Fix case sensitivity issues on Linux

This commit is contained in:
Jáchym Toušek
2017-04-23 08:04:36 +02:00
parent d63a0b863c
commit c286b2ca16
15 changed files with 110 additions and 110 deletions

View File

@@ -4198,7 +4198,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa_005", 128, 64 );

View File

@@ -372,10 +372,10 @@ void main()
//「こんにちは@あら、そちらは……確か…前原くんだったかしら?@
PlaySE(3, "s19/09/HR_TKA00000", 256, 64);
PlaySE(3, "s19/09/hr_tka00000", 256, 64);
OutputLine(NULL, "「こんにちは。",
NULL, "\"Good day.", Line_WaitForInput);
PlaySE(3, "s19/09/HR_TKA00010", 256, 64);
PlaySE(3, "s19/09/hr_tka00010", 256, 64);
OutputLine(NULL, "あら、そちらは……確か…前原くんだったかしら?」",
NULL, " Oh, you would be... Maebara-kun, I believe?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -708,10 +708,10 @@ void main()
//「あぁらこんにちは@仲良しそうでいいわねぇ!@
PlaySE(3, "s19/00/villB99001", 256, 64);
PlaySE(3, "s19/00/villb99001", 256, 64);
OutputLine(NULL, "「あぁらこんにちは。",
NULL, "\"Oh my, good day.", Line_WaitForInput);
PlaySE(3, "s19/00/villB99002", 256, 64);
PlaySE(3, "s19/00/villb99002", 256, 64);
OutputLine(NULL, "仲良しそうでいいわねぇ!」",
NULL, " It's wonderful seeing you getting along!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -730,13 +730,13 @@ void main()
//「あぁら前原くん、両手に花でいいわねぇ@ どう@ 生活はもう慣れた?@
PlaySE(3, "s19/00/villB99003", 256, 64);
PlaySE(3, "s19/00/villb99003", 256, 64);
OutputLine(NULL, "「あぁら前原くん、両手に花でいいわねぇ!",
NULL, "\"Oh my, Maebara-kun! How wonderful for you, having a lovely girl on each arm!", Line_WaitForInput);
PlaySE(3, "s19/00/villB99004", 256, 64);
PlaySE(3, "s19/00/villb99004", 256, 64);
OutputLine(NULL, " どう?",
NULL, " How are you?", Line_WaitForInput);
PlaySE(3, "s19/00/villB99005", 256, 64);
PlaySE(3, "s19/00/villb99005", 256, 64);
OutputLine(NULL, " 生活はもう慣れた?」",
NULL, " Getting used to life here?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -346,10 +346,10 @@ void main()
DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@
PlaySE(3, "S19/04/VT0_satoko0001", 256, 64);
PlaySE(3, "s19/04/vt0_satoko0001", 256, 64);
OutputLine(NULL, "「レナは甘えてますわ!",
NULL, "\"You're so naive, Rena!", Line_WaitForInput);
PlaySE(3, "S19/04/VT0_satoko0002", 256, 64);
PlaySE(3, "s19/04/vt0_satoko0002", 256, 64);
OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわー!」",
NULL, " The Law of the Jungle is survival of the fittest!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2100,7 +2100,7 @@ void main()
DisableWindow();
DrawScene( "white", 10 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 );

View File

@@ -1207,10 +1207,10 @@ void main()
//「伝言伝言あははは~~!@ いいよいいよ!@
PlaySE(3, "s19/00/girlA99001", 256, 64);
PlaySE(3, "s19/00/girla99001", 256, 64);
OutputLine(NULL, "「伝言伝言あははは〜〜!!",
NULL, "\"Message, message, ahahaha~~!!", Line_WaitForInput);
PlaySE(3, "s19/00/girlA99002", 256, 64);
PlaySE(3, "s19/00/girla99002", 256, 64);
OutputLine(NULL, " いいよいいよ!」",
NULL, " Okay okay!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1374,10 +1374,10 @@ void main()
//「いないね前原さん@そっちいた?@
PlaySE(3, "s19/00/girlB99001", 256, 64);
PlaySE(3, "s19/00/girlb99001", 256, 64);
OutputLine(NULL, "「いないね前原さん。",
NULL, "\"Maebara-san isn't around.", Line_WaitForInput);
PlaySE(3, "s19/00/girlB99002", 256, 64);
PlaySE(3, "s19/00/girlb99002", 256, 64);
OutputLine(NULL, "そっちいた?」",
NULL, " Is he over there?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1385,13 +1385,13 @@ void main()
//「いない~@圭一さんどこだろ@お父さんが校門に来てるのにね。@
PlaySE(3, "s19/00/girlC99001", 256, 64);
PlaySE(3, "s19/00/girlc99001", 256, 64);
OutputLine(NULL, "「いない〜。",
NULL, "\"Nope~.", Line_WaitForInput);
PlaySE(3, "s19/00/girlC99002", 256, 64);
PlaySE(3, "s19/00/girlc99002", 256, 64);
OutputLine(NULL, "圭一さんどこだろ。",
NULL, " Where's Keiichi-san, I wonder?", Line_WaitForInput);
PlaySE(3, "s19/00/girlC99003", 256, 64);
PlaySE(3, "s19/00/girlc99003", 256, 64);
OutputLine(NULL, "お父さんが校門に来てるのにね。」",
NULL, " His dad is at the front gate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1422,10 +1422,10 @@ void main()
//「ねぇねぇ、圭一さん知らないー@ お母さんが急病で大変なんだってー!@
PlaySE(3, "s19/00/girlD99001", 256, 64);
PlaySE(3, "s19/00/girld99001", 256, 64);
OutputLine(NULL, "「ねぇねぇ、圭一さん知らないー?",
NULL, "\"Hey, hey, do you know where Keiichi-san is at~?", Line_WaitForInput);
PlaySE(3, "s19/00/girlD99002", 256, 64);
PlaySE(3, "s19/00/girld99002", 256, 64);
OutputLine(NULL, " お母さんが急病で大変なんだってー!」",
NULL, " His mom suddenly got really sick~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1433,10 +1433,10 @@ void main()
//「前原さんに伝言だよ@家が火事だから急いで校門に来い!って。@
PlaySE(3, "s19/00/girlE99001", 256, 64);
PlaySE(3, "s19/00/girle99001", 256, 64);
OutputLine(NULL, "「前原さんに伝言だよ。",
NULL, "\"A message for Maebara-san.", Line_WaitForInput);
PlaySE(3, "s19/00/girlE99002", 256, 64);
PlaySE(3, "s19/00/girle99002", 256, 64);
OutputLine(NULL, "家が火事だから急いで校門に来い!って。」",
NULL, " They said his house caught fire and he needs to come to the gate!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1444,7 +1444,7 @@ void main()
//「前原さんちにジャンボ機が墜落したらしいよ!@
PlaySE(3, "s19/00/girlF99001", 256, 64);
PlaySE(3, "s19/00/girlf99001", 256, 64);
OutputLine(NULL, "「前原さんちにジャンボ機が墜落したらしいよ!」",
NULL, "\"A jumbo jet fell on top of the Maebara residence!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1452,7 +1452,7 @@ void main()
//「警察が事情聴取に来てるって言ってた!@
PlaySE(3, "s19/00/girlA99003", 256, 64);
PlaySE(3, "s19/00/girla99003", 256, 64);
OutputLine(NULL, "「警察が事情聴取に来てるって言ってた!」",
NULL, "\"The police have come to question him!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1467,7 +1467,7 @@ void main()
//「趣味はお風呂覗きなんだってー。@
PlaySE(3, "s19/00/girlB99003", 256, 64);
PlaySE(3, "s19/00/girlb99003", 256, 64);
OutputLine(NULL, "「趣味は抱きまくらのコレクションなんだってー。」",
NULL, "\"They say he has a collection of dakimakura love pillows.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1482,7 +1482,7 @@ void main()
//「夜な夜な下着を盗んで回ってるって本当なのぅ?@
PlaySE(3, "s19/00/girlC99004", 256, 64);
PlaySE(3, "s19/00/girlc99004", 256, 64);
OutputLine(NULL, "「夜な夜な抱きながら寝てるって本当なのぅ?」",
NULL, "\"Is it true that he sleeps with them at night?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1497,7 +1497,7 @@ void main()
//「ぱんつをかぶったり匂いを嗅いだりするんだって。@
PlaySE(3, "s19/00/girlD99003", 256, 64);
PlaySE(3, "s19/00/girld99003", 256, 64);
OutputLine(NULL, "「ふにふにの柔らか~い感触がたまんないって。」",
NULL, "\"I heard he can't get enough of the fluffy soft sensation!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1512,12 +1512,12 @@ void main()
//「魅音委員長も被害にあったって言ってたよー!」!w800
PlaySE(3, "s19/00/girlE99003", 256, 64);
PlaySE(3, "s19/00/girle99003", 256, 64);
OutputLine(NULL, "「委員長の写真貼り付けたのもあるらしいよー!」",
NULL, "\"I heard he even has one with a photo of our Class Rep stuck to it~!\"", Line_WaitForInput);
//「え゛ーーーッッ?!¥
PlaySE(3, "s19/00/girlD99004", 256, 64);
PlaySE(3, "s19/00/girld99004", 256, 64);
OutputLine(NULL, "「え゛ーーーッッ?!」",
NULL, "\"Whaaat!?\"", Line_Normal);
ClearMessage();
@@ -1589,13 +1589,13 @@ void main()
//「聞いたー@ 転校生の前原さんてHな人なんだってー@ きゃはははは!!@
PlaySE(3, "s19/00/girlE99004", 256, 64);
PlaySE(3, "s19/00/girle99004", 256, 64);
OutputLine(NULL, "「聞いたー?",
NULL, "\"Did you hear?", Line_WaitForInput);
PlaySE(3, "s19/00/girlE99005", 256, 64);
PlaySE(3, "s19/00/girle99005", 256, 64);
OutputLine(NULL, " 転校生の前原さんて2次元萌えな人なんだってー",
NULL, " I heard that the new transfer student Maebara-san is into anime girls!", Line_WaitForInput);
PlaySE(3, "s19/00/girlE99006", 256, 64);
PlaySE(3, "s19/00/girle99006", 256, 64);
OutputLine(NULL, " きゃはははは!!」",
NULL, " Kyahahahaha!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2166,7 +2166,7 @@ void main()
//「…前原さんちにジャンボ機が落っこちたことより大変なのー?@
PlaySE(3, "s19/00/girlA99004", 256, 64);
PlaySE(3, "s19/00/girla99004", 256, 64);
OutputLine(NULL, "「…前原さんちにジャンボ機が落っこちたことより大変なのー?」",
NULL, "\"...It's a bigger problem than a jumbo jet crashing into your family's house?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2250,10 +2250,10 @@ void main()
//「そ…それでどうなるの…@ 地球連邦は負けちゃうの?¥
PlaySE(3, "s19/00/girlC99005", 256, 64);
PlaySE(3, "s19/00/girlc99005", 256, 64);
OutputLine(NULL, "「ち…地球軍って…?",
NULL, "\"A... an Earth Federation...?", Line_WaitForInput);
PlaySE(3, "s19/00/girlC99006", 256, 64);
PlaySE(3, "s19/00/girlc99006", 256, 64);
OutputLine(NULL, " 私達、宇宙人と戦争でもしてるんですか?」",
NULL, " Are we really at war with aliens?\"", Line_Normal);
ClearMessage();
@@ -2308,7 +2308,7 @@ void main()
//「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@
PlaySE(3, "s19/00/girlA99006", 256, 64);
PlaySE(3, "s19/00/girla99006", 256, 64);
OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?>」",
NULL, "\"But... Rena-san might be strong... but, can she really push back the moon..?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2330,7 +2330,7 @@ void main()
//「……竜宮さんってすごいんだぁ……。@
PlaySE(3, "s19/00/girlA99007", 256, 64);
PlaySE(3, "s19/00/girla99007", 256, 64);
OutputLine(NULL, "「……竜宮さんってすごいんだぁ……。」",
NULL, "\"...Ryuugu-san is amazing...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);

View File

@@ -2515,7 +2515,7 @@
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene( "white", 50 );
DrawSceneWithMask( "Furiker_b", "c", 0, 0, 300 );
DrawSceneWithMask( "furiker_b", "c", 0, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );

View File

@@ -547,13 +547,13 @@ void main()
//「あぁらレナちゃん@この間はお惣菜をありがとうね@ うちの子もおいしいって喜んでたわ。@
PlaySE(3, "s19/00/villA88001", 256, 64);
PlaySE(3, "s19/00/villa88001", 256, 64);
OutputLine(NULL, "「あぁらレナちゃん。",
NULL, "\"Oh, Rena-chan.", Line_WaitForInput);
PlaySE(3, "s19/00/villA88002", 256, 64);
PlaySE(3, "s19/00/villa88002", 256, 64);
OutputLine(NULL, "この間はお惣菜をありがとうね!",
NULL, " Thanks for the food you brought me a while back!", Line_WaitForInput);
PlaySE(3, "s19/00/villA88003", 256, 64);
PlaySE(3, "s19/00/villa88003", 256, 64);
OutputLine(NULL, " うちの子もおいしいって喜んでたわ。」",
NULL, " My son loved it. He said it was delicious.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2419,7 +2419,7 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_006", 128, 64 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
DrawScene( "white", 200 );
DrawScene( "black", 200 );
@@ -4744,7 +4744,7 @@ void main()
DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「今度は圭一くんの番だよ。健闘を!@
PlaySE(3, "s19/08/HR_TOM00000", 256, 64);
PlaySE(3, "s19/08/hr_tom00000", 256, 64);
OutputLine(NULL, "「今度は圭一くんの番だよ。健闘を!」",
NULL, "\"It's your turn next, Keiichi-kun. Best of luck!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -513,7 +513,7 @@ void main()
//「………やっぱり鬼隠しかいね。@
PlaySE(3, "s01/00/villA02001", 256, 64);
PlaySE(3, "s01/00/villa02001", 256, 64);
OutputLine(NULL, "「………やっぱり鬼隠しかいね。」",
NULL, "\"...must have been an Onikakushi.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -522,13 +522,13 @@ void main()
//「どうかね@まだまだ若い子だきゃあ@駆け落ちかも知られへん。@
PlaySE(3, "s01/00/villB02001", 256, 64);
PlaySE(3, "s01/00/villb02001", 256, 64);
OutputLine(NULL, "「どうかね。",
NULL, "\"I wonder...", Line_WaitForInput);
PlaySE(3, "s01/00/villB02002", 256, 64);
PlaySE(3, "s01/00/villb02002", 256, 64);
OutputLine(NULL, "まだまだ若い子だきゃあ。",
NULL, " She was still pretty young,", Line_WaitForInput);
PlaySE(3, "s01/00/villB02003", 256, 64);
PlaySE(3, "s01/00/villb02003", 256, 64);
OutputLine(NULL, "駆け落ちかも知られへん。」",
NULL, " might've just eloped.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -537,7 +537,7 @@ void main()
//「どこの誰とよ。@
PlaySE(3, "s01/00/villC02001", 256, 64);
PlaySE(3, "s01/00/villc02001", 256, 64);
OutputLine(NULL, "「どこの誰とよ。」",
NULL, "\"With whom?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -546,13 +546,13 @@ void main()
//「季節の度に東京モンが来ちょったろ@でっけえカメラ持った若者が@あれと仲が良きゃったって話、知られへんの?¥
PlaySE(3, "s01/00/villB02004", 256, 64);
PlaySE(3, "s01/00/villb02004", 256, 64);
OutputLine(NULL, "「季節の度に東京モンが来ちょったろ。",
NULL, "\"That man from Tokyo who visits every season.", Line_WaitForInput);
PlaySE(3, "s01/00/villB02005", 256, 64);
PlaySE(3, "s01/00/villb02005", 256, 64);
OutputLine(NULL, "でっけえカメラ持った若者が。",
NULL, " That young one with that big camera.", Line_WaitForInput);
PlaySE(3, "s01/00/villB02006", 256, 64);
PlaySE(3, "s01/00/villb02006", 256, 64);
OutputLine(NULL, "あれと仲が良きゃったって話、知られへんの?」",
NULL, " Didn't you know they were getting along pretty well?\"", Line_Normal);
ClearMessage();
@@ -575,13 +575,13 @@ void main()
//「そら知らんけど…@でも…普通、駆け落ちっても仁義あるだろ@書置きとか、辞表とか書かんかいね。@
PlaySE(3, "s01/00/villA02002", 256, 64);
PlaySE(3, "s01/00/villa02002", 256, 64);
OutputLine(NULL, "「そら知らんけど…。",
NULL, "\"I don't know about that...", Line_WaitForInput);
PlaySE(3, "s01/00/villA02003", 256, 64);
PlaySE(3, "s01/00/villa02003", 256, 64);
OutputLine(NULL, "でも…普通、駆け落ちっても仁義あるだろ。",
NULL, " But... you have to make preparations before you elope.", Line_WaitForInput);
PlaySE(3, "s01/00/villA02004", 256, 64);
PlaySE(3, "s01/00/villa02004", 256, 64);
OutputLine(NULL, "書置きとか、辞表とか書かんかいね。」",
NULL, " Leave a note or quit their job or something.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -590,7 +590,7 @@ void main()
//「すったらん書かんから駆け落ち言うんね。@
PlaySE(3, "s01/00/villB02007", 256, 64);
PlaySE(3, "s01/00/villb02007", 256, 64);
OutputLine(NULL, "「すったらん書かんから駆け落ち言うんね。」",
NULL, "\"It's an elopement because they didn't leave a note or message.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -599,7 +599,7 @@ void main()
//「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@
PlaySE(3, "s01/00/villC02002", 256, 64);
PlaySE(3, "s01/00/villc02002", 256, 64);
OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」",
NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -609,10 +609,10 @@ void main()
//「鷹野さんはしっかり者よ@…どこへ行ってもやって行けるん。@
PlaySE(3, "s01/00/villA02005", 256, 64);
PlaySE(3, "s01/00/villa02005", 256, 64);
OutputLine(NULL, "「鷹野さんはしっかり者よ。",
NULL, "\"Takano-san is an upstanding young woman.", Line_WaitForInput);
PlaySE(3, "s01/00/villA02006", 256, 64);
PlaySE(3, "s01/00/villa02006", 256, 64);
OutputLine(NULL, "…どこへ行ってもやって行けるん。」",
NULL, " ...She'll be fine wherever she goes.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1072,10 +1072,10 @@ void main()
//「こちらへどうぞ@ご注文がお決まりになりましたらお呼び下さい。@
PlaySE(3, "s01/00/waitA2001", 256, 64);
PlaySE(3, "s01/00/waita2001", 256, 64);
OutputLine(NULL, "「こちらへどうぞ。",
NULL, "\"This way, please.", Line_WaitForInput);
PlaySE(3, "s01/00/waitA2002", 256, 64);
PlaySE(3, "s01/00/waita2002", 256, 64);
OutputLine(NULL, "ご注文がお決まりになりましたらお呼び下さい。」",
NULL, " When you are ready to order, please call me over.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4323,7 +4323,7 @@ void main()
//「……この1個がレナか否かが、勝負の分れ目みたいだな。@
PlaySE(3, "s01/01/VT1_keiichi1001", 256, 64);
PlaySE(3, "s01/01/vt1_keiichi1001", 256, 64);
OutputLine(NULL, "「……この1個がレナか否かが、勝負の分れ目みたいだな。」",
NULL, "\"...Looks like this challenge depends on whether or not this one is Rena's.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -880,10 +880,10 @@ void main()
//「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの~@ 魅音ちゃん、先に行くって言ってたわよー?@
PlaySE(3, "s01/00/villaA02007", 256, 64);
PlaySE(3, "s01/00/villaa02007", 256, 64);
OutputLine(NULL, "「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの〜?",
NULL, "\"Oh, my! Keiichi-chan and Rena-chan, aren't you two a bit late today~?", Line_WaitForInput);
PlaySE(3, "s01/00/villaA02008", 256, 64);
PlaySE(3, "s01/00/villaa02008", 256, 64);
OutputLine(NULL, " 魅音ちゃん、先に行くって言ってたわよー?」",
NULL, " Mion-chan said she was going on ahead!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -304,10 +304,10 @@
//「…あぁら圭一くん@今朝は早いわねぇ。みんなで早朝から待ち合わせ?@
PlaySE(3, "s01/00/villaA02009", 256, 64);
PlaySE(3, "s01/00/villaa02009", 256, 64);
OutputLine(NULL, "「…あぁら圭一くん。",
NULL, "\"...Myyy, Keiichi-kun.", Line_WaitForInput);
PlaySE(3, "s01/00/villaA02010", 256, 64);
PlaySE(3, "s01/00/villaa02010", 256, 64);
OutputLine(NULL, "今朝は早いわねぇ。みんなで早朝から待ち合わせ?」",
NULL, " You're so early today. Is everyone meeting early this morning?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -346,10 +346,10 @@
ClearMessage();
//「レナちゃんや魅音ちゃんはどうしたんだい@ 今日はひとりなの?@
PlaySE(3, "s01/00/villaA02011", 256, 64);
PlaySE(3, "s01/00/villaa02011", 256, 64);
OutputLine(NULL, "「レナちゃんや魅音ちゃんはどうしたんだい?",
NULL, "\"What about Rena-chan and Mion-chan?", Line_WaitForInput);
PlaySE(3, "s01/00/villaA02012", 256, 64);
PlaySE(3, "s01/00/villaa02012", 256, 64);
OutputLine(NULL, " 今日はひとりなの?」",
NULL, " Are you by yourself today?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -1470,10 +1470,10 @@ void main()
//「あら、圭一くん@ お母さまはいらっしゃいますかしら。@
PlaySE(3, "s01/00/villD02001", 256, 64);
PlaySE(3, "s01/00/villd02001", 256, 64);
OutputLine(NULL, "「あら、圭一くん?",
NULL, "\"Oh, is this Keiichi-kun?", Line_WaitForInput);
PlaySE(3, "s01/00/villD02002", 256, 64);
PlaySE(3, "s01/00/villd02002", 256, 64);
OutputLine(NULL, " お母さまはいらっしゃいますかしら。」",
NULL, " Is your mother around?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1518,13 +1518,13 @@ void main()
ClearMessage();
//「なら結構です@大した話でもありませんから...@では、失礼しますわね。@
PlaySE(3, "s01/00/villD02003", 256, 64);
PlaySE(3, "s01/00/villd02003", 256, 64);
OutputLine(NULL, "「なら結構です。",
NULL, "\"Then that's fine.", Line_WaitForInput);
PlaySE(3, "s01/00/villD02004", 256, 64);
PlaySE(3, "s01/00/villd02004", 256, 64);
OutputLine(NULL, "大した話でもありませんから…。",
NULL, " It wasn't anything important...", Line_WaitForInput);
PlaySE(3, "s01/00/villD02005", 256, 64);
PlaySE(3, "s01/00/villd02005", 256, 64);
OutputLine(NULL, "では、失礼しますわね。」",
NULL, " Well then, sorry for the bother.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -6004,10 +6004,10 @@ void main()
// ......でですね、この辺りがどうも関係者皆さん、口が重いんですよ@......被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです@
PlaySE(3, "s01/11/VT1_oishi1001", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1001", 256, 64);
OutputLine(NULL, " ……でですね、この辺りがどうも関係者皆さん、口が重いんですよ。",
NULL, "...So, you see... those involved... were very reluctant to talk.", Line_WaitForInput);
PlaySE(3, "s01/11/VT1_oishi1002", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1002", 256, 64);
OutputLine(NULL, "……被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです。",
NULL, " Regardless of there being a victim who had one eye beaten so badly that it had permanent damage...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -6015,19 +6015,19 @@ void main()
// 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね@......またカウンセリングを担当した神経科医も職業倫理に厳格な方で...............もしもし@ 前原さん@ 聞こえてます?¥
PlaySE(3, "s01/11/VT1_oishi1003", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1003", 256, 64);
OutputLine(NULL, " 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね。",
NULL, "It could have been the school or possibly some individual who made arrangements to keep this from going public.", Line_WaitForInput);
PlaySE(3, "s01/11/VT1_oishi1004", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1004", 256, 64);
OutputLine(NULL, "……またカウンセリングを担当した神経科医も職業倫理に厳格な方で……。",
NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput);
PlaySE(3, "s01/11/VT1_oishi1005", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1005", 256, 64);
OutputLine(NULL, "………もしもし?",
NULL, " Hello...?", Line_Normal);
PlaySE(3, "s01/11/VT1_oishi1006", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1006", 256, 64);
OutputLine(NULL, " 前原さん?",
NULL, " Maebara-san?", Line_WaitForInput);
PlaySE(3, "s01/11/VT1_oishi1007", 256, 64);
PlaySE(3, "s01/11/vt1_oishi1007", 256, 64);
OutputLine(NULL, " 聞こえてます?」",
NULL, " Can you hear me?\"", Line_Normal);
ClearMessage();

View File

@@ -6215,7 +6215,7 @@ void main()
PlayBGM( 2, "lsys12", 128, 0 );
//「......なッ?!@
PlaySE(3, "s01/00/manA020001", 256, 64);
PlaySE(3, "s01/00/mana020001", 256, 64);
OutputLine(NULL, "「……なッ?!」",
NULL, "\"...Wha—!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -48,7 +48,7 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawBustshotWithFiltering( 3, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
@@ -109,7 +109,7 @@ void main()
DisableWindow();
// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawBustshotWithFiltering( 3, "Kuma_ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawBustshotWithFiltering( 3, "Kuma_Ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
@@ -549,7 +549,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshotWithFiltering( 1, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawBustshotWithFiltering( 1, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「了解っす!!!¥
@@ -1122,7 +1122,7 @@ void main()
ClearMessage();
DrawScene( "bg_192", 1000 );
DrawBustshot( 3, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawBustshot( 3, "Kuma_Def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
@@ -2242,7 +2242,7 @@ void main()
PlaySE( 4, "wa_036", 128, 64 );
DrawScene( "End_1", 100 );
// DrawScene( "End_2", 200 );
DrawScene( "End_3", 4000 );
DrawScene( "end_3", 4000 );
//lsph 20,":c;bmp\Efe\End_1.bmp",0,0
//lsph 21,":c;bmp\Efe\End_2.bmp",0,0
//lsph 22,":c;bmp\Efe\End_3.bmp",0,0

View File

@@ -451,11 +451,11 @@
Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 );
DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );

View File

@@ -17,7 +17,7 @@
PlayBGM( 1, "msys13", 128, 0 );
//「興宮STより、3号どうぞ@3号どうぞ。@
PlaySE(3, "s20/00/KeijiC44001", 128, 64);
PlaySE(3, "s20/00/keijic44001", 128, 64);
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」",
@@ -35,12 +35,12 @@
ClearMessage();
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
PlaySE(3, "s20/00/KeijiC44002", 128, 64);
PlaySE(3, "s20/00/keijic44002", 128, 64);
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
PlaySE(3, "s20/00/KeijiC44003", 128, 64);
PlaySE(3, "s20/00/keijic44003", 128, 64);
OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -54,7 +54,7 @@
ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@
PlaySE(3, "s20/00/KeijiC44004", 128, 64);
PlaySE(3, "s20/00/keijic44004", 128, 64);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」",
@@ -75,7 +75,7 @@
ClearMessage();
//「了解しました@先生に任せてください。@
PlaySE(3, "s20/00/KeijiC44005", 128, 64);
PlaySE(3, "s20/00/keijic44005", 128, 64);
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」",

View File

@@ -16,7 +16,7 @@
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
PlaySE(3, "s20/00/repoA44001", 256, 64);
PlaySE(3, "s20/00/repoa44001", 256, 64);
OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」",
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -24,7 +24,7 @@
//「複数の人格を持つことによる逃避と考えられています。@
PlaySE(3, "s20/00/profA44001", 256, 64);
PlaySE(3, "s20/00/profa44001", 256, 64);
OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」",
NULL, "\"Multiple personalities are thought to be escapism.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -32,13 +32,13 @@
//「多重人格は逃避のひとつなのですか?¥
PlaySE(3, "s20/00/repoA44002", 256, 64);
PlaySE(3, "s20/00/repoa44002", 256, 64);
OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」",
NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal);
ClearMessage();
//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥
PlaySE(3, "s20/00/profA44002", 256, 64);
PlaySE(3, "s20/00/profa44002", 256, 64);
OutputLine(NULL, "「左様です。",
NULL, "\"Correct.", Line_ContinueAfterTyping);
Wait (1000);
@@ -47,7 +47,7 @@
ClearMessage();
//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@
PlaySE(3, "s20/00/repoA44003", 256, 64);
PlaySE(3, "s20/00/repoa44003", 256, 64);
OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?",
NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_ContinueAfterTyping);
Wait (3800);
@@ -58,7 +58,7 @@
//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥
PlaySE(3, "s20/00/profA44003", 256, 64);
PlaySE(3, "s20/00/profa44003", 256, 64);
OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。",
NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_ContinueAfterTyping);
Wait (3000);
@@ -67,7 +67,7 @@
ClearMessage();
//「その現実逃避の見境がなくなると二重人格になるのですか?@
PlaySE(3, "s20/00/repoA44004", 256, 64);
PlaySE(3, "s20/00/repoa44004", 256, 64);
OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」",
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -75,19 +75,19 @@
//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥
PlaySE(3, "s20/00/profA44004", 256, 64);
PlaySE(3, "s20/00/profa44004", 256, 64);
OutputLine(NULL, "「…ちょっと難しいですね。",
NULL, "\"...That's difficult to say.", Line_ContinueAfterTyping);
Wait (2200);
OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。",
NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput);
PlaySE(3, "s20/00/profA44005", 256, 64);
PlaySE(3, "s20/00/profa44005", 256, 64);
OutputLine(NULL, "諸説紛々です。」",
NULL, " There is no consensus.\"", Line_Normal);
ClearMessage();
//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@
PlaySE(3, "s20/00/repoA44005", 256, 64);
PlaySE(3, "s20/00/repoa44005", 256, 64);
OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」",
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -95,7 +95,7 @@
//「残念ながらそうなります@今後の研究が期待されます。¥
PlaySE(3, "s20/00/profA44006", 256, 64);
PlaySE(3, "s20/00/profa44006", 256, 64);
OutputLine(NULL, "「残念ながらそうなります。",
NULL, "\"Unfortunately, that is the current state of things.", Line_ContinueAfterTyping);
Wait (1600);
@@ -104,7 +104,7 @@
ClearMessage();
//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥
PlaySE(3, "s20/00/repoA44006", 256, 64);
PlaySE(3, "s20/00/repoa44006", 256, 64);
OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!",
NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_ContinueAfterTyping);
Wait (3000);
@@ -113,13 +113,13 @@
ClearMessage();
//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@
PlaySE(3, "s20/00/profA44007", 256, 64);
PlaySE(3, "s20/00/profa44007", 256, 64);
OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。",
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_ContinueAfterTyping);
Wait (1800);
OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。",
NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput);
PlaySE(3, "s20/00/profA44008", 256, 64);
PlaySE(3, "s20/00/profa44008", 256, 64);
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, " Some say that childhood abuse increases the chances.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -127,17 +127,17 @@
//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@
PlaySE(3, "s20/00/repoA44007", 256, 64);
PlaySE(3, "s20/00/repoa44007", 256, 64);
OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」",
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/
PlaySE(3, "s20/00/repoA44008", 256, 64);
PlaySE(3, "s20/00/repoa44008", 256, 64);
OutputLine(NULL, "「7つの人格を持つ青年A。",
NULL, "\"Person A has seven different personalities.", Line_WaitForInput);
PlaySE(3, "s20/00/repoA44009", 256, 64);
PlaySE(3, "s20/00/repoa44009", 256, 64);
OutputLine(NULL, "ではVTRの続きをどうぞ。",
NULL, " Let's watch a video of him...", Line_WaitForInput);
@@ -154,7 +154,7 @@
PlaySE( 4, "wa__029", 128, 64 );
//...ですがその前にコマーシャル!!¥
PlaySE(3, "s20/00/repoA44010", 256, 64);
PlaySE(3, "s20/00/repoa44010", 256, 64);
OutputLine(NULL, "…ですがその前にコマーシャル!!」",
NULL, " Right after these commercials!!\"", Line_Normal);
ClearMessage();