Increase limit for long lines

This commit is contained in:
Jáchym Toušek
2017-05-20 18:43:51 +02:00
parent 8c829670b4
commit c2d8dda052
16 changed files with 83 additions and 125 deletions

View File

@@ -1785,11 +1785,10 @@ void main()
NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput);
PlaySE(3, "s01/01/120100677", 256, 64);
OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる!",
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement. ", Line_ModeSpecific);
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement.", Line_WaitForInput);
PlaySE(3, "s01/01/120100678", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 隠しきれてると思うなよ…いいな!!」",
NULL, "Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific);
NULL, " Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3699,11 +3698,10 @@ void main()
NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput);
PlaySE(3, "s01/02/120200394", 256, 64);
OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。",
NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", Line_ModeSpecific);
NULL, " Everyone will be back to being friends and we can enjoy club activities again.", Line_WaitForInput);
PlaySE(3, "s01/02/120200395", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。",
NULL, "Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping);
NULL, " Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping);
//!s200
SetSpeedOfMessage( TRUE, 0, );
@@ -5667,11 +5665,10 @@ void main()
NULL, "\"This is my first time hearing that.", Line_WaitForInput);
PlaySE(3, "s01/01/120100754", 256, 64);
OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで?",
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave? ", Line_ModeSpecific);
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave?", Line_WaitForInput);
PlaySE(3, "s01/01/120100755", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普通、出て行く者は祟られないものじゃないんですか?」",
NULL, "Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific);
NULL, " Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5736,11 +5733,10 @@ void main()
NULL, "\"The villagers at the foot of the mountains worshipped the ogres.", Line_WaitForInput);
PlaySE(3, "s01/11/120700496", 256, 64);
OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。",
NULL, " So Onigafuchi was hallowed ground that you could never enter. ", Line_ModeSpecific);
NULL, " So Onigafuchi was hallowed ground that you could never enter.", Line_WaitForInput);
PlaySE(3, "s01/11/120700497", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」",
NULL, "It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific);
NULL, " It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }