From c1a86fa99646b0c9c012e41bb0eae458afcf8ad9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sun, 21 Jan 2018 14:49:04 +0100 Subject: [PATCH] Update directory names, backgrounds and cgs --- Update/omake_01.txt | 304 +++++++++---------- Update/onik_000.txt | 24 +- Update/onik_001.txt | 296 +++++++++--------- Update/onik_002.txt | 300 +++++++++--------- Update/onik_003.txt | 352 ++++++++++----------- Update/onik_004.txt | 302 +++++++++--------- Update/onik_005.txt | 474 ++++++++++++++--------------- Update/onik_009.txt | 656 ++++++++++++++++++++-------------------- Update/onik_009_02.txt | 162 +++++----- Update/onik_010.txt | 266 ++++++++-------- Update/onik_011.txt | 188 ++++++------ Update/onik_012.txt | 166 +++++----- Update/onik_013.txt | 168 +++++----- Update/onik_014.txt | 132 ++++---- Update/onik_014_02.txt | 122 ++++---- Update/onik_015.txt | 198 ++++++------ Update/onik_015_02.txt | 174 +++++------ Update/onik_015_03.txt | 82 ++--- Update/onik_op.txt | 26 +- Update/onik_tips_01.txt | 64 ++-- Update/onik_tips_02.txt | 34 +-- Update/onik_tips_03.txt | 44 +-- Update/onik_tips_04.txt | 6 +- Update/onik_tips_05.txt | 10 +- Update/onik_tips_06.txt | 6 +- Update/onik_tips_07.txt | 66 ++-- Update/onik_tips_08.txt | 6 +- Update/onik_tips_09.txt | 6 +- Update/onik_tips_10.txt | 6 +- Update/onik_tips_11.txt | 6 +- Update/onik_tips_12.txt | 6 +- Update/onik_tips_13.txt | 22 +- Update/onik_tips_14.txt | 6 +- Update/onik_tips_15.txt | 6 +- Update/onik_tips_16.txt | 14 +- Update/onik_tips_17.txt | 24 +- Update/onik_tips_18.txt | 20 +- Update/onik_tips_19.txt | 4 +- Update/onik_tips_20.txt | 10 +- 39 files changed, 2379 insertions(+), 2379 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index de2bed4..8803e54 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -24,16 +24,16 @@ void main() // ActivateScreenEffectForcedly( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd //gosub *data_tati DisableWindow(); - DrawScene( "bg_161", 1000 ); + DrawScene("background/res1", 1000 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥ ClearMessage(); @@ -53,7 +53,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@ @@ -68,7 +68,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ぷんぷんなのです。¥ @@ -79,7 +79,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -97,7 +97,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@ @@ -109,7 +109,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うーん、でもそーゆうのってあるじゃん@ // この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥ @@ -127,7 +127,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -138,7 +138,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -152,8 +152,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」 @@ -171,7 +171,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」 @@ -181,8 +181,8 @@ void main() NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_defB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ @@ -195,7 +195,7 @@ void main() NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか@いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -207,7 +207,7 @@ void main() NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -220,7 +220,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……またしても祟られそうな、嫌な物語です。@ @@ -232,7 +232,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥ @@ -246,7 +246,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_WaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも、どんなお話になるのか楽しみにございますわね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -259,9 +259,9 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_013", 128, 64 ); - DrawScene( "white", 10 ); - DrawScene( "bg_165", 50 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("white", 10 ); + DrawScene("background/res5", 50 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -276,7 +276,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やぁみんな@ お疲れ様!@ @@ -292,7 +292,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お疲れ~!@ あれ? 圭ちゃんはー?@ //「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥ @@ -317,7 +317,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@ @@ -335,7 +335,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………きっと立ち絵がないので登場できないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -361,9 +361,9 @@ void main() NULL, " hehehehe!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@ @@ -375,7 +375,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「大変も何も! 大々バッドエンドでございますわー!!@ @@ -387,7 +387,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -397,7 +397,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥ @@ -408,7 +408,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……でも圭一、最後な電話をしてましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -419,7 +419,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@私もあの電話は変だと思ったね@ // あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@ @@ -443,7 +443,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@ @@ -459,7 +459,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥ @@ -471,8 +471,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -486,7 +486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は絶対に人間説@ // 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@ @@ -507,7 +507,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -520,7 +520,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -529,8 +529,8 @@ void main() NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私はタタリだと思いましてよ!@ // 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@ @@ -549,7 +549,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -561,8 +561,8 @@ void main() NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ // あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@ @@ -581,7 +581,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「む、難しい言葉を使われてもわかりませんわー!!@ @@ -594,7 +594,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……つまり、怖がりの圭一が見た幻だと言ってるのです。@ //「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥ @@ -611,8 +611,8 @@ void main() NULL, "\"Then, then, thennnnn... what was the meaning behind that scene...? What exactly was that mysterious presence behind Keiichi!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「引っ掛けだよ。ヒッカケ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -622,7 +622,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、引っ掛けってどうゆう意味?@ //「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@ @@ -651,8 +651,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そ、それを言われると……むむむー……でもでも………。@ @@ -664,7 +664,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ははは、まぁそういう可能性もあるってことだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -676,7 +676,7 @@ void main() //<<<<※富竹さん※ DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@ // 当の本人の大石さんはどう思いますか?¥ @@ -694,7 +694,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -713,7 +713,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@ @@ -728,7 +728,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "character/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@ @@ -740,7 +740,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -767,7 +767,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@ @@ -780,7 +780,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "character/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@ // …第一、圭一くんを殺して誰が得をすると言うんです?¥ @@ -799,8 +799,8 @@ void main() NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど@…そう言われると…僕も弱いな……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -813,7 +813,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -828,7 +828,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_nandeA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも、そうとばかりは限らないんじゃない@ // さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥ @@ -846,8 +846,8 @@ void main() NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -863,7 +863,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……では聞きますですが、それを再現すると誰か得をするのですか…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -893,8 +893,8 @@ void main() NULL, " Some connection not touched on this time around!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -910,7 +910,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃー何。大石さんはまさか、祟り派なわけ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -921,7 +921,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥ @@ -937,8 +937,8 @@ void main() NULL, " It's decided! It was a curse!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -955,7 +955,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -970,7 +970,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -989,7 +989,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1003,7 +1003,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@ @@ -1022,7 +1022,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え、……何、魅ぃちゃん@…それってひょっとして……。@ @@ -1038,7 +1038,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥ @@ -1052,8 +1052,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_HannbesoA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなの嫌ですわーーー!!!@/ @@ -1077,7 +1077,7 @@ void main() NULL, "\"I don't like that at all!!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_NakuA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥ @@ -1093,7 +1093,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1108,8 +1108,8 @@ void main() NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ @@ -1133,7 +1133,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@ @@ -1149,7 +1149,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥ @@ -1172,7 +1172,7 @@ void main() NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@ //「変な言い方になっちゃったけど、つまりはそういうこと。¥ @@ -1190,8 +1190,8 @@ void main() NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥ @@ -1205,7 +1205,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@ @@ -1217,7 +1217,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも梨花@ その理由がはっきりしないなら…どうなりますの?@ @@ -1232,7 +1232,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……つまりは、わかんないということなのです。¥ @@ -1242,8 +1242,8 @@ void main() NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ @@ -1264,7 +1264,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね@現時点ではこれ以上の推理は難しいねぇ。@ @@ -1280,7 +1280,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いーや@ 白黒付けないと納得できないね!@ @@ -1296,7 +1296,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅音さんもこだわりますのね。@ @@ -1308,7 +1308,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@ @@ -1326,7 +1326,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、うん@ そう考えれば面白いかも!¥ @@ -1339,10 +1339,10 @@ void main() NULL, " If you put it that way, it does seem interesting!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys04", 128, 0 ); - DrawScene( "bg_161", 1000 ); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawScene("background/res1", 1000 ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@ @@ -1360,7 +1360,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@僕は人間が犯人ってことで行きます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1374,7 +1374,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_010", 128, 64 ); //「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥ @@ -1391,8 +1391,8 @@ void main() NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ @@ -1407,7 +1407,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はい@私と沙都子ちゃんは祟り派です@ねー?@ @@ -1426,7 +1426,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1448,7 +1448,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TohohoA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1470,8 +1470,8 @@ void main() NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁまぁ@どっちを選んだっていいじゃあないですか。@ @@ -1486,7 +1486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ? 梨花ちゃんがまだだね@どっちだと思う?@ @@ -1502,7 +1502,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@ //「あれ、面白い意見だね。@ @@ -1532,7 +1532,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1546,7 +1546,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@ @@ -1568,7 +1568,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……そういうことにしますです☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1577,8 +1577,8 @@ void main() NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ @@ -1597,8 +1597,8 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res1", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@ @@ -1616,7 +1616,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@ @@ -1631,7 +1631,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@ @@ -1650,7 +1650,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……祟り殺された本人の意見は貴重ですよ。@ @@ -1662,7 +1662,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そうと決まればさっそく電話ですわー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1671,13 +1671,13 @@ void main() NULL, "\"Since that's decided, it's time for the phone!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 2, "lsys17", 128, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "bg_011", 1000 ); + DrawScene("background/denwa", 1000 ); //「もしもし圭一くん@ レナでーす@今、お仕事お忙しいですか?@ //「あー忙しいぞー@シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!¥ @@ -1704,8 +1704,8 @@ void main() NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん、どんな感じ@ 忙しいって?@ @@ -1720,7 +1720,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@スネてる。@ //「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@ @@ -1749,7 +1749,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……立ち絵を描いてもらえたら圭一も来れますですよ。@ // Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay @@ -1762,7 +1762,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花、それは内緒ですわ…。¥ // Also keeping the original translation here. @@ -1773,7 +1773,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_defB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@ @@ -1807,7 +1807,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@ //「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥ @@ -1847,7 +1847,7 @@ void main() NULL, "\"Which?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); + DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); PlayBGM( 1, "msys03", 128, 0 ); //「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@ @@ -1869,7 +1869,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥ @@ -1883,10 +1883,10 @@ void main() NULL, " Next time, I'll give you a good patting on the head.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacter(3, 8, "character/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「結局、意見がわかれちゃったねぇ。@ @@ -1899,7 +1899,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥ // ;<大石 @@ -1912,8 +1912,8 @@ void main() NULL, " We might have missed something.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/res5", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1930,13 +1930,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1947,7 +1947,7 @@ void main() //<真っ暗な画面に以下を表示。(画面の中央に出るようにできる…?)> DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //mov %RenaPan,1 //mov %Omake_Game,1 @@ -1973,7 +1973,7 @@ void main() // ////resettimer ;タイマリセット // waittimer 1000 ;5秒(5000ms)ウェイト - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //gosub *Omake_E diff --git a/Update/onik_000.txt b/Update/onik_000.txt index 797b377..49009ef 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -296,12 +296,12 @@ void main() DisableWindow(); - DrawScene( "white", 400 ); + DrawScene("white", 400 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 ); + DrawSceneWithMask("background/eki", "c", 0, 0, 1300 ); // ようやく列車が終点に着いたようだった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -331,7 +331,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_124", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/mati2", "right", 0, 0, 1300 ); // ここからさらに車で山道を走る¥ @@ -347,14 +347,14 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawSceneWithMask( "bg_208", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -362,7 +362,7 @@ void main() //******************************************************* DisableWindow(); - DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); //!sd @@ -374,8 +374,8 @@ void main() //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - DrawScene( "white", 400 ); - DrawScene( "bg_216", 3000 ); + DrawScene("white", 400 ); + DrawScene("background/jt1", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -390,13 +390,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 5e160ae..00ea4b0 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -13,8 +13,8 @@ void main() PlayBGM( 2, "lsys22", 128, 0 ); DisableWindow(); - DrawScene( "white", 400 ); - DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 ); + DrawScene("white", 400 ); + DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 ); // 夏を迎えても、朝の空気は切るように冷たい@ ClearMessage(); @@ -74,7 +74,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys01", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); // 手早く登校の準備を済ませ、朝食のために階下へ降りる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -84,7 +84,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_210", "down", 0, 0, 300 ); + DrawSceneWithMask("background/ma_s1", "down", 0, 0, 300 ); // お袋のみで親父の姿はなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -367,7 +367,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_117", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma1", "left", 0, 0, 300 ); //「レナちゃんにお漬物ありがとうって伝えてね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } @@ -399,7 +399,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); //■レナと登校 @@ -408,7 +408,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 2, "lsys22", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "bg_119", "down", 0, 0, 3000 ); + DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 ); //「圭一く~ん@ おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -422,7 +422,7 @@ void main() PlayBGM( 1, "msysRe", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 朝の爽やかさをそのままにした快活な挨拶が響いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -487,7 +487,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうして冷たいんだろ。!w400...だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -659,7 +659,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -710,7 +710,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -848,7 +848,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // また赤面する@ぽーっとした感じで@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -917,10 +917,10 @@ void main() //■魅音との待ち合わせ DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); - DrawSceneWithMask( "bg_066", "left", 0, 0, 3000 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃ~ん! おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -938,7 +938,7 @@ void main() NULL, " Noticing us, she waved.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -996,7 +996,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1025,7 +1025,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1098,7 +1098,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_HutekiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE); OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", @@ -1129,7 +1129,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ちなみにレナのスリーサイズは?」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1150,7 +1150,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1179,9 +1179,9 @@ void main() NULL, "Red-faced and flustered, Rena tried to play dumb, but it was obvious she knew exactly what we were talking about.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうだった@ 久しぶりの都会はさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1234,7 +1234,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1249,7 +1249,7 @@ void main() NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1265,7 +1265,7 @@ void main() NULL, "Mion nodded proudly as Rena giggled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1340,7 +1340,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1365,7 +1365,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1442,15 +1442,15 @@ void main() //■学校(沙都子と梨花) //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); + DrawSceneWithMask("background/g1", "right", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_019", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "right", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -1511,7 +1511,7 @@ void main() NULL, "With such a lively mood, it felt more like a kindergarten than a proper school, not that that was a bad thing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // それまで俺たちの先頭を歩いていた魅音が不意に俺に先頭を譲った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1554,7 +1554,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 128, 0 ); // 魅音は不敵ににやりと笑った¥ @@ -1563,7 +1563,7 @@ void main() NULL, "Mion chuckled with a haughty smirk on her face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「ど、どうしたの...二人とも...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1596,7 +1596,7 @@ void main() FadeAllBustshots( 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1627,7 +1627,7 @@ void main() NULL, "The real problem... was this...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "down", 0, 0, 1300 ); //「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1647,7 +1647,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1720,7 +1720,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1752,7 +1752,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_019", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "m1", 0, 0, 1300 ); // 引き戸の手をかける部分にガムテープと画鋲で、恐ろしいワナが仕掛けられていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1793,10 +1793,10 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "white", "left", 0, 0, 200 ); - DrawScene( "black", 1000 ); + DrawSceneWithMask("white", "left", 0, 0, 200 ); + DrawScene("black", 1000 ); // 足首に違和感@それはなわとびを足に引っ掛けた時の感触によく似ていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1839,7 +1839,7 @@ void main() NULL, "Instinctively reacting to Mion's shrill warning, I twisted my body in midair before I landed on the floor.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); //「......ぃてて...てッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1864,7 +1864,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_WaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1892,7 +1892,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、何のことかわかりませんもの@朝からついてませんわねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1937,8 +1937,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); // す、と俺の頭を小さな手が撫でた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1995,7 +1995,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ~...梨花ちゃん、おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2006,7 +2006,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナにおはようございます@みんなにもおはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2032,7 +2032,7 @@ void main() NULL, "It was infectious. Rena, Mion, and I all bowed back.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); //「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2051,7 +2051,7 @@ void main() NULL, "I glared over in her direction. Satoko was whistling while rather deliberately trying to avoid eye contact.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1b_WaraiB1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「沙都子はいい子でございますのことよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2070,7 +2070,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2138,7 +2138,7 @@ void main() NULL, "I cocked my index finger on my thumb, letting it tremble as I brought it closer to Satoko's forehead.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1b_HannbesoB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2188,8 +2188,8 @@ void main() NULL, "A small hand tugged on the back of my shirt.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭一が2日間もお休みしたから寂しかったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2219,8 +2219,8 @@ void main() NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_NakuA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2237,7 +2237,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...泣いちゃだめです沙都子@ファイト、!d400おーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2275,7 +2275,7 @@ void main() NULL, "I think Satoko could learn a thing or a million from Rika-chan.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...今度はもっとすごいワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2291,8 +2291,8 @@ void main() NULL, "...Waiiit a minute...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_kaiiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // その光景を見て、レナが恍惚の表情でうっとりとしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2314,7 +2314,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「持ち帰っちゃダメだからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2325,7 +2325,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2428,7 +2428,7 @@ void main() PlaySE( 4, "wa_001", 128, 64 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2464,7 +2464,7 @@ void main() NULL, "I pulled the tape off carefully, making sure not to skewer myself.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); // 仕掛けたのは沙都子でも、後片付けはみんなでだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2479,8 +2479,8 @@ void main() NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_108", 400 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/gk3", 400 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2490,7 +2490,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2506,14 +2506,14 @@ void main() NULL, "Mion gave out the morning commands.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //■学校風景 FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - DrawScene( "bg_108", 3000 ); + DrawScene("background/gk3", 3000 ); PlayBGM( 1, "msys01", 128, 0 ); // この学年もばらばらなクラスで先生がひとりというのは大変だった@ @@ -2563,7 +2563,7 @@ void main() NULL, "As a result, I'm pretty much taking over for the teacher and helping Rena and Mion with their studies.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2595,7 +2595,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2640,7 +2640,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2661,7 +2661,7 @@ void main() NULL, " This was a different type of relaxed than somebody who already knew what was going to be on the entrance exams.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2686,7 +2686,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わ、わぁ!d600......あ、ありがとう......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2711,7 +2711,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2757,7 +2757,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_TohohoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2784,7 +2784,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「進学できないから勉強するわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2834,7 +2834,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2849,7 +2849,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2893,7 +2893,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); PlaySE( 4, "wa_001", 128, 64 ); SetValidityOfInput( FALSE ); @@ -2905,7 +2905,7 @@ void main() NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2925,7 +2925,7 @@ void main() NULL, "In a complete 180 from her unmotivated state, Mion gave the commands that signaled the end of the morning period.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...圭一くん、お昼にしよ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2967,7 +2967,7 @@ void main() //■昼食 DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // このクラスでも各々のグループがあるようだった@ @@ -3021,7 +3021,7 @@ void main() NULL, "At the same time, Satoko and Rika-chan were slowly lugging their desks over as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、早く早く!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3047,7 +3047,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3085,7 +3085,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3120,9 +3120,9 @@ void main() ClearMessage(); DisableWindow(); // DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっただきま~す!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一たち", NULL, "Keiichi and others", NULL, Line_ContinueAfterTyping); } @@ -3146,7 +3146,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - DrawSceneWithMask( "07", "m1", 0, 0, 1300 ); + DrawSceneWithMask("scene/008", "m1", 0, 0, 1300 ); // しかし、自分以外が全て女の子というグループ構成にもすっかり慣れたな@ @@ -3505,8 +3505,8 @@ void main() NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacter(1, 4, "character/normal/sa1b_WaraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3530,7 +3530,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3545,7 +3545,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 沙都子の顔色がさっと青く変わる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3582,8 +3582,8 @@ void main() NULL, "It's really hard for her to lie.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_bikkuriB1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3610,8 +3610,8 @@ void main() NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3640,7 +3640,7 @@ void main() NULL, "Mion lifted up her chopsticks. Between them was a piece of green stuff wrapped in bacon.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...でもそれ、アスパラ...むぐっ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3666,7 +3666,7 @@ void main() NULL, "Holding a piece of bacon-wrapped asparagus and giving her two choices... She's pretty terrible.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_HannbesoA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3719,7 +3719,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にどっちか分かってるぅ~? 降参した方がよくない~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3767,7 +3767,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1b_NakuB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3801,8 +3801,8 @@ void main() NULL, "When she acts like this, she actually starts to seem her age.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...は、!w800はぅ~...か、かぁいぃよぅ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3847,7 +3847,7 @@ void main() NULL, "One that wouldn't care if the world ended right then—it was that kind of smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_NakuA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_naku_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3876,28 +3876,28 @@ void main() DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); - DrawScene( "black", 100 ); + DrawScene("black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - DrawScene( "black", 100 ); + DrawScene("black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); // DrawScene( "black", 100 ); @@ -4001,8 +4001,8 @@ void main() NULL, "From now on, I'll be careful when I'm within striking distance of Rena...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 3000 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4019,7 +4019,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナから見えないよう、沙都子が俺たちを一瞥し舌を出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4048,12 +4048,12 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); PlaySE( 4, "wa_001", 128, 64 ); - DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + DrawSceneWithMask("black", "left", 0, 0, 3000 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_042", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi5", "left", 0, 0, 1300 ); PlayBGM( 1, "msys05", 128, 0 ); // どんなに起伏ある遠路でも、下校時だけは短く感じる@ @@ -4072,7 +4072,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4118,7 +4118,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4184,7 +4184,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ぷ、!d500あーっはっはっはっはっは!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4220,7 +4220,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え?...え? なに?なに?!何なの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4260,7 +4260,7 @@ void main() NULL, "She really is a cute one.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4280,7 +4280,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4340,11 +4340,11 @@ void main() NULL, "After that, Mion continued to tease me about it for a while...", Line_Normal); ClearMessage(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "bg_039", 1000 ); + DrawScene("background/m_hi3", 1000 ); //「...............んで、明日がヒマだと何なんだよ。レナ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4355,7 +4355,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え...?と、...何の話だっけ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4372,7 +4372,7 @@ void main() NULL, "It had been so long that Rena had forgotten. That's how long Mion had teased me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4421,7 +4421,7 @@ void main() NULL, "That would be a godsend. Frankly, I was happy about the offer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「もちろん行くでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4441,7 +4441,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「女の子が誘ってんじゃ~ん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4461,7 +4461,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どーせヒマなんでしょー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4495,7 +4495,7 @@ void main() NULL, "Even though I thought it was a godsend, I'm too much of a scamp to say so up front.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4538,7 +4538,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...よかったぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4556,7 +4556,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4600,7 +4600,7 @@ void main() NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4677,14 +4677,14 @@ void main() DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); - DrawScene( "black", 100 ); - DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); + DrawScene("black", 100 ); + DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawScene( "black", 100 ); - DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); - ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawScene("black", 100 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4842,23 +4842,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik001", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik001", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); diff --git a/Update/onik_002.txt b/Update/onik_002.txt index 2fc9b3f..49e187e 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -17,9 +17,9 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "white", 3000 ); + DrawScene("white", 3000 ); PlayBGM( 2, "lsys22", 128, 0 ); - DrawSceneWithMask( "bg_038", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 ); // 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@ ClearMessage(); @@ -38,9 +38,9 @@ void main() PlayBGM( 1, "msys01", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 ); - ModDrawCharacter(1, 3, "character/normal/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); + ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 待ち合わせ場所ではすでにレナと魅音が待っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -48,7 +48,7 @@ void main() NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、遅いぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……魅ぃちゃんだって今、来たばかりなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -88,7 +88,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -136,7 +136,7 @@ void main() NULL, "That's right. Rena really did make a picnic!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -179,7 +179,7 @@ void main() NULL, " Okay?☆\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -219,7 +219,7 @@ void main() NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -260,7 +260,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -274,7 +274,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -314,7 +314,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -338,11 +338,11 @@ void main() //■お散歩。村巡りをしながら。 DisableWindow(); - DrawSceneWithMask( "white", "right", 0, 0, 1300 ); + DrawSceneWithMask("white", "right", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@ @@ -390,9 +390,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); - ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); + ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // いくら寒村とは言え、歩いていれば人とも出会う¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -452,7 +452,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -497,7 +497,7 @@ void main() NULL, "It was a process of elimination you could only pull off in a place like this... but it was quite effective.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 今度からは一層、素行に気をつけなばなるまい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -519,7 +519,7 @@ void main() NULL, "Hinamizawa is not to be trifled with...!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_043", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 ); // しかも恐怖はまだ続く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -528,7 +528,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -545,7 +545,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -583,8 +583,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -614,7 +614,7 @@ void main() NULL, " You there, who am I?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -631,7 +631,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -660,7 +660,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……と、とらんくす……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -692,9 +692,9 @@ void main() NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); //「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -705,7 +705,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -716,7 +716,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥ @@ -835,8 +835,8 @@ void main() NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「グッド!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -854,7 +854,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…で、ね@ そろそろお昼にしないかな?!d300…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -899,7 +899,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…よし圭ちゃん、ここはおじさんに任せなさい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -933,7 +933,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……わぁあ……うん@ それいい。賛成~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -956,11 +956,11 @@ void main() //■古手神社でお弁当 DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 1300 ); + DrawSceneWithMask("black", "up", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "bg_085", "up", 0, 0, 3000 ); - DrawSceneWithMask( "black", "up", 0, 0, 1300 ); - DrawSceneWithMask( "bg_074", "up", 0, 0, 3000 ); + DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 ); + DrawSceneWithMask("black", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 ); // 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -976,8 +976,8 @@ void main() NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@ @@ -992,7 +992,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@ @@ -1030,9 +1030,9 @@ void main() NULL, "I was embarrassed for assuming that festivals had to be held in the summer.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「さて、…弁当を広げて………!d700と………@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1081,10 +1081,10 @@ void main() NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msysSa", 128, 0 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…こんにちはです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1137,7 +1137,7 @@ void main() NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1176,7 +1176,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1199,7 +1199,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…圭一の言う通りですよ@みんなのお庭にしますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1227,7 +1227,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1235,7 +1235,7 @@ void main() NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1258,7 +1258,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1292,7 +1292,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…はいお箸です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1311,8 +1311,8 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@ @@ -1327,7 +1327,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はいお皿。魅ぃちゃんも梨花ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1346,8 +1346,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ボクたちもがんばらないとなくなってしまうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1370,7 +1370,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1390,8 +1390,8 @@ void main() NULL, "Rena said, as she opened up a thermos.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); - DrawScene( "bg_216", 1000 ); + DrawScene("black", 400 ); + DrawScene("background/jt1", 1000 ); // 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1408,7 +1408,7 @@ void main() ClearMessage(); DisableWindow(); // DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); - DrawScene( "103", 1000 ); + DrawScene("scene/101", 1000 ); //「そのハンバーグは渡しませんわぁぁあ!!」/ @@ -1448,7 +1448,7 @@ void main() DisableWindow(); // FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawScene( "bg_216", 1000 ); + DrawScene("background/jt1", 1000 ); // 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@ if (GetGlobalFlag(GADVMode)) { @@ -1464,7 +1464,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE); @@ -1482,7 +1482,7 @@ void main() NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1530,8 +1530,8 @@ void main() NULL, " Just so things could stay like this.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_217", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 ); // 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1559,7 +1559,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1570,7 +1570,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1585,7 +1585,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1602,8 +1602,8 @@ void main() NULL, "That's just you.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1617,7 +1617,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう言って、ぽ、と頬を紅潮させる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1627,7 +1627,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "character/normal/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……おいしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1684,7 +1684,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1716,7 +1716,7 @@ void main() NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1744,9 +1744,9 @@ void main() NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…なんだよ沙都子@その挑戦的な目は。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1770,7 +1770,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "character/normal/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1802,7 +1802,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //「あ、…あのね@ ………レナお姉ちゃんのお弁当@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1821,7 +1821,7 @@ void main() NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_216", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 ); // な!!d400…何が賛辞だ!@ こんなの泣き落としならぬ萌え落としじゃないか?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1845,7 +1845,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // 赤面して頭部をぐるんぐるんと回している…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1861,7 +1861,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…は、…はぅ~ッ!!@ @@ -1938,8 +1938,8 @@ void main() NULL, " To think she had such a trick...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@ @@ -1967,7 +1967,7 @@ void main() NULL, "First of all, that wasn't even praise!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1997,7 +1997,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「やるのは圭ちゃん。」!w500「はあッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2014,7 +2014,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2043,8 +2043,8 @@ void main() NULL, "But it was the only thing we had to beat Satoko!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2066,7 +2066,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2089,7 +2089,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2142,7 +2142,7 @@ void main() - ModDrawCharacter(2, 2, "character/normal/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2296,7 +2296,7 @@ void main() NULL, "It was a Tupperware container filled with rabbits.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2409,7 +2409,7 @@ void main() ClearMessage(); - DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); //「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2420,7 +2420,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2437,7 +2437,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「こんな手…信じられないですのー!!@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2446,7 +2446,7 @@ void main() NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // く、悔しくないもんッ!!!!@ OutputLine(NULL, " く、悔しくないもんッ!!!!」", NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp)); @@ -2471,8 +2471,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); FadeOutBGM( 1, 1000, TRUE ); // …その時、ふっとレナが気付き、奇声をやめた@ @@ -2507,7 +2507,7 @@ void main() NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2523,7 +2523,7 @@ void main() PlaySE( 4, "wa_030", 128, 64 ); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ぷッ!!w1000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぷッ!", @@ -2590,7 +2590,7 @@ void main() NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2625,7 +2625,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ボクたちが勝ちましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@ @@ -2676,13 +2676,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■レナと宝探しへ・夕方(これはもう主人公編??) @@ -2703,8 +2703,8 @@ void main() NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "sunset/bg_039", 3000 ); - ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + DrawScene("background/m_hi3_01", 3000 ); + ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「じゃあね、レナに圭ちゃん! また明日ね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2724,7 +2724,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「また明日ね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2740,8 +2740,8 @@ void main() NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@ @@ -2823,9 +2823,9 @@ void main() NULL, "Not feeling like teasing Rena, I quietly nodded.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 2, "lsys19", 128, 0 ); - DrawScene( "sunset/bg_141", 1000 ); + DrawScene("background/mo1_01", 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 SetValidityOfInput( FALSE ); @@ -2833,9 +2833,9 @@ void main() SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); - DrawScene( "sunset/bg_004", 200 ); + DrawScene("background/damu4_01", 200 ); Wait( 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -2862,9 +2862,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "sunset/bg_024", 1000 ); + DrawScene("background/mo_g3_01", 1000 ); Wait( 1000 ); - DrawScene( "sunset/bg_023", 400 ); + DrawScene("background/mo_g1_01", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -2882,7 +2882,7 @@ void main() NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2906,7 +2906,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3069,9 +3069,9 @@ void main() NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - DrawBG( "sunset/bg_024", 0, TRUE ); + DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + DrawBG("background/mo_g3_01", 0, TRUE ); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE ); // そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@ @@ -3095,7 +3095,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、おぉっと@…びっくりした!@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3133,7 +3133,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3160,7 +3160,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3191,7 +3191,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3322,7 +3322,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3338,7 +3338,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3383,7 +3383,7 @@ void main() NULL, "Missing my chance to retort put me off a bit.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3409,7 +3409,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "sunset/bg_042", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys05", 128, 0 ); //「どうだった@ 掘り出し物は見つかったか?@ @@ -3424,7 +3424,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3490,7 +3490,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3525,7 +3525,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…はぅ……あ、…ありがとう……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200163", 256, TRUE); @@ -3602,7 +3602,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3644,7 +3644,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「実はね、去年までよそに住んでたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3688,7 +3688,7 @@ void main() NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "sunset/bg_38", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 ); // 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3738,22 +3738,22 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik002", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik002", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); } diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 65f2f71..350c5ce 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -12,10 +12,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawSceneWithMask( "white", "m1", 0, 0, 3000 ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawSceneWithMask("white", "m1", 0, 0, 3000 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ ClearMessage(); @@ -43,7 +43,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "character/normal/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ちょくちょく見に行くって言ってましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -113,7 +113,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは! 何年か前に中止になっちゃったけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -124,7 +124,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "character/normal/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みんなで力を合わせて、戦いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -141,7 +141,7 @@ void main() NULL, "Hearing an ominous word like \"fought\" come from Rika-chan's mouth startled me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう@ 何しろとんでもない話だったんだよ@ 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -164,13 +164,13 @@ void main() NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); //「ごめんねごめんね@ 待たせちゃったかな?…かな?@ @@ -209,8 +209,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きゃ…!d200…!d200きゃ…、花も恥らう乙女になんて口の聞き方~ッ?!?@」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -251,12 +251,12 @@ void main() //■部活へのお誘い DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawScene( "bg_108", 1000 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawScene("background/gk3", 1000 ); //「さてと@今日は会則に則り、部員の諸君に是非を問いたい@ 彼、前原圭一くんを新たな部員として我らの部活動に加えたいのだが…いかがだろうか!!¥ @@ -273,7 +273,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナは異議な~し!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -284,7 +284,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -299,7 +299,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 5, "character/normal/ri1_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ボクも沙都子も賛成しますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -318,7 +318,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「全会一致! おめでとう前原圭一くん@君に栄えある我が部への入部試験を許可する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -362,8 +362,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -374,7 +374,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -399,7 +399,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -444,8 +444,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -471,7 +471,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_HutekiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/normal/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -488,7 +488,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条@ そのためにはあらゆる努力することが義務付けられておりますのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -509,8 +509,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…もちろんボクもがんばりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -521,7 +521,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナも弱いけどね…精一杯頑張ってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -564,7 +564,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭ちゃんに一応忠告ね@………レナも結構エゲツナイからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -585,8 +585,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); // 魅音が教室のうしろにある生徒用のロッカーを漁っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -604,7 +604,7 @@ void main() NULL, " ...Well, it's club equipment, so I guess that's fine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「難しいゲームは圭ちゃんだけに不利だからね@今日は誰にでも分かるゲームにしよう@スタンダードにトランプの…!d200…!d200ジジ抜きはどうッ?!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -643,7 +643,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「やっぱり罰ゲームがないと燃えないよねぇ@ 今回はビリに顔面らくがきの刑!!w500 どう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -664,7 +664,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_WaraiB1_", "2", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「上等でございますわーー!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -745,7 +745,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -783,9 +783,9 @@ void main() NULL, " It's a pretty thrilling game!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあ1枚抜くね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -877,7 +877,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条ですわ~@圭一さんも勝つために最善の努力をなさいませ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -891,7 +891,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -908,7 +908,7 @@ void main() NULL, "She said that so matter-of-factly.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -969,9 +969,9 @@ void main() NULL, "...That baseless confidence... would soon be crushed...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "white", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "character/normal/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("white", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1019,7 +1019,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ちなみに、ジジはダイヤのJなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1040,7 +1040,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうカードを入れ換えたって見え見えですわ@ あがりですのー!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1095,7 +1095,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ご、ごめんね圭一くん@……こっちがハートの3だよね?!d400……あがり!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1139,7 +1139,7 @@ void main() ClearMessage(); DisableWindow(); // DrawBustshotWithFiltering( 5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 25, 300, TRUE ); - DrawSceneWithMask( "black", "up", 0, 0, 300 ); + DrawSceneWithMask("black", "up", 0, 0, 300 ); // 恐るべし部活@この部のOBなら、どんな過酷な環境でも生き抜けるに違いない…@ @@ -1167,8 +1167,8 @@ void main() // FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); //「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1182,7 +1182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…では圭一はビリなので5です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1201,7 +1201,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1221,7 +1221,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //…これくらいの逆境ははね返せるよね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1254,8 +1254,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_WaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1271,7 +1271,7 @@ void main() NULL, " yeah~.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 0, TRUE ); // 梨花ちゃんの励ましに俺はようやく冷静さを取り戻した@ @@ -1323,7 +1323,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「わ、…うまいよ圭一くん。その調子!@ @@ -1342,7 +1342,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1377,7 +1377,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 上手の沙都子が仰々しくカードを扇状にして突き出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1399,7 +1399,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…さぁてどうかしら…?@ 引いてみないとわかりませんことよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1466,7 +1466,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_HannbesoA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「な、なななんですってぇえぇ?@ 7は一番分かり難いはずですのに~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1487,8 +1487,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$ @@ -1501,7 +1501,7 @@ void main() NULL, " ...This mark means it's the Two of Diamonds.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //……あれッ?!@ ModPlayVoiceLS(3, 3, "s19/03/990300168", 256, TRUE); @@ -1522,7 +1522,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_bikkuriA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…わ、!w400…魅ぃちゃんがカード間違えるなんて珍しいねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1541,7 +1541,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TohohoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1563,7 +1563,7 @@ void main() NULL, " Could it be... you...!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); // 彼女らは「傷」でカードを識別しているのだ@その傷には「爪の跡」もある@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1590,7 +1590,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_OdorokiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ダイヤの2を…擬装したと言うですの?@ あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1604,7 +1604,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、一矢報いましたです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1625,7 +1625,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったね圭一くん@大善戦だよ?!だよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1680,7 +1680,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TohohoA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど!d400…!d400…嫌でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1711,7 +1711,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1742,7 +1742,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「ワンチャンスだと@ ルールを説明しろ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1762,7 +1762,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「右手のカードと左手のカード@ どっちがジョーカーか当てたら圭ちゃんの勝ち!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1844,7 +1844,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……どっちだろ。…圭一くん…慎重にね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1872,7 +1872,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、…あのカードは…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1921,8 +1921,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1994,7 +1994,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん…@きっとクローバーの7だね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2024,7 +2024,7 @@ void main() NULL, "So that meant the card on the right was... the joker!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); // そして、右のカードにまさに触れんとした瞬間、俺はぴた、と手を止めた¥ @@ -2059,7 +2059,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「??!w500 え@ 圭一さんは何を言ってるでございましょう?@ だって左…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2084,7 +2084,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…シーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2095,8 +2095,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "character/normal/me1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2136,7 +2136,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ@ 残る右のカードがジョーカーなのじゃありませんこと?@ 必ず左右どっちかがジョーカーという約束でしょう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2165,8 +2165,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……圭一は勘がいいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2178,7 +2178,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え@ 梨花ちゃんそれってどういう…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2191,7 +2191,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2236,7 +2236,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…そうか、わかった@ 左のカードを…クローバーの7に見せかけているんだね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2252,7 +2252,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2268,7 +2268,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); @@ -2294,11 +2294,11 @@ void main() NULL, " the left ooooooooooone!!!!!!\"", Line_Continue); DisableWindow(); - DrawScene( "white", 10 ); - DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); + DrawScene("white", 10 ); + DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - DrawScene( "bg_108", 200 ); + DrawScene("background/gk3", 200 ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); @@ -2322,7 +2322,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……初代部長として私も様々なプレイングを見てきたけど@……圭ちゃん@…あんたは…!d800ベストだよ@…ベストオブザベストオブザベストッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2374,8 +2374,8 @@ void main() NULL, " comeback victory!!!!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2387,7 +2387,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え…@ ……梨花ちゃん、が………?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2420,7 +2420,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "character/normal/sa1a_OdorokiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……梨花は……慰めるときにしか…頭を撫でませんの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2445,7 +2445,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_bikkuriA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け…圭一くん…ッ@ ……こんなことって…ッッ?!?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2457,8 +2457,8 @@ void main() NULL, " ...This is how it was...!?!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_HutekiA1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2565,7 +2565,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2589,7 +2589,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「これにて決着ッ!@ 本日の優勝は私! 園崎魅音!! 栄えあるビリは!d1000…前原圭一~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2623,8 +2623,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2648,7 +2648,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…見事にひっかかってくれましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2681,7 +2681,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…楽しくなるようにみんなで盛り上げましたですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2717,8 +2717,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2745,7 +2745,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音が舌なめずりをしながら近づいてくる…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2817,13 +2817,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■魅音と下校 @@ -2835,13 +2835,13 @@ void main() SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_019", "right", 0, 0, 1300 ); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "right", 0, 0, 1300 ); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); // レナは部活が終わると同時にすっ飛んで帰って行った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2866,7 +2866,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2920,7 +2920,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そりゃああったよ。戦いが@ 座りこみやったりデモをやったり!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2954,7 +2954,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_MajimeA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「役人どもは本当に一方的だった@偉そうで威張ってた@ 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?@ 嫌らしいヤツらだった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3001,7 +3001,7 @@ void main() NULL, " And as a result, the development plan was retracted.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //私たちの完全勝利だった@ あっはははは!@ ModPlayVoiceLS(3, 3, "s19/03/990300214", 256, TRUE); @@ -3028,7 +3028,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なかった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3086,7 +3086,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3156,12 +3156,12 @@ void main() //■自宅 DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "bg_210", 1000 ); + DrawScene("background/ma_s1", 1000 ); PlayBGM( 1, "msys01", 128, 0 ); // 帰宅早々、家は神経質なムードでぴりぴりしていた@ @@ -3348,9 +3348,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + DrawSceneWithMask("black", "right", 0, 0, 3000 ); FadeOutBGM( 1, 1000, TRUE ); - DrawSceneWithMask( "bg_050", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/hi4", "right", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); // 散歩ったって、どこへ行くあてもない@ @@ -3457,7 +3457,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_051", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/hi5", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); // ひょっとすると富竹さんがいるかもしれない@ @@ -3501,35 +3501,35 @@ void main() //■ダム工事現場 DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); - DrawScene( "bg_141", 1000 ); + DrawScene("background/mo1", 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); - DrawScene( "bg_029", 1000 ); + DrawScene("background/hasi1", 1000 ); Wait( 1000 ); - DrawScene( "bg_032", 1000 ); + DrawScene("background/hasi3", 1000 ); Wait( 1000 ); - DrawScene( "bg_001", 1000 ); + DrawScene("background/damu2", 1000 ); Wait( 1000 ); - DrawScene( "bg_003", 1000 ); + DrawScene("background/damu4", 1000 ); Wait( 1000 ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "bg_024", 1000 ); + DrawScene("background/mo_g2", 1000 ); Wait( 1000 ); - DrawScene( "white", 400 ); + DrawScene("white", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd - DrawSceneWithMask( "bg_023", "right", 0, 0, 300 ); + DrawSceneWithMask("background/mo_g1", "right", 0, 0, 300 ); // レナが斜面のゴミ山で奮闘しているのが見えた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3577,7 +3577,7 @@ void main() PlayBGM( 1, "msysRe", 128, 0 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_bikkuriA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……わ、!d200わ、!d200圭一くん@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3598,7 +3598,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …どうしたの、こんなところへ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3631,7 +3631,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!え?!!d300 事故って?!!d200 …え?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3659,7 +3659,7 @@ void main() NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3695,7 +3695,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //……はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3732,7 +3732,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……て、…え@ ……冗談って…どこからだろ?どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3766,7 +3766,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あ、ごめん@ ……ほらこの隙間から…見える?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3788,7 +3788,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3837,7 +3837,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3880,7 +3880,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナがまた赤面しているが、今回はからかわないでおく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3914,7 +3914,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、レナも手伝えるよ。手伝わせて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4031,7 +4031,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4061,7 +4061,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4087,8 +4087,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 3000 ); - DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 3000 ); + DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 300 ); //「さすがに…休憩……@ こいつは…手ごわいぜ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4108,7 +4108,7 @@ void main() NULL, "I sprawled on my back over the grassy slope.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/sunset/re1a_komaruA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ごめんねごめんね…@すごい……汗だく……。@ @@ -4138,7 +4138,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/sunset/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/sunset/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4643,12 +4643,12 @@ void main() DisableWindow(); PlaySE( 4, "wa_027", 128, 64 ); - DrawScene( "04_c", 200 ); + DrawScene("04_c", 200 ); //nega 0 FadeFilm( 0, TRUE ); DisableWindow(); - DrawScene( "black", 200 ); + DrawScene("black", 200 ); FadeOutBGM( 1, 1000, TRUE ); @@ -4662,8 +4662,8 @@ void main() OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 ); - ModDrawCharacter(2, 2, "character_zoomed/sunset/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask("background/mo_g1_01", "mask1013", 1, 0, 300 ); + ModDrawCharacter(2, 2, "portrait/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4688,7 +4688,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "character/sunset/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4726,7 +4726,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/sunset/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/sunset/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4786,7 +4786,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/sunset/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4836,23 +4836,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik003", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik003", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 1fafa01..01bc6d1 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -19,9 +19,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 400 ); + DrawScene("white", 400 ); PlayBGM( 1, "msys02", 128, 0 ); - DrawSceneWithMask( "bg_027", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); // この学校は、学校として機能しているのか本当に怪しい¥ ClearMessage(); @@ -56,7 +56,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「仕方ないじゃん。年齢も性別もバラバラだし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -68,7 +68,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -103,9 +103,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); - ModDrawCharacter(1, 4, "character/normal/sa3_DefA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); + ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…お待たせしましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -140,7 +140,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -153,8 +153,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -195,7 +195,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me3_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -223,7 +223,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -238,7 +238,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…ボクだって負けませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -250,7 +250,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re3a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナもがんばるもの!今日は負けないぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -271,7 +271,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -297,7 +297,7 @@ void main() NULL, "Everyone smirked at each other.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "down", 0, 0, 300 ); // みんな大した自信だ@俺は男だぞ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -385,7 +385,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re3b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re3b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…や、やや、やだよ圭一くん、そんなのや…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -444,7 +444,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -464,7 +464,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「梨花、それは全然慰めになってませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -482,7 +482,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gr1", "m1", 0, 0, 1300 ); //「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -497,7 +497,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -518,13 +518,13 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_027", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 ); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「「6」は英語で?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -575,7 +575,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me3_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なら「靴下」は?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -587,7 +587,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_waraiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_warai_a1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ソックスだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -600,7 +600,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "character/normal/me3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「アルファベットの後から3つ目!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -612,7 +612,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…エックスですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -625,7 +625,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "character/normal/me3_HutekiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では「性別」は英語で?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -637,7 +637,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa3_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もちろんわかりますわ~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -646,7 +646,7 @@ void main() NULL, "\"Of course I know what that is~!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // セッ!d300…!d300…、@ ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE); @@ -682,7 +682,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me3_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -697,7 +697,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa3_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………し、知ってますもの…@ 知ってるもん…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -727,8 +727,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re3b_kaiiB1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -771,7 +771,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_akuwarai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁさぁさあ言ってごらんよ大声で!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -792,7 +792,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_HannbesoA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -821,7 +821,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ザットですよ。"that"。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -832,7 +832,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ !s100……あ。!sd¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -850,7 +850,7 @@ void main() SetSpeedOfMessage( FALSE, 0, ); DisableWindow(); - DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 ); // 梨花ちゃんの意外な解答にきょとんとする俺たち@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -908,7 +908,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa3_AkireruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -922,7 +922,7 @@ void main() NULL, " ...", Line_ContinueAfterTyping); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //みんな食い殺してやりますですのーッ!!@ ModPlayVoiceLS(3, 4, "s19/04/990400094", 256, TRUE); @@ -939,7 +939,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa3_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「百数えればいいんですの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、圭一くん、簡単なのにしてあげてね…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -984,7 +984,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa3_OdorokiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うが!@ぶ、分母が違いますですの?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1022,7 +1022,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よーーいどんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1032,7 +1032,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 ); // 魅音の合図に、沙都子をその場に残し全員が方々へ駆け出して行った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1043,7 +1043,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「クスクス……圭一くん@それ問題じゃないよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1132,8 +1132,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_094", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gr3", "left", 0, 0, 1300 ); // 現在のポジションは校舎角だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1191,7 +1191,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa3_AkuwaraiA1_", "2", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1285,7 +1285,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "right", 0, 0, 300 ); // 好き勝手にはしゃぎまわる子供達から完全に隠れきるのは簡単なことではない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1480,7 +1480,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 ); // 俺は校舎裏の焼却炉脇に物置を見つけた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1811,7 +1811,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_komaruA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……はぁはぁ@梨花ちゃんはまだ無事かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1826,7 +1826,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんとかがんばってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1914,7 +1914,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re3b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re3b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1935,7 +1935,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri3_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……大丈夫ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1953,7 +1953,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re3a_komaruA2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re3a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1995,7 +1995,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_094", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gr3", "m1", 0, 0, 1300 ); // レナが壁に追い詰められ、じりじりと梨花ちゃんがゾンビよろしく両腕を突き出しながらよたよたと近付いて行く…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2027,7 +2027,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その時、レナと俺の目が合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2057,7 +2057,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いたぁ!! 圭ちゃん見っけッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2084,7 +2084,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_AkuwaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一さんを見付けたですって~~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2110,7 +2110,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぅうぅ~……あぅあぅう~……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2122,7 +2122,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_AkuwaraiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2181,7 +2181,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_028", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); // 助けてほしいレナが校庭の向こうで、俺に謝っているのが見えた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2202,7 +2202,7 @@ void main() NULL, " ...R-Renaaaa!!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); // 恐怖にかられた俺は屋根から飛び降りるも、/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2247,8 +2247,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ってことはあとはレナか@チャイムまであと何分もないね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2284,7 +2284,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2321,7 +2321,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_OdorokiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2337,7 +2337,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2448,8 +2448,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me3_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE ); - ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); //「ス、スペースコロニーですってぇえぇッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2602,7 +2602,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me3_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2619,7 +2619,7 @@ void main() NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa3_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me3_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2652,7 +2652,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一はゾンビに立候補した方がよかったと思いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2670,7 +2670,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 3000 ); + DrawSceneWithMask("black", "up", 0, 0, 3000 ); // いくらレナでもクラス総がかりでは逃げ切れない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2688,8 +2688,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "js3", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "character/night/re3b_bikkuriB1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2756,7 +2756,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/night/sa3_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「大人しく…食い尽くされるでございますの~…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2768,7 +2768,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/night/ri3_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…みんなで…仲良しですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2780,7 +2780,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/night/me3_AkuwaraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/night/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2793,7 +2793,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "m1", 0, 0, 300 ); + DrawSceneWithMask("black", "m1", 0, 0, 300 ); // マットにつまづき、震えながら倉庫奥で涙ぐむレナ@追い詰める俺@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2830,8 +2830,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "js3", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "character/night/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2857,7 +2857,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re3a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ぅ…ぁ、………はぅ……………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2876,7 +2876,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re3a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……いいよ…圭一くんなら……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2931,7 +2931,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacter(2, 2, "character/night/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2973,7 +2973,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/night/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/night/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2987,7 +2987,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/night/ri3_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/night/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…おしおきしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3015,7 +3015,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "black", "down", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/night/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/night/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3027,7 +3027,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/night/re3b_bikkuriB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/night/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3055,7 +3055,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/night/me3_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/night/me3_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3091,7 +3091,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_028", "down", 0, 0, 1000 ); + DrawSceneWithMask("background/gr2", "down", 0, 0, 1000 ); //gosub *data_tati //mov %CAMP_MUGIC,3 @@ -3101,13 +3101,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■自宅 @@ -3121,19 +3121,19 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_038", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/m_hi1", "left", 0, 0, 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + DrawSceneWithMask("black", "left", 0, 0, 3000 ); - DrawSceneWithMask( "bg_210", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -3234,8 +3234,8 @@ void main() PlayBGM( 1, "msys05", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_141", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/mo1", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); // ダム現場への近道の林道を抜けて行くと、ぬーっとした人影に出くわした¥ @@ -3245,7 +3245,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 8, "character/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); // 富竹さんだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3269,7 +3269,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "character/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やぁ久しぶり@圭一くん、だったよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3298,7 +3298,7 @@ void main() NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "character/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう言えば…@彼女は君の知り合いだよね…??@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3441,7 +3441,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、それ、よそ者の僕への警告のつもりかい?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3460,7 +3460,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 8, "character/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はっはっは@ せいぜい気をつけることにするよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3511,26 +3511,26 @@ void main() SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); - DrawScene( "bg_029", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/hasi1", 1000 ); Wait( 1000 ); - DrawScene( "bg_032", 1000 ); + DrawScene("background/hasi3", 1000 ); Wait( 1000 ); - DrawScene( "white", 400 ); + DrawScene("white", 400 ); - DrawScene( "bg_001", 200 ); + DrawScene("background/damu2", 200 ); Wait( 1000 ); - DrawScene( "bg_006", 1000 ); + DrawScene("background/kawa1", 1000 ); Wait( 1000 ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "bg_024", 1000 ); + DrawScene("background/mo_g2", 1000 ); Wait( 1000 ); - DrawScene( "bg_023", 400 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawScene("background/mo_g1", 400 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -3575,7 +3575,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なくしちゃったみたいで…ないんだもん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3630,7 +3630,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3648,8 +3648,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3674,13 +3674,13 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlaySE( 4, "wa_008", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - DrawScene( "white", 400 ); - DrawScene( "bg_023", 400 ); + DrawScene("white", 400 ); + DrawScene("background/mo_g1", 400 ); PlaySE( 4, "wa_019", 128, 64 ); // カツーーンと、木こりのようないい音が沢に響き渡った¥ @@ -3690,7 +3690,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3756,9 +3756,9 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawBG( "bg_024", 0, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBG("background/mo_g2", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); // レナがシートを広げると水筒の紅茶と甘そうな駄菓子を広げてくれた@ @@ -3785,7 +3785,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3828,7 +3828,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3919,7 +3919,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それってすごいね@ 今度レナにも見せてね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3947,7 +3947,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3988,8 +3988,8 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBustshotWithFiltering( 5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBG( "bg_023", 0, TRUE ); + DrawBustshotWithFiltering(5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBG("background/mo_g1", 0, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE ); @@ -4104,7 +4104,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlaySE( 4, "wa_008", 128, 64 ); SetValidityOfInput( FALSE ); @@ -4145,7 +4145,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_023", 400 ); + DrawScene("background/mo_g1", 400 ); //「……ぁ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4157,7 +4157,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どうしたの大丈夫?! ケガしたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4181,7 +4181,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4295,7 +4295,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4336,7 +4336,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4393,7 +4393,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4430,7 +4430,7 @@ void main() NULL, "We rolled the statue up in the tarp and lifted him.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_141", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/mo1", "left", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); // 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の斧@ @@ -4483,23 +4483,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik004", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik004", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 43eede4..00dd889 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -11,10 +11,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 400 ); + DrawScene("white", 400 ); PlayBGM( 1, "msys01", 128, 0 ); - DrawScene( "bg_108", 3000 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawScene("background/gk3", 3000 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あははは! どうだった圭ちゃん!@ ClearMessage(); @@ -26,7 +26,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -42,7 +42,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…あははは…そんなことないよね…@ ね?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -55,7 +55,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だって……はぅ……かぁいいんだもん…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -191,7 +191,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -215,7 +215,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…うんうん……なんでもしまっちゃうよ@ はぅ……かぁいい…。」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE); @@ -257,7 +257,7 @@ void main() NULL, "\"...Yeah, kyute... hao... I want it...\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -278,11 +278,11 @@ void main() //時間経過 DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 3000 ); + DrawSceneWithMask("black", "up", 0, 0, 3000 ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…お待たせしましたです。@ @@ -316,7 +316,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -328,7 +328,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「あはは@違うよ圭一くん@梨花ちゃんはお祭りの実行委員さんなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -344,7 +344,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); //「祭り@ 学校の文化祭かなんかの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -359,7 +359,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、この前言ったじゃん@村祭りだよ@綿流しのお祭り。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「痛んで使えなくなったお布団とかどてらとかにね@ご苦労さまって感謝して供養しながら沢に流すお祭りなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -418,7 +418,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); // 雛見沢中の住人が集まって布団やどてらを沢に積み上げる……??@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -451,7 +451,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_AkireruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「それじゃあサマーキャンプですわ@ 圭一さんて意外に想像力貧困でございますのね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -483,7 +483,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…表情に出てましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -502,7 +502,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_kaiiB1_", "1", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_kaii_b1_", "2", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナがこんなカオだよ、といって再現してくれる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -517,8 +517,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -536,7 +536,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんなで行こ@当日は迎えに行くからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -559,8 +559,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「退屈どころか@ 今年もやるぜッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -609,7 +609,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); //「セ、センスねぇーッ!@ なんだよそのネーミングは!@」 if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -623,7 +623,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -642,7 +642,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一もいますから、今年は五凶爆闘になりますです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -656,7 +656,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -668,7 +668,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 日頃部活動で培った実力をご披露するのでございますわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -683,7 +683,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その通り@ 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -699,7 +699,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「でも去年は村長さんに怒られたし…@今年は迷惑をかけないようにしないとね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -715,7 +715,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…つまり露店巡りをしながら部活動をするわけです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -734,7 +734,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); // なるほど、俺たちのあの騒がしさを祭り会場で「発表」するわけか@そりゃあ、レナの言う通り、村長さんにも怒られるだろうなぁ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -747,7 +747,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはは…、でも楽しいんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -783,9 +783,9 @@ void main() //■部活(罰ゲーム有り大貧民) DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawScene("black", 1000 ); + DrawScene("background/gk3", 1000 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -819,7 +819,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やっぱり人数が多いときはトランプが一番の王道だよねぇ@ まさにこれぞテーブルゲームのベーシック!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -855,7 +855,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_OdorokiB1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -877,7 +877,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_defB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。これなら大丈夫だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -889,7 +889,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みんな納得した@ じゃあ今日はね!s200……………!sd「大貧民」にしよっか。5人て人数もいい感じでしょ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -914,7 +914,7 @@ void main() NULL, " we'll play President. That's good for five people!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); // トランプのスタンダードなゲームのひとつだな@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -983,7 +983,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ジョーカーはなし@2が最強@革命返しは有り@3でも4枚なきゃ革命不可。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1004,7 +1004,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ@ あれはなしなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1017,7 +1017,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); // 俺の手馴れたルール確認の様子に沙都子が警戒した眼差しを向ける…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1093,7 +1093,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1136,7 +1136,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); // 魅音がメモを数枚ずつみんなに配る@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1147,7 +1147,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ適当に書いてこのかばんの中に入れてー@負けた人はこの中に手を突っ込んで1枚引くってことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1185,8 +1185,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…何もなし、!d300て書くのは禁じ手にしましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1211,7 +1211,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あぁあぁあ!!魅音さん卑怯ですわぁ!@ 「何もなし」って書いて角を折ってあるですの~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1224,7 +1224,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); // なるほど@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1270,7 +1270,7 @@ void main() NULL, "I couldn't underestimate her even though she doesn't stand out.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1310,7 +1310,7 @@ void main() NULL, "\"...Y-Yeah. That's true.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!@ ModPlayVoiceLS(3, 2, "s19/02/990200327", 256, TRUE); @@ -1327,8 +1327,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1343,7 +1343,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…誰の罰ゲームでも怖いです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1361,8 +1361,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1403,8 +1403,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); // まずは軽快な滑り出し@ @@ -1478,7 +1478,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1507,7 +1507,7 @@ void main() NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…5と5@あがりますです。@ @@ -1524,7 +1524,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ最後の1枚を捨てて、あがりね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1537,7 +1537,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TohohoA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ち…!!w500 機を逸したか…ッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1575,7 +1575,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「じゃあじゃあ@ 魅ぃちゃん、この中から1枚引いてね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1596,8 +1596,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TohohoA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1624,7 +1624,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…えぇと、どんなの@ どんなの?!s200……………!sd/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1646,7 +1646,7 @@ void main() //!sd/ DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //えぇッ?!@ OutputLine(NULL, "えぇッ?!」", @@ -1679,7 +1679,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「…ちょっと待て@これがどうヤバいんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1694,7 +1694,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1b_OdorokiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんは気付きませんの?!@ 校長先生はハゲ頭を恥ずかしがってますの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1732,7 +1732,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1744,7 +1744,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1756,7 +1756,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1777,7 +1777,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TohohoA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「部長の私が模範を示さないわけには行かないね…@ふぅ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1816,7 +1816,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1837,8 +1837,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); // ど/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1856,7 +1856,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生のエアリアル起動技です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1918,7 +1918,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「し、知らないよぅ……食らいたくないもん……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1938,7 +1938,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); // しばらくの沈黙の後、よたよたとした足取りで魅音が戻ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1985,8 +1985,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawScene( "bg_108", 400 ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + DrawScene("background/gk3", 400 ); //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2024,7 +2024,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2053,7 +2053,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_HutekiA1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_huteki_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2066,8 +2066,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); // ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2080,7 +2080,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2100,7 +2100,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…これでボクもあがりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2124,7 +2124,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「3!! これであがりですの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2137,7 +2137,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2155,7 +2155,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_komaruB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2196,7 +2196,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlaySE( 4, "wa_029", 128, 64 ); //"メイドさん口調でしゃべる" @@ -2207,8 +2207,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_108", 400 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_bikkuriB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/gk3", 400 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2223,7 +2223,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2234,7 +2234,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は…はぅ……@…はい!d300…!d200ご主人様ぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2278,7 +2278,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、はい…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2325,9 +2325,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うりゃ!@ もう負けないよ! あがりぃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2343,7 +2343,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私も絶対負けられないでございますのよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2356,7 +2356,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あがりましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2380,7 +2380,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなあぁああ!@ またレナの負けでございますかぁ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2425,7 +2425,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlaySE( 4, "wa_029", 128, 64 ); //"上下1枚ずつ脱衣。" @@ -2435,7 +2435,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); //「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2468,7 +2468,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkireruA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっとノーベルすけべぇ賞ですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2487,7 +2487,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_hauB1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_hau_b1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……はぅ………ぅ………魅ぃちゃん……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2507,7 +2507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイハイ! 甘えない甘えない!@ 負けたら潔~くッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2521,7 +2521,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2540,7 +2540,7 @@ void main() NULL, " I looked around, thinking someone else would probably stop her. Of course, I wasn't exactly trying to stop her either!!", Line_Normal); ClearMessage(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); //gosub *Ch_re_Ta //print 5 @@ -2598,8 +2598,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re3a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); @@ -2626,7 +2626,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一さん、何を期待してますの~?@ 下に体操服着てなかったらさすがに脱げませんわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2647,8 +2647,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2671,7 +2671,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3a_bikkuriA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ご、…ご主人様が書いたんじゃないんですかぁ…?@ @@ -2690,7 +2690,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // お、おちつけ前原圭一…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2750,14 +2750,14 @@ void main() PlaySE( 4, "wa_007", 128, 64 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - DrawScene( "white", 50 ); - DrawSceneWithMask( "furiker_b", "c", 0, 0, 300 ); + DrawScene("white", 50 ); + DrawSceneWithMask("background/furiker_b", "c", 0, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); - DrawBG( "bg_108", 0, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); + DrawBG("background/gk3", 0, TRUE ); //!sd // すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@ @@ -2773,7 +2773,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「…ひぇ?@ 何でこんなにカード運が悪いでございますのー?!?!@ @@ -2804,7 +2804,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_HannbesoA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅぅう!@ …はい、!w400お兄ちゃん…。…くぅぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2833,10 +2833,10 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); - DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + DrawBG("background/gk3", 0, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「くわぁ@ …またおじさんの負けじゃーん!@ @@ -2887,10 +2887,10 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re3a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBG("background/gk3", 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!@ @@ -2918,7 +2918,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re3b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re3b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……は、!w400はぅ…!w300…!w300この格好でですか…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2959,10 +2959,10 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(2, 4, "character/normal/sa1a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG("background/gk3", 0, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「きゃ!@ お兄ちゃん…強過ぎですの………くすん。@ @@ -3017,7 +3017,7 @@ void main() NULL, " Bwa ha ha ha~♪!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 3000 ); // すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3066,7 +3066,7 @@ void main() //gosub *Ch_Mi_Mizugi //gosub *Ch_Sa_Kubiwa DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ……きょ、今日はご主人様は、圧勝でございますね…@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3075,7 +3075,7 @@ void main() NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re3b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re3b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //…きゃふ!!w400 あんまり頭をごろごろしないで下さいましぃ…。@ ModPlayVoiceLS(3, 2, "s19/02/990200357", 256, TRUE); @@ -3114,7 +3114,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 5, "character/normal/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…どうしましたですか圭一。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3175,7 +3175,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3b_hauB1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_hau_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃふ@ ご主人様ぁ…あんまりごろごろしないで!s150……!sdきゃふ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3200,7 +3200,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "character/normal/ri1_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…死んでもいい、ですね@…かなえて差し上げますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3226,8 +3226,8 @@ void main() NULL, "...This was undoubtedly... a declaration of war...!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me4_AkuwaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いいぞ梨花ちゃん!! やっちゃえ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3239,7 +3239,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「このどすけべ大魔王をやっつけるでございます~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3251,8 +3251,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3262,7 +3262,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 200 ); // 沙都子の影にやや埋もれがちなこの少女の精一杯の克己@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3285,7 +3285,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); // ゲーム中盤、魅音が数枚のカードを梨花ちゃんとすり替えているのを見抜くが、俺は知らないフリをする@ @@ -3301,7 +3301,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…2です@A・A・Aです@……8・8・8・8。革命しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3352,7 +3352,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「んなッ?@ そんな馬鹿なことがあるわけ……ッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3408,7 +3408,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクの…負けです…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3454,9 +3454,9 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); //gosub *Ch_Ri_Nekomimi - ModDrawCharacter(2, 5, "character/normal/ri4_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri4_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 梨花ちゃんはうな垂れながら3種の神器を装備する@ @@ -3498,8 +3498,8 @@ void main() NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3b_kaiiB1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3522,7 +3522,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri4_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みぃ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3559,8 +3559,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me4_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me4_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そ…そうか…その手が残ってたか…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3578,8 +3578,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri4_NikoA1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3591,7 +3591,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa4_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3667,17 +3667,17 @@ void main() DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - ModDrawCharacter(2, 2, "character/normal/re3a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 500 ); - ModDrawCharacter(2, 2, "character/normal/re3b_kaiiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "character/normal/re3a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "character/normal/re3b_kaiiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); @@ -3717,10 +3717,10 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); - DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(3, 3, "character/normal/me4_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBG("background/gk3", 0, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me4_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); //「出ない?@ 出ないの圭ちゃん?@/ @@ -3734,7 +3734,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me4_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ……ならこれで…あっがりぃ!!!@ ModPlayVoiceLS(3, 3, "s19/03/990300316", 256, TRUE); @@ -3763,7 +3763,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3799,7 +3799,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa4_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -3821,7 +3821,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 200 ); + DrawScene("black", 200 ); PlaySE( 4, "wa_029", 128, 64 ); @@ -3831,7 +3831,7 @@ void main() NULL, "'Every penalty up until now.'", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); //「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd ModPlayVoiceLS(3, 1, "s19/01/hr_kei07890", 256, TRUE); @@ -3852,7 +3852,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa4_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3876,7 +3876,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa4_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa4_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ@ あと肩も揉んでもらいますわよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3890,7 +3890,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 2, "character/normal/re3a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re3a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭一くん、ひざまくらはいいから…レナにも、ね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3911,7 +3911,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re3a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re3a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「は、はぅ…@ 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3935,7 +3935,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re3b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re3b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // はぅ~~!と叫びながら、レナは鼻血を噴き出して悶絶する@ @@ -3957,8 +3957,8 @@ void main() //mov %Satoko_isyou,1 DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacter(3, 3, "character/normal/me4_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3978,7 +3978,7 @@ void main() NULL, "Fwoosh fwoosh!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me4_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…あ、そうか@これも着ないと駄目だよねぇ@ スクール水着☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4011,7 +4011,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ここにちゃんと"女子スクール水着に着替える"と明記してございますわぁあッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4055,7 +4055,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me4_HutekiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ@ いいじゃん役得でさぁ@ 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4100,7 +4100,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //mov %Mion_isyou,1 //mov %Rika_isyou,1 @@ -4115,8 +4115,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re3b_waraiB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4128,7 +4128,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4140,8 +4140,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TohohoA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4172,7 +4172,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これで出来上がりですわね!@ このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4185,7 +4185,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「じゃ…も、もういいかい? 着替えてさ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4197,7 +4197,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4238,13 +4238,13 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 3000 ); + DrawSceneWithMask("black", "down", 0, 0, 3000 ); PlayBGM( 1, "msys12", 128, 0 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_211", "right", 0, 0, 200 ); + DrawSceneWithMask("background/g3", "right", 0, 0, 200 ); //「ぅ押忍ッ!! 失礼します!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4449,13 +4449,13 @@ void main() OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!", NULL, " OooOoOooooof...!!", Line_ContinueAfterTyping); DisableWindow(); - DrawScene( "white", 4000 ); + DrawScene("white", 4000 ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "c", 0, 0, 1300 ); + DrawSceneWithMask("black", "c", 0, 0, 1300 ); // 黄昏の雛見沢に轟音が響き渡るのだった……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4466,26 +4466,26 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawSceneWithMask( "white", "m1", 0, 0, 1300 ); - DrawScene( "bg_211", 3000 ); + DrawSceneWithMask("white", "m1", 0, 0, 1300 ); + DrawScene("background/g3", 3000 ); //mov %CAMP_MUGIC,3 PlayBGM( 0, "lsys12", 128, 0 ); DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■魅音と下校。 FadeOutBGM( 0, 1000, TRUE ); - DrawScene( "bg_041", 400 ); + DrawScene("background/m_hi4", 400 ); PlayBGM( 2, "lsys11", 128, 0 ); // レナは梨花ちゃんの頭を好きなだけなでなでできる権利を獲得したので、ほくほくしながら梨花ちゃんたちと下校した@ @@ -4503,7 +4503,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4543,7 +4543,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはは@ でもいいじゃーん@ 七代は自慢できるくらいイイ目も見たんだしぃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4570,8 +4570,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys05", 128, 0 ); - DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「おや、また会ったね。圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4627,7 +4627,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかし圭一君も隅に置けないなぁ@今日はこの間とは違う彼女かい?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4668,7 +4668,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_AkuwaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4680,7 +4680,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え、いや、僕はそんなつもりで…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4692,7 +4692,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はいはい@お仕事頑張ってイイ写真いっぱい撮って下さいな~@ バイバ~イ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4723,7 +4723,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おじさまは今年は? 綿流しまで滞在ですかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4735,7 +4735,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、そのつもりだよ@お祭りを一通り撮影したらまた東京に帰るよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4763,7 +4763,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "character/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなことはないと思うな@ 男は三十路から味が出るんだよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4778,7 +4778,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ミソから味が出てどーすんですかぁバッチイなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4790,7 +4790,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4837,7 +4837,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんな調子で本当に有名になれんのかねぇ@個展開いたら私の写真、展示してもらう約束になってんだけど~!w500…当分実現しそうにないかね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4868,7 +4868,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4934,7 +4934,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_TohohoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 魅音がきょとんとした顔で、なんで?と聞き返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4963,7 +4963,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へぇ? やっぱりそう思う@ ……だとしたらいい勘してるよ圭ちゃ~ん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5012,8 +5012,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); - DrawScene( "bg_051", 400 ); + DrawScene("black", 3000 ); + DrawScene("background/hi5", 400 ); // 富竹さんに対する一方的な杞憂が消えると、急に肩が楽になった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5050,7 +5050,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5074,7 +5074,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは! 圭ちゃん、何を今更。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5105,7 +5105,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5126,7 +5126,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうだろうねぇ@梨花ちゃんってあれでなかなかうまいから!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5153,7 +5153,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も同感~@ 校長先生の頭を撫でられるのは梨花ちゃんだけだし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5193,22 +5193,22 @@ void main() FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE ); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik005", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik005", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); } diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 3a44e38..bb06336 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -16,7 +16,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); PlayBGM( 1, "msys12", 128, 0 ); // それから数日がたった¥ @@ -27,7 +27,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "sunset/bg_047", 1000 ); + DrawScene("background/hi1_01", 1000 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -83,7 +83,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 ); //「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } @@ -286,9 +286,9 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - DrawBG( "bg_021", 0, TRUE ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG("background/ma_g2", 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「あらあらレナちゃん@ いつもうちの圭一がお世話になってまして…!@ @@ -304,7 +304,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -344,7 +344,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "night/bg_117", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 ); //「レナちゃ~ん! 圭一をよろしくね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } @@ -382,9 +382,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "night/bg_066", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/y_ie1", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -468,8 +468,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/night/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 3, "character/night/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/night/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お~~~~~ッ!!!!@ @@ -491,8 +491,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); // 古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -520,7 +520,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -534,7 +534,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -620,7 +620,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、いえいえ@ 気に入ってもらえてうれしいです@和正くんにもよろしくお伝えくださいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -652,7 +652,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おっちゃん、太ったぁ?@ 今からそんなお腹じゃ果ては心筋梗塞だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -679,7 +679,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの部員だよ@…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); // 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -712,7 +712,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんは元気いいからね@おじさんたちにすごく人気あるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -753,7 +753,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…へ……レナが……@ ……だ、…誰に人気あるのかな?!w400 あるのかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -790,7 +790,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WaraiA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -817,7 +817,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだね。……えへへ…がんばろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -827,9 +827,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…わぁ~あ☆…梨花ちゃん……か、かかかかか…かぁいい…~♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -901,8 +901,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…こんばんはですよみんな@圭一もこんばんはです。@ @@ -919,7 +919,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -937,7 +937,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_kaiiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいかぁいい…@ お持ち帰り~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -975,7 +975,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの婆っちゃのお手製@結構本格派でしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -990,7 +990,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1008,8 +1008,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); - ModDrawCharacter(3, 5, "character/normal/ri5_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 ); + ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1045,8 +1045,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); - DrawSceneWithMask( "bg_017", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); // 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥ @@ -1056,7 +1056,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); // 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_WinkA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「たこ焼き早食い勝負~ッ!!@ 各自購入の上、!w400よーいどんッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1118,7 +1118,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_bikkuriB1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭一くん、大丈夫?!?@ お水お水!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1134,7 +1134,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkireruA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1147,7 +1147,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「作り置きの冷めたヤツを購入するのがコツかなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1158,7 +1158,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1167,8 +1167,8 @@ void main() NULL, "\"...They really don't taste good.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_017", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); // 隣の屋台はかき氷だ@ @@ -1209,7 +1209,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_komaruA2_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…か、かき氷の早食いなんて……む……むり~…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1221,7 +1221,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「体温で少しでも溶かせば……!@ つッ?!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1242,7 +1242,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_WinkA1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「甘いね@ おじさんはシロップ大盛で頼んだのさ!@ 混ぜればすぐに溶ける!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1257,7 +1257,7 @@ void main() NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "m1", 0, 0, 200 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 200 ); // 遅過ぎるぜのろまども!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1291,7 +1291,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TohohoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1306,7 +1306,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_bikkuriB1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1332,7 +1332,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1341,8 +1341,8 @@ void main() NULL, "\"...That can't taste very good.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); // さらに隣はこれまた定番@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1359,7 +1359,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はこちらにしませんこと?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1367,7 +1367,7 @@ void main() OutputLine(NULL, "「次はこちらにしませんこと?!", NULL, "\"Why don't we do this one next!?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // もちろん早食いですわっぁああぁあ!!!@ ModPlayVoiceLS(3, 4, "s19/04/500400688", 256, TRUE); @@ -1378,7 +1378,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_nandeA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ@ どうやるんだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1407,7 +1407,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_HutekiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_huteki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1428,7 +1428,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…実においしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1446,8 +1446,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_nandeA1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1472,7 +1472,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでもおじさんは勝つけどねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1484,7 +1484,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「悪食勝負では魅音さんにはかないませんわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1503,7 +1503,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1524,8 +1524,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_hauA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1555,7 +1555,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1571,7 +1571,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1593,7 +1593,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1630,7 +1630,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よーいどん!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1667,7 +1667,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…もう見つけてありますです。…圭一もですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1688,7 +1688,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだろ!なんだろ!! 楽しみ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1706,7 +1706,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "m1", 0, 0, 300 ); //「こういう形で直接対決するのは!s200……!sd初めてだな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1726,7 +1726,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…初めてしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1743,7 +1743,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri5_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ボクも部員です@…勝つためなら会則第3条ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1763,8 +1763,8 @@ void main() NULL, "Rika-chan sneered to the best of her ability. ...You're on!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_014", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); // 魅音も沙都子もそれぞれ秘策を胸に戻ってきたようだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1775,7 +1775,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあじゃあ順番にね@ 一番は部長さんの魅ぃちゃんからぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1791,7 +1791,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「悪いけど。いきなりキメさせてもらうよ!!@ おじさんはこれだッああぁあぁ!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1823,7 +1823,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!!w200 どうッ?!?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1870,7 +1870,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1895,7 +1895,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「次は私が行くでございますわよッ!!@ これでございます!!!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1934,11 +1934,11 @@ void main() DisableWindow(); PlaySE( 4, "wa_030", 128, 64 ); - ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 2, "character/normal/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ………ぷッ!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1968,7 +1968,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「をっほっほっほ!@ 所詮は量産看板@ 手書きには勝てませんわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1993,7 +1993,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_NikoA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…では次はボクが行きますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2006,7 +2006,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次は梨花ちゃんかぁ@ 小道具もなしにどんな手を使うやら!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2050,8 +2050,8 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「し、しししまったぁあぁあぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2068,7 +2068,7 @@ void main() NULL, "Too late!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "m1", 0, 0, 300 ); // 梨花ちゃんは…何もない平らなところでコテン、と転ぶと動かなくなった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2087,7 +2087,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_bikkuriB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2114,7 +2114,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_KomaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……みぃ。」…と一言、!w800「鳴いた¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2133,7 +2133,7 @@ void main() PlaySE( 4, "wa_016", 128, 64 ); PlayBGM( 1, "msys03", 128, 0 ); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_029", 128, 64 ); //「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい!!@ お持ち帰り~~!!!@ @@ -2174,7 +2174,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); //「さすがだぜ……@どこまで取っても一部の隙もない@ロリ!/ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2235,7 +2235,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TohohoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「………圭ちゃんの方がわかんね~センスしてるよー。¥ // I feel this line needs a better translation, but haven't thought of one yet! @@ -2262,8 +2262,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); - ModDrawCharacter(3, 5, "character/normal/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); + ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…さぁ圭一。…ボクに勝てますですか?@ @@ -2290,8 +2290,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんにも何か秘策があってのことだろうけど@……何を見せてくれるのかな?@ @@ -2307,7 +2307,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私としましても、圭一さんのお手並み、拝見でございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2319,7 +2319,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……ひょっとして…圭一も芸をしますですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2344,8 +2344,8 @@ void main() NULL, "I pulled Rena, who gave no sign of cancelling out of Kyute Mode, away from Rika-chan.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2b_kaiiB1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/je1", "up", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2372,7 +2372,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@ へ@ も、もっとかぁいいの……??@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2408,8 +2408,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一さんの企みが見えないでございますわぁ?@ @@ -2422,7 +2422,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_MajimeA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんに限って……いやまさか……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2434,7 +2434,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri5_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2451,9 +2451,9 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); - DrawScene( "bg_014", 1000 ); + DrawScene("background/je1", 1000 ); // ほどなくして俺は戻ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2464,7 +2464,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_hauA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // ……やや遅れてたどたどしい足取りでレナも戻る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2474,7 +2474,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2494,7 +2494,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ヘ、ヘンなことって一体なんでございますのぉ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2513,7 +2513,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は?@ ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2528,7 +2528,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_MajimeA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナ@ だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2543,7 +2543,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2556,7 +2556,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……か、かなりの重症ですわ…@圭一さんは一体、何を見せましたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2579,7 +2579,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「かぁいい?! レナあんた、何を見せられたのッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2591,7 +2591,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // はぅ~……と、大きくため息をもう一度つくレナ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2632,9 +2632,9 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 4, "wa_006", 128, 64 ); - DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); - DrawScene( "white", 200 ); - DrawScene( "black", 200 ); + DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + DrawScene("white", 200 ); + DrawScene("black", 200 ); // ぐしゃ、/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } @@ -2650,7 +2650,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_014", 1000 ); + DrawScene("background/je1", 1000 ); // 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2660,7 +2660,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え?!w400 えぇ?!!w300 なに?!w200 なに?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2693,7 +2693,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_IkariA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_ikari_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2706,7 +2706,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2745,8 +2745,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je1", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!@ 圭一くんは…!!@ @@ -2762,7 +2762,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri5_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…オットセイさんのキーホルダーですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2783,7 +2783,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_TohohoA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ふぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2808,7 +2808,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_kaiiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@……ちっちゃくて、かぁいくて@…せいいっぱいがんばったって感じがとっても素敵だったよ…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2824,7 +2824,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2840,7 +2840,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2883,8 +2883,8 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlaySE( 4, "wa_013", 128, 64 ); DisableWindow(); - DrawScene( "white", 10 ); - DrawScene( "bg_014", 10 ); + DrawScene("white", 10 ); + DrawScene("background/je1", 10 ); // そこをパシャリとカメラのフラッシュ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2896,7 +2896,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「やぁみんな@相変わらず元気そうだねぇ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2942,7 +2942,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2982,7 +2982,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんは@…あ、…明日、!w300帰られちゃうんですよね@素敵な写真はいっぱい撮れましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3007,7 +3007,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「御陰様でね@いい絵がたくさん撮れたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3023,7 +3023,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「富竹のおじさまに会えるのも今晩限りなのねぇ~@ お名残惜しいですわぁ@ いい加減、とっととメジャーデビューして下さいよねぇ~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3039,7 +3039,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、相変わらず口が悪いなぁ…@ その毒舌もまた半年聞けないかと思うと残念だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3054,7 +3054,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せいぜい今夜を楽しんでらして下さいな@明日の夜にはもう東京なんですからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3069,7 +3069,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そうだね@星が見える夜空なんて@…まぁた半年、……お預けだもんねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3117,7 +3117,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 富竹さんは一瞬言葉を失った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3212,7 +3212,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "character/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ありがとな@圭一くん@魅音ちゃんにレナちゃん@沙都子ちゃんに梨花ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3263,7 +3263,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ……レナだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3289,7 +3289,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「またしばらくのお別れなんですからね@ 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3310,7 +3310,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね。ぜひそうさせてもらうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3322,7 +3322,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ@ ねえねぇ魅ぃちゃん!@ どうだろ?@ 富竹さんを部活に入部させてあげるのは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3352,7 +3352,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3364,7 +3364,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3385,7 +3385,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ!! やった!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3396,7 +3396,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3411,7 +3411,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri5_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…老獪な大人の知恵を見せてもらいましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3439,7 +3439,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me2_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3458,7 +3458,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「な、なんだい、その部活ってのは…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3470,7 +3470,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3486,7 +3486,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3499,7 +3499,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3524,7 +3524,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3543,7 +3543,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 8, "character/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3575,8 +3575,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@ @@ -3594,7 +3594,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3623,7 +3623,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「負けなきゃいいんだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3667,7 +3667,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど。…これが童心ってヤツなんだなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3701,7 +3701,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); //「来たかい@園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } @@ -3716,7 +3716,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あんたの店、根こそぎかっさらいに来たよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3725,10 +3725,10 @@ void main() NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "down", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "down", 0, 0, 300 ); DisableWindow(); - DrawSceneWithMask( "bg_010", "right", 0, 0, 300 ); + DrawSceneWithMask("background/jd4", "right", 0, 0, 300 ); // そこは射的屋だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3745,7 +3745,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールは簡単ッ!@ 3発撃って、得られた景品のデカさで勝負しよう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3787,7 +3787,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_hauA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3814,7 +3814,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「…と、一瞬思わせる絶妙な配置が見事だな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3826,7 +3826,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすが圭一さん@一発で看破すると思いましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3841,7 +3841,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3850,9 +3850,9 @@ void main() NULL, "\"Hmm. The most logical course of action would be to aim for some candy or a doll.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); - DrawSceneWithMask( "bg_010", "left", 0, 0, 300 ); + DrawSceneWithMask("background/jd4", "left", 0, 0, 300 ); // さっそく熱い品定めが始まる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3892,7 +3892,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…くまさんを落とせれば勝利は確定しますですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3929,7 +3929,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3951,8 +3951,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3964,7 +3964,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「結局それしかないかね@ じゃーんけーんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3977,8 +3977,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_017", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/je2", 1000 ); //何度かのあいこ合戦の末、1番バッターは魅音に決まった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3989,7 +3989,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4004,7 +4004,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_010", 400 ); + DrawScene("background/jd4", 400 ); // 射的屋のオヤジから鉄砲を借り、入念にチェックする魅音@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4053,8 +4053,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); @@ -4067,8 +4067,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); @@ -4080,8 +4080,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); @@ -4134,7 +4134,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_017", 400 ); + DrawScene("background/je2", 400 ); // ギャラリーがどよめきッ、そしてそれが歓声に変わる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4157,7 +4157,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「や……やるでございますわぁ……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4175,7 +4175,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「す、……すごいよ魅ぃちゃん!@ 3つ! 3つ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4205,7 +4205,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_MajimeA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「2番手は誰@ 沙都子@ ……気をつけて。弾が軽い。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4237,8 +4237,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_010", 400 ); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawScene("background/jd4", 400 ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ!!@ @@ -4278,7 +4278,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4290,7 +4290,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃんがんばれ~ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4303,7 +4303,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 4, "character/normal/sa2a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4312,18 +4312,18 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 100 ); - DrawScene( "bg_010", 1000 ); + DrawScene("black", 100 ); + DrawScene("background/jd4", 1000 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); PlaySE( 4, "wa_005", 128, 64 ); Wait( 500 ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_OdorokiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ちっ、…弾が軽いですわ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4347,8 +4347,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); PlaySE( 4, "wa_005", 128, 64 ); Wait( 500 ); // PlaySE( 4, "wa_003", 128, 64 ); @@ -4360,7 +4360,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa2a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4392,8 +4392,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「沙都子、いい仕事をするじゃん。腕を上げたね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4405,7 +4405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4439,7 +4439,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4455,7 +4455,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_kaiiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うんうん@ ありがとね沙都子ちゃん@ ……はぅ~、くまさんかぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4486,8 +4486,8 @@ void main() NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was kyute!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4560,7 +4560,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_010", "left", 0, 0, 200 ); + DrawSceneWithMask("background/jd4", "left", 0, 0, 200 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -4579,7 +4579,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4597,7 +4597,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすがレナさんですわ…!@ 冷静を失えば失うほどに…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4616,10 +4616,10 @@ void main() NULL, "\"The stronger you get!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_010", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/jd4", "m1", 0, 0, 300 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); PlaySE( 4, "wa_006", 128, 64 ); Wait( 1500 ); @@ -4652,8 +4652,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…でも無理かも知れませんですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4665,7 +4665,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「い、いやぁわからないよ?@ レナちゃんの腕だったらひょっとすると…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4686,7 +4686,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); // あとレナに10発も与えればきっと倒せるだろう@ @@ -4726,8 +4726,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); PlaySE( 4, "wa_006", 128, 64 ); Wait( 1500 ); @@ -4761,8 +4761,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_010", 1000 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawScene("background/jd4", 1000 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……はぅ………くまさん……お持ち帰り…………はぅ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4823,8 +4823,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4878,7 +4878,7 @@ void main() NULL, "\"All right! Then I'll...\"", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「僕が取ったらプレゼントするよ。@ ModPlayVoiceLS(3, 8, "s19/08/500800027", 256, TRUE); @@ -4904,7 +4904,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん!うん@ お願いね富竹さん!@ がんばれ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4931,7 +4931,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); // ギリギリと悔しがる俺の頭に、すっと小さな手が伸びた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4942,7 +4942,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一もファイト、!w300おーですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4960,7 +4960,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawSceneWithMask( "bg_010", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/jd4", "left", 0, 0, 1300 ); // 富竹さんもやはり慎重にくまを照準している@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4990,7 +4990,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……うん、間違いない!@ 富竹のおっさんの狙いは……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5005,10 +5005,10 @@ void main() DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); // ぱかん!!w500/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5023,8 +5023,8 @@ void main() PlaySE( 4, "wa_006", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); // ぱかん!!w500/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5039,8 +5039,8 @@ void main() PlaySE( 4, "wa_006", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 50 ); - DrawScene( "bg_010", 200 ); + DrawScene("white", 50 ); + DrawScene("background/jd4", 200 ); // ぱかん!!/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5065,7 +5065,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_010", 400 ); + DrawScene("background/jd4", 400 ); // これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5084,7 +5084,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2b_kaiiB1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ~~~………ざ、残念だったぁ………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5104,7 +5104,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…う~ん…結構行けると思ったんだけどなぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5117,7 +5117,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 男だとキャラメルはもらえないようでございますわね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5141,8 +5141,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5179,7 +5179,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今度は圭一くんの番だよ。健闘を!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5271,7 +5271,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…え、……え@ …約束って……なんだろ? なんだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5298,7 +5298,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へ………へ………それって………はぅ…………。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5307,7 +5307,7 @@ void main() NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); // このやりとりを見て、ギャラリーがヒートアップする!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5358,7 +5358,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんも男を見せますのね@……でも実際、どうやってくまを落とす気ですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5373,7 +5373,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5385,7 +5385,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_hauA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くぅん………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5414,7 +5414,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - DrawScene( "bg_010", 400 ); + DrawScene("background/jd4", 400 ); // ……俺は2つ深呼吸してから、オヤジに注文した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5442,8 +5442,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 200 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je2", "left", 0, 0, 200 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5458,7 +5458,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「読めたよ…@圭ちゃんも…考えたじゃん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5480,7 +5480,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5492,7 +5492,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そうだよね…@ じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5528,7 +5528,7 @@ void main() NULL, "And then the crowd finally picked up on what I was planning!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "up", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "up", 0, 0, 300 ); // 割れんばかりの大歓声!@ 圭一コールが巻き起こる!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5539,7 +5539,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_010", 400 ); + DrawScene("background/jd4", 400 ); // 連射が命@ 外せば意味もなし!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5579,7 +5579,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 2, "lsys25", 128, 0 ); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); // その瞬間、時間が止まったようにすら感じた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5591,14 +5591,14 @@ void main() PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 200 ); - DrawScene( "black", 50 ); + DrawScene("white", 200 ); + DrawScene("black", 50 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 200 ); - DrawScene( "black", 50 ); + DrawScene("white", 200 ); + DrawScene("black", 50 ); PlaySE( 4, "wa_014", 128, 64 ); - DrawScene( "white", 200 ); - DrawScene( "black", 50 ); + DrawScene("white", 200 ); + DrawScene("black", 50 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -5676,11 +5676,11 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "white", 3000 ); - DrawScene( "bg_010b", 1000 ); + DrawScene("white", 3000 ); + DrawScene("background/jd4_01", 1000 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlaySE( 4, "wa_006", 128, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); @@ -5720,7 +5720,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「……まさか本当に落としやがるたぁなぁ@…完敗だぜ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("屋台", NULL, "Festival Stall", NULL, Line_ContinueAfterTyping); } @@ -5735,7 +5735,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「すごいや! おめでとう圭一君!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5748,7 +5748,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さんも頭を使えるようになりましたわねぇ!@ 少しは見直しましたですの~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5774,7 +5774,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう! 全員の力の結晶だね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5787,7 +5787,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…魅ぃは1発も当ててませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5799,7 +5799,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……う。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5818,7 +5818,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -5842,7 +5842,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5893,7 +5893,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……は、はぅ~~!@ 圭一くぅん!@ ありがとぉ~~☆!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5917,7 +5917,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 1300 ); + DrawSceneWithMask("black", "up", 0, 0, 1300 ); // 後日魅音に、レナはキスしてたよって言われたが、この時は興奮しててよく覚えていない¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5965,7 +5965,7 @@ void main() //■綿流し DisableWindow(); - DrawSceneWithMask( "bg_014", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/je1", "up", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); // やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@ @@ -5983,7 +5983,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあボクはお先に行くですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5995,7 +5995,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「おっと@ 僕も早く行っていいポジションを確保しないとな@…じゃあみんな、後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -6018,8 +6018,8 @@ void main() NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6037,7 +6037,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ、梨花ちゃんの艶姿を見に行きますかね@行こ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6101,7 +6101,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ圭ちゃんにはレナの世話を頼むかねぇ@私は沙都子の世話で忙しいし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6116,7 +6116,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰が魅音さんの世話になるでございますの~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6125,7 +6125,7 @@ void main() NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput); DisableWindow(); - DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); + DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); // 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥ ModPlayVoiceLS(3, 4, "s19/04/500400736", 256, TRUE); @@ -6134,7 +6134,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_014", "up", 0, 0, 3000 ); + DrawSceneWithMask("background/je1", "up", 0, 0, 3000 ); // 魅音を見失う前にレナの後襟をふん捕まえる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6145,7 +6145,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「けけ、圭一くん……そこ違う…、つかむとこ違う…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6169,7 +6169,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…え……と………はぅ…………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6207,7 +6207,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「………う、うん…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6256,7 +6256,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_245", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/jy2", "left", 0, 0, 1300 ); // 社の前の祭壇はもうすごい人だかりだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6286,7 +6286,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一さん@ レナさーん@ こちらでございますのよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6327,7 +6327,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どう~? ちょっとはレナとドキドキできた~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6367,7 +6367,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_hauB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はッ、…………は/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6443,7 +6443,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re2b_komaruB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6461,7 +6461,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お静かになさいませ!! 始まりですわ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6470,7 +6470,7 @@ void main() NULL, "\"You must all be quiet!! It's beginning!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_245", "up", 0, 0, 300 ); + DrawSceneWithMask("background/jy2", "up", 0, 0, 300 ); PlayBGM( 1, "msys09", 128, 0 ); @@ -6482,7 +6482,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); PlayBGM( 2, "lsys18", 128, 0 ); // 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@ @@ -6506,7 +6506,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_245", 1000 ); + DrawScene("background/jy2", 1000 ); //「梨花ちゃんが持ってるあのデカイのは何だ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -6518,7 +6518,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6592,7 +6592,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6642,7 +6642,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6678,7 +6678,7 @@ void main() - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そりゃ頼まれりゃやるけどね@…まぁ、!w400誰にでも勤まるものでもないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6772,7 +6772,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あははは@だから、綿流しだってば。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6785,9 +6785,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); - DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); // 行列は歩き続け、沢のほとりまでやって来た¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6812,7 +6812,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はい、順番順番@並ぶよ圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6843,7 +6843,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/night/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7020,13 +7020,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); SetValidityOfInput( TRUE ); } diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index da52d5d..304ce7d 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -5,23 +5,23 @@ void main() //■沢のほとりにて…昔話 ////*Onikakusi_day9_2 - DrawScene( "monologue_oni1", 1000 ); - PlayVoice(3, "s00/n/oni001", 256); + DrawScene("monologue_oni1", 1000 ); + ModPlayVoiceLS(3, 0, "s00/n/oni001", 256, TRUE); Wait( 4000 ); - PlayVoice(3, "s00/n/oni002", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni002", 256, TRUE); Wait( 4000 ); - PlayVoice(3, "s00/n/oni003", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni003", 256, TRUE); Wait( 10000 ); - DrawScene( "monologue_oni2", 1000 ); - PlayVoice(3, "s00/n/oni004", 256); + DrawScene("monologue_oni2", 1000 ); + ModPlayVoiceLS(3, 0, "s00/n/oni004", 256, TRUE); Wait( 5000 ); - PlayVoice(3, "s00/n/oni005", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni005", 256, TRUE); Wait( 5000 ); - PlayVoice(3, "s00/n/oni007", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni007", 256, TRUE); Wait( 2000 ); - PlayVoice(3, "s00/n/oni008", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni008", 256, TRUE); Wait( 3000 ); - PlayVoice(3, "s00/n/oni009", 256); + ModPlayVoiceLS(3, 0, "s00/n/oni009", 256, TRUE); Wait( 7000 ); PlayBGM( 1, "msys13", 128, 0 ); @@ -85,8 +85,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -115,7 +115,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "character/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんはどうだったかしら@お祭りは楽しめた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -168,7 +168,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -215,7 +215,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おや、圭一くんらしくない返事だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -299,7 +299,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -370,7 +370,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_247", 3000 ); + DrawScene("background/y_kawa3", 3000 ); //「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -384,7 +384,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 当時の日本の重点課題は3つ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -496,8 +496,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); - ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -598,7 +598,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_239", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/y_damu2", "up", 0, 0, 1300 ); // ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -657,8 +657,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -700,7 +700,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "103a", "down", 0, 0, 1300 ); + DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 ); // DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); @@ -810,7 +810,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "103b", "down", 0, 0, 1300 ); + DrawSceneWithMask("scene/103b", "down", 0, 0, 1300 ); // DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「毎年…綿流しの日になるとね。!w1500/ @@ -985,7 +985,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "103a", "down", 0, 0, 1300 ); + DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 ); // DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥ @@ -1000,7 +1000,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); @@ -1100,8 +1100,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_247", 3000 ); - ModDrawCharacter(1, 9, "character/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + DrawScene("background/y_kawa3", 3000 ); + ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1163,7 +1163,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1228,7 +1228,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1244,7 +1244,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 9, "character/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_026", 128, 64 ); @@ -1378,7 +1378,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); StopSE( 4 ); @@ -1486,7 +1486,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1547,7 +1547,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "character/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1602,7 +1602,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1665,7 +1665,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "character/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1727,7 +1727,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1974,7 +1974,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "character/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……さて、と@そろそろ私は戻らないとね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2047,7 +2047,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2077,10 +2077,10 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); StopBGM( 2 ); - ModDrawCharacterWithFiltering(3, 2, "character/night/re2a_komaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一く~ん!@ ごめんなさぁ~い!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2117,7 +2117,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2141,7 +2141,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2156,7 +2156,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/night/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日の射的の結果発表がありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2169,7 +2169,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 8, "character/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2182,9 +2182,9 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); - DrawScene( "bg_014", 1000 ); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawScene("black", 3000 ); + DrawScene("background/je1", 1000 ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@ @@ -2210,7 +2210,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri5_KomaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2236,7 +2236,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); //「……思うに梨花ちゃんて、…結構タヌキだろ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2248,7 +2248,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "character/night/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「圭一の言ってる意味がわかりませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2260,7 +2260,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なワケで! ビリは富竹さんに決まり~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2278,8 +2278,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/night/me2_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2290,7 +2290,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "character/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え? あ、……忘れてた!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2333,7 +2333,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/night/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2380,7 +2380,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); @@ -2407,7 +2407,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2429,9 +2429,9 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(3, 4, "character/night/sa2a_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 4, "sprite/night/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //"やーいビリ! 沙都子"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2488,7 +2488,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2500,7 +2500,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もっちろん! ちゃんと来たまま家に帰ってね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2513,7 +2513,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/night/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2540,7 +2540,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わかった。次に来るときもこれを着てくるよ@約束する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2585,7 +2585,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys13", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2603,7 +2603,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、!w200ん~、そうみたいだねぇ…はは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2673,7 +2673,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…行っちゃったね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2685,7 +2685,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、うちらも引き上げるかね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2711,9 +2711,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_254", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_y2", "right", 0, 0, 1300 ); // 帰り道で、今日の戦果についていろいろと盛り上がった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2730,7 +2730,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_249", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_y1", "right", 0, 0, 1300 ); // 魅音と別れ、レナと2人@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2755,7 +2755,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/night/re2a_waraiA1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん、全然平気だよ@ 近いし。走って行くし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2779,7 +2779,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「出したら…助けに来てくれるのかな?……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2852,7 +2852,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 ); // みんなも…表情に出さないだけで、きっと不安に思っているに違いない…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2945,23 +2945,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik009_02", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik009_02", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); diff --git a/Update/onik_010.txt b/Update/onik_010.txt index afd2e29..d033afc 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -11,18 +11,18 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 1000 ); + DrawScene("white", 1000 ); //gosub *data_tati //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/g1", "m1", 0, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys01", 128, 0 ); - DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/g2", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -55,7 +55,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう、圭一君、本当にありがとね@ くまさん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「し、しないよそんなこと…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -88,7 +88,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); @@ -128,8 +128,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 128, 0 ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); - ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -176,7 +176,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今度はもっと凶悪なワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -194,7 +194,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); PlayBGM( 1, "msys01", 128, 0 ); // 何もかもが全ていつものままだ@ @@ -220,7 +220,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭一君@ ひょっとして寝不足かな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -262,15 +262,15 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(3, 22, "character/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); //「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@ @@ -320,7 +320,7 @@ void main() DisableWindow(); // DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 22, "character/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -397,7 +397,7 @@ void main() DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //■部活再開 @@ -409,7 +409,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 ); // 放課後、やはり部活の召集がかかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -425,7 +425,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@ @@ -454,7 +454,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -469,7 +469,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……ま、負けないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -481,7 +481,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ボクはこのゲーム、苦手じゃないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -499,8 +499,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -548,7 +548,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -584,7 +584,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -599,7 +599,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -614,8 +614,8 @@ void main() NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ @@ -631,7 +631,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「メモを取りながらじゃないと混乱しますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -640,7 +640,7 @@ void main() NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); //「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -661,8 +661,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -681,7 +681,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -693,7 +693,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…今日の罰ゲームは簡単そうな気がしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -711,8 +711,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはり、圭一さんもそう思いますですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -733,7 +733,7 @@ void main() NULL, " You don't know what you'll have to go buy.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); // 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -741,7 +741,7 @@ void main() NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); @@ -761,7 +761,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -810,7 +810,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); //「あ、俺持ってるぜ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -822,7 +822,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナもあるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -834,7 +834,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ボクも持ってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -846,7 +846,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あら、完全な通しですわね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -932,7 +932,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ次は圭ちゃんだね。どうぞ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -968,9 +968,9 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); - DrawScene( "bg_108", 1000 ); - ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawScene("black", 3000 ); + DrawScene("background/gk3", 1000 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よっしゃ! 犯人確定!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1000,7 +1000,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「正解だねッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1033,7 +1033,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1049,7 +1049,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1070,7 +1070,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); // みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1081,7 +1081,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一くんはどうだったかな…@ レナは全然…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1137,8 +1137,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一はこのゲーム、苦手そうな顔してますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1165,7 +1165,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1178,8 +1178,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); // その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1227,11 +1227,11 @@ void main() NULL, "...Hm!", Line_ContinueAfterTyping); DisableWindow(); PlaySE( 4, "wa_010", 128, 64 ); - DrawScene( "white", 50 ); + DrawScene("white", 50 ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 50 ); + DrawScene("black", 50 ); PlaySE( 4, "wa_010", 128, 64 ); // 閃いたぜ!!¥ @@ -1240,7 +1240,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); //「あ、ごめん、ちょっとトイレ行って来るな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1252,7 +1252,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゆっくりブリブリしておいで~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1264,7 +1264,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃん、それ下品…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1285,8 +1285,8 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "black", "left", 7, 0, 200 ); - DrawSceneWithMask( "bg_019", "left", 7, 0, 200 ); + DrawSceneWithMask("black", "left", 7, 0, 200 ); + DrawSceneWithMask("background/g2", "left", 7, 0, 200 ); PlayBGM( 1, "msys12", 128, 0 ); @@ -1321,7 +1321,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…圭一くん、ひょっとしてレナのこと、呼んだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1377,7 +1377,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1451,7 +1451,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え? そ、そんなのありなのかなぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1475,7 +1475,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! が、頑張るよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1485,8 +1485,8 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // 俺とレナの作戦は非常にスタンダードなものだ@ @@ -1547,7 +1547,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! これなら…今度こそ勝てそうだよ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1597,7 +1597,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、ごめん。じゃあどうしよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1678,7 +1678,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 22, "character/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -1763,7 +1763,7 @@ void main() //■大石刑事の尋問 DisableWindow(); - DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 ); //!sd PlayBGM( 1, "msys12", 128, 0 ); @@ -1775,7 +1775,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1832,7 +1832,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 ); // 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1849,7 +1849,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); //「捕って食やしません@どうぞどうぞ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -1885,7 +1885,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1947,7 +1947,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // そこには……寝ぼけたような顔をした男の顔が写っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2500,9 +2500,9 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); - DrawSceneWithMask( "bg_252", "up", 0, 0, 300 ); + DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 ); //「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥ @@ -2642,7 +2642,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); // 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2691,7 +2691,7 @@ void main() SetValidityOfInput( TRUE ); DisableWindow(); PlaySE( 4, "wa_025", 128, 64 ); - DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); // ……辺り一面に鮮血を撒き散らす@ @@ -2767,7 +2767,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_100", 1000 ); + DrawScene("background/kuruma1", 1000 ); //「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@ @@ -2828,7 +2828,7 @@ void main() NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // まとめるとこうだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2869,7 +2869,7 @@ void main() ClearMessage(); if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } - DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -3914,8 +3914,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "white", "m1", 0, 0, 300 ); - DrawSceneWithMask( "bg_093", "left", 0, 0, 300 ); + DrawSceneWithMask("white", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); // がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@ @@ -3948,7 +3948,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3995,7 +3995,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4043,8 +4043,8 @@ void main() //■部活おわり DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "left", 0, 0, 1300 ); // どのくらい時間を潰してしまったかわからない¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4127,7 +4127,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -4156,7 +4156,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4182,7 +4182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4197,7 +4197,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやぁあぁあぁああぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4223,8 +4223,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4254,7 +4254,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「素行が悪くて怒られましたですか@ …かわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4270,7 +4270,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4297,7 +4297,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4327,7 +4327,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4351,7 +4351,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4384,7 +4384,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 3000 ); + DrawSceneWithMask("black", "down", 0, 0, 3000 ); // 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4393,9 +4393,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4415,7 +4415,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ @@ -4436,8 +4436,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…レナの正解ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4449,7 +4449,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4465,7 +4465,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4495,8 +4495,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4528,7 +4528,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4540,7 +4540,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「………な、何を買いに行かされるんだろ? …だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4561,7 +4561,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぁ@ 薬屋なんかに用ないよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4572,7 +4572,7 @@ void main() NULL, " I don't have any business at the drugstore.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ ModPlayVoiceLS(3, 3, "s01/03/120300053", 256, TRUE); @@ -4581,7 +4581,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 128, 0 ); //「わぁ……いっぱい書いてあるよ…。@ @@ -4608,7 +4608,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4629,7 +4629,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4641,7 +4641,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…今日の魅ぃは勝つ気満々でしたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4651,8 +4651,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4705,23 +4705,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik010", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik010", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); } diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 5b1249b..46332da 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -11,8 +11,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 400 ); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 ); + DrawScene("white", 400 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 ); PlayBGM( 1, "msys01", 128, 0 ); // 眠い@ @@ -24,7 +24,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ…圭一くん、でっかいあくび。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -54,7 +54,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?) if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -66,7 +66,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -87,7 +87,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…男の子なら当然です。恥ずかしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -104,7 +104,7 @@ void main() NULL, "Rika not patting my head only made me feel worse.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -119,7 +119,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あぁら、私が黙って見過ごすとお思いでぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -144,7 +144,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); // 凄みなんかありゃしない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -663,7 +663,7 @@ void main() ClearMessage(); - DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); // 富竹さんの惨たらしい最期を思い返した…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -818,7 +818,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //csp -1://print 2 //「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@ @@ -846,7 +846,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); // 俺は慌てて目を覚まし顔を上げる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -934,7 +934,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); //「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -955,7 +955,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1001,7 +1001,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1031,7 +1031,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "character/normal/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1078,7 +1078,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1099,10 +1099,10 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); @@ -1112,7 +1112,7 @@ void main() //■放課後 FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); //!sd PlayBGM( 1, "msys02", 128, 0 ); @@ -1154,7 +1154,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「そうだね。今日こそ圭一くんと二人で大勝利だよね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1182,7 +1182,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…………魅ぃにお願いしてみたらどうでしょうです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1192,8 +1192,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥ @@ -1203,7 +1203,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1260,9 +1260,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1282,7 +1282,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1319,7 +1319,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…家業手伝いは除くと書いてありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1347,8 +1347,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあ…今日はこれで解散かな? …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1370,7 +1370,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1401,8 +1401,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は構いませんけど@レナさんと梨花はどういたします?@ @@ -1418,7 +1418,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1437,7 +1437,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクは…みんなが揃っての方がいいな、と思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1466,7 +1466,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1481,7 +1481,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1532,7 +1532,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1562,7 +1562,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1637,7 +1637,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1652,7 +1652,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1667,7 +1667,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1677,8 +1677,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); - DrawScene( "bg_108", 1000 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); + DrawScene("background/gk3", 1000 ); // みんなが帰り支度を始める@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1780,7 +1780,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くん、早く片付けよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1838,7 +1838,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1865,7 +1865,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめん@ !s100………!sdよく知らないの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1893,7 +1893,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1915,7 +1915,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1986,7 +1986,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -2054,14 +2054,14 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + DrawSceneWithMask("black", "left", 0, 0, 3000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 ); // なぜだろう@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2092,7 +2092,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くん、疲れてるのかな…?!w800 …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2164,7 +2164,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2192,7 +2192,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2333,7 +2333,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2398,7 +2398,7 @@ void main() NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あはは!!w800 本当に内緒だからね!¥ ModPlayVoiceLS(3, 2, "s01/02/120200112", 256, TRUE); @@ -2544,7 +2544,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@…してないよ。!w500全然。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2590,7 +2590,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys11", 128, 0 ); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どういう意味だろ…@ …圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2622,7 +2622,7 @@ void main() NULL, " ...Keeping something from me?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -2649,7 +2649,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 128, 0 ); //「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ @@ -2687,7 +2687,7 @@ void main() NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal); ClearMessage(); - DrawSceneWithMask( "02_a", "left", 0, 0, 3000 ); + DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 ); //「してないかな@ 嘘や隠し事@……してないかな?@ @@ -2943,10 +2943,10 @@ void main() // DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - DrawSceneWithMask( "02_d", "c", 0, 0, 0 ); - DrawSceneWithMask( "02_c", "c", 0, 0, 400 ); + DrawSceneWithMask("02_d", "c", 0, 0, 0 ); + DrawSceneWithMask("scene/002b", "c", 0, 0, 400 ); - DrawSceneWithMask( "02_b", "c", 0, 0, 100 ); + DrawSceneWithMask("scene/002b", "c", 0, 0, 100 ); Wait( 1000 ); @@ -2974,8 +2974,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 ); - ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3021,7 +3021,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3084,7 +3084,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -3160,7 +3160,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys11", 128, 0 ); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「行こ@…だいぶ涼しくなってきたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3240,23 +3240,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■大石刑事よりの電話 DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 ); PlayBGM( 1, "msys13", 128, 0 ); // 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥ @@ -3361,7 +3361,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); // …取り合えず階下に降り、受話器を取った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3437,7 +3437,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); //「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3476,7 +3476,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); // それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3485,7 +3485,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); //「さてどうでしょう、前原さん@何か変わった事はありましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4123,7 +4123,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // 代りに俺が整理する¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4219,7 +4219,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "up", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 ); PlayBGM( 1, "msys07", 128, 0 ); //「…え、悟史…?!?!@ @@ -4696,7 +4696,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_080", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); PlayBGM( 1, "msys02", 128, 0 ); // 扉を開くと、親父が両手でお盆を持って立っていた@ @@ -5107,7 +5107,7 @@ void main() ClearMessage(); - DrawSceneWithMask( "23a", "left", 0, 0, 1000 ); + DrawSceneWithMask("23a", "left", 0, 0, 1000 ); @@ -5126,7 +5126,7 @@ void main() PlaySE( 4, "wa_027", 128, 64 ); - DrawSceneWithMask( "23b", "left", 0, 0, 0 ); + DrawSceneWithMask("23b", "left", 0, 0, 0 ); @@ -5170,23 +5170,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik011", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); StopSE( 4 ); } diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 98ebc4e..4c48cf4 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -9,8 +9,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 3000 ); - DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 ); + DrawScene("white", 3000 ); + DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 ); PlayBGM( 1, "msys06", 128, 0 ); // 倦怠感と頭痛@ @@ -31,8 +31,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 ); //「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); } @@ -61,7 +61,7 @@ void main() DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // …昨夜、……俺は深夜に何度も目を覚ました@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -339,11 +339,11 @@ void main() //■診療所へ DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_170", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_d1", "m1", 0, 0, 1300 ); // 軽く横になったつもりだったが、目を覚ますともうお昼前だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -441,8 +441,8 @@ void main() DisableWindow(); - DrawScene( "black", 3000 ); - DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 ); + DrawScene("black", 3000 ); + DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 ); PlayBGM( 2, "lsys22", 128, 0 ); // 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥ @@ -463,7 +463,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_187", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/sinryou_soto1", "left", 0, 0, 1300 ); // 看板には「入江診療所」とあり、割と綺麗に書かれていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -493,8 +493,8 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawScene( "bg_184", 1000 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawScene("background/sinryou_matiai1", 1000 ); // 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -514,11 +514,11 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + DrawSceneWithMask("black", "right", 0, 0, 3000 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_186", "right", 0, 0, 3000 ); + DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 3000 ); // やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -547,8 +547,8 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 3000 ); - DrawSceneWithMask( "bg_184", "left", 0, 0, 3000 ); + DrawSceneWithMask("black", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/sinryou_matiai1", "left", 0, 0, 3000 ); // 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -754,8 +754,8 @@ void main() //■大石刑事と再会 DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 3000 ); - DrawSceneWithMask( "bg_041", "left", 0, 0, 3000 ); + DrawSceneWithMask("black", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 ); PlayBGM( 1, "msys12", 128, 0 ); // 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@ @@ -784,7 +784,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); // その時、突然、後からクラクションを鳴らされた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -812,7 +812,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「前原さ~ん@こんにちは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -932,8 +932,8 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "black", "right", 0, 0, 3000 ); - DrawSceneWithMask( "bg_100", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 3000 ); + DrawSceneWithMask("background/kuruma1", "right", 0, 0, 1300 ); // 大石さんの言うところの、ガンガンに冷やした車に乗り込む@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1143,8 +1143,8 @@ void main() DisableWindow(); - DrawScene( "black", 3000 ); - DrawSceneWithMask( "bg_124", "left", 0, 0, 300 ); + DrawScene("black", 3000 ); + DrawSceneWithMask("background/mati2", "left", 0, 0, 300 ); // やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1164,7 +1164,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_161", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/res1", "left", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); // 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@ @@ -1207,7 +1207,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1277,11 +1277,11 @@ void main() DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_162", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/res2", "left", 0, 0, 3000 ); // …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1517,7 +1517,7 @@ void main() DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // 村人総出で、!w900か@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1545,8 +1545,8 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "bg_165", 400 ); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + DrawScene("background/res5", 400 ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); //「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1575,7 +1575,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1599,7 +1599,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys15", 128, 0 ); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1776,7 +1776,7 @@ void main() NULL, "\"What do you think, Maebara-san?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // …あ~、すみません@コーヒーのお代りいいですか。@ ModPlayVoiceLS(3, 11, "s01/11/120700254", 256, TRUE); @@ -1803,7 +1803,7 @@ void main() NULL, "...It seemed that... we were both waiting for the other to say that last part...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_162", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/res2", "down", 0, 0, 1300 ); // ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2142,8 +2142,8 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_165", 400 ); - ModDrawCharacter(3, 11, "character_zoomed/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawScene("background/res5", 400 ); + ModDrawCharacter(3, 11, "portrait/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlaySE( 4, "wa_023", 128, 64 ); //「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000 @@ -2170,7 +2170,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原さん、静かに静かに…@みんな見てますよ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2530,7 +2530,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2567,7 +2567,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2595,8 +2595,8 @@ void main() DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "bg_124", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 PlayBGM( 2, "lsys20", 128, 0 ); @@ -2895,9 +2895,9 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); // 何時の間にか車は自宅へ続く坂道の前に来ていた@時計は2時@…食事に行ってからまだこれしか時間が経っていないことに驚いた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2920,7 +2920,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2948,7 +2948,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3089,13 +3089,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -3103,7 +3103,7 @@ void main() //■レナと魅音のお見舞い DisableWindow(); - DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 ); + DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 ); PlayBGM( 1, "msys13", 128, 0 ); // 横になってどのくらいたっただろう@ @@ -3152,8 +3152,8 @@ void main() NULL, " ...Maybe she had called many times but I just didn't notice it...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 1300 ); - DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 ); + DrawSceneWithMask("black", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); //「もしもし前原ですけど。@ @@ -3379,7 +3379,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + DrawSceneWithMask("black", "right", 0, 0, 3000 ); PlaySE( 4, "wa_028", 128, 64 ); SetValidityOfInput( FALSE ); @@ -3397,9 +3397,9 @@ void main() //gosub *Ch_mi_si DisableWindow(); - DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「どんなカンジ@ ちゃんと薬飲んで寝てた~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3422,7 +3422,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「げ、元気そうで良かった。心配してたんだよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3456,7 +3456,7 @@ void main() NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3484,7 +3484,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3527,7 +3527,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3544,7 +3544,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3565,7 +3565,7 @@ void main() NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うんうん、元気元気。これなら明日は大丈夫そうだね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3583,7 +3583,7 @@ void main() NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3637,7 +3637,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お昼、何食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3714,7 +3714,7 @@ void main() NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_hig_muhyouA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ふ~ん、圭一くん、お昼は外食だったんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3907,7 +3907,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………さぁてね@…おじさんにわからないことはないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3951,7 +3951,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re2a_hig_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4087,7 +4087,7 @@ void main() PlaySE( 4, "wa_027", 128, 64 ); - DrawScene( "bg_022b", 200 ); + DrawScene("background/ma_g3_02", 200 ); @@ -4098,7 +4098,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DrawScene( "35_b", 200 ); + DrawScene("scene/033d", 200 ); // 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた¥ @@ -4135,7 +4135,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawScene( "bg_022", 200 ); + DrawScene("background/ma_g3_01", 200 ); // ばたん@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4168,7 +4168,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlayBGM( 1, "msys15", 128, 0 ); // 魅音たちは…俺が大石さんと話していたことを知っている…?@ @@ -4633,7 +4633,7 @@ void main() NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_210", 1000 ); + DrawScene("background/ma_s1", 1000 ); // ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4712,7 +4712,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_170", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 ); // せっかくだからお茶を飲みながらの方がいいかもしれない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4916,7 +4916,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ふむ@…悪くない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4972,7 +4972,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ……これは…難しいジャッジになりそうだぞ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5107,7 +5107,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_170b", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_d1_01", "right", 0, 0, 300 ); // 壁に叩きつけられ、餡が飛び散る@ @@ -5369,7 +5369,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); // それから目を背けると、俺は廊下に飛び出し、階段をどかどかと駆け上がり自室へ、朝のままになっている布団の中へ飛び込んだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5377,7 +5377,7 @@ void main() NULL, "After looking away, I dashed out to the hall and flew upstairs to my room, where I stayed under my covers until morning.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 ); // そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5471,22 +5471,22 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik012", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik012", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); } diff --git a/Update/onik_013.txt b/Update/onik_013.txt index 9f71abf..e3bbbf9 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -10,7 +10,7 @@ void main() //■13日目(木) DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // …ひた、!w500…ひた、!w500…ひた…@ @@ -94,8 +94,8 @@ void main() NULL, " If they came into my room right now... then...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "white", "c", 0, 0, 300 ); - DrawScene( "bg_080", 200 ); + DrawSceneWithMask("white", "c", 0, 0, 300 ); + DrawScene("background/ma_j3", 200 ); PlaySE( 4, "wa_005", 128, 64 ); ShakeScreenSx( 1, 1, ); @@ -358,7 +358,7 @@ void main() NULL, " They say wellness is a state of mind.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 ); // 昔からよく聞かされたセリフだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -646,8 +646,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 ); // 何だか精彩のない朝飯を箸でついばむ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -755,7 +755,7 @@ void main() NULL, "My mother's merry smile and my gloomy face were polar opposites.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_020", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g1", "right", 0, 0, 1300 ); // 玄関の向こうにいるレナを迎えるのには正直、抵抗があった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -780,8 +780,8 @@ void main() NULL, " I needed to do things as usual...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 ); //「おはよう~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -798,7 +798,7 @@ void main() NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -830,7 +830,7 @@ void main() NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -882,7 +882,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -915,10 +915,10 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 128, 0 ); - DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -953,7 +953,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -975,8 +975,8 @@ void main() NULL, "Everything Rena talked about was just silly nonsense, so I just replied every so often and laughed from time to time. It was a rather laid-back conversation.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 ); // ご近所さんがすれ違い、俺たちに声をかけてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -998,7 +998,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1029,7 +1029,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あ、圭一くん笑った。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() NULL, "\"So, Keiichi-kun.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //昨日のおはぎ、ちゃんと食べてくれた…?@ @@ -1238,7 +1238,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys12", 128, 0 ); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…………………………!sd圭一くん?@ @@ -1335,7 +1335,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1393,7 +1393,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1474,7 +1474,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1497,7 +1497,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1509,7 +1509,7 @@ void main() NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // もう一度二人で笑い合う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1572,7 +1572,7 @@ void main() OutputLine(NULL, " それを思い出した途端、背中を冷たいどろりとしたものが流れ落ちた。", NULL, "The moment that image crossed my mind, I felt a cold sweat trickle down my back.", Line_Normal); ClearMessage(); - DrawBG( "black", 0, TRUE ); + DrawBG("black", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); // あの時だけ、レナに何か悪いものでも取り憑いていたのだろうか…@ @@ -1600,7 +1600,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys15", 128, 0 ); - DrawSceneWithMask( "100", "aa", 0, 300, TRUE ); + DrawSceneWithMask("scene/102", "aa", 0, 300, TRUE ); // DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -2020,7 +2020,7 @@ void main() //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - DrawSceneWithMask( "ryuuketu1", "aa", 0, 300, TRUE ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 300, TRUE ); SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -2044,7 +2044,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2093,7 +2093,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE ); - DrawSceneWithMask( "black", "up", 0, 0, 300 ); + DrawSceneWithMask("black", "up", 0, 0, 300 ); //csp 26 // その後、レナは謹慎処分となり、病院へ通院して診察を受けた@ @@ -2344,8 +2344,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask("background/g2", "up", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 128, 0 ); @@ -2409,16 +2409,16 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); PlaySE( 4, "wa_029", 128, 64 ); - DrawScene( "white", 200 ); - DrawScene( "bg_108", 50 ); + DrawScene("white", 200 ); + DrawScene("background/gk3", 50 ); ShakeScreenSx( 1, 0, ); @@ -2437,7 +2437,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2451,7 +2451,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭一もレナも、おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2463,7 +2463,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2472,7 +2472,7 @@ void main() NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); // 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2488,7 +2488,7 @@ void main() NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「な、なんなんですの…@ 張り合いがありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2502,7 +2502,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、まだ本調子じゃないみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2514,7 +2514,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_defB1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん@……だから今日は加減してあげて、ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2534,8 +2534,8 @@ void main() NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「よ! 圭ちゃん、しっかり休んできたー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2590,7 +2590,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2624,7 +2624,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2638,7 +2638,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、宿題忘れなんだって@あはははは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2652,7 +2652,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2672,7 +2672,7 @@ void main() NULL, "Flashing a lurid smile, Mion returned to her seat.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); // そんなやり取りをクラスメートが不審がる様子はなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2731,13 +2731,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■作戦会議の授業中 @@ -2745,7 +2745,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 2, "lsys12", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); // 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2753,7 +2753,7 @@ void main() NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3025,7 +3025,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - DrawScene( "bg_108", 50 ); + DrawScene("background/gk3", 50 ); PlaySE( 4, "wa_027", 128, 64 ); @@ -3220,7 +3220,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys06", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3242,7 +3242,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3269,7 +3269,7 @@ void main() NULL, "Seeing Rena's expression... which said she was really looking forward to today, was hard to take.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); // なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3293,7 +3293,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「け、圭一くん…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3333,7 +3333,7 @@ void main() NULL, "How did I ever become this naive!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、大丈夫…? 頭痛いの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3386,8 +3386,8 @@ void main() NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3398,7 +3398,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3434,7 +3434,7 @@ void main() NULL, "Someone's hand perched itself gently on my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………圭一、具合悪そうです@………かわいそかわいそですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3486,7 +3486,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_019", "left", 0, 0, 200 ); + DrawSceneWithMask("background/g2", "left", 0, 0, 200 ); PlayBGM( 1, "msys12", 128, 0 ); // それだけを言い残し、俺は足早に教室を後にした@ @@ -3637,14 +3637,14 @@ void main() NULL, " I beg you... come on...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); PlayBGM( 1, "msys11", 128, 0 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -3652,7 +3652,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys06", 128, 0 ); - DrawScene( "bg_210", 1000 ); + DrawScene("background/ma_s1", 1000 ); // いつになく、夕食はおいしくなかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4214,9 +4214,9 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlayBGM( 1, "msys13", 128, 0 ); - DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 ); // さっそく俺はノートのページを破り取り、机に向かった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4410,8 +4410,8 @@ void main() NULL, "I looked at it from countless different angles until I was satisfied and I made my way downstairs.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 ); // 両親はまだ飽きもせず仕事の話をしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4609,7 +4609,7 @@ void main() NULL, "Saying only that, I left the living room.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 明日は早い内に登校し、武器のバットを確保しよう@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4662,7 +4662,7 @@ void main() NULL, " Not when I still knew nothing...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_080", 1000 ); + DrawScene("background/ma_j3", 1000 ); //☆幕間 //if %kaisou_mode = 1 goto *kaisou_mode //mov ?Tip[18],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_018:mov %TIPS_018,2:inc %NEW_TIPS @@ -4672,22 +4672,22 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik013", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik013", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); } diff --git a/Update/onik_014.txt b/Update/onik_014.txt index a96bdf0..8c5069a 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -11,8 +11,8 @@ void main() DisableWindow(); PlayBGM( 2, "lsys22", 128, 0 ); - DrawSceneWithMask( "white", "c", 0, 0, 1300 ); - DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 ); + DrawSceneWithMask("white", "c", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 ); PlayBGM( 1, "msys06", 128, 0 ); // これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥ @@ -45,8 +45,8 @@ void main() NULL, "I changed quickly and descended to the deserted lower floor.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); // まだお袋も寝ているようだった@…朝食も弁当も用意がない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -248,7 +248,7 @@ void main() NULL, " I just couldn't rely on them.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_020", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_g1", "right", 0, 0, 300 ); // 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -259,7 +259,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_117", 400 ); + DrawScene("background/ma1", 400 ); // お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -278,10 +278,10 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "white", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 ); + DrawSceneWithMask("white", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); // 今まではいつも同じ時間に同じ場所を歩いていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -425,7 +425,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_049", "right", 0, 0, 300 ); + DrawSceneWithMask("background/hi3", "right", 0, 0, 300 ); PlayBGM( 2, "lsys19", 128, 0 ); // …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@ @@ -519,7 +519,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "c", 0, 0, 300 ); + DrawSceneWithMask("black", "c", 0, 0, 300 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -558,7 +558,7 @@ void main() NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_049", 400 ); + DrawScene("background/hi3", 400 ); PlaySE( 4, "wa_025", 125, 64 ); // 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@ @@ -658,7 +658,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 200 ); + DrawScene("black", 200 ); // きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -740,7 +740,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "bg_049", "up", 0, 0, 200 ); + DrawSceneWithMask("background/hi3", "up", 0, 0, 200 ); //「これって犯罪じゃねえのかよ畜生…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1053,7 +1053,7 @@ void main() NULL, "That was just too horrifying of a thought.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1182,15 +1182,15 @@ void main() //■学校にて DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "right", 0, 0, 1300 ); Wait( 1000 ); - DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -1218,7 +1218,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 ); // だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1244,8 +1244,8 @@ void main() NULL, "If it was something in the classroom to begin with, then there wouldn't be a problem.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); // 昇降口の下駄箱には、全員の上靴が入っているのがわかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1353,8 +1353,8 @@ void main() NULL, " Definitely...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_108", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/gk3", 1000 ); // 教室の探索はすぐに行き詰った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1532,7 +1532,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 125, 64 ); PlayBGM( 1, "msysSa", 128, 0 ); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1543,7 +1543,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あらあらあら、今朝はお早いですわね圭一さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1560,7 +1560,7 @@ void main() NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1662,7 +1662,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レディーなら仕方ありませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1689,7 +1689,7 @@ void main() NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一は野球を始めますですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1799,7 +1799,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - DrawSceneWithMask( "bg_027", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "left", 0, 0, 300 ); PlayBGM( 1, "msys12", 128, 0 ); // 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@ @@ -1908,15 +1908,15 @@ void main() NULL, "At least, that's what I hoped.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); - ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@ @@ -2003,7 +2003,7 @@ void main() NULL, " It's plump and jiggles.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…モ、モチモチでタプタプ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2031,7 +2031,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2068,7 +2068,7 @@ void main() NULL, "Seems they've already taken me for a baseball nut, but oh well...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); // 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2298,14 +2298,14 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 PlayBGM( 1, "msys12", 128, 0 ); - DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //■下校へ @@ -2315,7 +2315,7 @@ void main() Wait( 1500 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - DrawScene( "bg_108", 1000 ); + DrawScene("background/gk3", 1000 ); //!sd // はっと気付く@…………それは終業のチャイムだった@ @@ -2362,7 +2362,7 @@ void main() NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2439,8 +2439,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2515,7 +2515,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys06", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2578,15 +2578,15 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 125, 64 ); - DrawSceneWithMask( "black", "right", 0, 0, 200 ); + DrawSceneWithMask("black", "right", 0, 0, 200 ); FadeOutBGM( 1, 1000, TRUE ); //■下校中・レナとの不穏な会話 DisableWindow(); - DrawScene( "white", 3000 ); + DrawScene("white", 3000 ); PlayBGM( 1, "msys11", 128, 0 ); - DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); // 退屈で長い帰宅だったが、俺は気を許すことはなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2842,9 +2842,9 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - DrawBG( "bg_039", 0, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG("background/m_hi3", 0, TRUE ); // 慎重に警戒しながら、一歩一歩近付いてゆく…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2912,7 +2912,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「べ、別に……その………えっと…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2962,7 +2962,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…だ、…だって……圭一くんのこと…心配で……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3083,7 +3083,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3112,7 +3112,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナは…圭一くんと一緒に……帰りたい…な……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3157,7 +3157,7 @@ void main() NULL, "Now you're just blurting out random lies!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3262,7 +3262,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…………………………………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3313,7 +3313,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); // 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3329,7 +3329,7 @@ void main() NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); // だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4240,7 +4240,7 @@ void main() NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4332,7 +4332,7 @@ void main() NULL, " she grinned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4401,7 +4401,7 @@ void main() NULL, "...It would seem that Rena saw that as a nod.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 俺をその眼差しから解放し、すっと二、三歩下がった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4467,7 +4467,7 @@ void main() NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…しないよね@ 圭一くんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4519,7 +4519,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「"転校"」!w3000 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4541,13 +4541,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); SetValidityOfInput( TRUE ); diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index 91ff800..3fd1e68 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -9,7 +9,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); PlayBGM( 1, "msys11", 128, 0 ); // 俺と悟史が...何だって@ @@ -57,7 +57,7 @@ void main() NULL, "And then one day, suddenly...", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); //"転校しちゃったの。" if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -123,7 +123,7 @@ void main() NULL, " What did she mean by transfer...?", Line_Normal); ClearMessage(); DisableWindow(); - DrawBG( "bg_117", 0, TRUE ); + DrawBG("background/ma1", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE ); // いつの間にか、自宅の扉の前だった@ @@ -149,8 +149,8 @@ void main() NULL, "It wasn't that odd of an occurrence. I reached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_020", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -679,7 +679,7 @@ void main() DisableWindow(); - DrawScene( "bg_022", 200 ); + DrawScene("background/ma_g3_01", 200 ); // 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -742,8 +742,8 @@ void main() NULL, "Even in this moment... I remained composed.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_080", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); // 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1057,7 +1057,7 @@ void main() //■親からの電話 DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); SetValidityOfInput( FALSE ); @@ -1067,7 +1067,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawScene( "bg_081", 1000 ); + DrawScene("background/ma_j3_01", 1000 ); PlayBGM( 1, "msys06", 128, 0 ); @@ -1101,9 +1101,9 @@ void main() NULL, "I squirmed off the bed and went downstairs.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); FadeOutBGM( 2, 10, TRUE ); - DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 ); //「もしもし、前原です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1503,7 +1503,7 @@ void main() NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal); ClearMessage(); - DrawSceneWithMask( "bg_170", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 ); // まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1511,7 +1511,7 @@ void main() NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp)); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 ); // 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1626,7 +1626,7 @@ void main() NULL, "...With this... for sure this time... it should be fine...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_022", 200 ); + DrawScene("background/ma_g3_01", 200 ); // そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1660,7 +1660,7 @@ void main() FadeOutBGM( 2, 10, TRUE ); - DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 ); //「もしもし、前原です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1912,7 +1912,7 @@ void main() NULL, "\"W-Wait just a moment, please!\"", Line_Normal); ClearMessage(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 俺は子機に持ち替えると二階の自室へ駆け戻った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1931,7 +1931,7 @@ void main() //■大石さんの電話 - DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 ); //「お、お待たせしました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1966,7 +1966,7 @@ void main() ClearMessage(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 ); // 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2195,7 +2195,7 @@ void main() NULL, " Where is that needle?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); PlayBGM( 1, "msys13", 128, 0 ); // ......そ、そうか...そうだったッ!!!@ @@ -2230,7 +2230,7 @@ void main() NULL, " If it was there... then it would be on the living room wall!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); // だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2279,7 +2279,7 @@ void main() NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); // そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2393,7 +2393,7 @@ void main() NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 ); PlayBGM( 1, "msys06", 128, 0 ); //「もしもし@ どうでしたか?@ @@ -3128,9 +3128,9 @@ void main() NULL, " That would be the easiest option.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlaySE( 4, "wa_028", 128, 64 ); - DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 ); // まさか具合が悪くて早寝したのを起こせとは普通言うまい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3197,8 +3197,8 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); PlayBGM( 2, "lsys13", 128, 0 ); - DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 ); - ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 ); + ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「...こんばんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3251,8 +3251,8 @@ void main() NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //"... ......さぁてね。...おじさんにわからないことはないからね...。" if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3265,8 +3265,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 ); - ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 ); + ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「レ、...レナひとり...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3304,7 +3304,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3338,7 +3338,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100........................!sdなら、...仕方ないかな。@ @@ -3402,7 +3402,7 @@ void main() NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あのさ、圭一くん、...ご飯食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3452,7 +3452,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3715,7 +3715,7 @@ void main() NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE ); // ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@ @@ -3860,7 +3860,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...@ ...そうなの@ そうなの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3916,7 +3916,7 @@ void main() NULL, " So...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...? おかず、あるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3960,7 +3960,7 @@ void main() NULL, "And that... I was aware of it as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3996,7 +3996,7 @@ void main() NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......本当に作ったの@ おかず@...圭一くんが?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4054,7 +4054,7 @@ void main() NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんのお夕飯、当ててみようか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4283,7 +4283,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys08", 128, 0 ); - ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........どうして?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4316,7 +4316,7 @@ void main() NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal); ClearMessage(); - DrawSceneWithMask( "25_a", "right", 0, 0, 300 ); + DrawSceneWithMask("scene/033a", "right", 0, 0, 300 ); //「.........どうしてさっきから、...嘘をつくのかな?......かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5017,7 +5017,7 @@ void main() NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal); ClearMessage(); - DrawSceneWithMask( "25_b", "right", 0, 0, 300 ); + DrawSceneWithMask("scene/033b", "right", 0, 0, 300 ); // レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...@ @@ -5088,7 +5088,7 @@ void main() ClearMessage(); - DrawSceneWithMask( "25_c", "right", 0, 0, 300 ); + DrawSceneWithMask("scene/033c", "right", 0, 0, 300 ); // OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5164,9 +5164,9 @@ void main() NULL, "I couldn't hesitate here...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 ); PlayBGM( 2, "lsys13", 128, 0 ); - DrawScene( "bg_022", 200 ); + DrawScene("background/ma_g3_01", 200 ); // ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5644,7 +5644,7 @@ void main() NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 300 ); + DrawSceneWithMask("black", "right", 0, 0, 300 ); FadeFilm( 1000, TRUE ); // 一気に階段を駆け上がり、部屋に飛び込む@ @@ -5661,7 +5661,7 @@ void main() NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); // 布団に飛び込み、ごりっとした手応えにぎょっとする...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6458,7 +6458,7 @@ void main() NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6798,8 +6798,8 @@ void main() NULL, "Can you hear me?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); - DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 ); // 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6819,7 +6819,7 @@ void main() ClearMessage(); DisableWindow(); // DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE ); - DrawSceneWithMask( "03", "right", 0, 0, 300 ); + DrawSceneWithMask("scene/104", "right", 0, 0, 300 ); // DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //print 1 @@ -7048,7 +7048,7 @@ void main() NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE ); FadeFilm( 0, TRUE ); @@ -7198,7 +7198,7 @@ void main() //☆幕間 DisableWindow(); - DrawScene( "bg_081", 1000 ); + DrawScene("background/ma_j3_01", 1000 ); //if %kaisou_mode = 1 goto *kaisou_mode //mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS @@ -7209,23 +7209,23 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "onik014_02", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("onik014_02", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 2f821af..efb24f3 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -9,9 +9,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "white", 1000 ); + DrawScene("white", 1000 ); PlayBGM( 2, "lsys22", 128, 0 ); - DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 ); // 一睡もしなかった、というのは嘘になるのだろうか...@ ClearMessage(); @@ -236,7 +236,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); // 息を落ち着ける...@...冷静さを取り戻す...@クールになれ前原圭一...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -369,7 +369,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys22", 128, 0 ); - DrawScene( "bg_081", 1000 ); + DrawScene("background/ma_j3_01", 1000 ); // 決意を新たに時計を見上げる@ @@ -400,8 +400,8 @@ void main() NULL, "If I didn't want to run into Rena or Mion, I needed to leave now.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_020", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 ); // ...玄関は壊した靴箱の破片が散らばって、ひどい有様だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -444,7 +444,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys06", 128, 0 ); - DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); // 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -497,19 +497,19 @@ void main() NULL, "The only one who gets to decide if today is my last... is me.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "bg_039", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 4000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //■学校 FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 PlayBGM( 1, "msys12", 128, 0 ); @@ -517,7 +517,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 ); PlaySE( 4, "wa_015", 128, 64 ); SetValidityOfInput( FALSE ); @@ -601,7 +601,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「圭ちゃーん、相変わらず甲子園一直線だねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -666,7 +666,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんさ、ちょっと休憩ちょっと休憩。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -748,7 +748,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -783,7 +783,7 @@ void main() NULL, "I ignored Mion and kept swinging.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 4, "wa_015", 128, 64 ); SetValidityOfInput( FALSE ); @@ -889,7 +889,7 @@ void main() NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -966,7 +966,7 @@ void main() NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -997,7 +997,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やめてよ@素振り。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1118,7 +1118,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...えっと!w800.........んー.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1195,7 +1195,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、あ!!w1000......まぁね......転校したし......。@ @@ -1251,7 +1251,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......け、圭ちゃん、...知ってたの...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1339,7 +1339,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "character/normal/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「シーーーーー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1356,7 +1356,7 @@ void main() NULL, "Mion panicked and looked around.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1382,7 +1382,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1444,7 +1444,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...か、隠してたってわけじゃ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1645,7 +1645,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........そ、そんな......ちょっとしたいたずらじゃん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1786,7 +1786,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ど......どうして!w800......そんな......ことまで............。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1851,7 +1851,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "character/normal/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@ @@ -1929,7 +1929,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); FadeOutBGM( 1, 1000, TRUE ); PlayBGM( 2, "lsys15", 128, 0 ); @@ -1972,8 +1972,8 @@ void main() NULL, "I inadvertently stopped and turned back towards her.", Line_Normal); ClearMessage(); - DrawScene( "bg_028", 1000 ); - ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawScene("background/gr2", 1000 ); + ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me1a_hig_maji_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); @@ -2095,7 +2095,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - DrawScene( "bg_108", 1000 ); + DrawScene("background/gk3", 1000 ); //「きりーつ@ きょーつけーー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2163,7 +2163,7 @@ void main() //■帰宅 DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -2171,7 +2171,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawScene( "bg_108", 1000 ); + DrawScene("background/gk3", 1000 ); // 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2192,13 +2192,13 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_019", "left", 0, 0, 200 ); + DrawSceneWithMask("background/g2", "left", 0, 0, 200 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); //!sd @@ -2224,7 +2224,7 @@ void main() NULL, "This would be the last day of this cycle.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); // その終わり方が、...俺の望む終わり方なのか@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2316,7 +2316,7 @@ void main() NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); // ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2363,8 +2363,8 @@ void main() NULL, "...I had to try to listen to what it was desperately trying to tell me...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_041", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -2436,7 +2436,7 @@ void main() NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ...今日は昨日のように怒鳴りつけたりしない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2550,7 +2550,7 @@ void main() ClearMessage(); DisableWindow(); // FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE ); - DrawSceneWithMask( "04_b", "left", 0, 0, 300 ); + DrawSceneWithMask("04_b", "left", 0, 0, 300 ); @@ -2605,7 +2605,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "04_c", "left", 0, 0, 300 ); + DrawSceneWithMask("04_c", "left", 0, 0, 300 ); PlaySE( 4, "wa_027", 128, 64 ); @@ -2621,7 +2621,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); // FadeFilm( 0, TRUE ); ////print 24 @@ -2764,8 +2764,8 @@ void main() NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 ); //「あはははははははははは@...圭一くん、見ーつけた。@ @@ -3047,7 +3047,7 @@ void main() NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_042", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 ); // 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3072,7 +3072,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3125,7 +3125,7 @@ void main() NULL, " That'd work out, wouldn't it!?", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_051", "left", 0, 0, 300 ); + DrawSceneWithMask("background/hi5", "left", 0, 0, 300 ); PlayBGM( 2, "lsys19", 128, 0 ); // 俺は曲がったこともない、よく知らない小道を入る@ @@ -3136,7 +3136,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3256,7 +3256,7 @@ void main() DisableWindow(); Negative( 100, TRUE ); - ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_027", 128, 64 ); @@ -3283,7 +3283,7 @@ void main() NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_044", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 ); //「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3419,7 +3419,7 @@ void main() NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_050", "left", 0, 0, 300 ); + DrawSceneWithMask("background/hi4", "left", 0, 0, 300 ); // 俺の息は乱れ、足はもつれつつあった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3485,7 +3485,7 @@ void main() NULL, "I couldn't afford to stop...!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_049", "left", 0, 0, 300 ); + DrawSceneWithMask("background/hi3", "left", 0, 0, 300 ); //「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3546,7 +3546,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_142", "left", 0, 0, 300 ); + DrawSceneWithMask("background/mo2", "left", 0, 0, 300 ); // 道はますます深く、俺を森の中に誘い込む¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3764,7 +3764,7 @@ void main() SetSpeedOfMessage( FALSE, 0, ); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3872,7 +3872,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥ if (GetGlobalFlag(GADVMode)) { @@ -3926,7 +3926,7 @@ void main() // DrawScene( "oni_re_01", 1000 ); DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); // DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4094,7 +4094,7 @@ void main() // DrawScene( "oni_re_04", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4278,9 +4278,9 @@ void main() // DrawScene( "oni_re_07", 1000 ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4363,7 +4363,7 @@ void main() // DrawScene( "oni_re_08", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4387,7 +4387,7 @@ void main() NULL, " ...okay?\"", Line_Normal); ClearMessage(); // DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeFilm( 100, TRUE ); //print 1 @@ -4436,11 +4436,11 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawSceneWithMask("black", "down", 0, 0, 300 ); //■回想 DisableWindow(); - DrawScene( "bg_081", 1000 ); + DrawScene("background/ma_j3_01", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -4620,7 +4620,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //「某月某日@/ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4712,8 +4712,8 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -4733,7 +4733,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4790,7 +4790,7 @@ void main() ShakeScreen( 1, 50, 20, 3, 0, ); PlaySE( 4, "wa_030", 128, 64 ); //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -4852,8 +4852,8 @@ void main() //csp -1 //print 6 DisableWindow(); - DrawSceneWithMask( "black", "up", 0, 0, 1300 ); - DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 ); StopSE( 4 ); @@ -5100,7 +5100,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 口が重い@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5404,7 +5404,7 @@ void main() NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); PlaySE( 4, "wa_025", 128, 64 ); @@ -5593,7 +5593,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 ); //「オヤシロさまが...か......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -5717,7 +5717,7 @@ void main() NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_159", 1000 ); + DrawScene("background/oni1", 1000 ); //「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -5790,7 +5790,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_081", 1000 ); + DrawScene("background/ma_j3_01", 1000 ); //「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -5938,7 +5938,7 @@ void main() NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); // もちろん信じたくない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6160,12 +6160,12 @@ void main() //■再び現実 DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); StopSE( 4 ); PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 2, "lsys15", 128, 0 ); - DrawBG( "bg_143", 0, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG("background/mo3", 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「レナ......教えてくれ......@俺は......どうなるんだよ...?!@ @@ -6240,7 +6240,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........大丈夫だよ@レナが助けてあげるから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6394,7 +6394,7 @@ void main() PlaySE( 4, "wa_004", 128, 64 ); DisableWindow(); - DrawScene( "black", 50 ); + DrawScene("black", 50 ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -6482,7 +6482,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys16", 128, 0 ); - DrawSceneWithMask( "bg_141", "left", 0, 0, 300 ); + DrawSceneWithMask("background/mo1", "left", 0, 0, 300 ); // 曲がりくねった道をさらにさらに駆け抜ける!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6522,9 +6522,9 @@ void main() NULL, "It rang through the trees and in my head, and slowly chiseled away at my sanity.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "white", "c", 0, 0, 300 ); + DrawSceneWithMask("white", "c", 0, 0, 300 ); PlayBGM( 2, "lsys12", 128, 0 ); - DrawSceneWithMask( "bg_003", "c", 0, 0, 1300 ); + DrawSceneWithMask("background/damu4", "c", 0, 0, 1300 ); // 木立がまばらになり視界が一気に開ける¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6546,7 +6546,7 @@ void main() NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_001", "left", 0, 0, 300 ); + DrawSceneWithMask("background/damu2", "left", 0, 0, 300 ); // すぐに気付く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6596,7 +6596,7 @@ void main() NULL, " But I didn't care.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_003", "right", 0, 0, 300 ); + DrawSceneWithMask("background/damu4", "right", 0, 0, 300 ); // ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6763,7 +6763,7 @@ void main() NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_003", "right", 0, 0, 300 ); + DrawSceneWithMask("background/damu4", "right", 0, 0, 300 ); // 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6936,7 +6936,7 @@ void main() NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE ); + DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE ); PlayBGM( 2, "lsys12", 128, 0 ); @@ -7014,7 +7014,7 @@ void main() NULL, "He got back up in no time!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_003", "right", 0, 0, 100 ); + DrawSceneWithMask("background/damu4", "right", 0, 0, 100 ); // 2人はすぐに俺に振り返ると身構え、対峙した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7117,7 +7117,7 @@ void main() NULL, "I'd step in and strike the first one down!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); // 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7163,7 +7163,7 @@ void main() Wait( 500 ); ChangeScene( "bg_003", 7, 200 ); ShakeScreenSx( 1, 2, ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_004", 128, 64 ); // 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@ @@ -7190,7 +7190,7 @@ void main() DisableWindow(); - DrawScene( "bg_003_re", 200 ); + DrawScene("bg_003_re", 200 ); // ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7232,7 +7232,7 @@ void main() NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_003_gr", 300 ); + DrawScene("bg_003_gr", 300 ); // 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7292,17 +7292,17 @@ void main() NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); - DrawScene( "bg_005", 3000 ); + DrawScene("background/kawa4", 3000 ); SetValidityOfInput( FALSE ); Wait( 6000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 8000 ); + DrawScene("black", 8000 ); SetValidityOfInput( FALSE ); Wait( 6000 ); SetValidityOfInput( TRUE ); diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 283007e..2c17929 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -12,7 +12,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "bg_081", 20000 ); + DrawScene("background/ma_j3_01", 20000 ); PlayBGM( 1, "msys06", 128, 0 ); @@ -47,9 +47,9 @@ void main() NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - DrawBG( "bg_080", 0, TRUE ); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBG("background/ma_j3", 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ @@ -132,7 +132,7 @@ void main() NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -174,7 +174,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -279,7 +279,7 @@ void main() NULL, "...Did she have some help...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くん、覚えてないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -351,7 +351,7 @@ void main() NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いなかったよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -509,7 +509,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、......ごご、...ごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -528,7 +528,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "black", "right", 0, 0, 200 ); + DrawSceneWithMask("black", "right", 0, 0, 200 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -542,7 +542,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_028", 128, 64 ); - DrawSceneWithMask( "bg_022", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 ); // 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -576,8 +576,8 @@ void main() //gosub *Ch_mi_si DisableWindow(); - DrawScene( "bg_020", 200 ); - ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/ma_g1", 200 ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「み、............魅音......?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -641,7 +641,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -655,7 +655,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね@レナも心配して損したかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -680,7 +680,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うわ、何この下駄箱@どーしちゃったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -715,7 +715,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -733,7 +733,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -743,7 +743,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......あとでレナが片付けておくね!@ ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE); @@ -754,7 +754,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -770,7 +770,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 二人に促され、階段を登らされる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -785,7 +785,7 @@ void main() NULL, "...I had no chance to call Ooishi-san.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 ); // 俺は布団の中に押し込められてしまった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -823,8 +823,8 @@ void main() NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_080", 1000 ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/ma_j3", 1000 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...レナ@監督には電話した?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -838,7 +838,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -913,7 +913,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -927,7 +927,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -953,7 +953,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlayBGM( 2, "lsys15", 128, 0 ); @@ -1153,7 +1153,7 @@ void main() NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1359,7 +1359,7 @@ void main() NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); // ......こいつらは...一体誰なんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1383,8 +1383,8 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //print 1 // いつの間にかレナが俺の後ろにいた@ @@ -1469,7 +1469,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1520,7 +1520,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); @@ -1623,7 +1623,7 @@ void main() NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1713,7 +1713,7 @@ void main() FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); //「.........富竹さんと同じ目にあってもらう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1722,7 +1722,7 @@ void main() NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); @@ -1809,7 +1809,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1938,7 +1938,7 @@ void main() DisableWindow(); FadeFilm( 1000, TRUE ); // DrawScene( "bg_080", 1000 ); - DrawScene( "bg_ceiling", 1000 ); + DrawScene("background/hu_tenjyou", 1000 ); //print 1 //「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@ @@ -1949,8 +1949,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); @@ -1971,7 +1971,7 @@ void main() DisableWindow(); - DrawScene( "bg_080", 1000 ); + DrawScene("background/ma_j3", 1000 ); // 笑うのは当然だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2053,7 +2053,7 @@ void main() NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......観念しなって。!w1000んじゃ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2114,7 +2114,7 @@ void main() //gosub *Siromaku1 DisableWindow(); - DrawScene( "black", 100 ); + DrawScene("black", 100 ); FadeFilm( 0, TRUE ); //csp -1 //nega 0 @@ -2143,18 +2143,18 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "white", 10000 ); + DrawScene("white", 10000 ); //mov %CAMP_MUGIC,0 DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); @@ -2168,7 +2168,7 @@ void main() //nega 1 DisableWindow(); Negative( 100, TRUE ); - DrawScene( "sunset/bg_080", 400 ); + DrawScene("background/ma_j3_05", 400 ); FadeFilm( 1000, TRUE ); //nega 0 @@ -2388,7 +2388,7 @@ void main() DisableWindow(); // DrawFilm( 2, 255, 85, 85, 255, 0, 1000, TRUE ); - DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); // FadeFilm( 0, TRUE ); // ......その魅音は、窓際に不自然な格好で横たわっていた@ @@ -2428,9 +2428,9 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 200 ); + DrawScene("black", 200 ); DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); - DrawScene( "sunset/bg_080", 200 ); + DrawScene("background/ma_j3_05", 200 ); // ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2774,7 +2774,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -2784,9 +2784,9 @@ void main() PlayBGM( 2, "lsys25", 128, 0 ); DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); - DrawScene( "sunset/bg_080", 3000 ); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/ma_j3_05", 3000 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // レナと魅音が襲ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2812,7 +2812,7 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); - DrawScene( "white", 100 ); + DrawScene("white", 100 ); PlaySE( 4, "wa_002", 128, 64 ); Wait( 500 ); @@ -2862,7 +2862,7 @@ void main() NULL, "Satoshi's bat that was left carelessly by the side of my desk...!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -2971,7 +2971,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); FadeFilm( 1000, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); - DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 ); // それと比べたにしたって...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3150,7 +3150,7 @@ void main() NULL, "...Ooishi-san would... definitely get to the bottom of it.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // つまり......俺の望み@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3205,7 +3205,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "sunset/bg_080", 1000 ); + DrawScene("background/ma_j3_05", 1000 ); PlayBGM( 1, "msys07", 128, 0 ); @@ -3288,8 +3288,8 @@ void main() NULL, "Since people were speaking, it must mean there was more than one person.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma1_02", "left", 0, 0, 1300 ); // カーテンをほんの少しずらし、表を伺う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3418,7 +3418,7 @@ void main() NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_05", "right", 0, 0, 300 ); // 居留守を使っても恐らく無駄だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3506,7 +3506,7 @@ void main() NULL, "...There was one thing more important than getting out of here right now.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); FadeOutBGM( 1, 1000, TRUE ); @@ -4003,7 +4003,7 @@ void main() NULL, " That is my only desire.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "sunset/bg_080", 1000 ); + DrawScene("background/ma_j3_05", 1000 ); // これで......俺の遺言はすべてだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4062,7 +4062,7 @@ void main() NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_05", "left", 0, 0, 300 ); // それから、累々と横たわるレナと魅音を見下ろした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4220,7 +4220,7 @@ void main() NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // それとも......あの楽しかった日々は...虚偽だったのだろうか...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4511,7 +4511,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); // そのためにレナを殺した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4559,7 +4559,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_028", 128, 64 ); - DrawSceneWithMask( "bg_022", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 ); // 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4575,8 +4575,8 @@ void main() NULL, "...Behind this single, solitary door... they were there!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); - DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 ); + DrawSceneWithMask("black", "right", 0, 0, 1300 ); // 足音を殺しながら...台所へ@...勝手口へ向かう¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4606,8 +4606,8 @@ void main() NULL, "After I put on my shoes... I opened the door slowly so as to not make a sound...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "white", "m1", 0, 0, 1300 ); - DrawScene( "sunset/bg_117", 400 ); + DrawSceneWithMask("white", "m1", 0, 0, 1300 ); + DrawScene("background/ma1_02", 400 ); PlaySE( 4, "wa_027", 128, 64 ); @@ -4648,9 +4648,9 @@ void main() NULL, "Get out of here, Keiichi!!!!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); - DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 ); + DrawSceneWithMask("background/mo2_01", "left", 0, 0, 300 ); // 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4703,8 +4703,8 @@ void main() NULL, "So of course I wouldn't feel fatigue...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/mo4_01", "left", 0, 0, 300 ); // ただただ...走った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4806,9 +4806,9 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "white", 3000 ); + DrawScene("white", 3000 ); PlayBGM( 1, "msys11", 128, 0 ); - DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 ); + DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 ); // カナカナカナカナ......¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4847,7 +4847,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "c", 0, 0, 1300 ); + DrawSceneWithMask("black", "c", 0, 0, 1300 ); // カナカナカナカナカナ.........¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4855,7 +4855,7 @@ void main() NULL, "Kwakwakwakwakwa...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "sunset/bg_143", 1000 ); + DrawScene("background/mo3_01", 1000 ); // ひぐらしだけが知っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4880,7 +4880,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "sunset/bg_142", 1000 ); + DrawScene("background/mo2_01", 1000 ); // だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4983,13 +4983,13 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); SetValidityOfInput( FALSE ); diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 218f93c..31dbd94 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -15,7 +15,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys12", 128, 0 ); - DrawScene( "bg_112", 3000 ); + DrawScene("background/ke_ky2", 3000 ); // 喫煙スペースには紫煙が立ち込めていた¥ ClearMessage(); @@ -54,7 +54,7 @@ void main() // DrawSceneWithMask( "black", "left", 0, 0, 1300 ); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ @@ -74,7 +74,7 @@ void main() NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE); @@ -96,7 +96,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -121,7 +121,7 @@ void main() DisableWindow(); // DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ @@ -182,7 +182,7 @@ void main() NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); //「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } @@ -197,7 +197,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_192", "left", 0, 0, 200 ); + DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 ); // 大石の向かいの席の男が受話器を振っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -217,7 +217,7 @@ void main() NULL, " From a payphone.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_011", "left", 0, 0, 300 ); + DrawSceneWithMask("background/denwa", "left", 0, 0, 300 ); //「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -401,7 +401,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_192", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 ); //「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -449,7 +449,7 @@ void main() NULL, "He understood quickly and hastily started on the internal lines.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_011", "left", 0, 0, 300 ); + DrawSceneWithMask("background/denwa", "left", 0, 0, 300 ); StopSE( 4 ); @@ -516,7 +516,7 @@ void main() NULL, " If I didn't get it from this call, I was certain there would never be another chance...!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_192", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 ); // 同僚がメモを回してきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -610,7 +610,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「了解っす!!!¥ @@ -621,7 +621,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_192", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 ); //「…もしもし@ 大石さん…@ ごほっごぼッ!!@ @@ -689,7 +689,7 @@ void main() NULL, "Had he already been attacked!? Was he injured!?", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_011", "left", 0, 0, 300 ); + DrawSceneWithMask("background/denwa", "left", 0, 0, 300 ); //「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1061,7 +1061,7 @@ void main() NULL, "But... I could hear something like scratching...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 400 ); + DrawScene("black", 400 ); // ガタンガシャン! とぶつかり合う音がした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1083,7 +1083,7 @@ void main() NULL, "I could hear groaning and vomiting over on the other end, and a repeating... abnormal noise.", Line_Normal); ClearMessage(); - DrawScene( "bg_011", 400 ); + DrawScene("background/denwa", 400 ); //「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1188,7 +1188,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "black", 50 ); + DrawScene("black", 50 ); // ぶつん¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1233,8 +1233,8 @@ void main() NULL, "The last thing he said came out so clearly in my mind.", Line_Normal); ClearMessage(); - DrawScene( "bg_192", 1000 ); - ModDrawCharacter(3, 19, "character/normal/kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawScene("background/ke_s2", 1000 ); + ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「大石さん、車はOKっす!!@ 大石さん…?!¥ @@ -1344,7 +1344,7 @@ void main() NULL, " ...That's how I felt.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "white", 3000 ); + DrawScene("white", 3000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1354,7 +1354,7 @@ void main() //容疑者のメモ DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); PlayBGM( 1, "msys12", 128, 0 ); @@ -1398,7 +1398,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_119", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 ); PlayBGM( 2, "lsys24", 128, 0 ); // 容疑者は自宅にクラスメートの女子2名/ @@ -1420,8 +1420,8 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 ); //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } @@ -1463,7 +1463,7 @@ void main() //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } DisableWindow(); - DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 ); PlayBGM( 2, "lsys24", 128, 0 ); // 玄関では、靴箱と壁に激しい打撲の痕跡。 @@ -1512,7 +1512,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); - DrawSceneWithMask( "bg_170", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys24", 128, 0 ); //locate 0,2 @@ -1539,7 +1539,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys24", 128, 0 ); //locate 0,2 @@ -1621,7 +1621,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //locate 0,3 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } @@ -1706,7 +1706,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_188", 1000 ); + DrawScene("background/sinryou_soto3", 1000 ); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } @@ -1851,7 +1851,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_219", 1000 ); + DrawScene("background/tegami1", 1000 ); PlayBGM( 2, "lsys24", 128, 0 ); //locate 0,4 @@ -1916,7 +1916,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_203", 1000 ); + DrawScene("background/sora5", 1000 ); PlayBGM( 2, "lsys24", 128, 0 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1976,7 +1976,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys11", 128, 0 ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 2, "lsys24", 128, 0 ); //locate 0,5 @@ -2111,7 +2111,7 @@ void main() FadeOutBGM( 2, 10, TRUE ); OutputLineAll(NULL, "", Line_Normal); DisableWindow(); - DrawScene( "bg_220", 1000 ); + DrawScene("background/tegami2", 1000 ); ClearMessage(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 10, TRUE ); @@ -2204,7 +2204,7 @@ void main() OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_221", 1000 ); + DrawScene("background/tegami3", 1000 ); //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } @@ -2297,11 +2297,11 @@ void main() SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "white", 100 ); + DrawScene("white", 100 ); PlaySE( 4, "wa_036", 128, 64 ); - DrawScene( "end_1", 100 ); + DrawScene("end_1", 100 ); // DrawScene( "end_2", 200 ); - DrawScene( "end_3", 4000 ); + DrawScene("end_3", 4000 ); //lsph 20,":c;bmp\Efe\End_1.bmp",0,0 //lsph 21,":c;bmp\Efe\End_2.bmp",0,0 //lsph 22,":c;bmp\Efe\End_3.bmp",0,0 @@ -2322,20 +2322,20 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE ); SetStyleOfMessageSwinging( 0 ); //mov %Omake,1 //mov %NEW_bg,1 //mov %Onikakusi_END,1 //csp -1 - DrawScene( "black", 400 ); + DrawScene("black", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); PlaySE( 4, "wa_041", 128, 64 ); - DrawSceneWithMask( "ex_otsu", "5", 0, 0, 1000 ); + DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 ); Wait( 10000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // PlaySE( 4, "wa_041", 128, 64 ); @@ -2348,7 +2348,7 @@ void main() SetValidityOfTextFade( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); diff --git a/Update/onik_op.txt b/Update/onik_op.txt index 5142457..0fe2dc6 100644 --- a/Update/onik_op.txt +++ b/Update/onik_op.txt @@ -11,29 +11,29 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 3000 ); - DrawScene( "si_onikakusi", 1000 ); + DrawScene("black", 3000 ); + DrawScene("si_onikakusi", 1000 ); Wait( 15000 ); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); - DrawScene( "tyuui", 100 ); + DrawScene("tyuui", 100 ); - DrawScene( "black", 4000 ); + DrawScene("black", 4000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); - DrawScene( "tyuui2", 100 ); + DrawScene("tyuui2", 100 ); - DrawScene( "black", 4000 ); + DrawScene("black", 4000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); Wait( 350 ); - DrawScene( "black", 50 ); + DrawScene("black", 50 ); PlaySE( 4, "wa_030", 128, 64 ); Wait( 3000 ); @@ -143,7 +143,7 @@ void main() NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 ); + DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 ); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } @@ -487,7 +487,7 @@ void main() NULL, " bouquet for you.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 3000 ); + DrawScene("black", 3000 ); FadeFilm( 1000, TRUE ); //print 1 //locate 0,5 @@ -519,8 +519,8 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); - DrawBG( "aka1", 25, TRUE ); - DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); + DrawBG("background/aka1", 25, TRUE ); + DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); //..lsp 10,"title\logo.bmp",0,140 @@ -531,7 +531,7 @@ void main() //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 FadeBG( 3000, TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); //csp -1 //print 2 diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index a2e9d1c..14c4a8b 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -15,8 +15,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawScene("black", 1000 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); @@ -30,7 +30,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@そうだよ@ 干支もおんなじだよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -52,7 +52,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -132,7 +132,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え@ え?@ なんでだろ@ なんでだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -169,7 +169,7 @@ void main() NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ってことは圭ちゃん、ひょっとして4月生まれ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -194,7 +194,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -210,7 +210,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -246,7 +246,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -257,7 +257,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「魅ぃちゃん、よくわかんないこと言ってる......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -311,7 +311,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~~~!! やーめーてーー......!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -320,10 +320,10 @@ void main() NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_110", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); //「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@ @@ -337,7 +337,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -361,7 +361,7 @@ void main() NULL, " I've thought our school was strange for a while now.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "up", 0, 0, 1300 ); // 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -369,7 +369,7 @@ void main() NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_110", 400 ); + DrawScene("background/gk1", 400 ); //「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -381,7 +381,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -412,7 +412,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どこの学校だったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -423,7 +423,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -434,7 +434,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、えーーーーーッ?!?@ と、遠いよぅ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -453,7 +453,7 @@ void main() NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、そんなわけでさ@ // 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ @@ -468,7 +468,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -479,7 +479,7 @@ void main() NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -490,7 +490,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、そうだね@そうだね@ がんばろ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -530,7 +530,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -555,7 +555,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -568,7 +568,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、え、永久就職って何だろ?@ 何だろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -579,7 +579,7 @@ void main() NULL, " What do you mean!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「こら@ そこ、うるさいですよ@ 自習は静かに!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -607,7 +607,7 @@ void main() NULL, "It was completely our fault...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // それを見て沙都子がケタケタと笑う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -644,7 +644,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 3ef71f3..13b60f3 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -14,8 +14,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_110", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/gk1", 1000 ); PlayBGM( 2, "lsys12", 128, 0 ); // まだ6月だってのに...!w1000暑い@ @@ -49,7 +49,7 @@ void main() NULL, "...My only salvation was that the mornings were still cool.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「暑いでございますわねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -81,7 +81,7 @@ void main() NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -103,7 +103,7 @@ void main() NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは@ありがと@ 本当に涼しいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -145,7 +145,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -154,7 +154,7 @@ void main() NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -167,7 +167,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -180,7 +180,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -206,7 +206,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "character/normal/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -230,7 +230,7 @@ void main() NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -243,7 +243,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -274,7 +274,7 @@ void main() NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -328,7 +328,7 @@ void main() NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -355,7 +355,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -383,7 +383,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index bd2e8dd..8c79c02 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -16,11 +16,11 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys02", 128, 0 ); - DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawScene("background/gk3", 1000 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@ @@ -42,7 +42,7 @@ void main() NULL, " Did I come to school in a limo before?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「月の小遣いはいくらもらってる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -62,7 +62,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら。結構、小市民的ですのねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -73,7 +73,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -85,7 +85,7 @@ void main() NULL, " He isn't rich.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); // 一体の何の話だ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -101,7 +101,7 @@ void main() NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは。ごめんねごめんね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -118,7 +118,7 @@ void main() NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -143,7 +143,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -171,8 +171,8 @@ void main() NULL, " I see how it could cause some misunderstandings.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -183,7 +183,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......貧乏でかわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -215,7 +215,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -238,7 +238,7 @@ void main() NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_119", 1000 ); + DrawScene("background/ma3", 1000 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -291,8 +291,8 @@ void main() NULL, "The interior is much different from how it looks on the outside.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_110", 400 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawScene("background/gk1", 400 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -309,7 +309,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -321,7 +321,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -332,7 +332,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -371,7 +371,7 @@ void main() NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_093", 1000 ); + DrawScene("background/g1", 1000 ); PlayBGM( 2, "lsys12", 128, 0 ); // セミの声はいよいよにぎやかで、空はどこまでも高い@ @@ -392,7 +392,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_04.txt b/Update/onik_tips_04.txt index d4acdc0..782e6be 100644 --- a/Update/onik_tips_04.txt +++ b/Update/onik_tips_04.txt @@ -12,8 +12,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_180", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/simen3", 1000 ); PlayBGM( 1, "msys15", 128, 0 ); // 昭和54年6月XX日夕刊よ@ @@ -106,7 +106,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_05.txt b/Update/onik_tips_05.txt index 9a464ff..487bda2 100644 --- a/Update/onik_tips_05.txt +++ b/Update/onik_tips_05.txt @@ -12,7 +12,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 2, "lsys12", 128, 0 ); @@ -38,7 +38,7 @@ void main() NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_005", 1000 ); + DrawScene("background/kawa4", 1000 ); // 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -74,7 +74,7 @@ void main() NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_001", 1000 ); + DrawScene("background/damu2", 1000 ); // この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -116,7 +116,7 @@ void main() NULL, "But the villagers did not falter. Instead, they banded together even more closely and steeled their resolve to protect their homes to the death.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_092", 1000 ); + DrawScene("background/mo_b1", 1000 ); // 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -166,7 +166,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_06.txt b/Update/onik_tips_06.txt index 45ef135..c9fc261 100644 --- a/Update/onik_tips_06.txt +++ b/Update/onik_tips_06.txt @@ -12,8 +12,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_180", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/simen3", 1000 ); //locate 3,5 @@ -353,7 +353,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index e10aef4..ea78667 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -11,9 +11,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "bg_108", 1000 ); + DrawScene("background/gk3", 1000 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......レナがいないです@圭一は知りませんですか?@ ClearMessage(); @@ -44,7 +44,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -93,7 +93,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -105,7 +105,7 @@ void main() NULL, " Sounds like a drag.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); // ...レナレナレナ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -141,7 +141,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -164,7 +164,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -214,7 +214,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -252,7 +252,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -264,8 +264,8 @@ void main() NULL, " So we call her Rena.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -315,7 +315,7 @@ void main() - ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「面白けりゃね@何て呼ばれたいわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -336,11 +336,11 @@ void main() NULL, "\"Con man.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); // やがてレナが教室に戻ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -356,7 +356,7 @@ void main() NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -377,7 +377,7 @@ void main() NULL, "Seeing that, both Mion and I sneered.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_110", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); PlayBGM( 1, "msys03", 128, 0 ); //「お代官様、竜宮めがまんまと現れましたぞ!!@ @@ -389,7 +389,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -401,8 +401,8 @@ void main() NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -447,7 +447,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「アイアイサーですわー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -458,7 +458,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......報酬はスイス銀行に入れて欲しいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -491,16 +491,16 @@ void main() PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_008", 128, 64 ); - DrawScene( "black", 100 ); - DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawScene("black", 100 ); + DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawScene( "black", 50 ); - DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawScene("black", 50 ); + DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawScene( "black", 100 ); - DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawScene("black", 100 ); + DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -552,8 +552,8 @@ void main() NULL, "The toll of the bell signaled that break time was over.", Line_Normal); ClearMessage(); - DrawSceneWithMask( "bg_110", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -593,7 +593,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_08.txt b/Update/onik_tips_08.txt index 56a01f7..819c098 100644 --- a/Update/onik_tips_08.txt +++ b/Update/onik_tips_08.txt @@ -10,9 +10,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); - DrawScene( "bg_077", 1000 ); + DrawScene("background/ji6", 1000 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -177,7 +177,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_09.txt b/Update/onik_tips_09.txt index f73e052..99b5ca6 100644 --- a/Update/onik_tips_09.txt +++ b/Update/onik_tips_09.txt @@ -11,9 +11,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); - DrawScene( "bg_180", 1000 ); + DrawScene("background/simen3", 1000 ); PlayBGM( 1, "msys15", 128, 0 ); // 昭和55年6月XX日夕刊よ@ @@ -74,7 +74,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_10.txt b/Update/onik_tips_10.txt index ef1bbef..4c8373f 100644 --- a/Update/onik_tips_10.txt +++ b/Update/onik_tips_10.txt @@ -11,8 +11,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_180", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/simen3", 1000 ); PlayBGM( 1, "msys07", 128, 0 ); // 昭和56年6月XX日夕刊よ@ @@ -60,7 +60,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_11.txt b/Update/onik_tips_11.txt index 76530c4..d733be7 100644 --- a/Update/onik_tips_11.txt +++ b/Update/onik_tips_11.txt @@ -11,8 +11,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_180", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/simen3", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); //locate 2,7 @@ -31,7 +31,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_12.txt b/Update/onik_tips_12.txt index efb849f..7b6d520 100644 --- a/Update/onik_tips_12.txt +++ b/Update/onik_tips_12.txt @@ -12,8 +12,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_252", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/m_y4", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); //「興宮STより、3号どうぞ@3号どうぞ。@ @@ -114,7 +114,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index b892645..9494523 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -12,8 +12,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_111", 400 ); + DrawScene("black", 1000 ); + DrawScene("background/ke_ky1", 400 ); PlayBGM( 2, "lsys12", 128, 0 ); //「自分で喉を掻き破った出血性ショック死@ @@ -40,7 +40,7 @@ void main() NULL, " The shape of the scars also matches.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -64,7 +64,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -73,7 +73,7 @@ void main() NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 富竹氏の指には爪が剥がれたものもある@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -155,7 +155,7 @@ void main() NULL, "Of course, those are very rare cases.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_112", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ke_ky2", "left", 0, 0, 300 ); //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } @@ -238,9 +238,9 @@ void main() ClearMessage(); DisableWindow(); - DrawBG( "black", 1000, TRUE ); + DrawBG("black", 1000, TRUE ); DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); - ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -288,7 +288,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeFilm( 1000, TRUE ); - DrawScene( "bg_111", 1000 ); + DrawScene("background/ke_ky1", 1000 ); @@ -459,7 +459,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_14.txt b/Update/onik_tips_14.txt index e763bda..82da88d 100644 --- a/Update/onik_tips_14.txt +++ b/Update/onik_tips_14.txt @@ -11,8 +11,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 ); + DrawScene("black", 1000 ); + DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 ); PlayBGM( 1, "msys13", 128, 0 ); // 富竹ジロウ(仏@ @@ -271,7 +271,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_15.txt b/Update/onik_tips_15.txt index 0c60bc5..3ad1cf1 100644 --- a/Update/onik_tips_15.txt +++ b/Update/onik_tips_15.txt @@ -11,8 +11,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 ); + DrawScene("black", 1000 ); + DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); //!s50 @@ -333,7 +333,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index f65f4f6..bf43768 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -11,10 +11,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_111", 400 ); + DrawScene("black", 1000 ); + DrawScene("background/ke_ky1", 400 ); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「単刀直入に...自殺させる薬ってないんですか?@ @@ -62,7 +62,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -85,7 +85,7 @@ void main() NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask("black", "down", 0, 0, 1300 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -106,7 +106,7 @@ void main() NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_111", 400 ); + DrawScene("background/ke_ky1", 400 ); //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ if (GetGlobalFlag(GADVMode)) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); } @@ -433,7 +433,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index 3f02cd9..b6a606e 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -11,10 +11,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_192", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/ke_s2", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......おんやぁ@ 今の皆さんは確か...。@ ClearMessage(); @@ -54,7 +54,7 @@ void main() NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -106,7 +106,7 @@ void main() NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // いたのは園崎県議と園崎市議@ @@ -152,7 +152,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -165,14 +165,14 @@ void main() ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - DrawScene( "bg_237", 400 ); + DrawScene("background/mati7", 400 ); PlayBGM( 2, "lsys20", 128, 0 ); Wait( 2000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); // DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 ); @@ -299,8 +299,8 @@ void main() NULL, "While we were silent, we made headway on our food and drink.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_237", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/mati7", 1000 ); //「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -594,7 +594,7 @@ void main() NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "character_zoomed/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -617,7 +617,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 8f837b6..083426c 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -13,10 +13,10 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); - DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawScene("background/gk3", 1000 ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ ClearMessage(); @@ -31,7 +31,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -45,7 +45,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -56,7 +56,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うっひゃっひゃっひゃっひゃ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); //「......どう思う?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -264,8 +264,8 @@ void main() NULL, " And then it was suddenly interrupted...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); - ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -282,7 +282,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt index 55df432..2539318 100644 --- a/Update/onik_tips_19.txt +++ b/Update/onik_tips_19.txt @@ -11,7 +11,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "bg_223", 400 ); + DrawScene("background/ke5", 400 ); PlayBGM( 1, "msys09", 128, 0 ); @@ -179,7 +179,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); diff --git a/Update/onik_tips_20.txt b/Update/onik_tips_20.txt index d6a8aaf..245a404 100644 --- a/Update/onik_tips_20.txt +++ b/Update/onik_tips_20.txt @@ -10,8 +10,8 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); - DrawScene( "bg_222", 1000 ); + DrawScene("black", 1000 ); + DrawScene("background/tennai1", 1000 ); PlayBGM( 1, "msys01", 128, 0 ); // セブンスマートは市内にある、酒類食料品の安売量販店だ¥ @@ -195,7 +195,7 @@ void main() ClearMessage(); SetValidityOfWindowDisablingWhenGraphicsControl( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeFilm( 0, TRUE ); @@ -874,13 +874,13 @@ void main() ClearMessage(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawScene( "white", 1000 ); + DrawScene("white", 1000 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); DisableWindow(); - DrawScene( "black", 1000 ); + DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE );