no idea when the next chance would come.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
//「あの、...大石さん、聞きたいことがあるんです@......隠さないで下さいね。@ //「あの、...大石さん、聞きたいことがあるんです@......隠さないで下さいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2968,7 +2968,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3025,7 +3025,7 @@ void main()
NULL, "I need to answer the door.", Line_Normal); NULL, "I need to answer the door.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
//「......もしもし? 前原さん?@ //「......もしもし? 前原さん?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3084,7 +3084,7 @@ void main()
NULL, "\"...It's fine. I don't mind.\"", Line_Normal); NULL, "\"...It's fine. I don't mind.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// 受話器を布団の上に投げ出し、玄関へ走っていく@ // 受話器を布団の上に投げ出し、玄関へ走っていく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3126,7 +3126,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 ); DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
// まさか具合が悪くて早寝したのを起こせとは普通言うまい@ // まさか具合が悪くて早寝したのを起こせとは普通言うまい@
@@ -3193,7 +3193,7 @@ void main()
//gosub *Ch_re_si //gosub *Ch_re_si
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys13", 128, 0 ); PlayBGM( 2, "lsys13", 56, 0 );
DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 1300 ); DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 1300 );
//「...こんばんは。@ //「...こんばんは。@
@@ -3695,7 +3695,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// この瞬間の俺はなぜそのような感情が走ったのか理解できない@ // この瞬間の俺はなぜそのような感情が走ったのか理解できない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4130,7 +4130,7 @@ void main()
NULL, "...So instead, I looked like someone who was borderline hysterical...", Line_Normal); NULL, "...So instead, I looked like someone who was borderline hysterical...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// だがレナは、そんな茶化しにも何の反応も示さなかった¥ // だがレナは、そんな茶化しにも何の反応も示さなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4191,7 +4191,7 @@ void main()
NULL, "...At that moment, an uncomfortable chill crept in from the gap in the doorway...", Line_Normal); NULL, "...At that moment, an uncomfortable chill crept in from the gap in the doorway...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys13", 128, 0 ); PlayBGM( 2, "lsys13", 56, 0 );
//「お母さん、お家にいるのかな?!s500............!sdかな //「お母さん、お家にいるのかな?!s500............!sdかな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4277,7 +4277,7 @@ void main()
NULL, "...Rena's eyes were becoming even more frigid, piercing me with their gelid glare...", Line_Normal); NULL, "...Rena's eyes were becoming even more frigid, piercing me with their gelid glare...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........どうして?@ //「.........どうして?@
@@ -4668,7 +4668,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
DrawScene("black", 200 ); DrawScene("black", 200 );
//「...豚骨ショウガ味。¥ //「...豚骨ショウガ味。¥
@@ -4681,7 +4681,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/ma_g3_02", 200 ); DrawScene("background/ma_g3_02", 200 );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
// 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう... // 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう…。", OutputLine(NULL, " 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう…。",
@@ -4831,7 +4831,7 @@ void main()
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
//「......圭一くんの後ろ、ずっとくっついてたから。@ //「......圭一くんの後ろ、ずっとくっついてたから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -5087,7 +5087,7 @@ void main()
DisableWindow(); DisableWindow();
ShakeScreen( 1, 5, 5, 5, 0, ); ShakeScreen( 1, 5, 5, 5, 0, );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 ); DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
@@ -5140,8 +5140,8 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/ma_g3_02", 200 ); DrawScene("background/ma_g3_02", 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
ShakeScreen( 0, 30, 20, 3, 0, ); ShakeScreen( 0, 30, 20, 3, 0, );
// 扉に体当たりする@ // 扉に体当たりする@
@@ -5167,7 +5167,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys13", 128, 0 ); PlayBGM( 2, "lsys13", 56, 0 );
DrawScene("background/ma_g3_01", 200 ); DrawScene("background/ma_g3_01", 200 );
// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@ // ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
@@ -5198,7 +5198,7 @@ void main()
NULL, "I could feel a tiny, disturbing bit of resistance keeping the door from closing.", Line_Normal); NULL, "I could feel a tiny, disturbing bit of resistance keeping the door from closing.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
// それは...レナの指だった@ // それは...レナの指だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5485,7 +5485,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
// その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@ // その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5768,7 +5768,7 @@ void main()
//■大石さんとの会話 //■大石さんとの会話
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
//「...今、レナが来ました。@ //「...今、レナが来ました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -6230,7 +6230,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「...つまらない話になるのは覚悟の上ですね?@ //「...つまらない話になるのは覚悟の上ですね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -6708,8 +6708,8 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_032", 128, 64 ); PlaySE( 4, "wa_032", 56, 64 );
PlayBGM( 2, "lsys23", 128, 0 ); PlayBGM( 2, "lsys23", 56, 0 );
// その時、遠雷と共に突然強い雨が降り出した@ // その時、遠雷と共に突然強い雨が降り出した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6977,7 +6977,7 @@ void main()
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、@ //「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }

View File

@@ -10,7 +10,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 1000 ); DrawScene("white", 1000 );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
// 一睡もしなかった、というのは嘘になるのだろうか... // 一睡もしなかった、というのは嘘になるのだろうか...
@@ -368,7 +368,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
DrawScene("background/ma_j3_01", 1000 ); DrawScene("background/ma_j3_01", 1000 );
@@ -443,7 +443,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@ // 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
@@ -512,18 +512,18 @@ void main()
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -597,7 +597,7 @@ void main()
NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal); NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -626,7 +626,7 @@ void main()
NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal); NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -654,7 +654,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -677,7 +677,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -701,7 +701,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -760,7 +760,7 @@ void main()
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal); NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -785,16 +785,16 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -1034,7 +1034,7 @@ void main()
NULL, "I had already stopped swinging to listen to her, hadn't I?", Line_Normal); NULL, "I had already stopped swinging to listen to her, hadn't I?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//「...ちゃんとやめてるだろ。@ //「...ちゃんとやめてるだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1403,7 +1403,7 @@ void main()
NULL, " You have to stop acting like Satoshi!!\"", Line_Normal); NULL, " You have to stop acting like Satoshi!!\"", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// 怖がらされてるのは俺の方だ@ // 怖がらされてるのは俺の方だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1817,7 +1817,7 @@ void main()
NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal); NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@ // その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1938,7 +1938,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
//「..................そっかぁ......。@ //「..................そっかぁ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2102,9 +2102,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawScene("background/gk1", 1000 ); DrawScene("background/gk1", 1000 );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
Wait( 1000 ); Wait( 1000 );
//「きりーつ@ きょーつけーー!¥ //「きりーつ@ きょーつけーー!¥
@@ -2177,7 +2177,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2201,7 +2201,7 @@ void main()
NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal); NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/g2", "left", 0, 0, 200 ); DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -2383,7 +2383,7 @@ void main()
NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal); NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように... // まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2461,7 +2461,7 @@ void main()
ClearMessage(); ClearMessage();
StopSE( 4 ); StopSE( 4 );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// やり過ごせるだろうか... // やり過ごせるだろうか...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2617,7 +2617,7 @@ void main()
//move big CG //move big CG
DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE ); DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE ); MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 5); ShakeScreen( 1, 50, 20, 3, 5);
@@ -2641,7 +2641,7 @@ void main()
SetValidityOfSaving(TRUE); SetValidityOfSaving(TRUE);
////print 24 ////print 24
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥ // 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3129,7 +3129,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/hi5", "left", 0, 0, 300 ); DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
PlayBGM( 2, "lsys19", 128, 0 ); PlayBGM( 2, "lsys19", 56, 0 );
// 俺は曲がったこともない、よく知らない小道を入る@ // 俺は曲がったこともない、よく知らない小道を入る@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3260,7 +3260,7 @@ void main()
Negative( 200, FALSE ); Negative( 200, FALSE );
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//「嘘だッ!!!!!!!¥ //「嘘だッ!!!!!!!¥
@@ -3855,7 +3855,7 @@ void main()
OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!", OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping); NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
ShakeScreen( 1, 20, 20, 5, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -4140,7 +4140,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
//「......ニンゲンの犯人なんかいない@...全てはオヤシロさまが決めることだもの。@ //「......ニンゲンの犯人なんかいない@...全てはオヤシロさまが決めることだもの。@
@@ -4468,7 +4468,7 @@ void main()
NULL, "Ooishi-san began speaking...", Line_Normal); NULL, "Ooishi-san began speaking...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
//「被害者も学校も告訴していないので、調書がないのです@ //「被害者も学校も告訴していないので、調書がないのです@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4625,7 +4625,7 @@ void main()
NULL, "\"On an undisclosed date.", Line_WaitForInput); NULL, "\"On an undisclosed date.", Line_WaitForInput);
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@ //...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700446", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700446", 256, TRUE);
@@ -4751,21 +4751,21 @@ void main()
DisableWindow(); DisableWindow();
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
//Wait( 200 ); //Wait( 200 );
//SetValidityOfInput( TRUE ); //SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//ShakeScreenSx( 1, 0, ); //ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
//Wait( 200 ); //Wait( 200 );
//SetValidityOfInput( TRUE ); //SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//ShakeScreenSx( 0, 0, ); //ShakeScreenSx( 0, 0, );
@@ -4781,15 +4781,15 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); // FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
//Wait( 200 ); //Wait( 200 );
//SetValidityOfInput( TRUE ); //SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
//SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
@@ -4812,20 +4812,20 @@ void main()
DisableWindow(); DisableWindow();
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
DrawScene("scene/flashback/102", 200); DrawScene("scene/flashback/102", 200);
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -5401,7 +5401,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawSceneWithMask("black", "down", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
//「.........オヤシロさまですッ!!!!!@ //「.........オヤシロさまですッ!!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -5425,7 +5425,7 @@ void main()
NULL, "...I had no idea what was said before that, so I had no idea what the meaning behind it could have been.", Line_Normal); NULL, "...I had no idea what was said before that, so I had no idea what the meaning behind it could have been.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 医師は落ち着いた様子で、レナに着席を促したという@ // 医師は落ち着いた様子で、レナに着席を促したという@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5942,7 +5942,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// だが...俺はそれよりも......今、あるひとつのことが気になっていた...¥ // だが...俺はそれよりも......今、あるひとつのことが気になっていた...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5950,7 +5950,7 @@ void main()
NULL, "But... more importantly, I had... just realized something else...", Line_Normal); NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@ // それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6157,8 +6157,8 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
StopSE( 4 ); StopSE( 4 );
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
DrawBG("background/mo3", 0, TRUE ); DrawBG("background/mo3", 0, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
@@ -6247,7 +6247,7 @@ void main()
DisableWindow(); DisableWindow();
DrawFilm( 2, 255, 34, 34, 255, 0, 1000, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 1000, TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
//print 2 //print 2
//VoiceMatching //VoiceMatching
@@ -6313,7 +6313,7 @@ void main()
NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp)); NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
// 俺はぺたんとしりもちを付いてへたり込む@ // 俺はぺたんとしりもちを付いてへたり込む@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6383,7 +6383,7 @@ void main()
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping); NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_004", 128, 64 ); PlaySE( 4, "wa_004", 56, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
FadeFilm( 0, FALSE ); FadeFilm( 0, FALSE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 10, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 10, TRUE );
@@ -6474,7 +6474,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 ); DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
// 曲がりくねった道をさらにさらに駆け抜ける!@ // 曲がりくねった道をさらにさらに駆け抜ける!@
@@ -6516,7 +6516,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("white", "c", 0, 0, 300 ); DrawSceneWithMask("white", "c", 0, 0, 300 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
DrawSceneWithMask("background/damu2", "c", 0, 0, 1300 ); DrawSceneWithMask("background/damu2", "c", 0, 0, 1300 );
// 木立がまばらになり視界が一気に開ける¥ // 木立がまばらになり視界が一気に開ける¥
@@ -6651,7 +6651,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 56, 64 );
DrawBG("scene/eye", 1000, TRUE ); DrawBG("scene/eye", 1000, TRUE );
// ......それよりも......目だった@ // ......それよりも......目だった@
@@ -6726,7 +6726,7 @@ void main()
OutputLine(NULL, " そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように…その2人が駆け出した!!", OutputLine(NULL, " そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように…その2人が駆け出した!!",
NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", GetGlobalFlag(GLinemodeSp)); NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", GetGlobalFlag(GLinemodeSp));
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
@@ -6814,7 +6814,7 @@ void main()
Negative( 100, TRUE ); Negative( 100, TRUE );
//nega 1 //nega 1
//print 1 //print 1
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
// 俺は全力疾走のまま、空中に静止するかのような......、いや、時間が静止するかのような感覚を味わっていた@ // 俺は全力疾走のまま、空中に静止するかのような......、いや、時間が静止するかのような感覚を味わっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6903,7 +6903,7 @@ void main()
//nega 0 //nega 0
//print 1 //print 1
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
// 右、!w1000左/ // 右、!w1000左/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 右、", OutputLine(NULL, " 右、",
@@ -6915,7 +6915,7 @@ void main()
OutputLine(NULL, "左!!!", OutputLine(NULL, "左!!!",
NULL, " left!!!", Line_ContinueAfterTyping); NULL, " left!!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
@@ -6933,7 +6933,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE ); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
//「......なッ?!@ //「......なッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -6983,7 +6983,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 50, 20, 2, 0, ); ShakeScreen( 0, 50, 20, 2, 0, );
@@ -7151,14 +7151,14 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 56, 64 );
ChangeScene("black", 7, 200, ); ChangeScene("black", 7, 200, );
Wait( 500 ); Wait( 500 );
ChangeScene("background/damu4", 7, 200 ); ChangeScene("background/damu4", 7, 200 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_004", 128, 64 ); PlaySE( 4, "wa_004", 56, 64 );
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@ // 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉のように…軽々と吹っ飛んでいくのがわかった。", OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉のように…軽々と吹っ飛んでいくのがわかった。",

View File

@@ -14,7 +14,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/hu_tenjyou", 10000 ); DrawScene("background/hu_tenjyou", 10000 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
// 見慣れた天井だった¥ // 見慣れた天井だった¥
ClearMessage(); ClearMessage();
@@ -251,7 +251,7 @@ void main()
NULL, "Not only did she not kill me, she had nursed me back to health.", Line_Normal); NULL, "Not only did she not kill me, she had nursed me back to health.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 56, 0 );
//「......よく、俺を引きずってここまでこれたな@...重かったろ。@ //「......よく、俺を引きずってここまでこれたな@...重かったろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -436,7 +436,7 @@ void main()
OutputLine(NULL, " 瞳の輝きも暖かだった。", OutputLine(NULL, " 瞳の輝きも暖かだった。",
NULL, "Her eyes sparkled warmly.", GetGlobalFlag(GLinemodeSp)); NULL, "Her eyes sparkled warmly.", GetGlobalFlag(GLinemodeSp));
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -532,8 +532,8 @@ void main()
FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 128, 0 ); PlayBGM( 2, "lsys22", 56, 0 );
PlayBGM( 1, "lsys12", 128, 0 ); PlayBGM( 1, "lsys12", 56, 0 );
// レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥ // レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -542,7 +542,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 ); DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥ // 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
@@ -954,7 +954,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeOutBGM( 1, 0, FALSE ); FadeOutBGM( 1, 0, FALSE );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
// 俺に関係のある監督という単語を全記憶の中から洗い出す@ // 俺に関係のある監督という単語を全記憶の中から洗い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1257,7 +1257,7 @@ void main()
ClearMessage(); ClearMessage();
PlayBGM( 0, "lsys25", 128, 0 ); PlayBGM( 0, "lsys25", 56, 0 );
////dwaveplayloop 12 ////dwaveplayloop 12
//「!s200あははははははははははははははははははははははははははは!sd。¥ //「!s200あははははははははははははははははははははははははははは!sd。¥
@@ -1330,7 +1330,7 @@ void main()
NULL, " The penalty Mion and Rena were talking about.", Line_Normal); NULL, " The penalty Mion and Rena were talking about.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 0, "lsys12", 128, 0 ); PlayBGM( 0, "lsys12", 56, 0 );
////dwaveplayloop 10 ////dwaveplayloop 10
//「!s150あははははははははははははははははははははははははははは!sd。 //「!s150あははははははははははははははははははははははははははは!sd。
@@ -1406,7 +1406,7 @@ void main()
NULL, "Why was she pinning my arms behind my back!?", Line_Normal); NULL, "Why was she pinning my arms behind my back!?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
//「な、何の真似だよッ?!?!@ //「な、何の真似だよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1728,7 +1728,7 @@ void main()
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
//「...え、.........え?!@ //「...え、.........え?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1816,7 +1816,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
//「みんな始めは轢き逃げされたものだと思っていました@ //「みんな始めは轢き逃げされたものだと思っていました@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1937,7 +1937,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
DisableWindow(); DisableWindow();
// DrawScene( "bg_080", 1000 ); // DrawScene( "bg_080", 1000 );
DrawScene("background/ma_j3", 1000 ); DrawScene("background/ma_j3", 1000 );
@@ -2100,7 +2100,7 @@ void main()
//print 1 //print 1
DisableWindow(); DisableWindow();
Negative( 100, TRUE ); Negative( 100, TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
// 後頭部に電気が走り、世界中が停電になったような錯覚を感じた¥ // 後頭部に電気が走り、世界中が停電になったような錯覚を感じた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2153,7 +2153,7 @@ void main()
DrawScene("black", 3000 ); DrawScene("black", 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
// ......しばししゃがみ込み、...意識がしっかり戻った時、部屋は一変していた¥ // ......しばししゃがみ込み、...意識がしっかり戻った時、部屋は一変していた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……しばししゃがみ込み、…意識がしっかり戻った時、部屋は一変していた。", OutputLine(NULL, " ……しばししゃがみ込み、…意識がしっかり戻った時、部屋は一変していた。",
@@ -2502,7 +2502,7 @@ void main()
NULL, "It was covered in a deep red... There was no doubt that this was the weapon used to mutilate both of them.", Line_Normal); NULL, "It was covered in a deep red... There was no doubt that this was the weapon used to mutilate both of them.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// その、明らかに凶器の金属バットを俺が持っている@ // その、明らかに凶器の金属バットを俺が持っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2520,7 +2520,7 @@ void main()
DisableWindow(); DisableWindow();
Negative( 0 , TRUE ); Negative( 0 , TRUE );
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
DrawScene("background/ma_j3_05", 1500 ); DrawScene("background/ma_j3_05", 1500 );
FadeFilm( 1000 , TRUE ); FadeFilm( 1000 , TRUE );
DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE ); DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE );
@@ -2536,7 +2536,7 @@ void main()
OutputLine(NULL, "………………", OutputLine(NULL, "………………",
NULL, " ...", Line_Continue); NULL, " ...", Line_Continue);
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//俺、!sd」!w4000@ //俺、!sd」!w4000@
OutputLine(NULL, "俺、」", OutputLine(NULL, "俺、」",
@@ -2784,7 +2784,7 @@ void main()
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("flashback/ma_j3_05", 3000 ); DrawScene("flashback/ma_j3_05", 3000 );
@@ -2811,10 +2811,10 @@ void main()
NULL, "But right before that happened... I fought back.", Line_Normal); NULL, "But right before that happened... I fought back.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
Wait( 500 ); Wait( 500 );
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@ // 羽交い絞めにするレナを全身をひねって投げ飛ばした@
@@ -2825,8 +2825,8 @@ void main()
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
Wait( 500 ); Wait( 500 );
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@ // そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
@@ -2848,7 +2848,7 @@ void main()
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@ // 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2887,7 +2887,7 @@ void main()
NULL, "There was nothing recorded past this point in the video tape of my mind...", Line_Normal); NULL, "There was nothing recorded past this point in the video tape of my mind...", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 56, 0 );
// いや...違う@ // いや...違う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2920,9 +2920,9 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@ // 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2932,9 +2932,9 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// テレビを切っただけで......ビデオの再生はまだ続いている@ // テレビを切っただけで......ビデオの再生はまだ続いている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2945,9 +2945,9 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 俺の中のビデオが......カラカラと...再生を続けている@ // 俺の中のビデオが......カラカラと...再生を続けている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2958,9 +2958,9 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥ // 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2970,7 +2970,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
// それと比べたにしたって... // それと比べたにしたって...
@@ -3207,7 +3207,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawScene("background/ma_j3_05", 1000 ); DrawScene("background/ma_j3_05", 1000 );
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// その時、思い出す@ // その時、思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3369,7 +3369,7 @@ void main()
//nega 1 //nega 1
//print 1 //print 1
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
// ......白い......ワゴン車ッ!!!!!!w3000 // ......白い......ワゴン車ッ!!!!!!w3000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3389,7 +3389,7 @@ void main()
////print 22 ////print 22
DisableWindow(); DisableWindow();
FadeFilm( 400, TRUE ); FadeFilm( 400, TRUE );
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
// 間違いない@ // 間違いない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 間違いない。", OutputLine(NULL, " 間違いない。",
@@ -3882,7 +3882,7 @@ void main()
NULL, " Firmly!!", Line_Normal); NULL, " Firmly!!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// ピンポーン.........¥ // ピンポーン.........¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3904,7 +3904,7 @@ void main()
NULL, "...They were here!!!", Line_Normal); NULL, "...They were here!!!", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 0, "lsys25", 128, 0 ); PlayBGM( 0, "lsys25", 56, 0 );
//dwaveplayloop 1 //dwaveplayloop 1
// もうこれ以上を書くことはできない@ // もうこれ以上を書くことはできない@
@@ -4441,7 +4441,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
// 再びチャイムが鳴り響く¥ // 再びチャイムが鳴り響く¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4558,7 +4558,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 56, 64 );
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 ); DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@ // 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
@@ -4598,7 +4598,7 @@ void main()
NULL, "No one...?", Line_Normal); NULL, "No one...?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// 靴を履き...音をさせないようにゆっくりと扉を開く...¥ // 靴を履き...音をさせないようにゆっくりと扉を開く...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4609,7 +4609,7 @@ void main()
DrawSceneWithMask("white", "m1", 0, 0, 1300 ); DrawSceneWithMask("white", "m1", 0, 0, 1300 );
DrawScene("background/ma1_02", 400 ); DrawScene("background/ma1_02", 400 );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//「いたぞ!! 裏口だ!!@ //「いたぞ!! 裏口だ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -4807,7 +4807,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawScene("white", 3000 ); DrawScene("white", 3000 );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 ); DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
// カナカナカナカナ......¥ // カナカナカナカナ......¥

View File

@@ -14,7 +14,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
DrawScene("background/ke_ky2", 3000 ); DrawScene("background/ke_ky2", 3000 );
// 喫煙スペースには紫煙が立ち込めていた¥ // 喫煙スペースには紫煙が立ち込めていた¥
@@ -191,7 +191,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 ); DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 );
// 大石の向かいの席の男が受話器を振っている@ // 大石の向かいの席の男が受話器を振っている@
@@ -257,7 +257,7 @@ void main()
NULL, "From the tone Maebara-kun's voice, I already knew he was in a predicament.", Line_Normal); NULL, "From the tone Maebara-kun's voice, I already knew he was in a predicament.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 56, 0 );
// …前原くんからこちらに電話をかけてくるのは始めて@ // …前原くんからこちらに電話をかけてくるのは始めて@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -382,7 +382,7 @@ void main()
NULL, "His voice was quivering and hoarse...", GetGlobalFlag(GLinemodeSp)); NULL, "His voice was quivering and hoarse...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000 // ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -716,7 +716,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 56, 0 );
// ……脳裏に最悪の予感が過ぎる¥ // ……脳裏に最悪の予感が過ぎる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1287,7 +1287,7 @@ void main()
NULL, "There was no longer a need to hurry.", Line_Normal); NULL, "There was no longer a need to hurry.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
// ……その時、開け放たれた窓の向こうから…ひぐらしの声が聞こえてきた¥ // ……その時、開け放たれた窓の向こうから…ひぐらしの声が聞こえてきた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1352,14 +1352,14 @@ void main()
DrawScene("black", 3000 ); DrawScene("black", 3000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//!s100 //!s100
//locate 7,4 //locate 7,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
SetStyleOfMessageSwinging( 1 ); SetStyleOfMessageSwinging( 1 );
SetValidityOfTextFade( FALSE ); SetValidityOfTextFade( FALSE );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//昭和58年6月。/ //昭和58年6月。/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "昭和58年6月。", OutputLine(NULL, "昭和58年6月。",
@@ -1370,7 +1370,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
SetStyleOfMessageSwinging( 0 ); SetStyleOfMessageSwinging( 0 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 某県鹿骨市の寒村、雛見沢で女子生徒殺人事件が起こった。/ // 某県鹿骨市の寒村、雛見沢で女子生徒殺人事件が起こった。/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1382,7 +1382,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者は、前原圭一(1X歳)/ // 容疑者は、前原圭一(1X歳)/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1394,7 +1394,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者は自宅にクラスメートの女子2名/ // 容疑者は自宅にクラスメートの女子2名/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1405,7 +1405,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//(竜宮礼奈・園崎魅音)を呼び寄せ、金属バットで撲殺。 //(竜宮礼奈・園崎魅音)を呼び寄せ、金属バットで撲殺。
OutputLine(NULL, "(竜宮礼奈・園崎魅音)を呼び寄せ、金属バットで撲殺。", OutputLine(NULL, "(竜宮礼奈・園崎魅音)を呼び寄せ、金属バットで撲殺。",
@@ -1421,7 +1421,7 @@ void main()
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
SetStyleOfMessageSwinging( 0 ); SetStyleOfMessageSwinging( 0 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 犯行現場は自宅2階の容疑者の自室だった。 // 犯行現場は自宅2階の容疑者の自室だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1432,7 +1432,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 室内は凄まじい返り血に彩られ、被害者ともみ合った形跡が認められた。 // 室内は凄まじい返り血に彩られ、被害者ともみ合った形跡が認められた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1443,7 +1443,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// また、犯行現場とは別に、玄関、居間、台所でも荒らされた形跡が認められた。 // また、犯行現場とは別に、玄関、居間、台所でも荒らされた形跡が認められた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1460,7 +1460,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 玄関では、靴箱と壁に激しい打撲の痕跡。 // 玄関では、靴箱と壁に激しい打撲の痕跡。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 玄関では、靴箱と壁に激しい打撲の痕跡。", OutputLine(NULL, " 玄関では、靴箱と壁に激しい打撲の痕跡。",
@@ -1471,7 +1471,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 凶器のバットによるものと断定。 // 凶器のバットによるものと断定。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1483,7 +1483,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 痕跡に血液反応が出なかったことから、犯行以前に破壊したものと推定。 // 痕跡に血液反応が出なかったことから、犯行以前に破壊したものと推定。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1495,7 +1495,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 被害者の逃走を阻止するため、容疑者が威圧行為を行なった可能性がある。 // 被害者の逃走を阻止するため、容疑者が威圧行為を行なった可能性がある。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1508,7 +1508,7 @@ void main()
ClearMessage(); ClearMessage();
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -1522,7 +1522,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// これは被害者ともみ合った際のものとは考え難く、その真意は不明。 // これは被害者ともみ合った際のものとは考え難く、その真意は不明。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1535,7 +1535,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 ); DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -1549,7 +1549,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// ゴミは周囲に飛散し、容疑者のものと思われる手形も発見された。 // ゴミは周囲に飛散し、容疑者のものと思われる手形も発見された。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1560,7 +1560,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者は何らかの理由でゴミを出し、それを掌で叩いたものと考えられる。 // 容疑者は何らかの理由でゴミを出し、それを掌で叩いたものと考えられる。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1571,7 +1571,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// その真意は不明。 // その真意は不明。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1586,7 +1586,7 @@ void main()
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// また、冷蔵庫に貼り付けられていたメモには「針がなかった?」と記されていた。 // また、冷蔵庫に貼り付けられていたメモには「針がなかった?」と記されていた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " また、冷蔵庫に貼り付けられていたメモには「針がなかった?」と記されていた。", OutputLine(NULL, " また、冷蔵庫に貼り付けられていたメモには「針がなかった?」と記されていた。",
@@ -1596,7 +1596,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 意味不明。 // 意味不明。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1606,7 +1606,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 念のためゴミを探すが、針は発見できなかった。 // 念のためゴミを探すが、針は発見できなかった。
OutputLine(NULL, " 念のためゴミを探すが、針は発見できなかった。", OutputLine(NULL, " 念のためゴミを探すが、針は発見できなかった。",
@@ -1621,7 +1621,7 @@ void main()
//locate 0,3 //locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 荒らされてはいなかったが、引越し以来、開放したままになっているガレージのシャッターが閉じられていた。 // 荒らされてはいなかったが、引越し以来、開放したままになっているガレージのシャッターが閉じられていた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 荒らされてはいなかったが、引越し以来、開放したままになっているガレージのシャッターが閉じられていた。", OutputLine(NULL, " 荒らされてはいなかったが、引越し以来、開放したままになっているガレージのシャッターが閉じられていた。",
@@ -1632,7 +1632,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// シャッターからは容疑者の指紋を検出。 // シャッターからは容疑者の指紋を検出。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1643,7 +1643,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// その真意は不明。 // その真意は不明。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1656,7 +1656,7 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者は犯行現場から逃走したが、/ // 容疑者は犯行現場から逃走したが、/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1666,7 +1666,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//警邏中の警察官(雛見沢駐在所)が電話ボックス内で倒れているのを発見する。/ //警邏中の警察官(雛見沢駐在所)が電話ボックス内で倒れているのを発見する。/
OutputLine(NULL, "警邏中の警察官(雛見沢駐在所)が電話ボックス内で倒れているのを発見する。", OutputLine(NULL, "警邏中の警察官(雛見沢駐在所)が電話ボックス内で倒れているのを発見する。",
@@ -1679,7 +1679,7 @@ void main()
//locate 0,5 //locate 0,5
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 発見時、容疑者は意識不明の重体。 // 発見時、容疑者は意識不明の重体。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 発見時、容疑者は意識不明の重体。", OutputLine(NULL, " 発見時、容疑者は意識不明の重体。",
@@ -1689,7 +1689,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 直ちに村内の診療所に搬送し手当てをしたが、意識は戻らず24時間後に死亡した。 // 直ちに村内の診療所に搬送し手当てをしたが、意識は戻らず24時間後に死亡した。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1706,7 +1706,7 @@ void main()
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 検死の結果、直接の死因は出血性ショック死。 // 検死の結果、直接の死因は出血性ショック死。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 検死の結果、直接の死因は出血性ショック死。", OutputLine(NULL, " 検死の結果、直接の死因は出血性ショック死。",
@@ -1716,7 +1716,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 自らの爪で喉を引き裂き、その結果の出血で死に至ったと断定した。 // 自らの爪で喉を引き裂き、その結果の出血で死に至ったと断定した。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1731,7 +1731,7 @@ void main()
//locate 0,3 //locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 先週に発生した富竹氏事件の異常な死に方との酷似に、警察は関連性があるものとして捜査を開始する。 // 先週に発生した富竹氏事件の異常な死に方との酷似に、警察は関連性があるものとして捜査を開始する。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 先週に発生した富竹氏事件の異常な死に方との酷似に、警察は関連性があるものとして捜査を開始する。", OutputLine(NULL, " 先週に発生した富竹氏事件の異常な死に方との酷似に、警察は関連性があるものとして捜査を開始する。",
@@ -1741,7 +1741,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//(ただし、地元からの強い要望により非公開捜査) //(ただし、地元からの強い要望により非公開捜査)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1752,7 +1752,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 異常な死に方に何らかの薬物の使用を疑うが、富竹氏事件と同様に一切検出されない。 // 異常な死に方に何らかの薬物の使用を疑うが、富竹氏事件と同様に一切検出されない。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1766,7 +1766,7 @@ void main()
//locate 0,5 //locate 0,5
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 当初はあまりの不可解さに、衝動的な突発的犯行と断定していた。 // 当初はあまりの不可解さに、衝動的な突発的犯行と断定していた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 当初はあまりの不可解さに、衝動的な突発的犯行と断定していた。", OutputLine(NULL, " 当初はあまりの不可解さに、衝動的な突発的犯行と断定していた。",
@@ -1776,7 +1776,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// だが、容疑者の犯行直前までの奇行が次々と露呈するに従い、その方針は変更されることとなる。 // だが、容疑者の犯行直前までの奇行が次々と露呈するに従い、その方針は変更されることとなる。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1790,7 +1790,7 @@ void main()
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 親しかったグループとの離縁。孤立。意味不明の言動。 // 親しかったグループとの離縁。孤立。意味不明の言動。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親しかったグループとの離縁。孤立。意味不明の言動。", OutputLine(NULL, " 親しかったグループとの離縁。孤立。意味不明の言動。",
@@ -1800,7 +1800,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 犯行の数日前からは金属バットを持ち歩くようになっていた。 // 犯行の数日前からは金属バットを持ち歩くようになっていた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1811,7 +1811,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 攻撃的な言動、独り言は学校でもしばしば見られ、クラスメートが実際にその一部を聞いている。 // 攻撃的な言動、独り言は学校でもしばしば見られ、クラスメートが実際にその一部を聞いている。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1825,7 +1825,7 @@ void main()
//locate 0,3 //locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 犯行の前々日には、両親に自らの死をほのめかす発言もしていた。 // 犯行の前々日には、両親に自らの死をほのめかす発言もしていた。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 犯行の前々日には、両親に自らの死をほのめかす発言もしていた。", OutputLine(NULL, " 犯行の前々日には、両親に自らの死をほのめかす発言もしていた。",
@@ -1835,7 +1835,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 警察は、これらの状況から、この事件が突発的なものでなく、数日前から予定された計画的犯行の可能性があるとして捜査を開始する。 // 警察は、これらの状況から、この事件が突発的なものでなく、数日前から予定された計画的犯行の可能性があるとして捜査を開始する。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1848,7 +1848,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/tegami1", 1000 ); DrawScene("background/tegami1", 1000 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
@@ -1859,7 +1859,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者の自室から直筆のメモが発見された。 // 容疑者の自室から直筆のメモが発見された。
OutputLine(NULL, " 容疑者の自室から直筆のメモが発見された。", OutputLine(NULL, " 容疑者の自室から直筆のメモが発見された。",
@@ -1869,7 +1869,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// メモはB5の大学ノートを半分に裂いたもの2枚で構成され、!s200まるで隠蔽するかのように、!s100壁時計の裏に貼られ、隠されていた。/ // メモはB5の大学ノートを半分に裂いたもの2枚で構成され、!s200まるで隠蔽するかのように、!s100壁時計の裏に貼られ、隠されていた。/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1881,7 +1881,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "まるで隠蔽するかのように、", OutputLine(NULL, "まるで隠蔽するかのように、",
@@ -1892,7 +1892,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
OutputLine(NULL, "壁時計の裏に貼られ、隠されていた。", OutputLine(NULL, "壁時計の裏に貼られ、隠されていた。",
NULL, " was stuck hidden behind a clock on the wall.", Line_ContinueAfterTyping); NULL, " was stuck hidden behind a clock on the wall.", Line_ContinueAfterTyping);
@@ -1900,7 +1900,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 内容は別添の通り。/ // 内容は別添の通り。/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1913,7 +1913,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/sora5", 1000 ); DrawScene("background/sora5", 1000 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察は事件と密接に関係するものとして重視。 // 警察は事件と密接に関係するものとして重視。
@@ -1925,7 +1925,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 容疑者が、何らかの事件に巻き込まれていた可能性があるとして再び捜査方針を転換した。 // 容疑者が、何らかの事件に巻き込まれていた可能性があるとして再び捜査方針を転換した。
@@ -1937,7 +1937,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// だが、その後なんの手がかりも掴めず、メモそのものの信憑性も疑われるようになる。 // だが、その後なんの手がかりも掴めず、メモそのものの信憑性も疑われるようになる。
@@ -1949,7 +1949,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// この事件は突発的なものなのか、計画的なものなのか。 // この事件は突発的なものなのか、計画的なものなのか。
@@ -1960,7 +1960,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 真相もわからず進展もなく、事件は文字通り迷宮入りの様相となった。/ // 真相もわからず進展もなく、事件は文字通り迷宮入りの様相となった。/
OutputLine(NULL, " 真相もわからず進展もなく、事件は文字通り迷宮入りの様相となった。", OutputLine(NULL, " 真相もわからず進展もなく、事件は文字通り迷宮入りの様相となった。",
@@ -1970,10 +1970,10 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,5 //locate 0,5
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); }
@@ -1984,7 +1984,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// そのメモにひとつの不審が浮上した。/ // そのメモにひとつの不審が浮上した。/
OutputLine(NULL, " そのメモにひとつの不審が浮上した。", OutputLine(NULL, " そのメモにひとつの不審が浮上した。",
@@ -1994,7 +1994,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -2006,7 +2006,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 元はB5の1ページに書かれたものを…何者かが、 // 元はB5の1ページに書かれたものを…何者かが、
@@ -2017,7 +2017,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// "真ん中の数行を削除するために"/ // "真ん中の数行を削除するために"/
@@ -2027,7 +2027,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//破り捨てたのではないか…というのだ。/ //破り捨てたのではないか…というのだ。/
OutputLine(NULL, "破り捨てたのではないか…というのだ。", OutputLine(NULL, "破り捨てたのではないか…というのだ。",
@@ -2036,7 +2036,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -2049,7 +2049,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 削除した人物は容疑者以外である可能性が高い。/ // 削除した人物は容疑者以外である可能性が高い。/
@@ -2061,7 +2061,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// また、時計裏に付着していた大量のセロテープ跡から、/ // また、時計裏に付着していた大量のセロテープ跡から、/
@@ -2072,7 +2072,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//"メモ以外にも何かが貼り付けられていたのではないか"との憶測も出た。 //"メモ以外にも何かが貼り付けられていたのではないか"との憶測も出た。
OutputLine(NULL, "“メモ以外にも何かが貼り付けられていたのではないか”との憶測も出た。", OutputLine(NULL, "“メモ以外にも何かが貼り付けられていたのではないか”との憶測も出た。",
@@ -2085,7 +2085,7 @@ void main()
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 第一発見者は、かねてから事件との関係を噂される疑惑の刑事。大石蔵人。 // 第一発見者は、かねてから事件との関係を噂される疑惑の刑事。大石蔵人。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 第一発見者は、かねてから事件との関係を噂される疑惑の刑事。大石蔵人。", OutputLine(NULL, " 第一発見者は、かねてから事件との関係を噂される疑惑の刑事。大石蔵人。",
@@ -2095,7 +2095,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 任意で事情聴取をしたが、メモの破損については否定する………。/ // 任意で事情聴取をしたが、メモの破損については否定する………。/
@@ -2111,9 +2111,9 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
PlayBGM( 0, "lsys15", 128, 0 ); PlayBGM( 0, "lsys15", 56, 0 );
//dwaveplayloop 9 //dwaveplayloop 9
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 4,6 //locate 4,6
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); }
SetStyleOfMessageSwinging( 1 ); SetStyleOfMessageSwinging( 1 );
@@ -2125,7 +2125,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 私、前原圭一は命を狙われています // 私、前原圭一は命を狙われています
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2136,7 +2136,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// なぜ、誰に、命を狙われているのかはわかりません。 // なぜ、誰に、命を狙われているのかはわかりません。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2147,7 +2147,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// ただひとつ判る事は、オヤシロさまの祟りと関係があるということです。 // ただひとつ判る事は、オヤシロさまの祟りと関係があるということです。
@@ -2159,7 +2159,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// レナと魅音は犯人の一味。/ // レナと魅音は犯人の一味。/
@@ -2169,7 +2169,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//他にも大人が4~5人以上。/ //他にも大人が4~5人以上。/
OutputLine(NULL, "他にも大人が4〜5人以上。", OutputLine(NULL, "他にも大人が4〜5人以上。",
@@ -2177,7 +2177,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//白いワゴン車を所有。 //白いワゴン車を所有。
OutputLine(NULL, "白いワゴン車を所有。", OutputLine(NULL, "白いワゴン車を所有。",
@@ -2187,7 +2187,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//(ここまでが1枚目。ここから下は真横に破られている。) //(ここまでが1枚目。ここから下は真横に破られている。)
@@ -2204,7 +2204,7 @@ void main()
//locate 0,2 //locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//(ここからが2枚目。ここから上が真横に破られている。) //(ここからが2枚目。ここから上が真横に破られている。)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(ここからが2枚目。ここから上が真横に破られている。)", OutputLine(NULL, "(ここからが2枚目。ここから上が真横に破られている。)",
@@ -2214,7 +2214,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// どうしてこんなことになったのか、私にはわかりません。 // どうしてこんなことになったのか、私にはわかりません。
@@ -2226,7 +2226,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// これをあなたが読んだなら、その時、私は死んでいるでしょう。/ // これをあなたが読んだなら、その時、私は死んでいるでしょう。/
@@ -2237,7 +2237,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// …死体があるか、ないかの違いはあるでしょうが。 // …死体があるか、ないかの違いはあるでしょうが。
OutputLine(NULL, "…死体があるか、ないかの違いはあるでしょうが。", OutputLine(NULL, "…死体があるか、ないかの違いはあるでしょうが。",
@@ -2250,7 +2250,7 @@ void main()
//locate 0,6 //locate 0,6
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// これを読んだあなた。どうか真相を暴いてください。/ // これを読んだあなた。どうか真相を暴いてください。/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "これを読んだあなた。どうか真相を暴いてください。", OutputLine(NULL, "これを読んだあなた。どうか真相を暴いてください。",
@@ -2259,7 +2259,7 @@ void main()
FadeOutBGM( 2, 10, TRUE ); FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//それだけが私の望みです。 //それだけが私の望みです。
OutputLine(NULL, "それだけが私の望みです。", OutputLine(NULL, "それだけが私の望みです。",
@@ -2271,7 +2271,7 @@ void main()
//locate 15,12 //locate 15,12
// SetDrawingPointOfMessage( 0, 12 ); // SetDrawingPointOfMessage( 0, 12 );
// SetStyleOfMessageSwinging( 2 ); // SetStyleOfMessageSwinging( 2 );
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 前原圭一/ // 前原圭一/
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n\n\n", Line_ContinueAfterTyping); }
@@ -2293,7 +2293,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 100 ); DrawScene("white", 100 );
PlaySE( 4, "wa_036", 128, 64 ); PlaySE( 4, "wa_036", 56, 64 );
DrawScene("end_1", 100 ); DrawScene("end_1", 100 );
// DrawScene( "end_2", 200 ); // DrawScene( "end_2", 200 );
DrawScene("end_3", 4000 ); DrawScene("end_3", 4000 );
@@ -2329,15 +2329,15 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 4, "wa_041", 128, 64 ); PlaySE( 4, "wa_041", 56, 64 );
DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 ); DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 ); Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 ); // PlaySE( 4, "wa_041", 56, 64 );
// DrawSceneWithMask( "ex_Tips", "5", 0, 0, 1000 ); // DrawSceneWithMask( "ex_Tips", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 ); // PlaySE( 4, "wa_041", 56, 64 );
// DrawSceneWithMask( "ex_jump", "5", 0, 0, 1000 ); // DrawSceneWithMask( "ex_jump", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );

View File

@@ -15,29 +15,29 @@ void main()
DrawScene("text/si_onikakusi", 1000 ); DrawScene("text/si_onikakusi", 1000 );
Wait( 15000 ); Wait( 15000 );
DrawScene("black", 3000 ); DrawScene("black", 3000 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
DrawScene("text/tyuui", 100 ); DrawScene("text/tyuui", 100 );
ShakeScreen( 0, 25, 10, 4, 0, ); ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 ); DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
DrawScene("text/tyuui2", 100 ); DrawScene("text/tyuui2", 100 );
ShakeScreen( 0, 25, 10, 4, 0, ); ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 ); DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
Wait( 350 ); Wait( 350 );
DrawScene("black", 50 ); DrawScene("black", 50 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 56, 0 );
DrawScene("red", 2000 ); DrawScene("red", 2000 );
DrawScene("black", 2000 ); DrawScene("black", 2000 );
Wait( 1000 ); Wait( 1000 );
@@ -69,9 +69,9 @@ void main()
OutputLine(NULL, "信じてた。", OutputLine(NULL, "信じてた。",
NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp)); NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -80,9 +80,9 @@ void main()
OutputLine(NULL, "…いや、信じてる。", OutputLine(NULL, "…いや、信じてる。",
NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp)); NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -92,9 +92,9 @@ void main()
NULL, "Even in this very moment, I trust her.", Line_Normal); NULL, "Even in this very moment, I trust her.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
//locate 0,3 //locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
@@ -111,9 +111,9 @@ void main()
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。", OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp)); NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -127,9 +127,9 @@ void main()
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。", OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp)); NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -406,9 +406,9 @@ void main()
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 親切が、うれしかった。!w2000 // 親切が、うれしかった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -417,9 +417,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 愛らしい笑顔がうれしかった。!w2000 // 愛らしい笑顔がうれしかった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -428,9 +428,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// 頭を撫でるのが、好きだった。!w2000 // 頭を撫でるのが、好きだった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -439,9 +439,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
// そんな君がはにかむのが、好きだった。!w2000 // そんな君がはにかむのが、好きだった。!w2000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -450,12 +450,12 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
Wait( 300 ); Wait( 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 56, 64 );
DrawScene( "black", 1500 ); DrawScene( "black", 1500 );
//locate 0,2 //locate 0,2
@@ -523,9 +523,9 @@ void main()
//bg $862,0 //bg $862,0
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 56, 64 );
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 56, 64 );
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
ShakeScreen( 0, 25, 10, 4, 0, ); ShakeScreen( 0, 25, 10, 4, 0, );
FadeBG( 3000, TRUE ); FadeBG( 3000, TRUE );

View File

@@ -18,12 +18,12 @@ void main()
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
//「......レナってさ、俺と同い年だったよな?@ //「......レナってさ、俺と同い年だったよな?@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100001", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100001", 256, TRUE);
OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」", OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」",
NULL, "\"... So, Rena, we're the same age?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"... So, Rena, we're the same age?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -34,13 +34,13 @@ void main()
//「うん@そうだよ@ 干支もおんなじだよね。@ //「うん@そうだよ@ 干支もおんなじだよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200001", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200001", 256, TRUE);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_Continue); NULL, "\"Yes.", Line_Continue);
Wait( 200 ); Wait( 200 );
OutputLine(NULL, "そうだよ?", OutputLine(NULL, "そうだよ?",
NULL, " That's right.", Line_WaitForInput); NULL, " That's right.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200002", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200002", 256, TRUE);
OutputLine(NULL, " 干支もおんなじだよね。」", OutputLine(NULL, " 干支もおんなじだよね。」",
NULL, " We're the same zodiac animal, too.\"", GetGlobalFlag(GLinemodeSp)); NULL, " We're the same zodiac animal, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -57,7 +57,7 @@ void main()
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300001", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300001", 256, TRUE);
OutputLine(NULL, "「そんなことないよ。", OutputLine(NULL, "「そんなことないよ。",
NULL, "\"That's not true.", Line_Continue); NULL, "\"That's not true.", Line_Continue);
Wait( 1000 ); Wait( 1000 );
@@ -69,13 +69,13 @@ void main()
//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥ //「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100002", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100002", 256, TRUE);
OutputLine(NULL, "「あれ?", OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_Continue); NULL, "\"Huh?", Line_Continue);
Wait( 900 ); Wait( 900 );
OutputLine(NULL, " あ、そーか。", OutputLine(NULL, " あ、そーか。",
NULL, " Oh, I see~", Line_WaitForInput); NULL, " Oh, I see~", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100003", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100003", 256, TRUE);
OutputLine(NULL, "魅音、頭いいじゃねぇか!」", OutputLine(NULL, "魅音、頭いいじゃねぇか!」",
NULL, " Mion, you're pretty smart!\"", Line_Normal); NULL, " Mion, you're pretty smart!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -85,13 +85,13 @@ void main()
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ //「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200003", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200003", 256, TRUE);
OutputLine(NULL, "「あははははは。", OutputLine(NULL, "「あははははは。",
NULL, "\"Ahahahahaha.", Line_Continue); NULL, "\"Ahahahahaha.", Line_Continue);
Wait( 2000 ); Wait( 2000 );
OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?", OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?",
NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput); NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200004", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200004", 256, TRUE);
OutputLine(NULL, " レナは7月なんだよ!」", OutputLine(NULL, " レナは7月なんだよ!」",
NULL, " I'm July!\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'm July!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -130,16 +130,16 @@ void main()
//「え@ え?@ なんでだろ@ なんでだろ?!¥ //「え@ え?@ なんでだろ@ なんでだろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200005", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200005", 256, TRUE);
OutputLine(NULL, "「え?", OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue); NULL, "\"Huh?", Line_Continue);
Wait( 400 ); Wait( 400 );
OutputLine(NULL, " え?!", OutputLine(NULL, " え?!",
NULL, " Huh!?", Line_WaitForInput); NULL, " Huh!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200006", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200006", 256, TRUE);
OutputLine(NULL, " なんでだろ?", OutputLine(NULL, " なんでだろ?",
NULL, " Why?", Line_WaitForInput); NULL, " Why?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200007", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200007", 256, TRUE);
OutputLine(NULL, " なんでだろ?!」", OutputLine(NULL, " なんでだろ?!」",
NULL, " Why!?\"", Line_Normal); NULL, " Why!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -160,7 +160,7 @@ void main()
//「ってことは圭ちゃん、ひょっとして4月生まれ?@ //「ってことは圭ちゃん、ひょっとして4月生まれ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300002", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300002", 256, TRUE);
OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」", OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」",
NULL, "\"So that means you were born in April, Kei-chan?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"So that means you were born in April, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -169,13 +169,13 @@ void main()
//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@ //「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100007", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100007", 256, TRUE);
OutputLine(NULL, "「そーゆうこったな!", OutputLine(NULL, "「そーゆうこったな!",
NULL, "\"Right on!", Line_Continue); NULL, "\"Right on!", Line_Continue);
Wait( 1100 ); Wait( 1100 );
OutputLine(NULL, " 残念だなレナ!", OutputLine(NULL, " 残念だなレナ!",
NULL, " Too bad, Rena!", Line_WaitForInput); NULL, " Too bad, Rena!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100008", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100008", 256, TRUE);
OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」", OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」",
NULL, " I'm already far older than Rena.\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'm already far older than Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -186,13 +186,13 @@ void main()
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200008", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200008", 256, TRUE);
OutputLine(NULL, "「へぇー!", OutputLine(NULL, "「へぇー!",
NULL, "\"Oh!", Line_Continue); NULL, "\"Oh!", Line_Continue);
Wait( 350 ); Wait( 350 );
OutputLine(NULL, " そうなんだ!", OutputLine(NULL, " そうなんだ!",
NULL, " I see!", Line_WaitForInput); NULL, " I see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200009", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200009", 256, TRUE);
OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」", OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」",
NULL, " Then you're the same age as Mii-chan!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Then you're the same age as Mii-chan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -203,7 +203,7 @@ void main()
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300003", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300003", 256, TRUE);
OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!", OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!",
NULL, "\"Well, it's just a few months~.", Line_Continue); NULL, "\"Well, it's just a few months~.", Line_Continue);
Wait( 2000 ); Wait( 2000 );
@@ -229,7 +229,7 @@ void main()
//「......そう言えば...、魅音って上級生なんだよなぁ。@ //「......そう言えば...、魅音って上級生なんだよなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100009", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100009", 256, TRUE);
OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」", OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」",
NULL, "\"... Now that you mention it... You're in a higher grade, right, Mion?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"... Now that you mention it... You're in a higher grade, right, Mion?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -240,7 +240,7 @@ void main()
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ //「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300004", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300004", 256, TRUE);
OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」", OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」",
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -251,7 +251,7 @@ void main()
//「魅ぃちゃん、よくわかんないこと言ってる......。@ //「魅ぃちゃん、よくわかんないこと言ってる......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200010", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200010", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」", OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」",
NULL, "\"Mii-chan, you're not making any sense to me...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Mii-chan, you're not making any sense to me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -266,7 +266,7 @@ void main()
//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@ //「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100010", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100010", 256, TRUE);
OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。", OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。",
NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_Continue); NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_Continue);
Wait( 2000 ); Wait( 2000 );
@@ -278,7 +278,7 @@ void main()
//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@ //「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200011", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200011", 256, TRUE);
OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。", OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。",
NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_Continue); NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_Continue);
Wait( 4000 ); Wait( 4000 );
@@ -307,7 +307,7 @@ void main()
//「はぅ~~~!! やーめーてーー......!¥ //「はぅ~~~!! やーめーてーー......!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200012", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200012", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」", OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
NULL, "\"Hau~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal); NULL, "\"Hau~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -316,11 +316,11 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@ //「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100011", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100011", 256, TRUE);
OutputLine(NULL, "「前から思ってたんだけどさ。", OutputLine(NULL, "「前から思ってたんだけどさ。",
NULL, "\"I wondered about it before, yeah.", Line_Continue); NULL, "\"I wondered about it before, yeah.", Line_Continue);
Wait( 1100 ); Wait( 1100 );
@@ -334,13 +334,13 @@ void main()
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300005", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300005", 256, TRUE);
OutputLine(NULL, "「教室の数が足りないからだよ。", OutputLine(NULL, "「教室の数が足りないからだよ。",
NULL, "\"There aren't enough classrooms.", Line_Continue); NULL, "\"There aren't enough classrooms.", Line_Continue);
Wait( 1550 ); Wait( 1550 );
OutputLine(NULL, "仕方ないじゃん?", OutputLine(NULL, "仕方ないじゃん?",
NULL, " Can't help it.", Line_WaitForInput); NULL, " Can't help it.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300006", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300006", 256, TRUE);
OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」", OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」",
NULL, " This building is being rented from the forestry services, after all~.\"", GetGlobalFlag(GLinemodeSp)); NULL, " This building is being rented from the forestry services, after all~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -367,7 +367,7 @@ void main()
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@ //「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100012", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100012", 256, TRUE);
OutputLine(NULL, "「何で借りてるんだよ。", OutputLine(NULL, "「何で借りてるんだよ。",
NULL, "\"Why is it being borrowed?", Line_Continue); NULL, "\"Why is it being borrowed?", Line_Continue);
Wait( 800 ); Wait( 800 );
@@ -380,13 +380,13 @@ void main()
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300007", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300007", 256, TRUE);
OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。", OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。",
NULL, "\"There was one here forever from before the war...", Line_Continue); NULL, "\"There was one here forever from before the war...", Line_Continue);
Wait( 2300 ); Wait( 2300 );
OutputLine(NULL, "老朽化でね。", OutputLine(NULL, "老朽化でね。",
NULL, " It got dilapidated.", Line_WaitForInput); NULL, " It got dilapidated.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300008", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300008", 256, TRUE);
OutputLine(NULL, "廃校ってわけよ。」", OutputLine(NULL, "廃校ってわけよ。」",
NULL, " They closed it down.\"", GetGlobalFlag(GLinemodeSp)); NULL, " They closed it down.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -401,7 +401,7 @@ void main()
//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@ //「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300009", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300009", 256, TRUE);
OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」", OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」",
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -412,7 +412,7 @@ void main()
//「どこの学校だったの?@ //「どこの学校だったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200013", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200013", 256, TRUE);
OutputLine(NULL, "「どこの学校だったの?」", OutputLine(NULL, "「どこの学校だったの?」",
NULL, "\"Which school would that be?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Which school would that be?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -423,7 +423,7 @@ void main()
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ //「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300010", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300010", 256, TRUE);
OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」", OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」",
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -434,7 +434,7 @@ void main()
//「え、えーーーーーッ?!?@ と、遠いよぅ... //「え、えーーーーーッ?!?@ と、遠いよぅ...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200014", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200014", 256, TRUE);
OutputLine(NULL, "「え、えーーーーーッ?!?!", OutputLine(NULL, "「え、えーーーーーッ?!?!",
NULL, "\"W-Whaaaa!?!?", Line_Continue); NULL, "\"W-Whaaaa!?!?", Line_Continue);
Wait( 2450 ); Wait( 2450 );
@@ -455,10 +455,10 @@ void main()
//「まぁ、そんなわけでさ@ //「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ // 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300011", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300011", 256, TRUE);
OutputLine(NULL, "「まぁ、そんなわけでさ。", OutputLine(NULL, "「まぁ、そんなわけでさ。",
NULL, "\"Well, that's why.", Line_WaitForInput); NULL, "\"Well, that's why.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300012", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300012", 256, TRUE);
OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」", OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」",
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", GetGlobalFlag(GLinemodeSp)); NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -469,7 +469,7 @@ void main()
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200015", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200015", 256, TRUE);
OutputLine(NULL, "「雛見沢の子供の半分くらいかな?", OutputLine(NULL, "「雛見沢の子供の半分くらいかな?",
NULL, "\"About half the children in Hinamizawa go here.", Line_Continue); NULL, "\"About half the children in Hinamizawa go here.", Line_Continue);
Wait( 2200 ); Wait( 2200 );
@@ -481,7 +481,7 @@ void main()
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ //「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300013", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300013", 256, TRUE);
OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」", OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」",
NULL, "\"Well, since they're attending this really messed-up school, it might be pretty hard for them to get into higher education.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Well, since they're attending this really messed-up school, it might be pretty hard for them to get into higher education.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -492,7 +492,7 @@ void main()
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200016", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200016", 256, TRUE);
OutputLine(NULL, "「そんなことないよ魅ぃちゃん。", OutputLine(NULL, "「そんなことないよ魅ぃちゃん。",
NULL, "\"That's not true, Mii-chan.", Line_Continue); NULL, "\"That's not true, Mii-chan.", Line_Continue);
Wait( 1600 ); Wait( 1600 );
@@ -504,7 +504,7 @@ void main()
//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@ //「お、そうだぞそうだぞ@ レナとは意見が一致したな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100013", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100013", 256, TRUE);
OutputLine(NULL, "「お、そうだぞそうだぞ!", OutputLine(NULL, "「お、そうだぞそうだぞ!",
NULL, "\"Yeah, that's right, that's right!", Line_Continue); NULL, "\"Yeah, that's right, that's right!", Line_Continue);
Wait( 1600 ); Wait( 1600 );
@@ -518,13 +518,13 @@ void main()
//「うん、そうだね@そうだね@ がんばろ!@ //「うん、そうだね@そうだね@ がんばろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200017", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200017", 256, TRUE);
OutputLine(NULL, "「うん、そうだね。", OutputLine(NULL, "「うん、そうだね。",
NULL, "\"Yes, that's right.", Line_Continue); NULL, "\"Yes, that's right.", Line_Continue);
Wait( 650 ); Wait( 650 );
OutputLine(NULL, "そうだね!", OutputLine(NULL, "そうだね!",
NULL, " That's right!", Line_WaitForInput); NULL, " That's right!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200018", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200018", 256, TRUE);
OutputLine(NULL, " がんばろ!」", OutputLine(NULL, " がんばろ!」",
NULL, " Let's try our best!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Let's try our best!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -535,7 +535,7 @@ void main()
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300014", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300014", 256, TRUE);
OutputLine(NULL, "「せーぜー頑張って下さいな。", OutputLine(NULL, "「せーぜー頑張って下さいな。",
NULL, "\"All of you, try your best.", Line_Continue); NULL, "\"All of you, try your best.", Line_Continue);
Wait( 1600 ); Wait( 1600 );
@@ -545,13 +545,13 @@ void main()
//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@ //「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100014", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100014", 256, TRUE);
OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!", OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!",
NULL, "\"Not just us! You, too!", Line_Continue); NULL, "\"Not just us! You, too!", Line_Continue);
Wait( 1900 ); Wait( 1900 );
OutputLine(NULL, " お前、受験生だろ?!", OutputLine(NULL, " お前、受験生だろ?!",
NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput); NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100015", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100015", 256, TRUE);
OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」", OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」",
NULL, " Your future is bleak with grades like this!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Your future is bleak with grades like this!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -562,7 +562,7 @@ void main()
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300015", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300015", 256, TRUE);
OutputLine(NULL, "「いーもんいーもん。", OutputLine(NULL, "「いーもんいーもん。",
NULL, "\"Fine, just fine.", Line_Continue); NULL, "\"Fine, just fine.", Line_Continue);
Wait( 1100 ); Wait( 1100 );
@@ -576,7 +576,7 @@ void main()
//「え、え、永久就職って何だろ?@ 何だろ?!¥ //「え、え、永久就職って何だろ?@ 何だろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200019", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200019", 256, TRUE);
OutputLine(NULL, "「え、え、永久就職って何だろ?!", OutputLine(NULL, "「え、え、永久就職って何だろ?!",
NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_Continue); NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_Continue);
Wait( 2200 ); Wait( 2200 );
@@ -588,13 +588,13 @@ void main()
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥ //「こら@ そこ、うるさいですよ@ 自習は静かに!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 22, "ps3/s20/22/441400001", 128, TRUE); ModPlayVoiceLS(3, 22, "ps3/s20/22/441400001", 256, TRUE);
OutputLine(NULL, "「こら!", OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_Continue); NULL, "\"Hey!", Line_Continue);
Wait( 1000 ); Wait( 1000 );
OutputLine(NULL, " そこ、うるさいですよ!", OutputLine(NULL, " そこ、うるさいですよ!",
NULL, " You're too loud!", Line_WaitForInput); NULL, " You're too loud!", Line_WaitForInput);
ModPlayVoiceLS(3, 22, "ps3/s20/22/441400002", 128, TRUE); ModPlayVoiceLS(3, 22, "ps3/s20/22/441400002", 256, TRUE);
OutputLine(NULL, " 自習は静かに!」", OutputLine(NULL, " 自習は静かに!」",
NULL, " Be quiet during self study!\"", Line_Normal); NULL, " Be quiet during self study!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -16,7 +16,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/gk1", 1000 ); DrawScene("background/gk1", 1000 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
// まだ6月だってのに...!w1000暑い // まだ6月だってのに...!w1000暑い
ClearMessage(); ClearMessage();
@@ -53,7 +53,7 @@ void main()
//「暑いでございますわねぇ!@ //「暑いでございますわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400001", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400001", 256, TRUE);
OutputLine(NULL, "「暑いでございますわねぇ!」", OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -85,7 +85,7 @@ void main()
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400002", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400002", 256, TRUE);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。", OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_Continue); NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_Continue);
Wait( 2000 ); Wait( 2000 );
@@ -107,7 +107,7 @@ void main()
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@ //「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100017", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100017", 256, TRUE);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。", OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_Continue); NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_Continue);
Wait( 1900 ); Wait( 1900 );
@@ -121,13 +121,13 @@ void main()
//「あはははは@ありがと@ 本当に涼しいんだよ。@ //「あはははは@ありがと@ 本当に涼しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200021", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200021", 256, TRUE);
OutputLine(NULL, "「あはははは。", OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_Continue); NULL, "\"Ahahahaha.", Line_Continue);
Wait( 1300 ); Wait( 1300 );
OutputLine(NULL, "ありがと!", OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput); NULL, " Thank you!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200022", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200022", 256, TRUE);
OutputLine(NULL, " 本当に涼しいんだよ。」", OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp)); NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -138,7 +138,7 @@ void main()
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400003", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400003", 256, TRUE);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」", OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -147,7 +147,7 @@ void main()
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200023", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200023", 256, TRUE);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!", OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_Continue); NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_Continue);
Wait( 2900 ); Wait( 2900 );
@@ -161,7 +161,7 @@ void main()
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400004", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400004", 256, TRUE);
OutputLine(NULL, "「これ、結構蒸しますわよ?", OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_Continue); NULL, "\"This is actually quite stuffy, you know.", Line_Continue);
Wait( 1375 ); Wait( 1375 );
@@ -175,7 +175,7 @@ void main()
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 256, TRUE);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」", OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -190,7 +190,7 @@ void main()
//「そう言えば...、この学校って指定の制服とかないんだよな。@ //「そう言えば...、この学校って指定の制服とかないんだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100018", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100018", 256, TRUE);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」", OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -201,13 +201,13 @@ void main()
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200025", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200025", 256, TRUE);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_Continue); NULL, "\"Yeah.", Line_Continue);
Wait( 200 ); Wait( 200 );
OutputLine(NULL, "ないよ。", OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput); NULL, " It doesn't.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200026", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200026", 256, TRUE);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」", OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp)); NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -226,7 +226,7 @@ void main()
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100019", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100019", 256, TRUE);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。", OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_Continue); NULL, "\"...What's the uniform they're all wearing?", Line_Continue);
Wait( 1600 ); Wait( 1600 );
@@ -240,7 +240,7 @@ void main()
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400005", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400005", 256, TRUE);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。", OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_Continue); NULL, "\"That's the city school's uniform.", Line_Continue);
Wait( 1800 ); Wait( 1800 );
@@ -252,7 +252,7 @@ void main()
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@ //「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100020", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100020", 256, TRUE);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。", OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_Continue); NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_Continue);
Wait( 3000 ); Wait( 3000 );
@@ -264,7 +264,7 @@ void main()
//「えぇ。魅音さんが調達して下さいますの。¥ //「えぇ。魅音さんが調達して下さいますの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400006", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400006", 256, TRUE);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」", OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -273,7 +273,7 @@ void main()
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200027", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200027", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」", OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -282,7 +282,7 @@ void main()
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@ //「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100021", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100021", 256, TRUE);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」", OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -327,13 +327,13 @@ void main()
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200028", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200028", 256, TRUE);
OutputLine(NULL, "「…うん。それはレナも思うよ。", OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_Continue); NULL, "\"...Yeah. I think so, too.", Line_Continue);
Wait( 2650 ); Wait( 2650 );
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。", OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput); NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200029", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200029", 256, TRUE);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」", OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp)); NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -342,7 +342,7 @@ void main()
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@ //「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100022", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100022", 256, TRUE);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな", OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_Continue); NULL, "\"Doesn't sound like that shop makes much money...", Line_Continue);
Wait( 1800 ); Wait( 1800 );
@@ -356,7 +356,7 @@ void main()
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400007", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400007", 256, TRUE);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?", OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says 'It'll be a big hit and become a great store!'", Line_Continue); NULL, "\"...But Mion-san says 'It'll be a big hit and become a great store!'", Line_Continue);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」", OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",

View File

@@ -18,7 +18,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk3", 1000 );
@@ -26,7 +26,7 @@ void main()
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@ //「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300016", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300016", 256, TRUE);
OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」", OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
NULL, "\"...So Kei-chan, you're not stinking rich?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...So Kei-chan, you're not stinking rich?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -35,7 +35,7 @@ void main()
//「何だよ、突然@...俺がいつリムジンで登校したよ?¥ //「何だよ、突然@...俺がいつリムジンで登校したよ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100023", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100023", 256, TRUE);
OutputLine(NULL, "「何だよ、突然。", OutputLine(NULL, "「何だよ、突然。",
NULL, "\"What is this all of a sudden?", Line_Continue); NULL, "\"What is this all of a sudden?", Line_Continue);
Wait( 1200 ); Wait( 1200 );
@@ -47,7 +47,7 @@ void main()
//「月の小遣いはいくらもらってる?@ //「月の小遣いはいくらもらってる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300017", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300017", 256, TRUE);
OutputLine(NULL, "「月の小遣いはいくらもらってる?」", OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
NULL, "\"How much do you get for a monthly allowance?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"How much do you get for a monthly allowance?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -56,7 +56,7 @@ void main()
//「1000円。@ //「1000円。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100024", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100024", 256, TRUE);
OutputLine(NULL, "「1000円。」", OutputLine(NULL, "「1000円。」",
NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -67,7 +67,7 @@ void main()
//「あら。結構、小市民的ですのねぇ。@ //「あら。結構、小市民的ですのねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400008", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400008", 256, TRUE);
OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」", OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
NULL, "\"My, that's a rather plebeian amount.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"My, that's a rather plebeian amount.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500001", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500001", 256, TRUE);
OutputLine(NULL, "「……お弁当のおかずも普通ですよ。", OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
NULL, "\"...His lunch is made up of normal stuff.", Line_Continue); NULL, "\"...His lunch is made up of normal stuff.", Line_Continue);
Wait( 1800 ); Wait( 1800 );
@@ -106,7 +106,7 @@ void main()
//「あはははは。ごめんねごめんね!@ //「あはははは。ごめんねごめんね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200030", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200030", 256, TRUE);
OutputLine(NULL, "「あはははは。ごめんねごめんね!」", OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
NULL, "\"Ahahahaha. Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Ahahahaha. Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -126,7 +126,7 @@ void main()
//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@ //「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300018", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300018", 256, TRUE);
OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?", OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_Continue); NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_Continue);
Wait( 1800 ); Wait( 1800 );
@@ -148,7 +148,7 @@ void main()
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ //「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200031", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200031", 256, TRUE);
OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」", OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ //「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400009", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400009", 256, TRUE);
OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」", OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -188,7 +188,7 @@ void main()
//「......貧乏でかわいそかわいそです。@ //「......貧乏でかわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500002", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500002", 256, TRUE);
OutputLine(NULL, "「……貧乏でかわいそかわいそです。」", OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
NULL, "\"...Being broke, how very, very unfortunate.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...Being broke, how very, very unfortunate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -205,7 +205,7 @@ void main()
//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@ //「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100025", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100025", 256, TRUE);
OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。", OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_Continue); NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_Continue);
Wait( 4200 ); Wait( 4200 );
@@ -220,13 +220,13 @@ void main()
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300019", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300019", 256, TRUE);
OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!", OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
NULL, "\"You can't call it normal with that huge house!", Line_Continue); NULL, "\"You can't call it normal with that huge house!", Line_Continue);
Wait( 2800 ); Wait( 2800 );
OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!", OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!",
NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput); NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300020", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300020", 256, TRUE);
OutputLine(NULL, " 絶対、普通じゃないって!」", OutputLine(NULL, " 絶対、普通じゃないって!」",
NULL, " That's not normal at all!\"", GetGlobalFlag(GLinemodeSp)); NULL, " That's not normal at all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -297,13 +297,13 @@ void main()
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300021", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300021", 256, TRUE);
OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。", OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_Continue); NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_Continue);
Wait( 1600 ); Wait( 1600 );
OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!", OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!",
NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput); NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300022", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300022", 256, TRUE);
OutputLine(NULL, " 一体何が隠されているのか!!」", OutputLine(NULL, " 一体何が隠されているのか!!」",
NULL, " What could be hidden there!?\"", GetGlobalFlag(GLinemodeSp)); NULL, " What could be hidden there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -314,7 +314,7 @@ void main()
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ //「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200032", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200032", 256, TRUE);
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」", OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
NULL, "\"M-Maybe there's something kyute hidden! Hau~!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"M-Maybe there's something kyute hidden! Hau~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -326,7 +326,7 @@ void main()
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ //「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400010", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400010", 256, TRUE);
OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」", OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -337,7 +337,7 @@ void main()
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500003", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500003", 256, TRUE);
OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」", OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,7 +346,7 @@ void main()
//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥ //「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200033", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200033", 256, TRUE);
OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」", OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal); NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -373,7 +373,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("background/g1", 1000 ); DrawScene("background/g1", 1000 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
// セミの声はいよいよにぎやかで、空はどこまでも高い@ // セミの声はいよいよにぎやかで、空はどこまでも高い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

View File

@@ -14,7 +14,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 ); DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 昭和54年6月XX日夕刊よ@ // 昭和54年6月XX日夕刊よ@
ClearMessage(); ClearMessage();
@@ -47,7 +47,7 @@ void main()
NULL, "where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal); NULL, "where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
Wait( 200 ); Wait( 200 );
// XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@ // XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@
@@ -68,7 +68,7 @@ void main()
NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal); NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
Wait( 200 ); Wait( 200 );
// 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@ // 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@

View File

@@ -13,7 +13,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
// 昭和五十年十月@ // 昭和五十年十月@

View File

@@ -39,7 +39,7 @@ void main()
NULL, "Lynching and murder/dismemberment!", Line_Normal); NULL, "Lynching and murder/dismemberment!", Line_Normal);
ClearMessage(); ClearMessage();
SetStyleOfMessageSwinging( 0 ); SetStyleOfMessageSwinging( 0 );
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人@ // X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -161,7 +161,7 @@ void main()
NULL, " Person A spoke out reluctantly:", Line_Normal); NULL, " Person A spoke out reluctantly:", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@ //「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -291,8 +291,8 @@ void main()
NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal); NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
// 超運と勝利を招く紫金龍@ // 超運と勝利を招く紫金龍@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

View File

@@ -11,14 +11,14 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk3", 1000 );
//「......レナがいないです@圭一は知りませんですか?@ //「......レナがいないです@圭一は知りませんですか?@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500004", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500004", 256, TRUE);
OutputLine(NULL, "「……レナがいないです。", OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_Continue); NULL, "\"...Rena's not here.", Line_Continue);
Wait( 1500 ); Wait( 1500 );
@@ -30,16 +30,16 @@ void main()
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@ //「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100026", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100026", 256, TRUE);
OutputLine(NULL, "「あれ?", OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_Continue); NULL, "\"Huh?", Line_Continue);
Wait( 800 ); Wait( 800 );
OutputLine(NULL, " たった今までそこにいたのにな。", OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput); NULL, " She was just there, actually...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100027", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100027", 256, TRUE);
OutputLine(NULL, "…おい魅音。", OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput); NULL, " Hey, Mion.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100028", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100028", 256, TRUE);
OutputLine(NULL, "レナはどこ行ったんだ?」", OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp)); NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -62,7 +62,7 @@ void main()
//「......沙都子@レナを知りませんですか?@ //「......沙都子@レナを知りませんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500005", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500005", 256, TRUE);
OutputLine(NULL, "「……沙都子。", OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_Continue); NULL, "\"...Satoko,", Line_Continue);
Wait (1000) Wait (1000)
@@ -75,13 +75,13 @@ void main()
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400011", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400011", 256, TRUE);
OutputLine(NULL, "「レナさんですの?", OutputLine(NULL, "「レナさんですの?",
NULL, "\"Rena-san, you say?", Line_Continue); NULL, "\"Rena-san, you say?", Line_Continue);
Wait (1000) Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。", OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput); NULL, " I just passed her in the hallway.", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400012", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400012", 256, TRUE);
OutputLine(NULL, "レナさんは日直だから、花壇にお水をやらないといけませんので。」", OutputLine(NULL, "レナさんは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena-san has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Rena-san has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -91,7 +91,7 @@ void main()
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300025", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300025", 256, TRUE);
OutputLine(NULL, "「あーレナが日直かぁ。", OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue); NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
Wait (1400) Wait (1400)
@@ -126,7 +126,7 @@ void main()
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@ //「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100029", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100029", 256, TRUE);
OutputLine(NULL, "「レナってどういう名前なんだろうな。", OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_Continue); NULL, "\"What kind of name is Rena, I wonder...", Line_Continue);
Wait( 2500 ); Wait( 2500 );
@@ -140,7 +140,7 @@ void main()
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500006", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500006", 256, TRUE);
OutputLine(NULL, "「……レナはあだ名なのです。", OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_Continue); NULL, "\"...Rena is her nickname.", Line_Continue);
Wait (1200) Wait (1200)
@@ -150,7 +150,7 @@ void main()
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100030", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100030", 256, TRUE);
OutputLine(NULL, "「え、そうなのか?!", OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_Continue); NULL, "\"What, really!?", Line_Continue);
Wait (1000) Wait (1000)
@@ -163,7 +163,7 @@ void main()
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400013", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400013", 256, TRUE);
OutputLine(NULL, "「まぁ確かに。", OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_Continue); NULL, "\"Well...", Line_Continue);
OutputLine(NULL, "レナさんとしか呼んでませんから間違えるのも無理はないですわね。」", OutputLine(NULL, "レナさんとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -181,7 +181,7 @@ void main()
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100031", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100031", 256, TRUE);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。", OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_Continue); NULL, "\"I wonder what her real name is...", Line_Continue);
Wait (2000) Wait (2000)
@@ -199,7 +199,7 @@ void main()
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500007", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500007", 256, TRUE);
OutputLine(NULL, "「……聞かなくてもいいですよ。", OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_Continue); NULL, "\"...You don't need to ask her.", Line_Continue);
Wait (1500) Wait (1500)
@@ -213,7 +213,7 @@ void main()
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400014", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400014", 256, TRUE);
OutputLine(NULL, "「お礼の礼に、奈良の奈。", OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue); NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
Wait (1300) Wait (1300)
@@ -223,16 +223,16 @@ void main()
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100032", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100032", 256, TRUE);
OutputLine(NULL, "「礼奈か。", OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_Continue); NULL, "\"Reina, is it?", Line_Continue);
Wait( 1000 ); Wait( 1000 );
OutputLine(NULL, "………ふーん。", OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput); NULL, " ...Hmm.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100033", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100033", 256, TRUE);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?", OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput); NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100034", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100034", 256, TRUE);
OutputLine(NULL, " 面白い読み方だよな。」", OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp)); NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -241,7 +241,7 @@ void main()
//「......いいえ、違いますです。レイナで正しいのです。@ //「......いいえ、違いますです。レイナで正しいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500008", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500008", 256, TRUE);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」", OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -252,10 +252,10 @@ void main()
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400015", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400015", 256, TRUE);
OutputLine(NULL, "「レナさんが言ったのですわ。レナと呼んで欲しいって。", OutputLine(NULL, "「レナさんが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena-san had told us that she wanted us to call her 'Rena.'", Line_WaitForInput); NULL, "\"Rena-san had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400016", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400016", 256, TRUE);
OutputLine(NULL, "だからレナさんなのですわ。」", OutputLine(NULL, "だからレナさんなのですわ。」",
NULL, " So we call her Rena-san.\"", Line_Normal); NULL, " So we call her Rena-san.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -265,16 +265,16 @@ void main()
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300026", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300026", 256, TRUE);
OutputLine(NULL, "「圭ちゃん。", OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_Continue); NULL, "\"Kei-chan...", Line_Continue);
Wait (1000) Wait (1000)
OutputLine(NULL, "…レナはレナだよ?", OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput); NULL, " Rena is Rena, you know?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300027", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300027", 256, TRUE);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。", OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput); NULL, " Only strangers call her Reina.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300028", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300028", 256, TRUE);
OutputLine(NULL, "そこんとこ、わかってるよね?」", OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp)); NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -304,7 +304,7 @@ void main()
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@ //「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100035", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100035", 256, TRUE);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」", OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -315,7 +315,7 @@ void main()
//「面白けりゃね@何て呼ばれたいわけ?@ //「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300029", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300029", 256, TRUE);
OutputLine(NULL, "「面白けりゃね。", OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_Continue); NULL, "\"If it's good.", Line_Continue);
Wait (1200) Wait (1200)
@@ -323,11 +323,11 @@ void main()
NULL, " So what do you want to be called?\"", GetGlobalFlag(GLinemodeSp)); NULL, " So what do you want to be called?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
Wait( 200 ); Wait( 200 );
//「越後屋。¥ //「越後屋。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100036", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100036", 256, TRUE);
OutputLine(NULL, "「越後屋。」", OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal); NULL, "\"Con man.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -335,7 +335,7 @@ void main()
DrawScene("black", 1000 ); DrawScene("black", 1000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@ // やがてレナが教室に戻ってきた@
@@ -356,13 +356,13 @@ void main()
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@ //「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200034", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200034", 256, TRUE);
OutputLine(NULL, "「あれあれ?", OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_Continue); NULL, "\"What's this now?", Line_Continue);
Wait (1000) Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?", OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput); NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200035", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200035", 256, TRUE);
OutputLine(NULL, " かな?」", OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp)); NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -374,11 +374,11 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 56, 0 );
//「お代官様、竜宮めがまんまと現れましたぞ!!@ //「お代官様、竜宮めがまんまと現れましたぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100037", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100037", 256, TRUE);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」", OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -389,7 +389,7 @@ void main()
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300030", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300030", 256, TRUE);
OutputLine(NULL, "「越後屋、主も悪よのぅ。", OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_Continue); NULL, "\"Con man, you're quite sinister...", Line_Continue);
Wait (2800) Wait (2800)
@@ -403,26 +403,26 @@ void main()
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200036", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200036", 256, TRUE);
OutputLine(NULL, "「なな、何かな何かな?!", OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_Continue); NULL, "\"Wh-What is this, what is this!?", Line_Continue);
Wait (2000) Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput); NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200037", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200037", 256, TRUE);
OutputLine(NULL, " 越後屋だよ?!」", OutputLine(NULL, " 越後屋だよ?!」",
NULL, " a con man!?\"", Line_Normal); NULL, " a con man!?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100038", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100038", 256, TRUE);
OutputLine(NULL, "「おのれ竜宮レナの助!", OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue); NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
Wait (2000) Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。", OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100039", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100039", 256, TRUE);
OutputLine(NULL, "いざ覚悟〜!!」", OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -432,12 +432,12 @@ void main()
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200038", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200038", 256, TRUE);
OutputLine(NULL, "「わ!", OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_Continue); NULL, "\"Wah!", Line_Continue);
OutputLine(NULL, " わ!", OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput); NULL, " Wah!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200039", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200039", 256, TRUE);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」", OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -448,7 +448,7 @@ void main()
//「アイアイサーですわー!!!@ //「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400017", 128, TRUE); ModPlayVoiceLS(3, 4, "ps3/s20/04/440400017", 256, TRUE);
OutputLine(NULL, "「アイアイサーですわー!!!」", OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -459,7 +459,7 @@ void main()
//「......報酬はスイス銀行に入れて欲しいのです。¥ //「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s20/05/440500009", 128, TRUE); ModPlayVoiceLS(3, 5, "ps3/s20/05/440500009", 256, TRUE);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」", OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal); NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -469,15 +469,15 @@ void main()
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!", OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping); NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 1, 50, 20, 2, 0, ); ShakeScreen( 1, 50, 20, 2, 0, );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
ShakeScreen( 0, 50, 20, 2, 0, ); ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -485,17 +485,17 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
DrawScene("black", 100 ); DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DrawScene("black", 50 ); DrawScene("black", 50 );
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 56, 64 );
DrawScene("black", 100 ); DrawScene("black", 100 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -517,7 +517,7 @@ void main()
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100040", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100040", 256, TRUE);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue); NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
Wait (2600) Wait (2600)
@@ -527,22 +527,22 @@ void main()
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300031", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300031", 256, TRUE);
OutputLine(NULL, "「……ダメだよ。", OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...Spare me.", Line_Continue); NULL, "\"...Spare me.", Line_Continue);
Wait( 800 ); Wait( 800 );
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping); NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 56, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 56, 64 );
// 振鈴が休み時間の終わりを告げる¥ // 振鈴が休み時間の終わりを告げる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -556,7 +556,7 @@ void main()
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200040", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200040", 256, TRUE);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue); NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
OutputLine(NULL, "先生来るよ!」", OutputLine(NULL, "先生来るよ!」",

View File

@@ -11,7 +11,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
DrawScene("background/ji6", 1000 ); DrawScene("background/ji6", 1000 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -46,7 +46,7 @@ void main()
NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal); NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -84,7 +84,7 @@ void main()
NULL, "Management: Makino - Tel (X) XXXX", Line_Normal); NULL, "Management: Makino - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -116,7 +116,7 @@ void main()
NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal); NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -147,7 +147,7 @@ void main()
NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal); NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -14,7 +14,7 @@ void main()
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 ); DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys15", 128, 0 ); PlayBGM( 1, "msys15", 56, 0 );
// 昭和55年6月XX日夕刊よ@ // 昭和55年6月XX日夕刊よ@
ClearMessage(); ClearMessage();

View File

@@ -13,7 +13,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 ); DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// 昭和56年6月XX日夕刊よ@ // 昭和56年6月XX日夕刊よ@
ClearMessage(); ClearMessage();

View File

@@ -13,7 +13,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 ); DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
//locate 2,7 //locate 2,7

View File

@@ -14,12 +14,12 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/m_y4", 1000 ); DrawScene("background/m_y4", 1000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
//「興宮STより、3号どうぞ@3号どうぞ。@ //「興宮STより、3号どうぞ@3号どうぞ。@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps2/00/keijic44001", 128, TRUE); ModPlayVoiceLS(3, 0, "ps2/00/keijic44001", 256, TRUE);
OutputLine(NULL, "「興宮STより、3号どうぞ。", OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_Continue); NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_Continue);
Wait( 900 ); Wait( 900 );
@@ -31,7 +31,7 @@ void main()
//「3号です@感度良好ー。¥ //「3号です@感度良好ー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700001", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700001", 256, TRUE);
OutputLine(NULL, "「3号です。", OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_Continue); NULL, "\"This is Unit 3,", Line_Continue);
Wait( 800 ); Wait( 800 );
@@ -41,13 +41,13 @@ void main()
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@ //「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44002", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44002", 256, TRUE);
OutputLine(NULL, "「応援が向かいました。", OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_Continue); NULL, "\"Back-up is heading your way.", Line_Continue);
Wait( 500 ); Wait( 500 );
OutputLine(NULL, "別命あるまで維持で願いします。", OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput); NULL, " Hold position until further instructions.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44003", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44003", 256, TRUE);
OutputLine(NULL, "どうぞー。」", OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -56,14 +56,14 @@ void main()
//「はいー、3号了解。¥ //「はいー、3号了解。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700002", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700002", 256, TRUE);
OutputLine(NULL, "「はいー、3号了解。」", OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal); NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@ //「それから回転灯は付けないでお願いします@静か静かで願います。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44004", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44004", 256, TRUE);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。", OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_Continue); NULL, "\"Requesting no headlights.", Line_Continue);
Wait( 1500 ); Wait( 1500 );
@@ -75,20 +75,20 @@ void main()
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥ //「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700003", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700003", 256, TRUE);
OutputLine(NULL, "「STー、今、先生が到着しました。", OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_Continue); NULL, "\"Station, the doctor has arrived.", Line_Continue);
Wait( 1400 ); Wait( 1400 );
OutputLine(NULL, "運びたいそうですがどうしますか。", OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput); NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700004", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700004", 256, TRUE);
OutputLine(NULL, "どうぞ。」", OutputLine(NULL, "どうぞ。」",
NULL, " Over.\"", Line_Normal); NULL, " Over.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「了解しました@先生に任せてください。@ //「了解しました@先生に任せてください。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44005", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/keijic44005", 256, TRUE);
OutputLine(NULL, "「了解しました。", OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_Continue); NULL, "\"Acknowledged.", Line_Continue);
Wait( 400 ); Wait( 400 );
@@ -100,19 +100,19 @@ void main()
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥ //「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700005", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700005", 256, TRUE);
OutputLine(NULL, "「はいー。", OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_Continue); NULL, "\"Affirmative.", Line_Continue);
Wait( 300 ); Wait( 300 );
OutputLine(NULL, "了解です。", OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput); NULL, " Understood.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700006", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700006", 256, TRUE);
OutputLine(NULL, "……あ、応援も到着しました。", OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput); NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700007", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700007", 256, TRUE);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?", OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput); NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700008", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700008", 256, TRUE);
OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」", OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
NULL, " ...I think the vic is done for.\"", Line_Normal); NULL, " ...I think the vic is done for.\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -14,12 +14,12 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/ke_ky1", 400 ); DrawScene("background/ke_ky1", 400 );
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 56, 0 );
//「自分で喉を掻き破った出血性ショック死@ //「自分で喉を掻き破った出血性ショック死@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200001", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200001", 256, TRUE);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。", OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", GetGlobalFlag(GLinemodeSp)); NULL, "\"Hypovolemic shock induced by clawing out their own throat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -28,14 +28,14 @@ void main()
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ // 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200002", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200002", 256, TRUE);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_Continue); NULL, "Tissue is packed under the nails.", Line_Continue);
OutputLine(NULL, "他人の爪じゃない。", OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_Continue); NULL, " Not someone else's nails.", Line_Continue);
OutputLine(NULL, "間違いなく本人の爪じゃわい。", OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput); NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200003", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200003", 256, TRUE);
OutputLine(NULL, "傷の形も一致する。」", OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal); NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -44,7 +44,7 @@ void main()
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700009", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700009", 256, TRUE);
OutputLine(NULL, "「えぇえぇ。", OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_Continue); NULL, "\"Yeaaaah...", Line_Continue);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
@@ -55,7 +55,7 @@ void main()
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ //「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200004", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200004", 256, TRUE);
OutputLine(NULL, "「わかっとるわい。", OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_Continue); NULL, "\"I get it.", Line_Continue);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -68,7 +68,7 @@ void main()
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700010", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700010", 256, TRUE);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」", OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal); NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -122,7 +122,7 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@ //「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200005", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200005", 256, TRUE);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」", OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -133,7 +133,7 @@ void main()
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700011", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700011", 256, TRUE);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue); NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
@@ -159,12 +159,12 @@ void main()
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200006", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200006", 256, TRUE);
OutputLine(NULL, "「実はな、大石くん。", OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_Continue); NULL, "\"Actually, Ooishi-kun,", Line_Continue);
OutputLine(NULL, "仏が武器にしたらしい角材な。", OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200007", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200007", 256, TRUE);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」", OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", GetGlobalFlag(GLinemodeSp)); NULL, " They only found sand and the paint from the guardrail on it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -173,7 +173,7 @@ void main()
//「ホシの服の繊維とか、皮膚片とかは?@ //「ホシの服の繊維とか、皮膚片とかは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700012", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700012", 256, TRUE);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」", OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"What about cloth fibers or skin?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,13 +182,13 @@ void main()
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@ //「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200008", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200008", 256, TRUE);
OutputLine(NULL, "「出んかった。", OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_Continue); NULL, "\"Nothing.", Line_Continue);
Wait( 1800 ); Wait( 1800 );
OutputLine(NULL, "仏は犯人を殴っとらん。", OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput); NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200009", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200009", 256, TRUE);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」", OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Or it could be they took the plank he was fighting back with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -197,7 +197,7 @@ void main()
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@ //「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700013", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700013", 256, TRUE);
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。", OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_Continue); NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_Continue);
OutputLine(NULL, "全部持ってっちゃいます。」", OutputLine(NULL, "全部持ってっちゃいます。」",
@@ -208,7 +208,7 @@ void main()
//「かっかっかっか@ それもそうじゃのう。¥ //「かっかっかっか@ それもそうじゃのう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200010", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200010", 256, TRUE);
OutputLine(NULL, "「かっかっかっか!", OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_Continue); NULL, "\"Har har har har!", Line_Continue);
OutputLine(NULL, " それもそうじゃのう。」", OutputLine(NULL, " それもそうじゃのう。」",
@@ -217,7 +217,7 @@ void main()
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700014", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700014", 256, TRUE);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_Continue); NULL, "\"Tomitake's pretty built and tanned...", Line_Continue);
OutputLine(NULL, "…スポーツマンですよねぇ。」", OutputLine(NULL, "…スポーツマンですよねぇ。」",
@@ -228,12 +228,12 @@ void main()
//「ん@ そうだな@よく運動しとるようだの。¥ //「ん@ そうだな@よく運動しとるようだの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200011", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200011", 256, TRUE);
OutputLine(NULL, "「ん?", OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_Continue); NULL, "\"Hm?", Line_Continue);
OutputLine(NULL, " そうだな。", OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput); NULL, " That's right.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200012", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200012", 256, TRUE);
OutputLine(NULL, "よく運動しとるようだの。」", OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal); NULL, " He was pretty active.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -295,7 +295,7 @@ void main()
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700015", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700015", 256, TRUE);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_Continue); NULL, "\"To surround and take down someone of his physique...", Line_Continue);
OutputLine(NULL, "…何人くらいいりますかねぇ。」", OutputLine(NULL, "…何人くらいいりますかねぇ。」",
@@ -306,12 +306,12 @@ void main()
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200013", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200013", 256, TRUE);
OutputLine(NULL, "「あほぅ。", OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_Continue); NULL, "\"Ya dimwit...", Line_Continue);
OutputLine(NULL, "それは大石くんの方が得意だろうが。", OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " If anything, that's your specialty.", Line_WaitForInput); NULL, " If anything, that's your specialty.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200014", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200014", 256, TRUE);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」", OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -348,7 +348,7 @@ void main()
//「だとすると、結構犯人は多人数だの@ //「だとすると、結構犯人は多人数だの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200015", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200015", 256, TRUE);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。", OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", GetGlobalFlag(GLinemodeSp)); NULL, "\"Then there were quite a few perpetrators.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -357,7 +357,7 @@ void main()
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥ // 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200016", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200016", 256, TRUE);
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」", OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal); NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -406,12 +406,12 @@ void main()
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200017", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200017", 256, TRUE);
OutputLine(NULL, "「こっちもそこは重視しとる。", OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_Continue); NULL, "\"That's under serious consideration on my end, too.", Line_Continue);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200018", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200018", 256, TRUE);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」", OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", GetGlobalFlag(GLinemodeSp)); NULL, " After all, we've never encountered a death like this before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -420,7 +420,7 @@ void main()
//「期待はしませんよ@ですが結果を楽しみにしてます。¥ //「期待はしませんよ@ですが結果を楽しみにしてます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700016", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700016", 256, TRUE);
OutputLine(NULL, "「期待はしませんよ。", OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_Continue); NULL, "\"I'm not hoping for much.", Line_Continue);
OutputLine(NULL, "ですが結果を楽しみにしてます。」", OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -429,7 +429,7 @@ void main()
//「大石さん~@ 課長が呼んでるっすー!@ //「大石さん~@ 課長が呼んでるっすー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100001", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100001", 256, TRUE);
OutputLine(NULL, "「大石さん〜!", OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_Continue); NULL, "\"Ooishi-san~!", Line_Continue);
OutputLine(NULL, " 課長が呼んでるっすー!」", OutputLine(NULL, " 課長が呼んでるっすー!」",
@@ -440,7 +440,7 @@ void main()
//「すみません、ではまた来年お会いしましょう。@ //「すみません、ではまた来年お会いしましょう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700017", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700017", 256, TRUE);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」", OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Thanks. See ya 'round.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -449,7 +449,7 @@ void main()
//「おう@いいお年をの!¥ //「おう@いいお年をの!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200019", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200019", 256, TRUE);
OutputLine(NULL, "「おう。", OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_Continue); NULL, "\"Yeah.", Line_Continue);
OutputLine(NULL, "いいお年をの!」", OutputLine(NULL, "いいお年をの!」",

View File

@@ -13,7 +13,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 ); DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// 富竹ジロウ(仏@ // 富竹ジロウ(仏@
ClearMessage(); ClearMessage();
@@ -57,7 +57,7 @@ void main()
NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal); NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -84,7 +84,7 @@ void main()
NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal); NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -133,7 +133,7 @@ void main()
NULL, " Along the Sobu national railway line?", Line_Normal); NULL, " Along the Sobu national railway line?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -172,7 +172,7 @@ void main()
NULL, "・Contact magazines regarding \"Jirou Tomitake\"", Line_Normal); NULL, "・Contact magazines regarding \"Jirou Tomitake\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
// 鷹野みよ(失踪@ // 鷹野みよ(失踪@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -213,7 +213,7 @@ void main()
NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal); NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_021", 128, 64 ); PlaySE( 4, "wa_021", 56, 64 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -13,14 +13,14 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 ); DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
//!s50 //!s50
//locate 13,0 //locate 13,0
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
SetStyleOfMessageSwinging( 2 ); SetStyleOfMessageSwinging( 2 );
//昭和57年7月1日 //昭和57年7月1日
@@ -34,7 +34,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//locate 13,1 //locate 13,1
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//総総管イ1-12号 //総総管イ1-12号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -45,7 +45,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
SetStyleOfMessageSwinging( 0 ); SetStyleOfMessageSwinging( 0 );
@@ -58,7 +58,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//本部長 XXX //本部長 XXX
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -70,7 +70,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//locate 10,5 //locate 10,5
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
SetStyleOfMessageSwinging( 2 ); SetStyleOfMessageSwinging( 2 );
@@ -85,7 +85,7 @@ void main()
//locate 3,7 //locate 3,7
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
SetStyleOfMessageSwinging( 1 ); SetStyleOfMessageSwinging( 1 );
@@ -98,7 +98,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
SetStyleOfMessageSwinging( 0 ); SetStyleOfMessageSwinging( 0 );
// 鹿骨市雛見沢村の近年の事件は、すでに一部マスコミでも報道されるように、/ // 鹿骨市雛見沢村の近年の事件は、すでに一部マスコミでも報道されるように、/
@@ -110,7 +110,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//世間の好奇の目を引き地域住民の穏便な生活に重大な影響を及ぼしつつある、大変憂慮すべき事態となっている。 //世間の好奇の目を引き地域住民の穏便な生活に重大な影響を及ぼしつつある、大変憂慮すべき事態となっている。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -121,7 +121,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 地域住民の生活と財産を保護するため、以下の遵守を通達する。 // 地域住民の生活と財産を保護するため、以下の遵守を通達する。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -132,7 +132,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 秘匿捜査指定 // 秘匿捜査指定
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -144,7 +144,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 興宮署昭和57年第X号 // 興宮署昭和57年第X号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -155,7 +155,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//  雛見沢村主婦殺人事件(6月XX日発生) //  雛見沢村主婦殺人事件(6月XX日発生)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -166,7 +166,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 興宮署昭和57年第X号 // 興宮署昭和57年第X号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//  雛見沢村生徒失踪事件(6月XX日発生) //  雛見沢村生徒失踪事件(6月XX日発生)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -188,7 +188,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 情報の非開示 // 情報の非開示
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -200,7 +200,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 興宮署昭和54年第X号 // 興宮署昭和54年第X号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -211,7 +211,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//  雛見沢村現場監督殺人事件(6月XX日発生) //  雛見沢村現場監督殺人事件(6月XX日発生)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -222,7 +222,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 白川署昭和55年第X号 // 白川署昭和55年第X号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -233,7 +233,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//  白川自然公園転落事故(6月XX日発生) //  白川自然公園転落事故(6月XX日発生)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -244,7 +244,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 興宮署昭和56年第X号 // 興宮署昭和56年第X号
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -255,7 +255,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//  雛見沢村神主妻失踪事件(6月XX日発生) //  雛見沢村神主妻失踪事件(6月XX日発生)
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -266,7 +266,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 関係各機関への報道自粛要請 // 関係各機関への報道自粛要請
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -277,7 +277,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
// 別添資料1・2・3参照 // 別添資料1・2・3参照
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -288,7 +288,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 12,8 //locate 12,8
SetStyleOfMessageSwinging( 2 ); SetStyleOfMessageSwinging( 2 );
@@ -302,7 +302,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 16,9 //locate 16,9
SetStyleOfMessageSwinging( 2 ); SetStyleOfMessageSwinging( 2 );
@@ -316,7 +316,7 @@ void main()
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 2, "lsys24", 128, 0 ); PlayBGM( 2, "lsys24", 56, 0 );
//locate 14,10 //locate 14,10
//警務部XX・XX/ //警務部XX・XX/

View File

@@ -12,7 +12,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/ke_ky1", 400 ); DrawScene("background/ke_ky1", 400 );
@@ -20,7 +20,7 @@ void main()
//「単刀直入に...自殺させる薬ってないんですか?@ //「単刀直入に...自殺させる薬ってないんですか?@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700018", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700018", 256, TRUE);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」", OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -29,14 +29,14 @@ void main()
//「直接的にはない。¥ //「直接的にはない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200020", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200020", 256, TRUE);
OutputLine(NULL, "「直接的にはない。」", OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal); NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@ //「遠回しですねぇ@...では間接的にはあるってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700019", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700019", 256, TRUE);
OutputLine(NULL, "「遠回しですねぇ。", OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_Continue); NULL, "\"That's quite a roundabout response.", Line_Continue);
Wait ( 1800 ); Wait ( 1800 );
@@ -48,7 +48,7 @@ void main()
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。 //「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200021", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200021", 256, TRUE);
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、", OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue); NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
@@ -66,7 +66,7 @@ void main()
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700020", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700020", 256, TRUE);
OutputLine(NULL, "「…難しい言い方になりましたねぇ。", OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_Continue); NULL, "\"...That's hard to say.", Line_Continue);
Wait ( 1500 ); Wait ( 1500 );
@@ -109,7 +109,7 @@ void main()
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@ //「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700028", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700028", 256, TRUE);
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」", OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -118,7 +118,7 @@ void main()
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@ //「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200038", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200038", 256, TRUE);
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?", OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp)); NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -127,7 +127,7 @@ void main()
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥ // 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200039", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200039", 256, TRUE);
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」", OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal); NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -135,7 +135,7 @@ void main()
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥ //「...............もうちょっと省略して言ってくれませんかねぇ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700029", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700029", 256, TRUE);
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」", OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal); NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -149,13 +149,13 @@ void main()
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥ //「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700030", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700030", 256, TRUE);
OutputLine(NULL, "「なっはっはっはっはっはっは!!!", OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_Continue); NULL, "\"Nahahahahahahah!!!", Line_Continue);
Wait ( 2000 ); Wait ( 2000 );
OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。", OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput); NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700031", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700031", 256, TRUE);
OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」", OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal); NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -168,7 +168,7 @@ void main()
//「.........なんてわけはありませんねぇ。@ //「.........なんてわけはありませんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700032", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700032", 256, TRUE);
OutputLine(NULL, "「………なんてわけはありませんねぇ。」", OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
//「こほん@...いかにも。¥ //「こほん@...いかにも。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200041", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200041", 256, TRUE);
OutputLine(NULL, "「こほん。", OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_Continue); NULL, "\"Ahem.", Line_Continue);
Wait ( 1000 ); Wait ( 1000 );
@@ -187,7 +187,7 @@ void main()
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@ //「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200042", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200042", 256, TRUE);
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。", OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue); NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
Wait ( 4600 ); Wait ( 4600 );
@@ -198,7 +198,7 @@ void main()
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@ //「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700033", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700033", 256, TRUE);
OutputLine(NULL, "「ありゃぁこんな時間!", OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_Continue); NULL, "\"Oh my goodness, look at the time!", Line_Continue);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」", OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
@@ -209,12 +209,12 @@ void main()
//「おう@ 頑張れよ@ いいお年をの!@ //「おう@ 頑張れよ@ いいお年をの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200043", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200043", 256, TRUE);
OutputLine(NULL, "「おう!", OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_Continue); NULL, "\"Yeah!", Line_Continue);
OutputLine(NULL, " 頑張れよ!", OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput); NULL, " Good luck!", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200044", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200044", 256, TRUE);
OutputLine(NULL, " いいお年をの!」", OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -223,7 +223,7 @@ void main()
//「いいお年を!¥ //「いいお年を!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700034", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700034", 256, TRUE);
OutputLine(NULL, "「いいお年を!」", OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal); NULL, "\"Best wishes!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -12,14 +12,14 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/ke_s2", 1000 ); DrawScene("background/ke_s2", 1000 );
//「......おんやぁ@ 今の皆さんは確か...。@ //「......おんやぁ@ 今の皆さんは確か...。@
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700035", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700035", 256, TRUE);
OutputLine(NULL, "「……おんやぁ?", OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_Continue); NULL, "\"...Herm?", Line_Continue);
OutputLine(NULL, " 今の皆さんは確か…。」", OutputLine(NULL, " 今の皆さんは確か…。」",
@@ -30,7 +30,7 @@ void main()
//「議員バッヂが二人いたっすね。@ //「議員バッヂが二人いたっすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100002", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100002", 256, TRUE);
OutputLine(NULL, "「議員バッヂが二人いたっすね。」", OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "\"They had National Diet badges.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"They had National Diet badges.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -39,14 +39,14 @@ void main()
//「じゃー、県議と市議の園崎だ。@ //「じゃー、県議と市議の園崎だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700036", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700036", 256, TRUE);
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」", OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「面白いっすね@親戚同士で県議と市議やってんすか。¥ //「面白いっすね@親戚同士で県議と市議やってんすか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100003", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100003", 256, TRUE);
OutputLine(NULL, "「面白いっすね。", OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_Continue); NULL, "\"That's interesting.", Line_Continue);
Wait ( 1200 ); Wait ( 1200 );
@@ -58,16 +58,16 @@ void main()
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700037", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700037", 256, TRUE);
OutputLine(NULL, "「これがズルイんですよ。", OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_Continue); NULL, "\"It's dirty is what it is.", Line_Continue);
Wait ( 1000 ); Wait ( 1000 );
OutputLine(NULL, "お互いの名前で事前運動バンバン。", OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput); NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700038", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700038", 256, TRUE);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。", OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput); NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700039", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700039", 256, TRUE);
OutputLine(NULL, "堂々と。」", OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Blatantly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -75,7 +75,7 @@ void main()
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@ //「よくわかんないんすけど、それって公選法違反じゃないんすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100004", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100004", 256, TRUE);
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」", OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal); NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -84,14 +84,14 @@ void main()
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@ //「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700040", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700040", 256, TRUE);
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。", OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_Continue); NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_Continue);
Wait( 4000 ); Wait( 4000 );
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?", OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you. ", GetGlobalFlag(GLinemodeSp)); NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700041", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700041", 256, TRUE);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」", OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, "You should at least brush up on election laws.\"", GetGlobalFlag(GLinemodeSp)); NULL, "You should at least brush up on election laws.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -100,7 +100,7 @@ void main()
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥ //「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100005", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100005", 256, TRUE);
OutputLine(NULL, "「俺、知能犯課は無理っす。", OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not cut out to handle intellectual crime.", Line_Continue); NULL, "\"I'm not cut out to handle intellectual crime.", Line_Continue);
Wait( 2000 ); Wait( 2000 );
@@ -137,7 +137,7 @@ void main()
//「お見送りしてんのは...副署長とうちの課長っすね。@ //「お見送りしてんのは...副署長とうちの課長っすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "ps3/s20/19/443100006", 128, TRUE); ModPlayVoiceLS(3, 19, "ps3/s20/19/443100006", 256, TRUE);
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」", OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -168,19 +168,19 @@ void main()
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
DrawScene("background/mati7", 400 ); DrawScene("background/mati7", 400 );
PlayBGM( 2, "lsys20", 128, 0 ); PlayBGM( 2, "lsys20", 56, 0 );
Wait( 2000 ); Wait( 2000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd //!sd
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 56, 0 );
// DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 ); // DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 );
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@ //「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700001", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700001", 256, TRUE);
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど", OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_Continue); NULL, "\"You have a lot of connections, so you might have heard something...", Line_Continue);
@@ -194,7 +194,7 @@ void main()
//「いいえ@何も。@ //「いいえ@何も。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700042", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700042", 256, TRUE);
OutputLine(NULL, "「いいえ。", OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_Continue); NULL, "\"Nope.", Line_Continue);
Wait( 300 ); Wait( 300 );
@@ -204,7 +204,7 @@ void main()
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@ //「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700002", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700002", 256, TRUE);
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。", OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_Continue); NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_Continue);
Wait ( 2800 ); Wait ( 2800 );
@@ -214,7 +214,7 @@ void main()
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥ //「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700043", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700043", 256, TRUE);
OutputLine(NULL, "「あれま。そうなんですか。", OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_Continue); NULL, "\"Oh, my. Is that so?", Line_Continue);
Wait ( 2600 ); Wait ( 2600 );
@@ -237,7 +237,7 @@ void main()
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@ //「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700003", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700003", 256, TRUE);
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」", OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -246,7 +246,7 @@ void main()
//「ありゃ私@ はてはて。@ //「ありゃ私@ はてはて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700044", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700044", 256, TRUE);
OutputLine(NULL, "「ありゃ私?", OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_Continue); NULL, "\"Goodness, me?", Line_Continue);
OutputLine(NULL, " はてはて。」", OutputLine(NULL, " はてはて。」",
@@ -256,20 +256,20 @@ void main()
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥ //「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700004", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700004", 256, TRUE);
OutputLine(NULL, "「とぼけるなよ。", OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_Continue); NULL, "\"No need to play dumb.", Line_Continue);
Wait ( 1000 ); Wait ( 1000 );
OutputLine(NULL, "例の雛見沢の、過去の事件。", OutputLine(NULL, "例の雛見沢の、過去の事件。",
NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput); NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700005", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700005", 256, TRUE);
OutputLine(NULL, "蒸し返してるだろ。」", OutputLine(NULL, "蒸し返してるだろ。」",
NULL, " aren't you?\"", Line_Normal); NULL, " aren't you?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@ //「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700045", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700045", 256, TRUE);
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?", OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death.", Line_Continue); NULL, "\"I've already got my hands full with Tomitake's death.", Line_Continue);
Wait ( 3000 ); Wait ( 3000 );
@@ -280,7 +280,7 @@ void main()
//「本当に@ 本当にそうならいいんだけどさ...。¥ //「本当に@ 本当にそうならいいんだけどさ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700006", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700006", 256, TRUE);
OutputLine(NULL, "「本当に?", OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput); NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」", OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -306,26 +306,26 @@ void main()
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@ //「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700046", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700046", 256, TRUE);
OutputLine(NULL, "「いやぁご馳走になっちゃいました。", OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_Continue); NULL, "\"Whew, that was quite the feast.", Line_Continue);
Wait (2600); Wait (2600);
OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。", OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。",
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput); NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700047", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700047", 256, TRUE);
OutputLine(NULL, "助かりました。」", OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Much appreciated.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@ //「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700007", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700007", 256, TRUE);
OutputLine(NULL, "「いやいいよ。", OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_Continue); NULL, "\"Nah, it's nothing.", Line_Continue);
Wait (800); Wait (800);
OutputLine(NULL, "また馬、教えてよ。", OutputLine(NULL, "また馬、教えてよ。",
NULL, " Tell me a good horse again.", Line_WaitForInput); NULL, " Tell me a good horse again.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700008", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700008", 256, TRUE);
OutputLine(NULL, "大石さんと同じ馬を買うから。」", OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", GetGlobalFlag(GLinemodeSp)); NULL, " I'll bet on the same one as you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -333,13 +333,13 @@ void main()
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥ //「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700048", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700048", 256, TRUE);
OutputLine(NULL, "「なっはっはっは!", OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue); NULL, "\"Nahahahah!", Line_Continue);
Wait (1400); Wait (1400);
OutputLine(NULL, " 最近はダメです。", OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput); NULL, " I haven't been doing well there lately.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700049", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700049", 256, TRUE);
OutputLine(NULL, "馬の声がさっぱりですから!", OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_Continue); NULL, " I haven't been able to read the horses at all!", Line_Continue);
@@ -392,7 +392,7 @@ void main()
//「ではではまた明日@よいお年を... //「ではではまた明日@よいお年を...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700050", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700050", 256, TRUE);
OutputLine(NULL, "「ではではまた明日。", OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_Continue); NULL, "\"Well, see you again tomorrow.", Line_Continue);
Wait( 1000 ); Wait( 1000 );
@@ -404,7 +404,7 @@ void main()
//「大石さん。@ //「大石さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700009", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700009", 256, TRUE);
OutputLine(NULL, "「大石さん。」", OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -413,20 +413,20 @@ void main()
//「はいはい。¥ //「はいはい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700051", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700051", 256, TRUE);
OutputLine(NULL, "「はいはい。」", OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal); NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@ //「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700010", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700010", 256, TRUE);
OutputLine(NULL, "「過去の事件は全部個別に終わってる。", OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_Continue); NULL, "\"The past incidents have all been closed.", Line_Continue);
Wait (2200); Wait (2200);
OutputLine(NULL, "縦に並べるのはやめるんだよ。", OutputLine(NULL, "縦に並べるのはやめるんだよ。",
NULL, " Stop lumping them all together.", Line_WaitForInput); NULL, " Stop lumping them all together.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700011", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700011", 256, TRUE);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」", OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Those villagers half-believe it's really a curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -434,14 +434,14 @@ void main()
//「私だって祟りなんか信じちゃいませんよ。¥ //「私だって祟りなんか信じちゃいませんよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700052", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700052", 256, TRUE);
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」", OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal); NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「大石さんは来年で退職じゃないですか@ //「大石さんは来年で退職じゃないですか@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700012", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700012", 256, TRUE);
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。", OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", GetGlobalFlag(GLinemodeSp)); NULL, "\"You're going to be retiring next year, aren't you?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -450,7 +450,7 @@ void main()
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@ // 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700013", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700013", 256, TRUE);
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」", OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", GetGlobalFlag(GLinemodeSp)); NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -463,7 +463,7 @@ void main()
//「署長は退職時特別昇給を見直すかもってさ。¥ //「署長は退職時特別昇給を見直すかもってさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700014", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700014", 256, TRUE);
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」", OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The chief said he may have to reconsider issuing your special retirement salary raise.\"", Line_Normal); NULL, "\"The chief said he may have to reconsider issuing your special retirement salary raise.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -501,13 +501,13 @@ void main()
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@ //「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700056", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700056", 256, TRUE);
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。", OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_Continue); NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_Continue);
Wait (3400); Wait (3400);
OutputLine(NULL, "…でもまぁ。", OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput); NULL, " But... well...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700057", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700057", 256, TRUE);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、", OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、",
NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_Continue); NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_Continue);
Wait (2800); Wait (2800);
@@ -523,13 +523,13 @@ void main()
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@ //「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700015", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700015", 256, TRUE);
OutputLine(NULL, "「僕も模範的な事とは思わないよ。", OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's such a model response.", Line_Continue); NULL, "\"I don't think it's such a model response.", Line_Continue);
Wait (2600); Wait (2600);
OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。", OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。",
NULL, " But given how hard you've worked, it's not at all odd for you to take home such a good package.", Line_WaitForInput); NULL, " But given how hard you've worked, it's not at all odd for you to take home such a good package.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700016", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700016", 256, TRUE);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」", OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " Personally, I'd like you to get it.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Personally, I'd like you to get it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -537,7 +537,7 @@ void main()
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@ //「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700058", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700058", 256, TRUE);
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。", OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_Continue); NULL, "\"If I can get it, well, of course I'd want it.", Line_Continue);
Wait (2600); Wait (2600);
@@ -547,7 +547,7 @@ void main()
//「もらえるよ@大石さんが大人なら。¥ //「もらえるよ@大石さんが大人なら。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/442700017", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/442700017", 256, TRUE);
OutputLine(NULL, "「もらえるよ。", OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_Continue); NULL, "\"You'll get it.", Line_Continue);
Wait (1200); Wait (1200);
@@ -557,7 +557,7 @@ void main()
//「運転手さん、引き止めてすみませんね@お願いします。@ //「運転手さん、引き止めてすみませんね@お願いします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700059", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700059", 256, TRUE);
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。", OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_Continue); NULL, "\"Sorry for holding you up here, Driver.", Line_Continue);
Wait (2100); Wait (2100);
@@ -590,7 +590,7 @@ void main()
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700060", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700060", 256, TRUE);
OutputLine(NULL, "「なっはっはっは!", OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue); NULL, "\"Nahahahah!", Line_Continue);

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@@ -14,7 +14,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 56, 0 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk3", 1000 );
@@ -143,7 +143,7 @@ void main()
NULL, " You might not know this...", Line_WaitForInput); NULL, " You might not know this...", Line_WaitForInput);
PlaySE( 4, "wa_024", 128, 64 ); PlaySE( 4, "wa_024", 56, 64 );
//実はあいつ、オヤシロさまの使いなんだよ。@ //実はあいつ、オヤシロさまの使いなんだよ。@
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300039", 256, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300039", 256, TRUE);

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@@ -12,7 +12,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
DrawScene("background/ke5", 400 ); DrawScene("background/ke5", 400 );
PlayBGM( 1, "msys09", 128, 0 ); PlayBGM( 1, "msys09", 56, 0 );
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@ //「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
@@ -159,15 +159,15 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa_011", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 56, 64 );
//...ですがその前にコマーシャル!!¥ //...ですがその前にコマーシャル!!¥
ModPlayVoiceLS(3, 0, "ps3/s20/00/repoa44010", 256, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/repoa44010", 256, TRUE);

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@@ -12,7 +12,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 1000 ); DrawScene("black", 1000 );
DrawScene("background/tennai1", 1000 ); DrawScene("background/tennai1", 1000 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 56, 0 );
// セブンスマートは市内にある、酒類食料品の安売量販店だ¥ // セブンスマートは市内にある、酒類食料品の安売量販店だ¥
ClearMessage(); ClearMessage();
@@ -127,7 +127,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_023", 128, 64 ); PlaySE( 4, "wa_023", 56, 64 );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE ); DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE );
////print 42 ////print 42
@@ -181,7 +181,7 @@ void main()
NULL, "I go through the sound and presences again, looking.", Line_Normal); NULL, "I go through the sound and presences again, looking.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys07", 128, 0 ); PlayBGM( 1, "msys07", 56, 0 );
// 他の買い物客の気配@ // 他の買い物客の気配@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -231,7 +231,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
// その時、ぞくりとして時間の再生を止めた¥ // その時、ぞくりとして時間の再生を止めた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -272,7 +272,7 @@ void main()
NULL, "While carrying that frightening shadow on my back, I was gleefully running around the store searching for a case of noodles...?", Line_Normal); NULL, "While carrying that frightening shadow on my back, I was gleefully running around the store searching for a case of noodles...?", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 56, 0 );
// お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺... // お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -626,7 +626,7 @@ void main()
NULL, " Follow the rules!!!", Line_Normal); NULL, " Follow the rules!!!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_026", 128, 64 ); PlaySE( 4, "wa_026", 56, 64 );
// ぺた@ // ぺた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -824,7 +824,7 @@ void main()
PlaySE( 4, "wa_025", 128, 64 ); PlaySE( 4, "wa_025", 56, 64 );
//locate 0,5 //locate 0,5

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@@ -136,7 +136,7 @@ void dialog009()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//draw big CG //draw big CG
SetValidityOfInterface(FALSE); SetValidityOfInterface(FALSE);
@@ -164,7 +164,7 @@ void dialog009()
//adjust character size and reset big CG layer and add shaking //adjust character size and reset big CG layer and add shaking
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/mo_g1_01", 300 ); DrawScene("background/mo_g1_01", 300 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
SetValidityOfInterface(TRUE); SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE); SetValidityOfSaving(TRUE);
@@ -187,7 +187,7 @@ void dialog009()
NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal); NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

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@@ -136,7 +136,7 @@ void dialog009()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 56, 64 );
//draw big CG //draw big CG
SetValidityOfInterface(FALSE); SetValidityOfInterface(FALSE);
@@ -164,7 +164,7 @@ void dialog009()
//adjust character size and reset big CG layer and add shaking //adjust character size and reset big CG layer and add shaking
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/mo_g1_01", 300 ); DrawScene("background/mo_g1_01", 300 );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 56, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
SetValidityOfInterface(TRUE); SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE); SetValidityOfSaving(TRUE);
@@ -187,7 +187,7 @@ void dialog009()
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal); NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
ClearMessage(); ClearMessage();
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 56, 0 );
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

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@@ -96,11 +96,11 @@ void dialog003()
OutputLine(NULL, " レナんちに墜落したのはなんと……", OutputLine(NULL, " レナんちに墜落したのはなんと……",
NULL, " What fell on Rena's house...", Line_Continue); NULL, " What fell on Rena's house...", Line_Continue);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -109,7 +109,7 @@ void dialog003()
OutputLine(NULL, "スペースコロニーだッ!!」", OutputLine(NULL, "スペースコロニーだッ!!」",
NULL, "Was a space colony!!\"", Line_Continue); NULL, "Was a space colony!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -140,7 +140,7 @@ void dialog003()
OutputLine(NULL, " なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」", OutputLine(NULL, " なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」",
NULL, " This is the beginning... the start of a war for independence by the Propagandapality of Zeon!!\"", Line_Continue); NULL, " This is the beginning... the start of a war for independence by the Propagandapality of Zeon!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

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@@ -98,11 +98,11 @@ void dialog003()
OutputLine(NULL, " レナんちに墜落したのはなんと……", OutputLine(NULL, " レナんちに墜落したのはなんと……",
NULL, " What fell on Rena's house...", Line_Continue); NULL, " What fell on Rena's house...", Line_Continue);
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 56, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -111,7 +111,7 @@ void dialog003()
OutputLine(NULL, "小惑星だッ!!」", OutputLine(NULL, "小惑星だッ!!」",
NULL, "was a comet!!\"", Line_Continue); NULL, "was a comet!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -142,7 +142,7 @@ void dialog003()
OutputLine(NULL, " 地球軍の完全な誤算だッ!!」", OutputLine(NULL, " 地球軍の完全な誤算だッ!!」",
NULL, "The Earth Federation was totally unprepared!!\"", Line_Continue); NULL, "The Earth Federation was totally unprepared!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 56, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

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@@ -111,11 +111,11 @@ void dialog006()
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
// きゅぴーんという音が3回した。3ゲージ技かッ?¥ // きゅぴーんという音が3回した。3ゲージ技かッ?¥

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@@ -111,11 +111,11 @@ void dialog006()
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 56, 64 );
Wait( 200 ); Wait( 200 );
// きゅぴーんという音が3回した。3ゲージ技かッ?¥ // きゅぴーんという音が3回した。3ゲージ技かッ?¥

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@@ -6,16 +6,16 @@ void dialog000()
{ {
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ //「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 256, TRUE);
OutputLine(NULL, "「…ふ!", OutputLine(NULL, "「…ふ!",
NULL, "\"...Heh!", Line_Continue); NULL, "\"...Heh!", Line_Continue);
Wait( 1000 ); Wait( 1000 );
OutputLine(NULL, " だが諦めろ。", OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput); NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 256, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 256, TRUE);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp)); NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -6,16 +6,16 @@ void dialog000()
{ {
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ //「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100004", 256, TRUE);
OutputLine(NULL, "「…ふ!", OutputLine(NULL, "「…ふ!",
NULL, "\"...Heh!", Line_Continue); NULL, "\"...Heh!", Line_Continue);
Wait( 1000 ); Wait( 1000 );
OutputLine(NULL, " だが諦めろ。", OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput); NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100005", 256, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100006", 256, TRUE);
OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」", OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」",
NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp)); NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -6,7 +6,7 @@ void dialog000()
{ {
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ //「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 256, TRUE);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue); NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 ); Wait ( 1500 );
@@ -18,7 +18,7 @@ void dialog000()
//「......む、...蒸すんだ.........、はぅ......。@ //「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 256, TRUE);
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」", OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
NULL, "\"...It... it gets steamy... Hau...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...It... it gets steamy... Hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -6,7 +6,7 @@ void dialog000()
{ {
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ //「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 128, TRUE); ModPlayVoiceLS(3, 1, "ps3/s20/01/440100016", 256, TRUE);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue); NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 ); Wait ( 1500 );
@@ -18,7 +18,7 @@ void dialog000()
//「......む、...蒸すんだ.........、はぅ......。@ //「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 128, TRUE); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200020", 256, TRUE);
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」", OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -6,13 +6,13 @@ void dialog000()
{ {
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300023", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300023", 256, TRUE);
OutputLine(NULL, "「レナー?", OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue); NULL, "\"Rena~?", Line_Continue);
Wait (400) Wait (400)
OutputLine(NULL, " トイレじゃない?", OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput); NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 256, TRUE);
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」",
NULL, " She did say that she's been having bowel troubles lately.\"", GetGlobalFlag(GLinemodeSp)); NULL, " She did say that she's been having bowel troubles lately.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -6,13 +6,13 @@ void dialog000()
{ {
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300023", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300023", 256, TRUE);
OutputLine(NULL, "「レナー?", OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue); NULL, "\"Rena~?", Line_Continue);
Wait (400) Wait (400)
OutputLine(NULL, " トイレじゃない?", OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput); NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 128, TRUE); ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 256, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ〜」", OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ〜」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp)); NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -6,7 +6,7 @@ void dialog000()
{ {
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ //「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200022", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200022", 256, TRUE);
OutputLine(NULL, "「例えば重度の躁鬱病患者だが、", OutputLine(NULL, "「例えば重度の躁鬱病患者だが、",
NULL, "\"Like a person with a serious bipolar disorder.", Line_Continue); NULL, "\"Like a person with a serious bipolar disorder.", Line_Continue);
Wait ( 3500 ); Wait ( 3500 );
@@ -21,7 +21,7 @@ void dialog001()
{ {
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200023", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200023", 256, TRUE);
OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。", OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_Continue); NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 3600 ); Wait ( 3600 );
@@ -29,14 +29,14 @@ void dialog001()
NULL, " but rarely commit suicide.", Line_WaitForInput); NULL, " but rarely commit suicide.", Line_WaitForInput);
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@ // 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200024", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200024", 256, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。", OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp)); NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200025", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200025", 256, TRUE);
OutputLine(NULL, "…躁の状態もまた自殺をせん。", OutputLine(NULL, "…躁の状態もまた自殺をせん。",
NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput); NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200026", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200026", 256, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。", OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue); NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 ); Wait ( 5600 );
@@ -47,7 +47,7 @@ void dialog001()
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ //「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700021", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700021", 256, TRUE);
OutputLine(NULL, "「…面白いですねぇ。", OutputLine(NULL, "「…面白いですねぇ。",
NULL, "\"...That's interesting.", Line_Continue); NULL, "\"...That's interesting.", Line_Continue);
Wait ( 1500 ); Wait ( 1500 );
@@ -57,7 +57,7 @@ void dialog001()
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@ //「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200027", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200027", 256, TRUE);
OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。", OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_Continue); NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 ); Wait ( 5200 );
@@ -67,7 +67,7 @@ void dialog001()
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@ //「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700022", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700022", 256, TRUE);
OutputLine(NULL, "「なぁるほど!", OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue); NULL, "\"I see!", Line_Continue);
Wait ( 1200 ); Wait ( 1200 );
@@ -79,17 +79,17 @@ void dialog001()
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。 //「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028", 256, TRUE);
OutputLine(NULL, "「そういうことじゃの。", OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput); NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028a", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028a", 256, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」", OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」",
NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal); NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@ //「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700023", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700023", 256, TRUE);
OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」", OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」",
NULL, "\"...Then was Tomitake bipolar?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...Then was Tomitake bipolar?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,13 +97,13 @@ void dialog001()
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@ //「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200029", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200029", 256, TRUE);
OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。", OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。",
NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_Continue); NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 ); Wait ( 4000 );
OutputLine(NULL, "飛び降りとか首吊りとか。", OutputLine(NULL, "飛び降りとか首吊りとか。",
NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput); NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200030", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200030", 256, TRUE);
OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」", OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」",
NULL, " Self-harm as though going through withdrawal is completely different!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Self-harm as though going through withdrawal is completely different!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -112,7 +112,7 @@ void dialog001()
//「富竹氏の自殺は文化的じゃないですよねぇ@ //「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700024", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700024", 256, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。", OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp)); NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -121,7 +121,7 @@ void dialog001()
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥ // ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700025", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700025", 256, TRUE);
OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。", OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue); NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 ); Wait ( 3500 );
@@ -132,7 +132,7 @@ void dialog001()
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@ //「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 256, TRUE);
OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。覚醒剤のことだ。", OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。覚醒剤のことだ。",
NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder. It's a stimulant.", GetGlobalFlag(GLinemodeSp)); NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder. It's a stimulant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void dialog001()
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@ // ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200032", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200032", 256, TRUE);
OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。こっちは睡眠薬のことだ。」", OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。こっちは睡眠薬のことだ。」",
NULL, "...Barbiturate overdoses are also reported to cause erratic behavior. That's a sleep aid.\"", GetGlobalFlag(GLinemodeSp)); NULL, "...Barbiturate overdoses are also reported to cause erratic behavior. That's a sleep aid.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -149,7 +149,7 @@ void dialog001()
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は? //「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700026", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700026", 256, TRUE);
OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。", OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。",
NULL, "\"There were no signs of stimulants.", Line_Continue); NULL, "\"There were no signs of stimulants.", Line_Continue);
Wait ( 2400 ); Wait ( 2400 );
@@ -160,7 +160,7 @@ void dialog001()
//「あとは病気しか考えられん@ //「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200033", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200033", 256, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。", OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp)); NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -169,13 +169,13 @@ void dialog001()
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@ // バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200034", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200034", 256, TRUE);
OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。", OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。",
NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_Continue); NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_Continue);
Wait ( 4400 ); Wait ( 4400 );
OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。", OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。",
NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput); NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200035", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200035", 256, TRUE);
OutputLine(NULL, "仏は違うの。」", OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp)); NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -184,7 +184,7 @@ void dialog001()
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥ //「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700027", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700027", 256, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。", OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue); NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 ); Wait ( 2800 );
@@ -195,14 +195,14 @@ void dialog001()
//「急性器質性精神病、っちゅうのを知っとるかの@ //「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200036", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200036", 256, TRUE);
OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?", OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?",
NULL, "\"Are you familiar with organic mental disorders?", Line_Continue); NULL, "\"Are you familiar with organic mental disorders?", Line_Continue);
Wait ( 3200 ); Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ // 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。", OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
NULL, " In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput); NULL, " In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200037", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200037", 256, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」", OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」",
NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", GetGlobalFlag(GLinemodeSp)); NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -212,7 +212,7 @@ void dialog002()
{ {
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@ //「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200040", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200040", 256, TRUE);
OutputLine(NULL, "「かっかっか!", OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue); NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 ); Wait ( 1200 );

View File

@@ -6,7 +6,7 @@ void dialog000()
{ {
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ //「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200022", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200022", 256, TRUE);
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、", OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue); NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
Wait ( 3500 ); Wait ( 3500 );
@@ -21,7 +21,7 @@ void dialog001()
{ {
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200023", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200023", 256, TRUE);
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。", OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue); NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 3600 ); Wait ( 3600 );
@@ -29,14 +29,14 @@ void dialog001()
NULL, " but rarely commit suicide.", Line_WaitForInput); NULL, " but rarely commit suicide.", Line_WaitForInput);
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@ // 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200024", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200024", 256, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。", OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp)); NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200025", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200025", 256, TRUE);
OutputLine(NULL, "…逆の状態もまた自殺をせん", OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput); NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200026", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200026", 256, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。", OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue); NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 ); Wait ( 5600 );
@@ -47,7 +47,7 @@ void dialog001()
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ //「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700021", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700021", 256, TRUE);
OutputLine(NULL, "「…なるほどねぇ。", OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_Continue); NULL, "\"...I see.", Line_Continue);
Wait ( 1500 ); Wait ( 1500 );
@@ -57,7 +57,7 @@ void dialog001()
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@ //「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200027", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200027", 256, TRUE);
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。", OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue); NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 ); Wait ( 5200 );
@@ -67,7 +67,7 @@ void dialog001()
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@ //「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700022", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700022", 256, TRUE);
OutputLine(NULL, "「なぁるほど!", OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue); NULL, "\"I see!", Line_Continue);
Wait ( 1200 ); Wait ( 1200 );
@@ -79,17 +79,17 @@ void dialog001()
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。 //「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028", 256, TRUE);
OutputLine(NULL, "「そういうことじゃの。", OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput); NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028a", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200028a", 256, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」", OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal); NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@ //「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700023", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700023", 256, TRUE);
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」", OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,13 +97,13 @@ void dialog001()
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@ //「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200029", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200029", 256, TRUE);
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。", OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\"Such people generally commit suicide by more 'civilized' means.", Line_Continue); NULL, "\"Such people generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 ); Wait ( 4000 );
OutputLine(NULL, "道具を使用してな。", OutputLine(NULL, "道具を使用してな。",
NULL, " They prepare.", Line_WaitForInput); NULL, " They prepare.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200030", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200030", 256, TRUE);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」", OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp)); NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -112,7 +112,7 @@ void dialog001()
//「富竹氏の自殺は文化的じゃないですよねぇ@ //「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700024", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700024", 256, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。", OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp)); NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -121,7 +121,7 @@ void dialog001()
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥ // ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700025", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700025", 256, TRUE);
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。", OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue); NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 ); Wait ( 3500 );
@@ -132,7 +132,7 @@ void dialog001()
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@ //「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200031", 256, TRUE);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。", OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp)); NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void dialog001()
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@ // ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200032", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200032", 256, TRUE);
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。", OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.\"", GetGlobalFlag(GLinemodeSp)); NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -149,7 +149,7 @@ void dialog001()
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は? //「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700026", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700026", 256, TRUE);
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。", OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_Continue); NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
Wait ( 2400 ); Wait ( 2400 );
@@ -160,7 +160,7 @@ void dialog001()
//「あとは病気しか考えられん@ //「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200033", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200033", 256, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。", OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp)); NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -169,13 +169,13 @@ void dialog001()
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@ // バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200034", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200034", 256, TRUE);
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。", OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue); NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
Wait ( 4400 ); Wait ( 4400 );
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。", OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput); NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200035", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200035", 256, TRUE);
OutputLine(NULL, "仏は違うの。」", OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp)); NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -184,7 +184,7 @@ void dialog001()
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥ //「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700027", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700027", 256, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。", OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue); NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 ); Wait ( 2800 );
@@ -195,14 +195,14 @@ void dialog001()
//「急性器質性精神病、っちゅうのを知っとるかの@ //「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200036", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200036", 256, TRUE);
OutputLine(NULL, "「他には、……そうじゃな。", OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility...", Line_Continue); NULL, "\"Let's see... as another possibility...", Line_Continue);
Wait ( 3200 ); Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ // 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。", OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " There's a condition where brain injury causes psychological problems.", Line_WaitForInput); NULL, " There's a condition where brain injury causes psychological problems.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200037", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200037", 256, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」", OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -212,7 +212,7 @@ void dialog002()
{ {
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@ //「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s20/00/443200040", 128, TRUE); ModPlayVoiceLS(3, 0, "ps3/s20/00/443200040", 256, TRUE);
OutputLine(NULL, "「かっかっか!", OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue); NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 ); Wait ( 1200 );

View File

@@ -6,16 +6,16 @@ void dialog000()
{ {
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ //「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 256, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue); NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200); Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。", OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput); NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 256, TRUE);
OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。", OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput); NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 256, TRUE);
OutputLine(NULL, "なっはっはっは!!」", OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal); NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -6,16 +6,16 @@ void dialog000()
{ {
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ //「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 256, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue); NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200); Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。", OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput); NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 256, TRUE);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。", OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput); NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 128, TRUE); ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 256, TRUE);
OutputLine(NULL, "なっはっはっは!!」", OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal); NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage(); ClearMessage();