diff --git a/Update/onik_000.txt b/Update/onik_000.txt index acf546b..f5d73ec 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -240,10 +240,10 @@ ClearMessage(); //「圭一、そろそろ着くぞ@起きなさい。@ - PlaySE(3, "S19/00/992600001", 128, 64); + PlaySE(3, "S19/00/992600001", 256, 64); OutputLine(NULL, "「圭一、そろそろ着くぞ。", NULL, "\"Keiichi, we're almost there.", Line_WaitForInput); - PlaySE(3, "S19/00/992600002", 128, 64); + PlaySE(3, "S19/00/992600002", 256, 64); OutputLine(NULL, "起きなさい。」", NULL, " Wake up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index e568d8c..de5b73c 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -159,14 +159,14 @@ void main() ClearMessage(); //「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。@ - PlaySE(3, "S19/00/992700001", 128, 64); + PlaySE(3, "S19/00/992700001", 256, 64); OutputLine(NULL, "「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。」", NULL, "\"I'm so happy you've been waking up early since we moved here, Keiichi.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「早起きしないと朝飯を食いそびれるんだよ。@ - PlaySE(3, "S19/01/HR_KEI00000", 128, 64); + PlaySE(3, "S19/01/HR_KEI00000", 256, 64); OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」", NULL, "\"If I don't wake up early, I won't have time to eat breakfast.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -178,14 +178,14 @@ void main() ClearMessage(); //「ご飯はいっぱい? それとも半分くらいでいい?@ - PlaySE(3, "S19/00/992700002", 128, 64); + PlaySE(3, "S19/00/992700002", 256, 64); OutputLine(NULL, "「ご飯はいっぱい? それとも半分くらいでいい?」", NULL, "\"Full bowl of rice? Or will half be enough?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「山盛り。@ - PlaySE(3, "S19/01/HR_KEI00010", 128, 64); + PlaySE(3, "S19/01/HR_KEI00010", 256, 64); OutputLine(NULL, "「山盛り。」", NULL, "\"Pile it on.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -219,7 +219,7 @@ void main() //「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。¥ - PlaySE(3, "S19/00/992700003", 128, 64); + PlaySE(3, "S19/00/992700003", 256, 64); OutputLine(NULL, "「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。」", NULL, "\"I'm so happy you haven't skipped breakfast ever since we moved here, Keiichi.\"", Line_Normal); ClearMessage(); @@ -267,10 +267,10 @@ void main() //「そろそろレナちゃんと待ち合わせの時間じゃない@ 急いで急いで。@ - PlaySE(3, "S19/00/992700004", 128, 64); + PlaySE(3, "S19/00/992700004", 256, 64); OutputLine(NULL, "「そろそろレナちゃんと待ち合わせの時間じゃない?", NULL, "\"Isn't it about time to meet up with Rena-chan?", Line_WaitForInput); - PlaySE(3, "S19/00/992700005", 128, 64); + PlaySE(3, "S19/00/992700005", 256, 64); OutputLine(NULL, " 急いで急いで。」", NULL, " Hurry, hurry.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -321,7 +321,7 @@ void main() DrawSceneWithMask( "bg_117", "left", 0, 0, 300 ); //「レナちゃんにお漬物ありがとうって伝えてね~!@ - PlaySE(3, "S19/00/992700006", 128, 64); + PlaySE(3, "S19/00/992700006", 256, 64); OutputLine(NULL, "「レナちゃんにお漬物ありがとうって伝えてね〜!」", NULL, "\"Please thank Rena-chan for the pickles~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -340,7 +340,7 @@ void main() //「あいよ!¥ - PlaySE(3, "S19/01/HR_KEI00020", 128, 64); + PlaySE(3, "S19/01/HR_KEI00020", 256, 64); OutputLine(NULL, "「あいよ!」", NULL, "\"Mornin'!\"", Line_Normal); ClearMessage(); @@ -358,10 +358,10 @@ void main() DrawSceneWithMask( "bg_119", "down", 0, 0, 3000 ); //「圭一く~ん@ おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200001", 128, 64); + PlaySE(3, "S19/02/990200001", 256, 64); OutputLine(NULL, "「圭一く〜ん!", NULL, "\"Keiichi-kun~!", Line_WaitForInput); - PlaySE(3, "S19/02/990200002", 128, 64); + PlaySE(3, "S19/02/990200002", 256, 64); OutputLine(NULL, " おっはよ〜ぅ!」", NULL, " Good morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -377,17 +377,17 @@ void main() //「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@ - PlaySE(3, "S19/01/HR_KEI00030", 128, 64); + PlaySE(3, "S19/01/HR_KEI00030", 256, 64); OutputLine(NULL, "「相変わらず早えなー。", NULL, "\"You're always so early.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00040", 128, 64); + PlaySE(3, "S19/01/HR_KEI00040", 256, 64); OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」", NULL, " You should try sleeping in sometime.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「お寝坊したら圭一くんを待たせちゃうじゃない。@ - PlaySE(3, "S19/02/990200003", 128, 64); + PlaySE(3, "S19/02/990200003", 256, 64); OutputLine(NULL, "「お寝坊したら圭一くんを待たせちゃうじゃない。」", NULL, "\"If I sleep in, I'll keep you waiting.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -400,27 +400,27 @@ void main() //「そん時ゃ置いてく。@ - PlaySE(3, "S19/01/HR_KEI00050", 128, 64); + PlaySE(3, "S19/01/HR_KEI00050", 256, 64); OutputLine(NULL, "「そん時ゃ置いてく。」", NULL, "\"If that ever happens, I'll just leave you behind.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ - PlaySE(3, "S19/02/990200004", 128, 64); + PlaySE(3, "S19/02/990200004", 256, 64); OutputLine(NULL, "「け、圭一くん冷たい。", NULL, "\"Keiichi-kun, you're so cold.", Line_WaitForInput); - PlaySE(3, "S19/02/990200005", 128, 64); + PlaySE(3, "S19/02/990200005", 256, 64); OutputLine(NULL, "いつも待っててあげてるのにー…。」", NULL, " I wait for you all the time...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「さくさく置いてく@きりきり置いてく。@ - PlaySE(3, "S19/01/HR_KEI00060", 128, 64); + PlaySE(3, "S19/01/HR_KEI00060", 256, 64); OutputLine(NULL, "「さくさく置いてく。", NULL, "\"I'll leave you in the dust.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00070", 128, 64); + PlaySE(3, "S19/01/HR_KEI00070", 256, 64); OutputLine(NULL, "きりきり置いてく。」", NULL, " Without looking back.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -429,7 +429,7 @@ void main() DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうして冷たいんだろ。!w400...だろ?@ - PlaySE(3, "S19/02/990200006", 128, 64); + PlaySE(3, "S19/02/990200006", 256, 64); OutputLine(NULL, "「どうして冷たいんだろ。", NULL, "\"Why are you so mean?", Line_ContinueAfterTyping); @@ -454,7 +454,7 @@ void main() ClearMessage(); //「嘘。ちゃんと待ってるよ。@ - PlaySE(3, "S19/01/HR_KEI00080", 128, 64); + PlaySE(3, "S19/01/HR_KEI00080", 256, 64); OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」", NULL, "\"I'm kidding. I'd wait for you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -472,24 +472,24 @@ void main() ClearMessage(); //「...わ、...あ、ありがと...。@ - PlaySE(3, "S19/02/990200007", 128, 64); + PlaySE(3, "S19/02/990200007", 256, 64); OutputLine(NULL, "「…わ、…あ、ありがと…。」", NULL, "\"...Ah ...Th-Thank you...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「レナが来るまでずーっと待ってる@いつまでも。@ - PlaySE(3, "S19/01/HR_KEI00090", 128, 64); + PlaySE(3, "S19/01/HR_KEI00090", 256, 64); OutputLine(NULL, "「レナが来るまでずーっと待ってる。", NULL, "\"I'll wait forever until you came, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00100", 128, 64); + PlaySE(3, "S19/01/HR_KEI00100", 256, 64); OutputLine(NULL, "いつまでも。」", NULL, " No matter how long.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......わわ、わ...!w400...ず、!w400ずーっと......。@ - PlaySE(3, "S19/02/990200008", 128, 64); + PlaySE(3, "S19/02/990200008", 256, 64); OutputLine(NULL, "「……わわ、わ…", NULL, "\"...Ah-ah, ah...", Line_ContinueAfterTyping); @@ -527,14 +527,14 @@ void main() ClearMessage(); //「レナはロマンスものの文庫本は読んだことあるか...?@ - PlaySE(3, "S19/01/HR_KEI00110", 128, 64); + PlaySE(3, "S19/01/HR_KEI00110", 256, 64); OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」", NULL, "\"Have you ever read a romance novel, Rena...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@ - PlaySE(3, "S19/02/990200009", 128, 64); + PlaySE(3, "S19/02/990200009", 256, 64); OutputLine(NULL, "「…え", NULL, "\"...Huh...", Line_ContinueAfterTyping); @@ -573,7 +573,7 @@ void main() ClearMessage(); //「そうそう、お袋から伝言。漬物サンキューでしたって。@ - PlaySE(3, "S19/01/HR_KEI00120", 128, 64); + PlaySE(3, "S19/01/HR_KEI00120", 256, 64); OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」", NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -583,13 +583,13 @@ void main() DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@ - PlaySE(3, "S19/02/990200010", 128, 64); + PlaySE(3, "S19/02/990200010", 256, 64); OutputLine(NULL, "「う、うぅん、どういたしまして〜。", NULL, "\"I-It was nothing. You're welcome~.", Line_WaitForInput); - PlaySE(3, "S19/02/990200011", 128, 64); + PlaySE(3, "S19/02/990200011", 256, 64); OutputLine(NULL, "どうだった?", NULL, " How were they?", Line_WaitForInput); - PlaySE(3, "S19/02/990200012", 128, 64); + PlaySE(3, "S19/02/990200012", 256, 64); OutputLine(NULL, " しょっぱくなかったかな?」", NULL, " Not too salty?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -613,13 +613,13 @@ void main() ClearMessage(); //「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@ - PlaySE(3, "S19/01/HR_KEI00130", 128, 64); + PlaySE(3, "S19/01/HR_KEI00130", 256, 64); OutputLine(NULL, "「…その前に聞きたい。", NULL, "\"...I'd like to ask something before that.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00140", 128, 64); + PlaySE(3, "S19/01/HR_KEI00140", 256, 64); OutputLine(NULL, " あの漬物を漬けたのはレナか?", NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00150", 128, 64); + PlaySE(3, "S19/01/HR_KEI00150", 256, 64); OutputLine(NULL, " レナのお母さんか?」", NULL, " Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -629,7 +629,7 @@ void main() DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@ - PlaySE(3, "S19/02/990200013", 128, 64); + PlaySE(3, "S19/02/990200013", 256, 64); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_ContinueAfterTyping); @@ -639,7 +639,7 @@ void main() OutputLine(NULL, "…え? 何で聞くんだろ?", NULL, " ...Huh? Why do you ask?", Line_WaitForInput); - PlaySE(3, "S19/02/990200014", 128, 64); + PlaySE(3, "S19/02/990200014", 256, 64); OutputLine(NULL, " しょ、", NULL, " Were...", Line_ContinueAfterTyping); @@ -659,14 +659,14 @@ void main() //「レナか? レナのお母さんか?@ - PlaySE(3, "S19/01/HR_KEI00160", 128, 64); + PlaySE(3, "S19/01/HR_KEI00160", 256, 64); OutputLine(NULL, "「レナか? レナのお母さんか?」", NULL, "\"Was it you, Rena? Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...な、何で作った人、聞くんだろ?!w600...............だろ?!@ - PlaySE(3, "S19/02/990200015", 128, 64); + PlaySE(3, "S19/02/990200015", 256, 64); OutputLine(NULL, "「…な、何で作った人、聞くんだろ?", NULL, "\"...Wh-Why are you asking who made them?", Line_ContinueAfterTyping); @@ -680,14 +680,14 @@ void main() //「どっちが作ったかで感想が著しく変わる。@ - PlaySE(3, "S19/01/HR_KEI00170", 128, 64); + PlaySE(3, "S19/01/HR_KEI00170", 256, 64); OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」", NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......え、えぇ...?!¥ - PlaySE(3, "S19/02/990200016", 128, 64); + PlaySE(3, "S19/02/990200016", 256, 64); OutputLine(NULL, "「……え、えぇ…?!」", NULL, "\"...Huh, huh uh...!?\"", Line_Normal); ClearMessage(); @@ -722,28 +722,28 @@ void main() ClearMessage(); //「......レ、レナだけど...。@ - PlaySE(3, "S19/02/990200017", 128, 64); + PlaySE(3, "S19/02/990200017", 256, 64); OutputLine(NULL, "「……レ、レナだけど…。」", NULL, "\"...I-It was me...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「うまかった。@ - PlaySE(3, "S19/01/HR_KEI00180", 128, 64); + PlaySE(3, "S19/01/HR_KEI00180", 256, 64); OutputLine(NULL, "「うまかった。」", NULL, "\"Delicious.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「え?@ - PlaySE(3, "S19/02/990200018", 128, 64); + PlaySE(3, "S19/02/990200018", 256, 64); OutputLine(NULL, "「え?」", NULL, "\"Huh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「前回に続きなかなかだったぜ。飯との相性は最高だった。@ - PlaySE(3, "S19/01/HR_KEI00190", 128, 64); + PlaySE(3, "S19/01/HR_KEI00190", 256, 64); OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」", NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -781,7 +781,7 @@ void main() //「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@ - PlaySE(3, "S19/01/HR_KEI00200", 128, 64); + PlaySE(3, "S19/01/HR_KEI00200", 256, 64); OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」", NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -817,7 +817,7 @@ void main() DrawBustshotWithFiltering( 1, "re_se_de_a1", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃ~ん! おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200019", 128, 64); + PlaySE(3, "S19/02/990200019", 256, 64); OutputLine(NULL, "「魅ぃちゃ〜ん! おっはよ〜ぅ!」", NULL, "\"Mii-cha~n! Good morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -833,14 +833,14 @@ void main() DrawBustshotWithFiltering( 3, "me_se_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ - PlaySE(3, "S19/03/990300001", 128, 64); + PlaySE(3, "S19/03/990300001", 256, 64); OutputLine(NULL, "「お、来た来た。遅いよ2人とも〜!」", NULL, "\"Ah, finally, finally. You two are late~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いつも遅いのはお前の方だろ!@ - PlaySE(3, "S19/01/HR_KEI00210", 128, 64); + PlaySE(3, "S19/01/HR_KEI00210", 256, 64); OutputLine(NULL, "「いつも遅いのはお前の方だろ!」", NULL, "\"Usually, you're the one who's late!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -865,17 +865,17 @@ void main() //「おはようレナ。そして圭ちゃんお久しぶり@ 何年ぶりだっけぇ?@ - PlaySE(3, "S19/03/990300002", 128, 64); + PlaySE(3, "S19/03/990300002", 256, 64); OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!", NULL, "\"Morning Rena. And it's been a while, Kei-chan!", Line_WaitForInput); - PlaySE(3, "S19/03/990300003", 128, 64); + PlaySE(3, "S19/03/990300003", 256, 64); OutputLine(NULL, " 何年ぶりだっけぇ?」", NULL, " How many years?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「2日しか休んでねえよ!¥ - PlaySE(3, "S19/01/HR_KEI00220", 128, 64); + PlaySE(3, "S19/01/HR_KEI00220", 256, 64); OutputLine(NULL, "「2日しか休んでねえよ!」", NULL, "\"I was only off two days!\"", Line_Normal); ClearMessage(); @@ -884,13 +884,13 @@ void main() DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ - PlaySE(3, "S19/03/990300004", 128, 64); + PlaySE(3, "S19/03/990300004", 256, 64); OutputLine(NULL, "「あっはは!", NULL, "\"Ah haha!", Line_WaitForInput); - PlaySE(3, "S19/03/990300005", 128, 64); + PlaySE(3, "S19/03/990300005", 256, 64); OutputLine(NULL, " そうだっけか。", NULL, " You don't say.", Line_WaitForInput); - PlaySE(3, "S19/03/990300006", 128, 64); + PlaySE(3, "S19/03/990300006", 256, 64); OutputLine(NULL, "前に会った時はあんなに可愛かったのになぁ!」", NULL, " You were so much cuter back then!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -919,10 +919,10 @@ void main() ClearMessage(); //「そうだよ立派になったぞ@驚くぞ。@ - PlaySE(3, "S19/01/HR_KEI00230", 128, 64); + PlaySE(3, "S19/01/HR_KEI00230", 256, 64); OutputLine(NULL, "「そうだよ立派になったぞ。", NULL, "\"I've grown quite splendidly.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00240", 128, 64); + PlaySE(3, "S19/01/HR_KEI00240", 256, 64); OutputLine(NULL, "驚くぞ。」", NULL, " You'd be surprised.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -932,27 +932,27 @@ void main() DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ - PlaySE(3, "S19/03/990300007", 128, 64); + PlaySE(3, "S19/03/990300007", 256, 64); OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」", NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@ - PlaySE(3, "S19/01/HR_KEI00250", 128, 64); + PlaySE(3, "S19/01/HR_KEI00250", 256, 64); OutputLine(NULL, "「毎朝、元気全開で大変なんだ。", NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00260", 128, 64); + PlaySE(3, "S19/01/HR_KEI00260", 256, 64); OutputLine(NULL, "今度見せてやるから挨拶してみろ。」", NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥ - PlaySE(3, "S19/03/990300008", 128, 64); + PlaySE(3, "S19/03/990300008", 256, 64); OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。", NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput); - PlaySE(3, "S19/03/990300009", 128, 64); + PlaySE(3, "S19/03/990300009", 256, 64); OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」", NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal); ClearMessage(); @@ -971,7 +971,7 @@ void main() //「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥ - PlaySE(3, "S19/01/HR_KEI00270", 128, 64); + PlaySE(3, "S19/01/HR_KEI00270", 256, 64); OutputLine(NULL, "「よしわかった。", NULL, "\"Gotcha.", Line_WaitForInput); OutputLine(NULL, "大公開だ。", @@ -990,7 +990,7 @@ void main() DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ - PlaySE(3, "S19/02/990200020", 128, 64); + PlaySE(3, "S19/02/990200020", 256, 64); OutputLine(NULL, "「…ね、", NULL, "\"...Hey,", Line_ContinueAfterTyping); @@ -1003,7 +1003,7 @@ void main() OutputLine(NULL, "何の話?", NULL, " What are you talking about?", Line_WaitForInput); - PlaySE(3, "S19/02/990200021", 128, 64); + PlaySE(3, "S19/02/990200021", 256, 64); OutputLine(NULL, " 何の話だろ何の話だろ…ッ!!」", NULL, " What're you talking about!? What're you talking about...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1019,10 +1019,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうだった@ 久しぶりの都会はさ。@ - PlaySE(3, "S19/03/990300014", 128, 64); + PlaySE(3, "S19/03/990300014", 256, 64); OutputLine(NULL, "「どうだった?", NULL, "\"How was it?", Line_WaitForInput); - PlaySE(3, "S19/03/990300015", 128, 64); + PlaySE(3, "S19/03/990300015", 256, 64); OutputLine(NULL, " 久しぶりの都会はさ。」", NULL, " Seeing the city again.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1034,30 +1034,30 @@ void main() ClearMessage(); //「葬式で行っただけだぜ。慌しいだけだったよ。@ - PlaySE(3, "S19/01/HR_KEI00280", 128, 64); + PlaySE(3, "S19/01/HR_KEI00280", 256, 64); OutputLine(NULL, "「葬式で行っただけだぜ。慌しいだけだったよ。」", NULL, "\"I only went for a funeral. I didn't have much time.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「でさ!探しといてくれたぁ@ ......頼んどいたヤツ!@ - PlaySE(3, "S19/03/990300016", 128, 64); + PlaySE(3, "S19/03/990300016", 256, 64); OutputLine(NULL, "「でさ!探しといてくれたぁ?", NULL, "\"So yeah! Did you look for iiit?", Line_WaitForInput); - PlaySE(3, "S19/03/990300017", 128, 64); + PlaySE(3, "S19/03/990300017", 256, 64); OutputLine(NULL, " ……頼んどいたヤツ!」", NULL, " ...That thing I asked for?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「お前、人の話、聞いてないだろ@俺は葬式で帰っただけだぜ@ おもちゃ屋巡りをしてる余裕なんかなかったんだよ!@ - PlaySE(3, "S19/01/HR_KEI00290", 128, 64); + PlaySE(3, "S19/01/HR_KEI00290", 256, 64); OutputLine(NULL, "「お前、人の話、聞いてないだろ。", NULL, "\"You're... not listening... at all.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00300", 128, 64); + PlaySE(3, "S19/01/HR_KEI00300", 256, 64); OutputLine(NULL, "俺は葬式で帰っただけだぜ!", NULL, " I just came back from a funeral!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00310", 128, 64); + PlaySE(3, "S19/01/HR_KEI00310", 256, 64); OutputLine(NULL, " おもちゃ屋巡りをしてる余裕なんかなかったんだよ!」", NULL, " I didn't have any time to look around in toy stores!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1067,13 +1067,13 @@ void main() DrawBustshot( 1, "me_se_to_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥ - PlaySE(3, "S19/03/990300018", 128, 64); + PlaySE(3, "S19/03/990300018", 256, 64); OutputLine(NULL, "「ちっちっち。", NULL, "\"Tsk tsk tsk.", Line_WaitForInput); - PlaySE(3, "S19/03/990300019", 128, 64); + PlaySE(3, "S19/03/990300019", 256, 64); OutputLine(NULL, "おもちゃ屋とホビーショップは全然違うよ?", NULL, " Toy stores and hobby shops are completely different, you know?", Line_WaitForInput); - PlaySE(3, "S19/03/990300020", 128, 64); + PlaySE(3, "S19/03/990300020", 256, 64); OutputLine(NULL, " 特に洋モノこっちじゃなかなか手に入らないからねぇ。」", NULL, " It's really difficult to get western stuff around here, after all.", Line_Normal); ClearMessage(); @@ -1081,7 +1081,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ - PlaySE(3, "S19/02/990200022", 128, 64); + PlaySE(3, "S19/02/990200022", 256, 64); OutputLine(NULL, "「魅ぃちゃん、またゲームの話?」", NULL, "\"Is this about games again, Mii-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1095,7 +1095,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@ - PlaySE(3, "S19/03/990300021", 128, 64); + PlaySE(3, "S19/03/990300021", 256, 64); OutputLine(NULL, "「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。」", NULL, "\"Yep! I wanted Kei-chan to bring me back a 'west port' catalogue, you see.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1114,24 +1114,24 @@ void main() //「そんなのまた通販で取り寄せりゃいいじゃねえか。@ - PlaySE(3, "S19/01/HR_KEI00320", 128, 64); + PlaySE(3, "S19/01/HR_KEI00320", 256, 64); OutputLine(NULL, "「そんなのまた通販で取り寄せりゃいいじゃねえか。」", NULL, "\"You can just get them to send you one in the mail, can't you?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ま、そうするかなぁ@またプレイングの熱いゲームを入荷するからねぇ!@ - PlaySE(3, "S19/03/990300022", 128, 64); + PlaySE(3, "S19/03/990300022", 256, 64); OutputLine(NULL, "「ま、そうするかなぁ。", NULL, "\"Well, guess I have to now.", Line_WaitForInput); - PlaySE(3, "S19/03/990300023", 128, 64); + PlaySE(3, "S19/03/990300023", 256, 64); OutputLine(NULL, "またプレイングの熱いゲームを入荷するからねぇ!」", NULL, " I'm going to get another game full of hot action!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...こ、今度は、私にも判り易いゲームがいいなぁ...。¥ - PlaySE(3, "S19/02/990200023", 128, 64); + PlaySE(3, "S19/02/990200023", 256, 64); OutputLine(NULL, "「…こ、今度は、私にも判り易いゲームがいいなぁ…。」", NULL, "\"...Th-This time, I'd like a game that's easy to understand...\"", Line_Normal); ClearMessage(); @@ -1151,7 +1151,7 @@ void main() //「俺にも判りそうなゲームがあったらやらせてくれよ。@ - PlaySE(3, "S19/01/HR_KEI00330", 128, 64); + PlaySE(3, "S19/01/HR_KEI00330", 256, 64); OutputLine(NULL, "「俺にも判りそうなゲームがあったらやらせてくれよ。」", NULL, "\"If there's a game you think I'd understand, let me play too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1161,20 +1161,20 @@ void main() DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@ - PlaySE(3, "S19/03/990300024", 128, 64); + PlaySE(3, "S19/03/990300024", 256, 64); OutputLine(NULL, "「へぇ…いいよ!", NULL, "\"Heh... of course!", Line_WaitForInput); - PlaySE(3, "S19/03/990300025", 128, 64); + PlaySE(3, "S19/03/990300025", 256, 64); OutputLine(NULL, " 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?」", NULL, " If Kei-chan is up for it. I should warn you though, we're pretty tough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「上等じゃねえか@俺だって遊び百般、遅れを取るつもりはないぜ!@ - PlaySE(3, "S19/01/HR_KEI00340", 128, 64); + PlaySE(3, "S19/01/HR_KEI00340", 256, 64); OutputLine(NULL, "「上等じゃねえか。", NULL, "\"Just what I want.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00350", 128, 64); + PlaySE(3, "S19/01/HR_KEI00350", 256, 64); OutputLine(NULL, "俺だって遊び百般、遅れを取るつもりはないぜ!」", NULL, " I play all sorts of games. I don't intend to lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1184,16 +1184,16 @@ void main() DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@ - PlaySE(3, "S19/02/990200024", 128, 64); + PlaySE(3, "S19/02/990200024", 256, 64); OutputLine(NULL, "「…わぁ…。", NULL, "\"...Whoa...", Line_WaitForInput); - PlaySE(3, "S19/02/990200025", 128, 64); + PlaySE(3, "S19/02/990200025", 256, 64); OutputLine(NULL, "じゃあ今度は圭一くんも仲間に加わるのかな。", NULL, " Then we'll let you in the group this time, I guess.", Line_ContinueAfterTyping); Wait( 300 ); - PlaySE(3, "S19/02/500200521", 128, 64); + PlaySE(3, "S19/02/500200521", 256, 64); OutputLine(NULL, "…かな!」", NULL, " ...I guess!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1211,7 +1211,7 @@ void main() ClearMessage(); //「男の子ってきっと外で遊ぶ方が好きだと思ってたから...ダメかと思ってたよ。@ - PlaySE(3, "S19/03/990300026", 128, 64); + PlaySE(3, "S19/03/990300026", 256, 64); OutputLine(NULL, "「男の子ってきっと外で遊ぶ方が好きだと思ってたから…ダメかと思ってたよ。」", NULL, "\"I thought boys preferred playing outside more, so... I figured you wouldn't want to.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1339,10 +1339,10 @@ void main() FadeOutBGM( 1, 1000, TRUE ); //「...ここで先頭を譲るとはな@お手並み拝見ってことかよ。@ - PlaySE(3, "S19/01/HR_KEI00360", 128, 64); + PlaySE(3, "S19/01/HR_KEI00360", 256, 64); OutputLine(NULL, "「…ここで先頭を譲るとはな。", NULL, "\"...To think you'd give up the lead here.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00370", 128, 64); + PlaySE(3, "S19/01/HR_KEI00370", 256, 64); OutputLine(NULL, "お手並み拝見ってことかよ。」", NULL, " You meant for this to be a test of my skills.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1360,27 +1360,27 @@ void main() DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「ど、どうしたの...二人とも...?@ - PlaySE(3, "S19/02/990200026", 128, 64); + PlaySE(3, "S19/02/990200026", 256, 64); OutputLine(NULL, "「ど、どうしたの…二人とも…?」", NULL, "\"Wh-What is it... you guys...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「下がってろレナ。危ないぞ@......ヤツだ!@ - PlaySE(3, "S19/01/HR_KEI00380", 128, 64); + PlaySE(3, "S19/01/HR_KEI00380", 256, 64); OutputLine(NULL, "「下がってろレナ。危ないぞ。", NULL, "\"Step back, Rena. It's dangerous.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00390", 128, 64); + PlaySE(3, "S19/01/HR_KEI00390", 256, 64); OutputLine(NULL, "……ヤツだ!」", NULL, " ...She's here!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「えぇ...@ じゃあ...沙都子ちゃんが...?!¥ - PlaySE(3, "S19/02/990200027", 128, 64); + PlaySE(3, "S19/02/990200027", 256, 64); OutputLine(NULL, "「えぇ…?", NULL, "\"Huh...?", Line_WaitForInput); - PlaySE(3, "S19/02/990200028", 128, 64); + PlaySE(3, "S19/02/990200028", 256, 64); OutputLine(NULL, " じゃあ…沙都子ちゃんが…?!」", NULL, " Then... Satoko-chan is...!?\"", Line_Normal); ClearMessage(); @@ -1417,10 +1417,10 @@ void main() DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 ); //「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@ - PlaySE(3, "S19/01/HR_KEI00400", 128, 64); + PlaySE(3, "S19/01/HR_KEI00400", 256, 64); OutputLine(NULL, "「…見え見えのワナだな。引き戸の上に挟んだ黒板消し。", NULL, "\"...Quite the obvious trap. A blackboard eraser wedged in the door.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00410", 128, 64); + PlaySE(3, "S19/01/HR_KEI00410", 256, 64); OutputLine(NULL, "…見え見えだぜ!沙都子!」", NULL, " ...It's too obvious! Satoko!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1435,17 +1435,17 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@ - PlaySE(3, "S19/03/990300027", 128, 64); + PlaySE(3, "S19/03/990300027", 256, 64); OutputLine(NULL, "「お見事、圭ちゃん!…こりゃあ今回は勝負あったかな?」", NULL, "\"Excellent, Kei-chan! ...I guess that means you win this round?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...いや、相手は沙都子だ@これだけとは思えない...!¥ - PlaySE(3, "S19/01/HR_KEI00420", 128, 64); + PlaySE(3, "S19/01/HR_KEI00420", 256, 64); OutputLine(NULL, "「…いや、相手は沙都子だ。", NULL, "\"...No, this is Satoko we're talking about.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00430", 128, 64); + PlaySE(3, "S19/01/HR_KEI00430", 256, 64); OutputLine(NULL, "これだけとは思えない…!」", NULL, " I doubt this is it..!\"", Line_Normal); ClearMessage(); @@ -1480,10 +1480,10 @@ void main() ClearMessage(); //「見たところ、黒板消しは普通@石とかは入れてないみたいだな。@ - PlaySE(3, "S19/01/HR_KEI00440", 128, 64); + PlaySE(3, "S19/01/HR_KEI00440", 256, 64); OutputLine(NULL, "「見たところ、黒板消しは普通。", NULL, "\"By the looks of it, this eraser is normal.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00450", 128, 64); + PlaySE(3, "S19/01/HR_KEI00450", 256, 64); OutputLine(NULL, "石とかは入れてないみたいだな。」", NULL, " No rocks or anything in it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1499,14 +1499,14 @@ void main() DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@ - PlaySE(3, "S19/02/990200029", 128, 64); + PlaySE(3, "S19/02/990200029", 256, 64); OutputLine(NULL, "「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな…?」", NULL, "\"So then why don't you just open the door and let it drop...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「それだ!@ - PlaySE(3, "S19/01/HR_KEI00460", 128, 64); + PlaySE(3, "S19/01/HR_KEI00460", 256, 64); OutputLine(NULL, "「それだ!」", NULL, "\"That's what it is!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1545,10 +1545,10 @@ void main() //「見事なコンボだ沙都子@ だが所詮はガキの浅知恵だったな!@ - PlaySE(3, "S19/01/HR_KEI00470", 128, 64); + PlaySE(3, "S19/01/HR_KEI00470", 256, 64); OutputLine(NULL, "「見事なコンボだ沙都子!", NULL, "\"An impressive combination, Satoko!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00480", 128, 64); + PlaySE(3, "S19/01/HR_KEI00480", 256, 64); OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」", NULL, " But in the end nothing more than the trivial machinations of a child!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1561,7 +1561,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 300 ); - PlaySE( 3, "wa_020", 128, 64 ); + PlaySE( 4, "wa__020", 128, 64 ); DrawSceneWithMask( "white", "left", 0, 0, 200 ); DrawScene( "black", 1000 ); @@ -1573,7 +1573,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); // やられた!...と思ったときにはもう遅い@ OutputLine(NULL, " やられた!…と思ったときにはもう遅い!", @@ -1587,13 +1587,13 @@ void main() ClearMessage(); //「圭ちゃん、避けてッ!!@ - PlaySE(3, "S19/03/990300028", 128, 64); + PlaySE(3, "S19/03/990300028", 256, 64); OutputLine(NULL, "「圭ちゃん、避けてッ!!」", NULL, "\"Kei-chan, watch out!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_002", 128, 64 ); + PlaySE( 4, "wa__002", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0 ); // 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥ @@ -1604,7 +1604,7 @@ void main() DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); //「......ぃてて...てッ?!@ - PlaySE(3, "S19/01/HR_KEI00490", 128, 64); + PlaySE(3, "S19/01/HR_KEI00490", 256, 64); OutputLine(NULL, "「……ぃてて…てッ?!」", NULL, "\"...Ow ow... ow!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1626,10 +1626,10 @@ void main() DrawBustshotWithFiltering( 2, "sa_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ - PlaySE(3, "S19/04/990400002", 128, 64); + PlaySE(3, "S19/04/990400002", 256, 64); OutputLine(NULL, "「あらあらこれはこれは。", NULL, "\"My, my, what do we have here?", Line_WaitForInput); - PlaySE(3, "S19/04/990400003", 128, 64); + PlaySE(3, "S19/04/990400003", 256, 64); OutputLine(NULL, "おはようございます圭一さん。朝から賑やかですわねー!」", NULL, " A fair morning to you, Keiichi-san. Aren't we a lively one this morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1641,7 +1641,7 @@ void main() ClearMessage(); //「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!@ - PlaySE(3, "S19/01/HR_KEI00500", 128, 64); + PlaySE(3, "S19/01/HR_KEI00500", 256, 64); OutputLine(NULL, "「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!」", NULL, "\"That was a step up from your usual traps, Satoko!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1651,17 +1651,17 @@ void main() DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、何のことかわかりませんもの@朝からついてませんわねぇ。@ - PlaySE(3, "S19/04/990400004", 128, 64); + PlaySE(3, "S19/04/990400004", 256, 64); OutputLine(NULL, "「私、何のことかわかりませんもの。", NULL, "\"I haven't the faintest idea what you mean.", Line_WaitForInput); - PlaySE(3, "S19/04/990400005", 128, 64); + PlaySE(3, "S19/04/990400005", 256, 64); OutputLine(NULL, "朝からついてませんわねぇ。」", NULL, " You're quite unlucky this morning.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「てンめぇええぇえ~...!!!d300...!d300...!d300...ぃててて...。@ - PlaySE(3, "S19/01/HR_KEI00510", 128, 64); + PlaySE(3, "S19/01/HR_KEI00510", 256, 64); OutputLine(NULL, "「てンめぇええぇえ〜…!!", NULL, "\"You little~...!!", Line_ContinueAfterTyping); @@ -1700,7 +1700,7 @@ void main() //「...圭一の痛いの痛いの、飛んで行けです。@ - PlaySE(3, "S19/05/990500001", 128, 64); + PlaySE(3, "S19/05/990500001", 256, 64); OutputLine(NULL, "「…圭一の痛いの痛いの、飛んで行けです。」", NULL, "\"...Pain, pain, go away.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1712,10 +1712,10 @@ void main() ClearMessage(); //「...腰とかは挫かなかったですか...@ こうして撫でていれば痛いの痛いのは消えてきますです...。@ - PlaySE(3, "S19/05/990500002", 128, 64); + PlaySE(3, "S19/05/990500002", 256, 64); OutputLine(NULL, "「…腰とかは挫かなかったですか…?", NULL, "\"...You didn't sprain your back or anything, did you...?", Line_WaitForInput); - PlaySE(3, "S19/05/990500003", 128, 64); + PlaySE(3, "S19/05/990500003", 256, 64); OutputLine(NULL, " こうして撫でていれば痛いの痛いのは消えてきますです…。」", NULL, " If you rub it like this, the pain disappears...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1734,7 +1734,7 @@ void main() //「あ...あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。@ - PlaySE(3, "S19/01/HR_KEI00520", 128, 64); + PlaySE(3, "S19/01/HR_KEI00520", 256, 64); OutputLine(NULL, "「あ…あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。」", NULL, "\"Y... Yeah, thanks Rika-chan. The pain's going away now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1744,7 +1744,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ~...梨花ちゃん、おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200030", 128, 64); + PlaySE(3, "S19/02/990200030", 256, 64); OutputLine(NULL, "「わぁ〜…梨花ちゃん、おっはよ〜ぅ!」", NULL, "\"Yay~! ...Rika-chan! Good mor~ning!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1754,10 +1754,10 @@ void main() DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナにおはようございます@みんなにもおはようございますです。@ - PlaySE(3, "S19/05/990500004", 128, 64); + PlaySE(3, "S19/05/990500004", 256, 64); OutputLine(NULL, "「…レナにおはようございます。", NULL, "\"...Good morning to you, Rena.", Line_WaitForInput); - PlaySE(3, "S19/05/990500005", 128, 64); + PlaySE(3, "S19/05/990500005", 256, 64); OutputLine(NULL, "みんなにもおはようございますです。」", NULL, " A good morning to all.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1777,10 +1777,10 @@ void main() DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); //「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@ - PlaySE(3, "S19/01/HR_KEI00530", 128, 64); + PlaySE(3, "S19/01/HR_KEI00530", 256, 64); OutputLine(NULL, "「梨花ちゃんはいい子だよなぁ…。", NULL, "\"You're such a good kid, Rika-chan...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00540", 128, 64); + PlaySE(3, "S19/01/HR_KEI00540", 256, 64); OutputLine(NULL, "それに比べて沙都子…!!」", NULL, " So much better than Satoko...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1794,14 +1794,14 @@ void main() DrawBustshotWithFiltering( 2, "sa_se_wa_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「沙都子はいい子でございますのことよ。@ - PlaySE(3, "S19/04/990400006", 128, 64); + PlaySE(3, "S19/04/990400006", 256, 64); OutputLine(NULL, "「沙都子はいい子でございますのことよ。」", NULL, "\"I am the very model of a good girl.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いい子はこんな凶悪なワナは仕掛けないぞ!@ - PlaySE(3, "S19/01/HR_KEI00550", 128, 64); + PlaySE(3, "S19/01/HR_KEI00550", 256, 64); OutputLine(NULL, "「いい子はこんな凶悪なワナは仕掛けないぞ!」", NULL, "\"A good girl wouldn't set those nasty traps!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1811,14 +1811,14 @@ void main() DrawBustshot( 2, "sa_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@ - PlaySE(3, "S19/04/990400007", 128, 64); + PlaySE(3, "S19/04/990400007", 256, 64); OutputLine(NULL, "「言い掛かりでございますわぁ!", NULL, "\"Nothing but lies and slander!", Line_WaitForInput); OutputLine(NULL, " 何の証拠があって", NULL, " Exactly what proof—", Line_ContinueAfterTyping); Wait( 300 ); - PlaySE(3, "S19/04/990400010", 128, 64); + PlaySE(3, "S19/04/990400010", 256, 64); OutputLine(NULL, "…ふわッ!」", NULL, " ...Uwah!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1847,7 +1847,7 @@ void main() //「!s300ゴ・メ・ン・ナ・サ・イ!sd!w800って言ってみな@言わないならぁ......!@ SetSpeedOfMessage( TRUE, 0 ); - PlaySE(3, "S19/01/HR_KEI00560", 128, 64); + PlaySE(3, "S19/01/HR_KEI00560", 256, 64); OutputLine(NULL, "「ゴ・メ・ン・ナ・サ・イ", NULL, "\"I-M S-O-R-R-Y.", Line_ContinueAfterTyping); @@ -1859,7 +1859,7 @@ void main() OutputLine(NULL, "って言ってみな。", NULL, " Try saying that.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00570", 128, 64); + PlaySE(3, "S19/01/HR_KEI00570", 256, 64); OutputLine(NULL, "言わないならぁ……!」", NULL, " If you won't say it...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1873,7 +1873,7 @@ void main() DrawBustshot( 2, "sa_se_hn_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@ - PlaySE(3, "S19/04/990400008", 128, 64); + PlaySE(3, "S19/04/990400008", 256, 64); OutputLine(NULL, "「ぼぅ、暴力反対ですのー!!", NULL, "\"I-I'm against violence!!", Line_ContinueAfterTyping); @@ -1881,34 +1881,34 @@ void main() Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE(3, "S19/04/990400009", 128, 64); + PlaySE(3, "S19/04/990400009", 256, 64); OutputLine(NULL, " 証拠もないのにぃ〜!!」", NULL, " You don't even have any proof!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「言っとくが俺のデコピンは凄く痛い@ ベニヤくらいなら割る!@ - PlaySE(3, "S19/01/HR_KEI00580", 128, 64); + PlaySE(3, "S19/01/HR_KEI00580", 256, 64); OutputLine(NULL, "「言っとくが俺のデコピンは凄く痛い!", NULL, "\"Just so you know, my forehead flick really hurts.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00590", 128, 64); + PlaySE(3, "S19/01/HR_KEI00590", 256, 64); OutputLine(NULL, " ベニヤくらいなら割る!」", NULL, " It can split plywood right in half!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ひぃいいぃいぃ...!!@ やめて寄らないで、けだもの~!!!@ - PlaySE(3, "S19/04/990400010", 128, 64); + PlaySE(3, "S19/04/990400010", 256, 64); OutputLine(NULL, "「ひぃいいぃいぃ…!!!", NULL, "\"Eeeeeeeek...!!!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400011", 128, 64); + PlaySE(3, "S19/04/990400011", 256, 64); OutputLine(NULL, " やめて寄らないで、けだもの〜!!!」", NULL, " Stop! Get away from me, you beast~!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!@ - PlaySE(3, "S19/01/HR_KEI00600", 128, 64); + PlaySE(3, "S19/01/HR_KEI00600", 256, 64); OutputLine(NULL, "「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!」", NULL, "\"Don't say that in a way people will misunderstand!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1923,7 +1923,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭一が2日間もお休みしたから寂しかったのです。@ - PlaySE(3, "S19/05/990500006", 128, 64); + PlaySE(3, "S19/05/990500006", 256, 64); OutputLine(NULL, "「…圭一が2日間もお休みしたから寂しかったのです。」", NULL, "\"...She's been lonely since you were gone for two days.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1950,13 +1950,13 @@ void main() DrawBustshotWithFiltering( 3, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ - PlaySE(3, "S19/04/990400012", 128, 64); + PlaySE(3, "S19/04/990400012", 256, 64); OutputLine(NULL, "「…ふ、ふわぁあぁあぁあ…ん!!", NULL, "\"...U-Uwaaaaaaa...hnn!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400013", 128, 64); + PlaySE(3, "S19/04/990400013", 256, 64); OutputLine(NULL, " 悔しくなんかないもん!!", NULL, " It doesn't bother me!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400014", 128, 64); + PlaySE(3, "S19/04/990400014", 256, 64); OutputLine(NULL, " ふわぁあぁああん!」", NULL, " Uwaaaaahn!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1966,10 +1966,10 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...泣いちゃだめです沙都子@ファイト、!d400おーです。@ - PlaySE(3, "S19/05/990500007", 128, 64); + PlaySE(3, "S19/05/990500007", 256, 64); OutputLine(NULL, "「…泣いちゃだめです沙都子。", NULL, "\"...You mustn't cry, Satoko.", Line_WaitForInput); - PlaySE(3, "S19/05/990500008", 128, 64); + PlaySE(3, "S19/05/990500008", 256, 64); OutputLine(NULL, "ファイト、", NULL, " Keep on fighting,", Line_ContinueAfterTyping); @@ -2000,7 +2000,7 @@ void main() DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...今度はもっとすごいワナを仕掛けなさいですよ。@ - PlaySE(3, "S19/05/990500009", 128, 64); + PlaySE(3, "S19/05/990500009", 256, 64); OutputLine(NULL, "「…今度はもっとすごいワナを仕掛けなさいですよ。」", NULL, "\"...Next time, set an even more amazing trap.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2022,10 +2022,10 @@ void main() //「...はぅ...沙都子ちゃん泣いてる......@ //かぁいいよぅ......。@ - PlaySE(3, "S19/02/990200031", 128, 64); + PlaySE(3, "S19/02/990200031", 256, 64); OutputLine(NULL, "「…はぅ…沙都子ちゃん泣いてる……", NULL, "\"...Hao~... Satoko-chan is crying...", Line_WaitForInput); - PlaySE(3, "S19/02/990200032", 128, 64); + PlaySE(3, "S19/02/990200032", 256, 64); OutputLine(NULL, "かぁいいよぅ……。」", NULL, " Sho kyute...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2035,7 +2035,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「持ち帰っちゃダメだからね。@ - PlaySE(3, "S19/03/990300029", 128, 64); + PlaySE(3, "S19/03/990300029", 256, 64); OutputLine(NULL, "「持ち帰っちゃダメだからね。」", NULL, "\"You can't take them home.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2045,7 +2045,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@ - PlaySE(3, "S19/02/990200033", 128, 64); + PlaySE(3, "S19/02/990200033", 256, 64); OutputLine(NULL, "「…ひぅ!", NULL, "\"...Huu!", Line_ContinueAfterTyping); @@ -2053,20 +2053,20 @@ void main() Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE(3, "S19/02/990200034", 128, 64); + PlaySE(3, "S19/02/990200034", 256, 64); OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」", NULL, " ...But, but... they're sho kyute?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「どんなにかぁいいくてもダメなの。¥ - PlaySE(3, "S19/03/990300030", 128, 64); + PlaySE(3, "S19/03/990300030", 256, 64); OutputLine(NULL, "「どんなにかぁいいくてもダメなの。」", NULL, "\"You can't, no matter how 'kyute' they are.\"", Line_Normal); ClearMessage(); //「でも...ちょっとくらいなら......だめかな?!d300だめかな?@ - PlaySE(3, "S19/02/990200035", 128, 64); + PlaySE(3, "S19/02/990200035", 256, 64); OutputLine(NULL, "「でも…ちょっとくらいなら……だめかな?", NULL, "\"But... just for a bit... is fine?", Line_ContinueAfterTyping); @@ -2094,17 +2094,17 @@ void main() ClearMessage(); //「モノもまずいが誘拐はもっとまずいぞ@諦めろ。@ - PlaySE(3, "S19/01/HR_KEI00610", 128, 64); + PlaySE(3, "S19/01/HR_KEI00610", 256, 64); OutputLine(NULL, "「モノもまずいが誘拐はもっとまずいぞ。", NULL, "\"Stealing is bad, but abducting people is even worse.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00620", 128, 64); + PlaySE(3, "S19/01/HR_KEI00620", 256, 64); OutputLine(NULL, "諦めろ。」", NULL, " Give it up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「じゃあ見てるだけ。見てるだけだよ...@それならいいよね。よね?@ - PlaySE(3, "S19/02/990200035", 128, 64); + PlaySE(3, "S19/02/990200035", 256, 64); OutputLine(NULL, "「じゃあ見てるだけ。見てるだけだよ…。", NULL, "\"Then I can just look. Just looking...", Line_WaitForInput); OutputLine(NULL, "それならいいよね。よね?」", @@ -2135,18 +2135,18 @@ void main() NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal); ClearMessage(); - PlaySE( 3, "wa_001", 128, 64 ); + PlaySE( 4, "wa__001", 128, 64 ); DisableWindow(); DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@ - PlaySE(3, "S19/03/990300031", 128, 64); + PlaySE(3, "S19/03/990300031", 256, 64); OutputLine(NULL, "「先生来たよ。", NULL, "\"The teacher's coming.", Line_WaitForInput); - PlaySE(3, "S19/03/990300032", 128, 64); + PlaySE(3, "S19/03/990300032", 256, 64); OutputLine(NULL, "早く片付ける!", NULL, " Quickly, clean everything up!", Line_WaitForInput); - PlaySE(3, "S19/03/990300033", 128, 64); + PlaySE(3, "S19/03/990300033", 256, 64); OutputLine(NULL, " 沙都子、すずりあんたのでしょ!」", NULL, " Satoko! That inkstone is yours, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2186,7 +2186,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ - PlaySE(3, "S19/03/990300034", 128, 64); + PlaySE(3, "S19/03/990300034", 256, 64); OutputLine(NULL, "「あははは、間に合ったね!」", NULL, "\"Ahahaha, we made it in time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2195,7 +2195,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ - PlaySE(3, "S19/03/990300035", 128, 64); + PlaySE(3, "S19/03/990300035", 256, 64); OutputLine(NULL, "「きりーっ、きょーつけー!」", NULL, "\"Rise, attention!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2259,10 +2259,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@ - PlaySE(3, "S19/02/990200037", 128, 64); + PlaySE(3, "S19/02/990200037", 256, 64); OutputLine(NULL, "「圭一くんはお勉強教えるのうまいね。", NULL, "\"You're a pretty good teacher, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "S19/02/990200038", 128, 64); + PlaySE(3, "S19/02/990200038", 256, 64); OutputLine(NULL, "わかりやすいよ。」", NULL, " Easy to understand.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2275,10 +2275,10 @@ void main() //「教える端から自信がなくなるよ@自分の理解の浅さがわかるなぁ。@ - PlaySE(3, "S19/01/HR_KEI00630", 128, 64); + PlaySE(3, "S19/01/HR_KEI00630", 256, 64); OutputLine(NULL, "「教える端から自信がなくなるよ。", NULL, "\"Teaching is making me lose confidence.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00640", 128, 64); + PlaySE(3, "S19/01/HR_KEI00640", 256, 64); OutputLine(NULL, "自分の理解の浅さがわかるなぁ。」", NULL, " It makes me aware of how shallow my understanding of the subject is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2288,10 +2288,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@ - PlaySE(3, "S19/03/990300036", 128, 64); + PlaySE(3, "S19/03/990300036", 256, 64); OutputLine(NULL, "「人に教えるには3倍理解してなければならない、って言うしね。", NULL, "\"They say that to teach someone something, you need to understand it backwards and forwards.", Line_WaitForInput); - PlaySE(3, "S19/03/990300037", 128, 64); + PlaySE(3, "S19/03/990300037", 256, 64); OutputLine(NULL, "圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。」", NULL, " So while you're teaching us, you're getting in your own practice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2309,10 +2309,10 @@ void main() ClearMessage(); //「魅音さ、他人事じゃないぞ@真剣にやんないとまずいぜ。!w1000こんなレベルじゃ...。@ - PlaySE(3, "S19/01/HR_KEI00650", 128, 64); + PlaySE(3, "S19/01/HR_KEI00650", 256, 64); OutputLine(NULL, "「魅音さ、他人事じゃないぞ。", NULL, "\"Look Mion, this is for your own good.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00660", 128, 64); + PlaySE(3, "S19/01/HR_KEI00660", 256, 64); OutputLine(NULL, "真剣にやんないとまずいぜ。", NULL, " If you don't take this seriously there'll be trouble later on.", Line_ContinueAfterTyping); @@ -2329,10 +2329,10 @@ void main() DrawBustshot( 1, "me_se_de_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ - PlaySE(3, "S19/03/990300038", 128, 64); + PlaySE(3, "S19/03/990300038", 256, 64); OutputLine(NULL, "「別に進学校を目指すわけでもないし。", NULL, "\"It's not like I'm aiming to go on to a prestigious school.", Line_WaitForInput); - PlaySE(3, "S19/03/990300039", 128, 64); + PlaySE(3, "S19/03/990300039", 256, 64); OutputLine(NULL, "受験に必要なそこそこが出来てりゃ充分充分!」", NULL, " I'll be fine as long as I pick up what I need to know for the entrance exams a little at a time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2348,20 +2348,20 @@ void main() DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@ - PlaySE(3, "S19/02/990200039", 128, 64); + PlaySE(3, "S19/02/990200039", 256, 64); OutputLine(NULL, "「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ。", NULL, "\"Mii-chan, Keiichi-kun is doing his best to teach us.", Line_WaitForInput); - PlaySE(3, "S19/02/990200040", 128, 64); + PlaySE(3, "S19/02/990200040", 256, 64); OutputLine(NULL, "私たちも頑張ろうよ。」", NULL, " We need to try hard, too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「レナは素直ないい子だなぁ...@先生がきっといい学校に進学させてやるからな。@ - PlaySE(3, "S19/01/HR_KEI00670", 128, 64); + PlaySE(3, "S19/01/HR_KEI00670", 256, 64); OutputLine(NULL, "「レナは素直ないい子だなぁ…。", NULL, "\"You're such a good and honest kid, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00680", 128, 64); + PlaySE(3, "S19/01/HR_KEI00680", 256, 64); OutputLine(NULL, "先生がきっといい学校に進学させてやるからな。」", NULL, " I'll make sure you guys get accepted into a good school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2371,7 +2371,7 @@ void main() DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わ、わぁ!d600......あ、ありがとう......。¥ - PlaySE(3, "S19/02/990200041", 128, 64); + PlaySE(3, "S19/02/990200041", 256, 64); OutputLine(NULL, "「…わ、わぁ", NULL, "\"...Wh-Wha...", Line_ContinueAfterTyping); @@ -2381,10 +2381,10 @@ void main() ClearMessage(); //「レナには特に教えてやるからな@2人きりでプライベートレッスンだぞ。@ - PlaySE(3, "S19/01/HR_KEI00690", 128, 64); + PlaySE(3, "S19/01/HR_KEI00690", 256, 64); OutputLine(NULL, "「レナには特に教えてやるからな。", NULL, "\"Especially you, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00700", 128, 64); + PlaySE(3, "S19/01/HR_KEI00700", 256, 64); OutputLine(NULL, "2人きりでプライベートレッスンだぞ。」", NULL, " Private lessons... just the two of us.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2394,7 +2394,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@ - PlaySE(3, "S19/02/990200042", 128, 64); + PlaySE(3, "S19/02/990200042", 256, 64); OutputLine(NULL, "「…ぷ、", NULL, "\"...Pr-", Line_ContinueAfterTyping); @@ -2414,7 +2414,7 @@ void main() OutputLine(NULL, " レナの頭から", NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping); - PlaySE( 3, "wa_016", 128, 64 ); + PlaySE( 4, "wa__016", 128, 64 ); //ポン、と音がして丸い輪っかの煙が上がっていく¥ OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。", @@ -2443,13 +2443,13 @@ void main() //「都会じゃさ。こんなに勉強しなきゃいけないわけ~?¥ - PlaySE(3, "S19/03/990300040", 128, 64); + PlaySE(3, "S19/03/990300040", 256, 64); OutputLine(NULL, "「都会じゃさ。こんなに勉強しなきゃいけないわけ〜?」", NULL, "\"So, in the city, do you have to study this much?\"", Line_Normal); ClearMessage(); //「この程度はできないと進学できないね。@ - PlaySE(3, "S19/01/HR_KEI00710", 128, 64); + PlaySE(3, "S19/01/HR_KEI00710", 256, 64); OutputLine(NULL, "「この程度はできないと進学できないね。」", NULL, "\"If you don't know at least this much you can't get into university.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2460,7 +2460,7 @@ void main() DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「進学できないから勉強するわけ?@ - PlaySE(3, "S19/03/990300041", 128, 64); + PlaySE(3, "S19/03/990300041", 256, 64); OutputLine(NULL, "「進学できないから勉強するわけ?」", NULL, "\"So you study just to get into a university?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2468,13 +2468,13 @@ void main() //「まぁ@平たく言えばそうなるな@...将来、役に立たないのは承知で。@ - PlaySE(3, "S19/01/HR_KEI00720", 128, 64); + PlaySE(3, "S19/01/HR_KEI00720", 256, 64); OutputLine(NULL, "「まぁ。", NULL, "\"Well...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00730", 128, 64); + PlaySE(3, "S19/01/HR_KEI00730", 256, 64); OutputLine(NULL, "平たく言えばそうなるな。", NULL, " Yeah, basically.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00740", 128, 64); + PlaySE(3, "S19/01/HR_KEI00740", 256, 64); OutputLine(NULL, "…将来、役に立たないのは承知で。」", NULL, " While knowing that this stuff won't ever come in handy in the future.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2482,7 +2482,7 @@ void main() //「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。@ - PlaySE(3, "S19/03/990300042", 128, 64); + PlaySE(3, "S19/03/990300042", 256, 64); OutputLine(NULL, "「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。」", NULL, "\"Out here, you can get into university as long as your attendance is good enough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2490,7 +2490,7 @@ void main() //「...そ、そうなのか...?!@ - PlaySE(3, "S19/01/HR_KEI00750", 128, 64); + PlaySE(3, "S19/01/HR_KEI00750", 256, 64); OutputLine(NULL, "「…そ、そうなのか…?!」", NULL, "\"...R-Really...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2505,10 +2505,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ - PlaySE(3, "S19/03/990300043", 128, 64); + PlaySE(3, "S19/03/990300043", 256, 64); OutputLine(NULL, "「そうかもね。", NULL, "\"That is right.", Line_WaitForInput); - PlaySE(3, "S19/03/990300044", 128, 64); + PlaySE(3, "S19/03/990300044", 256, 64); OutputLine(NULL, "試験で振り落とさなきゃならないほど、人もいないし。」", NULL, " There aren't really enough people around here to warrant weeding them out with an exam.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2519,24 +2519,24 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_b2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@ - PlaySE(3, "S19/03/990300045", 128, 64); + PlaySE(3, "S19/03/990300045", 256, 64); OutputLine(NULL, "「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?」", NULL, "\"If anyone can get into university, then there's no need to be all uptight about this stuff, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...まぁそうだけど...、でも一般常識程度にはできた方が...、¥ - PlaySE(3, "S19/01/HR_KEI00760", 128, 64); + PlaySE(3, "S19/01/HR_KEI00760", 256, 64); OutputLine(NULL, "「…まぁそうだけど…、でも一般常識程度にはできた方が…、」", NULL, "\"...Well, that's true... but you should at least know stuff that's common knowledge...\"", Line_Normal); ClearMessage(); //「おじさんはそんな無駄な勉強に時間をかけるよりさ@この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。@ - PlaySE(3, "S19/03/990300046", 128, 64); + PlaySE(3, "S19/03/990300046", 256, 64); OutputLine(NULL, "「おじさんはそんな無駄な勉強に時間をかけるよりさ、", NULL, "\"This old geezer thinks that, instead of wasting time studying pointlessly,", Line_WaitForInput); - PlaySE(3, "S19/03/990300047", 128, 64); + PlaySE(3, "S19/03/990300047", 256, 64); OutputLine(NULL, "この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。」", NULL, " you should be spending your precious teen years doing more meaningful things.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2557,7 +2557,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - PlaySE( 3, "wa_001", 128, 64 ); + PlaySE( 4, "wa__001", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 3000 ); SetValidityOfInput( TRUE ); @@ -2569,10 +2569,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wa_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@ - PlaySE(3, "S19/03/990300048", 128, 64); + PlaySE(3, "S19/03/990300048", 256, 64); OutputLine(NULL, "「圭ちゃん、おしまいおしまい!", NULL, "\"Kei-chan, we're done! We're done!", Line_WaitForInput); - PlaySE(3, "S19/03/990300049", 128, 64); + PlaySE(3, "S19/03/990300049", 256, 64); OutputLine(NULL, " さぁ楽しいランチタ〜イム!」", NULL, " It's our wonderful lunch time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2587,7 +2587,7 @@ void main() DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...圭一くん、お昼にしよ☆@ - PlaySE(3, "S19/02/990200043", 128, 64); + PlaySE(3, "S19/02/990200043", 256, 64); OutputLine(NULL, "「…圭一くん、お昼にしよ☆」", NULL, "\"...Keiichi-kun, let's have lunch.☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2609,10 +2609,10 @@ void main() //「うっしゃ@ 飯にするか!¥ - PlaySE(3, "S19/01/HR_KEI00770", 128, 64); + PlaySE(3, "S19/01/HR_KEI00770", 256, 64); OutputLine(NULL, "「うっしゃ!", NULL, "\"Awright!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00780", 128, 64); + PlaySE(3, "S19/01/HR_KEI00780", 256, 64); OutputLine(NULL, " 飯にするか!」", NULL, " Let's eat!\"", Line_Normal); ClearMessage(); @@ -2672,7 +2672,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、早く早く!@ - PlaySE(3, "S19/02/990200044", 128, 64); + PlaySE(3, "S19/02/990200044", 256, 64); OutputLine(NULL, "「圭一くん、早く早く!」", NULL, "\"Keiichi-kun, hurry, hurry!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2695,10 +2695,10 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ - PlaySE(3, "S19/04/990400015", 128, 64); + PlaySE(3, "S19/04/990400015", 256, 64); OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!", NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebian~!", Line_WaitForInput); - PlaySE(3, "S19/04/990400016", 128, 64); + PlaySE(3, "S19/04/990400016", 256, 64); OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", NULL, " Why don't you just show it to us? Come now!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2719,7 +2719,7 @@ void main() //「おぅ、お待たせ!¥ - PlaySE(3, "S19/01/HR_KEI00790", 128, 64); + PlaySE(3, "S19/01/HR_KEI00790", 256, 64); OutputLine(NULL, "「おぅ、お待たせ!」", NULL, "\"Hey, sorry to keep you waiting!\"", Line_Normal); ClearMessage(); @@ -2729,7 +2729,7 @@ void main() DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ - PlaySE(3, "S19/05/990500010", 128, 64); + PlaySE(3, "S19/05/990500010", 256, 64); OutputLine(NULL, "「…では魅ぃ委員長の号令でいただきますです。」", NULL, "\"...Well then, Representative Mii, please give the signal to start!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2760,7 +2760,7 @@ void main() DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっただきま~す!!@ - PlaySE(3, "edit/combine", 128, 64); + PlaySE(3, "edit/combine", 256, 64); OutputLine(NULL, "「いっただきま〜す!!」", NULL, "\"Let's eat!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2830,7 +2830,7 @@ void main() // DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@ - PlaySE(3, "S19/04/990400018", 128, 64); + PlaySE(3, "S19/04/990400018", 256, 64); OutputLine(NULL, "「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?」", NULL, "\"My, my. Isn't Sir Keiichi's lunch extravagant today?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2838,10 +2838,10 @@ void main() //「あらあら、沙都子さんのお弁当こそ大奮発ですこと@煮物がシックでイイ感じですわぁ。@ - PlaySE(3, "S19/01/HR_KEI00800", 128, 64); + PlaySE(3, "S19/01/HR_KEI00800", 256, 64); OutputLine(NULL, "「あらあら、沙都子さんのお弁当こそ大奮発ですこと。", NULL, "\"My, my, isn't Madam Satoko's lunch extravagant as well?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00810", 128, 64); + PlaySE(3, "S19/01/HR_KEI00810", 256, 64); OutputLine(NULL, "煮物がシックでイイ感じですわぁ。」", NULL, " The stewed stuff has a nice look to it, rather trendy.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2855,7 +2855,7 @@ void main() //「あら美味!@ - PlaySE(3, "S19/04/990400019", 128, 64); + PlaySE(3, "S19/04/990400019", 256, 64); OutputLine(NULL, "「あら美味!」", NULL, "\"My, how delicious!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2863,10 +2863,10 @@ void main() //「お、里芋がイイ感じだぞ@煮物は冷めててもうまいよなぁ!@ - PlaySE(3, "S19/01/HR_KEI00820", 128, 64); + PlaySE(3, "S19/01/HR_KEI00820", 256, 64); OutputLine(NULL, "「お、里芋がイイ感じだぞ。", NULL, "\"Oh, this taro is good.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00830", 128, 64); + PlaySE(3, "S19/01/HR_KEI00830", 256, 64); OutputLine(NULL, "煮物は冷めててもうまいよなぁ!」", NULL, " The stewed stuff is good too, even cold!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2885,7 +2885,7 @@ void main() // DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...昨夜のお夕食の煮物を少し取っておきましたですよ。¥ - PlaySE(3, "S19/05/990500012", 128, 64); + PlaySE(3, "S19/05/990500012", 256, 64); OutputLine(NULL, "「…昨夜のお夕食の煮物を少し取っておきましたですよ。」", NULL, "\"...I saved some from dinner last night.\"", Line_Normal); ClearMessage(); @@ -2904,10 +2904,10 @@ void main() //「この煮物も梨花ちゃんが作ったのかい@ ...こいつはお袋の味クラスだよなぁ!@ - PlaySE(3, "S19/01/HR_KEI00840", 128, 64); + PlaySE(3, "S19/01/HR_KEI00840", 256, 64); OutputLine(NULL, "「この煮物も梨花ちゃんが作ったのかい?", NULL, "\"Rika-chan made this too?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00850", 128, 64); + PlaySE(3, "S19/01/HR_KEI00850", 256, 64); OutputLine(NULL, " …こいつはお袋の味クラスだよなぁ!」", NULL, " ...These taste like Mom's home cooking!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2938,7 +2938,7 @@ void main() // DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。@ - PlaySE(3, "S19/03/990300051", 128, 64); + PlaySE(3, "S19/03/990300051", 256, 64); OutputLine(NULL, "「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。」", NULL, "\"I guess Rika-chan's just good at this sort of thing.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2948,13 +2948,13 @@ void main() // DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お裁縫とかお洗濯とかも上手なの@すごいよね@すごいよね!@ - PlaySE(3, "S19/02/990200046", 128, 64); + PlaySE(3, "S19/02/990200046", 256, 64); OutputLine(NULL, "「お裁縫とかお洗濯とかも上手なの。", NULL, "\"She's really good at sewing, laundry, and stuff like that.", Line_WaitForInput); - PlaySE(3, "S19/02/990200047", 128, 64); + PlaySE(3, "S19/02/990200047", 256, 64); OutputLine(NULL, "すごいよね。", NULL, " Amazing, right?", Line_WaitForInput); - PlaySE(3, "S19/02/990200048", 128, 64); + PlaySE(3, "S19/02/990200048", 256, 64); OutputLine(NULL, "すごいよね!」", NULL, " Amazing!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2965,10 +2965,10 @@ void main() // DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「梨花はいろいろとすごいんですのよ@をーっほっほっほ!@ - PlaySE(3, "S19/04/990400020", 128, 64); + PlaySE(3, "S19/04/990400020", 256, 64); OutputLine(NULL, "「梨花はいろいろとすごいんですのよ。", NULL, "\"Rika is quite exceptional in many ways.", Line_WaitForInput); - PlaySE(3, "S19/04/990400021", 128, 64); + PlaySE(3, "S19/04/990400021", 256, 64); OutputLine(NULL, "をーっほっほっほ!」", NULL, " Ohhohohoho!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2976,7 +2976,7 @@ void main() //「お前が威張ることじゃねえ!@ - PlaySE(3, "S19/01/HR_KEI00860", 128, 64); + PlaySE(3, "S19/01/HR_KEI00860", 256, 64); OutputLine(NULL, "「お前が威張ることじゃねえ!」", NULL, "\"That's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2987,7 +2987,7 @@ void main() // DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ボクより、レナの方がお料理は上手です。@ - PlaySE(3, "S19/05/990500013", 128, 64); + PlaySE(3, "S19/05/990500013", 256, 64); OutputLine(NULL, "「…ボクより、レナの方がお料理は上手です。」", NULL, "\"...Rena's actually better at cooking than I am.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2999,7 +2999,7 @@ void main() //「......え、!w800あ、!w800...その......ね☆@ - PlaySE(3, "S19/02/990200049", 128, 64); + PlaySE(3, "S19/02/990200049", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh,", Line_ContinueAfterTyping); @@ -3047,10 +3047,10 @@ void main() // DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@ - PlaySE(3, "S19/02/990200050", 128, 64); + PlaySE(3, "S19/02/990200050", 256, 64); OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。", NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput); - PlaySE(3, "S19/02/990200051", 128, 64); + PlaySE(3, "S19/02/990200051", 256, 64); OutputLine(NULL, "…おいしいかな?", NULL, " ...It's good, I hope?", Line_ContinueAfterTyping); @@ -3063,7 +3063,7 @@ void main() //「かなり合格点!!d800 あ、魅音、お前取り過ぎだよ!@ - PlaySE(3, "S19/01/HR_KEI00870", 128, 64); + PlaySE(3, "S19/01/HR_KEI00870", 256, 64); OutputLine(NULL, "「かなり合格点!", NULL, "\"It's got high marks from me!", Line_ContinueAfterTyping); @@ -3102,10 +3102,10 @@ void main() DrawBustshot( 1, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ - PlaySE(3, "S19/04/990400022", 128, 64); + PlaySE(3, "S19/04/990400022", 256, 64); OutputLine(NULL, "「いかがかしら。レナさんもとてもお料理が上手ですことよ?", NULL, "\"How did you like it? Isn't Rena-san an extremely good cook too?", Line_WaitForInput); - PlaySE(3, "S19/04/990400023", 128, 64); + PlaySE(3, "S19/04/990400023", 256, 64); OutputLine(NULL, " 圭一さんとは大違いですの!」", NULL, " Quite different from Keiichi-san!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3113,7 +3113,7 @@ void main() //「だからお前が威張ることじゃねーだろ!@ - PlaySE(3, "S19/01/HR_KEI00880", 128, 64); + PlaySE(3, "S19/01/HR_KEI00880", 256, 64); OutputLine(NULL, "「だからお前が威張ることじゃねーだろ!」", NULL, "\"I said that's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3124,10 +3124,10 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥ - PlaySE(3, "S19/03/990300052", 128, 64); + PlaySE(3, "S19/03/990300052", 256, 64); OutputLine(NULL, "「沙都子だって圭ちゃんと変わらないじゃんよ。", NULL, "\"You're not much different from Kei-chan, Satoko.", Line_WaitForInput); - PlaySE(3, "S19/03/990300053", 128, 64); + PlaySE(3, "S19/03/990300053", 256, 64); OutputLine(NULL, "あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ〜?」", NULL, " Can you tell the difference between broccoli and cauliflower yet?\"", Line_Normal); ClearMessage(); @@ -3144,7 +3144,7 @@ void main() PlayBGM( 1, "msys03", 128, 0 ); //「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@ - PlaySE(3, "S19/01/HR_KEI00890", 128, 64); + PlaySE(3, "S19/01/HR_KEI00890", 256, 64); OutputLine(NULL, "「…おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?」", NULL, "\"...Hey, hey. Even I can tell the difference between broccoli and cauliflower, you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3152,7 +3152,7 @@ void main() //「わ、わわ、分かりますもの!!d800 .........分かるもん!@ - PlaySE(3, "S19/04/990400024", 128, 64); + PlaySE(3, "S19/04/990400024", 256, 64); OutputLine(NULL, "「わ、わわ、分かりますもの!", NULL, "\"O-Of course I can!", Line_ContinueAfterTyping); @@ -3172,10 +3172,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ - PlaySE(3, "S19/02/990200052", 128, 64); + PlaySE(3, "S19/02/990200052", 256, 64); OutputLine(NULL, "「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない?", NULL, "\"Keiichi-kun, both taste good when they're boiled and topped with mayo, right?", Line_WaitForInput); - PlaySE(3, "S19/02/990200053", 128, 64); + PlaySE(3, "S19/02/990200053", 256, 64); OutputLine(NULL, " いじめちゃかわいそうだよ…。", NULL, " You shouldn't be picking on her...", Line_ContinueAfterTyping); @@ -3198,7 +3198,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ - PlaySE(3, "S19/03/990300054", 128, 64); + PlaySE(3, "S19/03/990300054", 256, 64); OutputLine(NULL, "「まぁまぁ家庭科の授業ってことで。", NULL, "\"Well, well, just pretend it's a little home-ec lesson.", Line_ContinueAfterTyping); @@ -3225,7 +3225,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...でもそれ、アスパラ...むぐっ、@ - PlaySE(3, "S19/05/990500014", 128, 64); + PlaySE(3, "S19/05/990500014", 256, 64); OutputLine(NULL, "「…でもそれ、アスパラ…むぐっ、」", NULL, "\"...But that's... asparag...mngh.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3248,7 +3248,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_hn_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@ - PlaySE(3, "S19/04/990400025", 128, 64); + PlaySE(3, "S19/04/990400025", 256, 64); OutputLine(NULL, "「えーと、その!", NULL, "\"Uum, well!", Line_ContinueAfterTyping); @@ -3266,7 +3266,7 @@ void main() //「さぁどっちだ!うぅん?!@ - PlaySE(3, "S19/03/990300055", 128, 64); + PlaySE(3, "S19/03/990300055", 256, 64); OutputLine(NULL, "「さぁどっちだ!うぅん?!」", NULL, "\"So which!? Hmm?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3274,7 +3274,7 @@ void main() //「多分、黄色がぶろっこりで青がかりふらわで......!d400でも緑は......!d400その......!d400ぁぅ......、¥ - PlaySE(3, "S19/04/990400026", 128, 64); + PlaySE(3, "S19/04/990400026", 256, 64); OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……", NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_ContinueAfterTyping); @@ -3298,7 +3298,7 @@ void main() DrawBustshot( 3, "me_se_aw_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にどっちか分かってるぅ~? 降参した方がよくない~?@ - PlaySE(3, "S19/03/990300056", 128, 64); + PlaySE(3, "S19/03/990300056", 256, 64); OutputLine(NULL, "「本当にどっちか分かってるぅ〜? 降参した方がよくない〜?」", NULL, "\"Do you really know which is which? How about you just give up~?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3320,10 +3320,10 @@ void main() ClearMessage(); //「わかりますもの...@ わかるもん!!@ - PlaySE(3, "S19/04/990400027", 128, 64); + PlaySE(3, "S19/04/990400027", 256, 64); OutputLine(NULL, "「わかりますもの…!", NULL, "\"I do know...!", Line_WaitForInput); - PlaySE(3, "S19/04/990400028", 128, 64); + PlaySE(3, "S19/04/990400028", 256, 64); OutputLine(NULL, " わかるもん!!」", NULL, " I really do!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3331,7 +3331,7 @@ void main() //「じゃあ答えなよぅ!@ - PlaySE(3, "S19/03/990300057", 128, 64); + PlaySE(3, "S19/03/990300057", 256, 64); OutputLine(NULL, "「じゃあ答えなよぅ!」", NULL, "\"Then answer the question!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3341,7 +3341,7 @@ void main() DrawBustshot( 1, "sa_se_na_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@ - PlaySE(3, "S19/04/990400029", 128, 64); + PlaySE(3, "S19/04/990400029", 256, 64); OutputLine(NULL, "「…わかるもん……わかるもん…", NULL, "\"...I know... I know...", Line_ContinueAfterTyping); @@ -3373,7 +3373,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...は、!w800はぅ~...か、かぁいぃよぅ...。@ - PlaySE(3, "S19/02/990200054", 128, 64); + PlaySE(3, "S19/02/990200054", 256, 64); OutputLine(NULL, "「…は、", NULL, "\"...Ha...", Line_ContinueAfterTyping); @@ -3413,12 +3413,12 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@ - PlaySE(3, "S19/04/990400030", 128, 64); + PlaySE(3, "S19/04/990400030", 256, 64); OutputLine(NULL, "「レナレナ〜!", NULL, "\"Rena, Rena~!", Line_WaitForInput); OutputLine(NULL, " 魅ぃ魅ぃがいじめるんですのー!", NULL, " MiiMii is picking on me-!", Line_WaitForInput); - PlaySE(3, "S19/04/990400031", 128, 64); + PlaySE(3, "S19/04/990400031", 256, 64); OutputLine(NULL, " わあぁあぁああん!!」", NULL, " Uwaaaaahn!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3426,38 +3426,38 @@ void main() //「かぁいいかぁいい...@ 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!¥ - PlaySE(3, "S19/02/990200055", 128, 64); + PlaySE(3, "S19/02/990200055", 256, 64); OutputLine(NULL, "「かぁいいかぁいい…!", NULL, "\"Khyute khyute...!", Line_WaitForInput); - PlaySE(3, "S19/02/990200056", 128, 64); + PlaySE(3, "S19/02/990200056", 256, 64); OutputLine(NULL, " 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!」", NULL, " It's okay, Rena-oneechan will take care of all those bad people who tease my little sister!\"", Line_Normal); ClearMessage(); DisableWindow(); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa__008", 128, 64 ); DrawScene( "black", 100 ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawScene( "black", 100 ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); @@ -3478,7 +3478,7 @@ void main() //「......今、!w400......一体!w400......何が......?@ - PlaySE(3, "S19/01/HR_KEI00900", 128, 64); + PlaySE(3, "S19/01/HR_KEI00900", 256, 64); OutputLine(NULL, "「……今、", NULL, "\"...What...", Line_ContinueAfterTyping); @@ -3512,14 +3512,14 @@ void main() ClearMessage(); //「...圭ちゃんは食らうの初めてだよね@...今日のはまだ!s100...甘い方...。!sd@ - PlaySE(3, "S19/03/990300058", 128, 64); + PlaySE(3, "S19/03/990300058", 256, 64); OutputLine(NULL, "「…圭ちゃんは食らうの初めてだよね。", NULL, "\"...This is the first time you've gotten one, right?", Line_WaitForInput); OutputLine(NULL, "…今日のはまだ", NULL, " ...Today...", Line_ContinueAfterTyping); SetSpeedOfMessage( TRUE, 0 ); - PlaySE(3, "S19/03/990300059", 128, 64); + PlaySE(3, "S19/03/990300059", 256, 64); OutputLine(NULL, "…甘い方…。」", NULL, " she went easy on us...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3528,7 +3528,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); //「...あ、甘いって......これよりまだ上があるってのかよ...?@ - PlaySE(3, "S19/01/HR_KEI00910", 128, 64); + PlaySE(3, "S19/01/HR_KEI00910", 256, 64); OutputLine(NULL, "「…あ、甘いって……これよりまだ上があるってのかよ…?」", NULL, "\"...E-Easy... You mean, there's something harder than this...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3539,7 +3539,7 @@ void main() OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。", NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping); - PlaySE( 3, "wa_002", 128, 64 ); + PlaySE( 4, "wa__002", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); @@ -3557,13 +3557,13 @@ void main() DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@ - PlaySE(3, "S19/02/990200057", 128, 64); + PlaySE(3, "S19/02/990200057", 256, 64); OutputLine(NULL, "「ほぅら沙都子ちゃん、やっつけちゃったよ〜。", NULL, "\"See, Satoko-chan? I took care of them.", Line_WaitForInput); - PlaySE(3, "S19/02/990200058", 128, 64); + PlaySE(3, "S19/02/990200058", 256, 64); OutputLine(NULL, "……あぁん、かぁいい〜!", NULL, " ...Mmm, khyute~!", Line_WaitForInput); - PlaySE(3, "S19/02/990200059", 128, 64); + PlaySE(3, "S19/02/990200059", 256, 64); OutputLine(NULL, " お持ち帰りしたぃ〜!!」", NULL, " I wanna take you home~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3595,7 +3595,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - PlaySE( 3, "wa_001", 128, 64 ); + PlaySE( 4, "wa__001", 128, 64 ); DrawSceneWithMask( "black", "left", 0, 0, 3000 ); SetValidityOfInput( FALSE ); @@ -3621,7 +3621,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@ - PlaySE(3, "S19/02/990200060", 128, 64); + PlaySE(3, "S19/02/990200060", 256, 64); OutputLine(NULL, "「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?", NULL, "\"Hey, Keiichi-kun. Tomorrow, do you have plans or anything...", Line_ContinueAfterTyping); @@ -3634,7 +3634,7 @@ void main() //「え...?@ - PlaySE(3, "S19/01/HR_KEI00920", 128, 64); + PlaySE(3, "S19/01/HR_KEI00920", 256, 64); OutputLine(NULL, "「え…?」", NULL, "\"Huh...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3662,7 +3662,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@ - PlaySE(3, "S19/02/990200061", 128, 64); + PlaySE(3, "S19/02/990200061", 256, 64); OutputLine(NULL, "「…え、…あ、…ち、違うの、…そーゆうのじゃなくて…その…!」", NULL, "\"...Uh, ...ah, ...N-No, ...I didn't mean it like that... you see...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3681,7 +3681,7 @@ void main() ClearMessage(); //「なぁんだ、...そーゆうのじゃ、...ないのかよ...。@ - PlaySE(3, "S19/01/HR_KEI00930", 128, 64); + PlaySE(3, "S19/01/HR_KEI00930", 256, 64); OutputLine(NULL, "「なぁんだ、…そーゆうのじゃ、…ないのかよ…。」", NULL, "\"Oh, really... So... it wasn't meant that way...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3689,7 +3689,7 @@ void main() //「え...?! えぇ?!@ - PlaySE(3, "S19/02/990200062", 128, 64); + PlaySE(3, "S19/02/990200062", 256, 64); OutputLine(NULL, "「え…?! えぇ?!」", NULL, "\"Huh...!? Huuh!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3703,7 +3703,7 @@ void main() //「......け、圭一くん、何でがっかりしてるんだろ?!d300だろ?@...魅ぃちゃぁん!@ - PlaySE(3, "S19/02/990200063", 128, 64); + PlaySE(3, "S19/02/990200063", 256, 64); OutputLine(NULL, "「……け、圭一くん、何でがっかりしてるんだろ?", NULL, "\"...K-Keiichi-kun, why are you so disappointed, why?", Line_ContinueAfterTyping); @@ -3711,7 +3711,7 @@ void main() OutputLine(NULL, "だろ?!", NULL, " Why!?", Line_WaitForInput); - PlaySE(3, "S19/02/990200064", 128, 64); + PlaySE(3, "S19/02/990200064", 256, 64); OutputLine(NULL, "…魅ぃちゃぁん!」", NULL, " ...Mii-chaaan!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3721,7 +3721,7 @@ void main() DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ぷ、!d500あーっはっはっはっはっは!!!@ - PlaySE(3, "S19/03/990300060", 128, 64); + PlaySE(3, "S19/03/990300060", 256, 64); OutputLine(NULL, "「…ぷ、", NULL, "\"...Pfft.", Line_ContinueAfterTyping); @@ -3741,10 +3741,10 @@ void main() //「そっかぁ!そーゆう攻め方はおじさん知らなかったわ@わーっはっはっは!!!@ - PlaySE(3, "S19/03/990300061", 128, 64); + PlaySE(3, "S19/03/990300061", 256, 64); OutputLine(NULL, "「そっかぁ!そーゆう攻め方はおじさん知らなかったわ。", NULL, "\"I see! This old geezer never knew you could push her buttons like that.", Line_WaitForInput); - PlaySE(3, "S19/03/990300062", 128, 64); + PlaySE(3, "S19/03/990300062", 256, 64); OutputLine(NULL, "わーっはっはっは!!!」", NULL, " Wahahahaha!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3754,7 +3754,7 @@ void main() DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え?...え? なに?なに?!何なの?!@ - PlaySE(3, "S19/02/990200065", 128, 64); + PlaySE(3, "S19/02/990200065", 256, 64); OutputLine(NULL, "「…え?…え? なに?なに?!何なの?!」", NULL, "\"...Huh? ...Huh? What? What!? What is it!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3774,7 +3774,7 @@ void main() //「うそごめん冗談。...悪かったよ。@ - PlaySE(3, "S19/01/HR_KEI00940", 128, 64); + PlaySE(3, "S19/01/HR_KEI00940", 256, 64); OutputLine(NULL, "「うそごめん冗談。…悪かったよ。」", NULL, "\"Kidding. Sorry, it was a joke... That was my fault.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3789,7 +3789,7 @@ void main() DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@ - PlaySE(3, "S19/02/990200066", 128, 64); + PlaySE(3, "S19/02/990200066", 256, 64); OutputLine(NULL, "「……え、…え? ……冗談って?どこからだろ!どこからだろ?!」", NULL, "\"...Huh? ...Huh? ...A joke? Since when!? Since when!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3797,7 +3797,7 @@ void main() //「え、ぁ...途中から。@ - PlaySE(3, "S19/01/HR_KEI00950", 128, 64); + PlaySE(3, "S19/01/HR_KEI00950", 256, 64); OutputLine(NULL, "「え、ぁ…途中から。」", NULL, "\"Huh, ah... about halfway through.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3807,10 +3807,10 @@ void main() DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@ - PlaySE(3, "S19/03/990300063", 128, 64); + PlaySE(3, "S19/03/990300063", 256, 64); OutputLine(NULL, "「…途中からぁ?", NULL, "\"...Halfwaaay?", Line_WaitForInput); - PlaySE(3, "S19/03/990300064", 128, 64); + PlaySE(3, "S19/03/990300064", 256, 64); OutputLine(NULL, "ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?」", NULL, " So Kei-chan, that means you weren't acting when you blushed at the start?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3818,7 +3818,7 @@ void main() //「...え...?...そ、それって......?@ - PlaySE(3, "S19/02/990200067", 128, 64); + PlaySE(3, "S19/02/990200067", 256, 64); OutputLine(NULL, "「…え…?…そ、それって……?」", NULL, "\"...Huh...? ...Th-That means...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3831,7 +3831,7 @@ void main() ClearMessage(); //「え、いやその......、@ - PlaySE(3, "S19/01/HR_KEI00960", 128, 64); + PlaySE(3, "S19/01/HR_KEI00960", 256, 64); OutputLine(NULL, "「え、いやその……、」", NULL, "\"Uh, well, you see...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3864,7 +3864,7 @@ void main() DrawScene( "bg_039", 1000 ); //「...............んで、明日がヒマだと何なんだよ。レナ。@ - PlaySE(3, "S19/01/HR_KEI00970", 128, 64); + PlaySE(3, "S19/01/HR_KEI00970", 256, 64); OutputLine(NULL, "「……………んで、明日がヒマだと何なんだよ。レナ。」", NULL, "\"...So, why were you asking if I'm free tomorrow, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3874,7 +3874,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え...?と、...何の話だっけ...?@ - PlaySE(3, "S19/02/990200068", 128, 64); + PlaySE(3, "S19/02/990200068", 256, 64); OutputLine(NULL, "「え…?と、…何の話だっけ…?」", NULL, "\"Huh...? Oh... What were we talking about...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3889,7 +3889,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@ - PlaySE(3, "S19/03/990300065", 128, 64); + PlaySE(3, "S19/03/990300065", 256, 64); OutputLine(NULL, "「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。」", NULL, "\"It's just, Kei-chan... you probably can't find your way around Hinamizawa by yourself yet, can you?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3909,7 +3909,7 @@ void main() ClearMessage(); //「...そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。@ - PlaySE(3, "S19/01/HR_KEI00980", 128, 64); + PlaySE(3, "S19/01/HR_KEI00980", 256, 64); OutputLine(NULL, "「…そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。」", NULL, "\"...Yeah. I don't think I know how to get anywhere besides back and forth from school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3917,7 +3917,7 @@ void main() //「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって...。@ - PlaySE(3, "S19/02/990200069", 128, 64); + PlaySE(3, "S19/02/990200069", 256, 64); OutputLine(NULL, "「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって…。」", NULL, "\"Yes, yes. So you see, tomorrow, we were thinking that Mii-chan and I could escort you through Hinamizawa and show you around...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3932,7 +3932,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「もちろん行くでしょ?@ - PlaySE(3, "S19/03/990300066", 128, 64); + PlaySE(3, "S19/03/990300066", 256, 64); OutputLine(NULL, "「もちろん行くでしょ?」", NULL, "\"You'll come of course, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3940,7 +3940,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01160", 128, 64); + PlaySE(3, "S19/01/HR_KEI01160", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3950,7 +3950,7 @@ void main() DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「女の子が誘ってんじゃ~ん?!@ - PlaySE(3, "S19/03/990300067", 128, 64); + PlaySE(3, "S19/03/990300067", 256, 64); OutputLine(NULL, "「女の子が誘ってんじゃ〜ん?!」", NULL, "\"You're being invited by a girl, you know!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3958,7 +3958,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01170", 128, 64); + PlaySE(3, "S19/01/HR_KEI01170", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3968,7 +3968,7 @@ void main() DrawBustshot( 1, "me_se_th_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どーせヒマなんでしょー?@ - PlaySE(3, "S19/03/990300068", 128, 64); + PlaySE(3, "S19/03/990300068", 256, 64); OutputLine(NULL, "「どーせヒマなんでしょー?」", NULL, "\"You're probably free anyways.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3976,7 +3976,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01180", 128, 64); + PlaySE(3, "S19/01/HR_KEI01180", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3998,7 +3998,7 @@ void main() DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@ - PlaySE(3, "S19/02/990200070", 128, 64); + PlaySE(3, "S19/02/990200070", 256, 64); OutputLine(NULL, "「…圭一くん、…ヒマじゃないのかな?", NULL, "\"...Keiichi-kun... you're not free, perhaps?", Line_ContinueAfterTyping); @@ -4023,10 +4023,10 @@ void main() ClearMessage(); //「......すまん、許せごめん@ヒマだ。@ - PlaySE(3, "S19/01/HR_KEI01190", 128, 64); + PlaySE(3, "S19/01/HR_KEI01190", 256, 64); OutputLine(NULL, "「……すまん、許せごめん。", NULL, "\"...Sorry. Forgive me. I apologize.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI01200", 128, 64); + PlaySE(3, "S19/01/HR_KEI01200", 256, 64); OutputLine(NULL, "ヒマだ。」", NULL, " I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4037,7 +4037,7 @@ void main() DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...よかったぁ!@ - PlaySE(3, "S19/02/990200071", 128, 64); + PlaySE(3, "S19/02/990200071", 256, 64); OutputLine(NULL, "「…よかったぁ!」", NULL, "\"...Great!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4053,10 +4053,10 @@ void main() DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@ - PlaySE(3, "S19/03/990300069", 128, 64); + PlaySE(3, "S19/03/990300069", 256, 64); OutputLine(NULL, "「おうおう!", NULL, "\"Hey now, hey now!", Line_WaitForInput); - PlaySE(3, "S19/03/990300070", 128, 64); + PlaySE(3, "S19/03/990300070", 256, 64); OutputLine(NULL, " 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!」", NULL, " Seems like there's quite a difference between how cold you are to me compared to Rena, isn't there!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -4081,10 +4081,10 @@ void main() ClearMessage(); //「行こうレナ@明日は二人っきりで出かけような。嫌味な魅音は置いてって。¥ - PlaySE(3, "S19/01/HR_KEI01210", 128, 64); + PlaySE(3, "S19/01/HR_KEI01210", 256, 64); OutputLine(NULL, "「行こうレナ。", NULL, "\"Let's go, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI01220", 128, 64); + PlaySE(3, "S19/01/HR_KEI01220", 256, 64); OutputLine(NULL, "明日は二人っきりで出かけような。嫌味な魅音は置いてって。」", NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); @@ -4092,7 +4092,7 @@ void main() DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@ - PlaySE(3, "S19/02/990200072", 128, 64); + PlaySE(3, "S19/02/990200072", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh,", Line_ContinueAfterTyping); @@ -4109,7 +4109,7 @@ void main() //「案内しようって提案したのは私~!!!d500 シカトすんな前原圭一~ッ!!@ - PlaySE(3, "S19/03/990300071", 128, 64); + PlaySE(3, "S19/03/990300071", 256, 64); OutputLine(NULL, "「案内しようって提案したのは私〜!!", NULL, "\"I'm the one who came up with the idea to take him around~!!", Line_ContinueAfterTyping); @@ -4121,7 +4121,7 @@ void main() //「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。@ - PlaySE(3, "S19/01/HR_KEI01230", 128, 64); + PlaySE(3, "S19/01/HR_KEI01230", 256, 64); OutputLine(NULL, "「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。」", NULL, "\"It'd be great if the two of us could go on a picnic together! Should we bring a basket, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4129,7 +4129,7 @@ void main() //「......お、お弁当いるなら...