Increase limit for long lines

This commit is contained in:
Jáchym Toušek
2017-05-20 18:43:51 +02:00
parent 8c829670b4
commit c2d8dda052
16 changed files with 83 additions and 125 deletions

View File

@@ -863,11 +863,10 @@ void main()
NULL, "\"Exactly!", Line_WaitForInput); NULL, "\"Exactly!", Line_WaitForInput);
PlaySE(3, "s20/03/440300273", 256, 64); PlaySE(3, "s20/03/440300273", 256, 64);
OutputLine(NULL, "これは営利殺人じゃないんだよ。", OutputLine(NULL, "これは営利殺人じゃないんだよ。",
NULL, " This wasn't a murder where you consider the typical motives. ", Line_ModeSpecific); NULL, " This wasn't a murder where you consider the typical motives.", Line_WaitForInput);
PlaySE(3, "s20/03/440300274", 256, 64); PlaySE(3, "s20/03/440300274", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!」", OutputLine(NULL, "きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!」",
NULL, "It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal); NULL, " It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -895,11 +894,10 @@ void main()
NULL, " I think... that maybe this was an act of revenge.", Line_WaitForInput); NULL, " I think... that maybe this was an act of revenge.", Line_WaitForInput);
PlaySE(3, "s20/08/440800080", 256, 64); PlaySE(3, "s20/08/440800080", 256, 64);
OutputLine(NULL, "土着的な何か。", OutputLine(NULL, "土着的な何か。",
NULL, " Something native to the region... ", Line_ModeSpecific); NULL, " Something native to the region...", Line_WaitForInput);
PlaySE(3, "s20/08/440800081", 256, 64); PlaySE(3, "s20/08/440800081", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」", OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」",
NULL, "Some connection not touched on this time around!\"", Line_Normal); NULL, " Some connection not touched on this time around!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
@@ -956,11 +954,10 @@ void main()
NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput); NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput);
PlaySE(3, "s20/11/440700355", 256, 64); PlaySE(3, "s20/11/440700355", 256, 64);
OutputLine(NULL, "……一番つじつまが合うんです。", OutputLine(NULL, "……一番つじつまが合うんです。",
NULL, " That would fit the evidence the most. ", Line_ModeSpecific); NULL, " That would fit the evidence the most.", Line_WaitForInput);
PlaySE(3, "s20/11/440700356", 256, 64); PlaySE(3, "s20/11/440700356", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "残念ながら。」", OutputLine(NULL, "残念ながら。」",
NULL, "As much as I hate to say it.\"", Line_ModeSpecific); NULL, " As much as I hate to say it.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1132,14 +1129,14 @@ void main()
NULL, " Then let me ask everybody who thinks it was a curse...", Line_WaitForInput); NULL, " Then let me ask everybody who thinks it was a curse...", Line_WaitForInput);
PlaySE(3, "s20/03/440300282", 256, 64); PlaySE(3, "s20/03/440300282", 256, 64);
OutputLine(NULL, "…祟りが起こるからにはそれなりの理由があるんでしょ?", OutputLine(NULL, "…祟りが起こるからにはそれなりの理由があるんでしょ?",
NULL, " There has to be a reason for a curse, right? ", Line_ModeSpecific); NULL, " There has to be a reason for a curse, right?", Line_WaitForInput);
PlaySE(3, "s20/03/440300283", 256, 64); PlaySE(3, "s20/03/440300283", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無差別に祟るとは思えないなー。", OutputLine(NULL, " 無差別に祟るとは思えないなー。",
NULL, "It doesn't make sense for a curse to just indiscriminately befall someone.", Line_WaitForInput); NULL, " It doesn't make sense for a curse to just indiscriminately befall someone. ", Line_ModeSpecific);
PlaySE(3, "s20/03/440300284", 256, 64); PlaySE(3, "s20/03/440300284", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そこんとこ説明できるの?」", OutputLine(NULL, "そこんとこ説明できるの?」",
NULL, " Can somebody explain that?\"", Line_ModeSpecific); NULL, "Can somebody explain that?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
@@ -1172,14 +1169,14 @@ void main()
NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput); NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput);
PlaySE(3, "s20/08/440800086", 256, 64); PlaySE(3, "s20/08/440800086", 256, 64);
OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。", OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。",
NULL, " That's why their method of thinking is also understandable to humans. ", Line_ModeSpecific); NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput);
PlaySE(3, "s20/08/440800087", 256, 64); PlaySE(3, "s20/08/440800087", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。", OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。",
NULL, "Just take a look at the Greek Pantheon.", Line_WaitForInput); NULL, " Just take a look at the Greek Pantheon. ", Line_ModeSpecific);
PlaySE(3, "s20/08/440800088", 256, 64); PlaySE(3, "s20/08/440800088", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。」", OutputLine(NULL, "泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。」",
NULL, " They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal); NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -1871,11 +1868,10 @@ void main()
NULL, " Targeted by suspicious people from the village, and then cursed by some strange Oyashiro-sama on top of that!", Line_WaitForInput); NULL, " Targeted by suspicious people from the village, and then cursed by some strange Oyashiro-sama on top of that!", Line_WaitForInput);
PlaySE(3, "s20/01/440100200", 256, 64); PlaySE(3, "s20/01/440100200", 256, 64);
OutputLine(NULL, " 人間も祟りも全部!!!", OutputLine(NULL, " 人間も祟りも全部!!!",
NULL, " It's both humans and a curse!!! ", Line_ModeSpecific); NULL, " It's both humans and a curse!!!", Line_WaitForInput);
PlaySE(3, "s20/01/440100201", 256, 64); PlaySE(3, "s20/01/440100201", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」", OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
NULL, "Everybody's just picking on me!!!!\"", Line_ModeSpecific); NULL, " Everybody's just picking on me!!!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -1683,14 +1683,9 @@ void main()
// 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど@ // 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど@
if (AdvMode) { if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLineAll("", NULL, Line_ContinueAfterTyping); OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。",
OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。", NULL, "Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.", Line_ModeSpecific);
NULL, "<size=-2>Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.</size>", Line_ModeSpecific);
} else {
OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。",
NULL, "Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.", Line_ModeSpecific);
}
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -2974,11 +2974,10 @@ void main()
NULL, " Acting all big and full of themselves!", Line_WaitForInput); NULL, " Acting all big and full of themselves!", Line_WaitForInput);
PlaySE(3, "s19/03/990300209", 256, 64); PlaySE(3, "s19/03/990300209", 256, 64);
OutputLine(NULL, " 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?!", OutputLine(NULL, " 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?!",
NULL, " Since they figured out that they couldn't settle it with money, they did a bunch of nasty stuff! ", Line_ModeSpecific); NULL, " Since they figured out that they couldn't settle it with money, they did a bunch of nasty stuff!", Line_WaitForInput);
PlaySE(3, "s19/03/990300210", 256, 64); PlaySE(3, "s19/03/990300210", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 嫌らしいヤツらだった!」", OutputLine(NULL, " 嫌らしいヤツらだった!」",
NULL, "They were nasty guys!\"", Line_ModeSpecific); NULL, " They were nasty guys!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3007,19 +3006,19 @@ void main()
NULL, " They went to Tokyo and struck deals with legislators...", Line_WaitForInput); NULL, " They went to Tokyo and struck deals with legislators...", Line_WaitForInput);
PlaySE(3, "s19/03/990300213", 256, 64); PlaySE(3, "s19/03/990300213", 256, 64);
OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。", OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。",
NULL, " And as a result, the development plan was retracted. ", Line_ModeSpecific); NULL, " And as a result, the development plan was retracted.", Line_WaitForInput);
DisableWindow(); DisableWindow();
DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//私たちの完全勝利だった@ あっはははは!@ //私たちの完全勝利だった@ あっはははは!@
PlaySE(3, "s19/03/990300214", 256, 64); PlaySE(3, "s19/03/990300214", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "私たちの完全勝利だった!", OutputLine(NULL, "私たちの完全勝利だった!",
NULL, "It was our complete victory!", Line_WaitForInput); NULL, " It was our complete victory! ", Line_ModeSpecific);
PlaySE(3, "s19/03/990300215", 256, 64); PlaySE(3, "s19/03/990300215", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あっはははは!」", OutputLine(NULL, " あっはははは!」",
NULL, " Ahahahahaha!\"", Line_ModeSpecific); NULL, "Ahahahahaha!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -3492,11 +3492,10 @@ void main()
PlaySE(3, "s19/01/hr_kei33990", 256, 64); PlaySE(3, "s19/01/hr_kei33990", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。", OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。",
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor... ", Line_ModeSpecific); NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei34000", 256, 64); PlaySE(3, "s19/01/hr_kei34000", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "あるいは逆境からいかにして…!!」", OutputLine(NULL, "あるいは逆境からいかにして…!!」",
NULL, "...and sometimes they work against you...!!\"", Line_ModeSpecific); NULL, " ...and sometimes they work against you...!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -1633,14 +1633,14 @@ void main()
NULL, "\"The accidental deaths of the couple who supported the dam is the same.", Line_WaitForInput); NULL, "\"The accidental deaths of the couple who supported the dam is the same.", Line_WaitForInput);
PlaySE(3, "s01/08/120800065", 256, 64); PlaySE(3, "s01/08/120800065", 256, 64);
OutputLine(NULL, "恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ。", OutputLine(NULL, "恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ。",
NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle. ", Line_ModeSpecific); NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle.", Line_WaitForInput);
PlaySE(3, "s01/08/120800066", 256, 64); PlaySE(3, "s01/08/120800066", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それで発表は事故。", OutputLine(NULL, "それで発表は事故。",
NULL, "They concluded it was an accident.", Line_WaitForInput); NULL, " They concluded it was an accident. ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800067", 256, 64); PlaySE(3, "s01/08/120800067", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "他殺じゃない。」", OutputLine(NULL, "他殺じゃない。」",
NULL, " Not foul play.\"", Line_ModeSpecific); NULL, "Not foul play.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1770,11 +1770,10 @@ void main()
NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput); NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput);
PlaySE(3, "s01/08/120800081", 256, 64); PlaySE(3, "s01/08/120800081", 256, 64);
OutputLine(NULL, "…で、事件性は発見されなかったんだろ?", OutputLine(NULL, "…で、事件性は発見されなかったんだろ?",
NULL, " ...But there wasn't enough for them to open a full investigation, you know? ", Line_ModeSpecific); NULL, " ...But there wasn't enough for them to open a full investigation, you know?", Line_WaitForInput);
PlaySE(3, "s01/08/120800082", 256, 64); PlaySE(3, "s01/08/120800082", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当に偶然の病死なんだよ。」", OutputLine(NULL, " 本当に偶然の病死なんだよ。」",
NULL, "Turns out it was just a sudden death due to illness.\"", Line_Normal); NULL, " Turns out it was just a sudden death due to illness.\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -2807,11 +2807,10 @@ void main()
NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput); NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput);
PlaySE(3, "s01/11/120700050", 256, 64); PlaySE(3, "s01/11/120700050", 256, 64);
OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。", OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。",
NULL, " Tomitake-san's blood was found all over the place... ", Line_ModeSpecific); NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput);
PlaySE(3, "s01/11/120700051", 256, 64); PlaySE(3, "s01/11/120700051", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "………つまりですね、」", OutputLine(NULL, "………つまりですね、」",
NULL, "...meaning...\"", Line_ModeSpecific); NULL, " ...meaning...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2830,11 +2829,10 @@ void main()
NULL, "\"There were external injuries, which were not self-inflicted, discovered on Tomitake-san.", Line_WaitForInput); NULL, "\"There were external injuries, which were not self-inflicted, discovered on Tomitake-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700053", 256, 64); PlaySE(3, "s01/11/120700053", 256, 64);
OutputLine(NULL, "…富竹さんは何者かに暴行を受けた可能性があるということです。", OutputLine(NULL, "…富竹さんは何者かに暴行を受けた可能性があるということです。",
NULL, " ...There is a high probability Tomitake-san was assaulted. ", Line_ModeSpecific); NULL, " ...There is a high probability Tomitake-san was assaulted.", Line_WaitForInput);
PlaySE(3, "s01/11/120700054", 256, 64); PlaySE(3, "s01/11/120700054", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "外傷の部位から見て、複数犯の可能性もあります。」", OutputLine(NULL, "外傷の部位から見て、複数犯の可能性もあります。」",
NULL, "The external injuries suggest there may be multiple suspects.\"", Line_Normal); NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene( "black", 1000 ); DrawScene( "black", 1000 );
@@ -3488,14 +3486,9 @@ void main()
//「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。¥ //「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。¥
PlaySE(3, "s01/11/120700089", 256, 64); PlaySE(3, "s01/11/120700089", 256, 64);
if (AdvMode) { if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」", NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal);
NULL, "<size=-2>\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"</size>", Line_Normal);
} else {
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal);
}
ClearMessage(); ClearMessage();

View File

@@ -3570,11 +3570,10 @@ void main()
NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput); NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
PlaySE(3, "s01/11/120700133", 256, 64); PlaySE(3, "s01/11/120700133", 256, 64);
OutputLine(NULL, "この辺り独特の言い回しですね。", OutputLine(NULL, "この辺り独特の言い回しですね。",
NULL, " It's a special saying from around here. ", Line_ModeSpecific); NULL, " It's a special saying from around here.", Line_WaitForInput);
PlaySE(3, "s01/11/120700134", 256, 64); PlaySE(3, "s01/11/120700134", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」", OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」",
NULL, "It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal); NULL, " It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -4002,11 +4001,10 @@ void main()
NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput); NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput);
PlaySE(3, "s01/01/120100245", 256, 64); PlaySE(3, "s01/01/120100245", 256, 64);
OutputLine(NULL, " 誰か行方不明になりましたか?", OutputLine(NULL, " 誰か行方不明になりましたか?",
NULL, " Who went missing? ", Line_ModeSpecific); NULL, " Who went missing?", Line_WaitForInput);
PlaySE(3, "s01/01/120100246", 256, 64); PlaySE(3, "s01/01/120100246", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …確か犯人は逮捕されたんですよね?」", OutputLine(NULL, " …確か犯人は逮捕されたんですよね?」",
NULL, "...I believe the perpetrator was caught, right?\"", Line_Normal); NULL, " ...I believe the perpetrator was caught, right?\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -2051,14 +2051,14 @@ void main()
NULL, "\"The housewife who died in the fourth year you know already, don't you?", Line_WaitForInput); NULL, "\"The housewife who died in the fourth year you know already, don't you?", Line_WaitForInput);
PlaySE(3, "s01/11/120700271", 256, 64); PlaySE(3, "s01/11/120700271", 256, 64);
OutputLine(NULL, "北条沙都子さんの義理の叔母です。", OutputLine(NULL, "北条沙都子さんの義理の叔母です。",
NULL, " It was the step-aunt of Satoko Houjou-san. ", Line_ModeSpecific); NULL, " It was the step-aunt of Satoko Houjou-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700272", 256, 64); PlaySE(3, "s01/11/120700272", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです。", OutputLine(NULL, "……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです。",
NULL, "...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident...", Line_WaitForInput); NULL, " ...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident... ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700273", 256, 64); PlaySE(3, "s01/11/120700273", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "被害者宅に。」", OutputLine(NULL, "被害者宅に。」",
NULL, " She lived in the victim's house.\"", Line_Normal); NULL, "She lived in the victim's house.\"", Line_Normal);
ClearMessage(); ClearMessage();
// 唇が乾いていくのがわかる……@ // 唇が乾いていくのがわかる……@
@@ -4581,12 +4581,12 @@ void main()
OutputLine(NULL, " じゃあ大石さんだって*されるだろう。", OutputLine(NULL, " じゃあ大石さんだって*されるだろう。",
NULL, "They'll probably **** Ooishi-san as well.", Line_WaitForInput); NULL, "They'll probably **** Ooishi-san as well.", Line_WaitForInput);
OutputLine(NULL, "みんながこんなにも知らないほうがいいと忠告してくれることを掘り返そうとしている。", OutputLine(NULL, "みんながこんなにも知らないほうがいいと忠告してくれることを掘り返そうとしている。",
NULL, " For trying to unearth what everybody was warning me was better left buried. ", Line_ModeSpecific); NULL, " For trying to unearth what everybody was warning me was better left buried.", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それに…俺にみんなを疑わせるようなことを吹き込んだ許せない男だ。", OutputLine(NULL, "それに…俺にみんなを疑わせるようなことを吹き込んだ許せない男だ。",
NULL, "Besides that... he was unforgivable for spewing words that made me doubt the others.", Line_WaitForInput); NULL, " Besides that... he was unforgivable for spewing words that made me doubt the others. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…あんなヤツ*されて当り前なんだ…!!!", OutputLine(NULL, "…あんなヤツ*されて当り前なんだ…!!!",
NULL, " ...Of course a guy like that is going to be ****ed...!!!", Line_Normal); NULL, "...Of course a guy like that is going to be ****ed...!!!", Line_Normal);
ClearMessage(); ClearMessage();
// 富竹さんも大石さんも所詮はよそ者なんだ@雛見沢の人間とは相容れない存在なんだよ@そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!¥ // 富竹さんも大石さんも所詮はよそ者なんだ@雛見沢の人間とは相容れない存在なんだよ@そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!¥
@@ -4594,10 +4594,9 @@ void main()
OutputLine(NULL, " 富竹さんも大石さんも所詮はよそ者なんだ。", OutputLine(NULL, " 富竹さんも大石さんも所詮はよそ者なんだ。",
NULL, "Both Tomitake-san and Ooishi-san were nothing but outsiders, after all.", Line_WaitForInput); NULL, "Both Tomitake-san and Ooishi-san were nothing but outsiders, after all.", Line_WaitForInput);
OutputLine(NULL, "雛見沢の人間とは相容れない存在なんだよ。", OutputLine(NULL, "雛見沢の人間とは相容れない存在なんだよ。",
NULL, " They were entities who couldn't coexist with the people of Hinamizawa. ", Line_ModeSpecific); NULL, " They were entities who couldn't coexist with the people of Hinamizawa.", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!!", OutputLine(NULL, "そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!!",
NULL, "Those guys should just fall to Oyashiro-sama's curse and just ***!!", Line_Normal); NULL, " Those guys should just fall to Oyashiro-sama's curse and just ***!!", Line_Normal);
ClearMessage(); ClearMessage();
FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 0, 1000, FALSE );
@@ -4650,10 +4649,9 @@ void main()
OutputLine(NULL, "……もう大丈夫。", OutputLine(NULL, "……もう大丈夫。",
NULL, " ...I was fine now.", Line_WaitForInput); NULL, " ...I was fine now.", Line_WaitForInput);
OutputLine(NULL, "…もう怖くない。", OutputLine(NULL, "…もう怖くない。",
NULL, " ...I was no longer frightened. ", Line_ModeSpecific); NULL, " ...I was no longer frightened.", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…もう完全復活。", OutputLine(NULL, "…もう完全復活。",
NULL, "...I had completely recovered.", Line_ModeSpecific); NULL, " ...I had completely recovered.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -1168,14 +1168,9 @@ void main()
// 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った@ // 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った@
if (AdvMode) { if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLineAll("", NULL, Line_ContinueAfterTyping); OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。",
OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。", NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", Line_ModeSpecific);
NULL, "<size=-2>I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.</size>", Line_ModeSpecific);
} else {
OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。",
NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", Line_ModeSpecific);
}
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6826,10 +6821,9 @@ void main()
OutputLine(NULL, " この土砂降りの中、傘もさしていなかった。", OutputLine(NULL, " この土砂降りの中、傘もさしていなかった。",
NULL, "Even in this torrential rain. They didn't have an umbrella.", Line_WaitForInput); NULL, "Even in this torrential rain. They didn't have an umbrella.", Line_WaitForInput);
OutputLine(NULL, "もちろん全身はずぶ濡れ…。", OutputLine(NULL, "もちろん全身はずぶ濡れ…。",
NULL, " They were unquestionably drenched from head to toe... ", Line_ModeSpecific); NULL, " They were unquestionably drenched from head to toe...", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "滝のような雨に、髪の毛からぼたぼたと水を滴らせている…。", OutputLine(NULL, "滝のような雨に、髪の毛からぼたぼたと水を滴らせている…。",
NULL, "In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal); NULL, " In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE ); // DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );

View File

@@ -1785,11 +1785,10 @@ void main()
NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput); NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput);
PlaySE(3, "s01/01/120100677", 256, 64); PlaySE(3, "s01/01/120100677", 256, 64);
OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる!", OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる!",
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement. ", Line_ModeSpecific); NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement.", Line_WaitForInput);
PlaySE(3, "s01/01/120100678", 256, 64); PlaySE(3, "s01/01/120100678", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 隠しきれてると思うなよ…いいな!!」", OutputLine(NULL, " 隠しきれてると思うなよ…いいな!!」",
NULL, "Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific); NULL, " Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3699,11 +3698,10 @@ void main()
NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput); NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput);
PlaySE(3, "s01/02/120200394", 256, 64); PlaySE(3, "s01/02/120200394", 256, 64);
OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。", OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。",
NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", Line_ModeSpecific); NULL, " Everyone will be back to being friends and we can enjoy club activities again.", Line_WaitForInput);
PlaySE(3, "s01/02/120200395", 256, 64); PlaySE(3, "s01/02/120200395", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。", OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。",
NULL, "Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping); NULL, " Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping);
//!s200 //!s200
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
@@ -5667,11 +5665,10 @@ void main()
NULL, "\"This is my first time hearing that.", Line_WaitForInput); NULL, "\"This is my first time hearing that.", Line_WaitForInput);
PlaySE(3, "s01/01/120100754", 256, 64); PlaySE(3, "s01/01/120100754", 256, 64);
OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで?", OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで?",
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave? ", Line_ModeSpecific); NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave?", Line_WaitForInput);
PlaySE(3, "s01/01/120100755", 256, 64); PlaySE(3, "s01/01/120100755", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普通、出て行く者は祟られないものじゃないんですか?」", OutputLine(NULL, " 普通、出て行く者は祟られないものじゃないんですか?」",
NULL, "Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific); NULL, " Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5736,11 +5733,10 @@ void main()
NULL, "\"The villagers at the foot of the mountains worshipped the ogres.", Line_WaitForInput); NULL, "\"The villagers at the foot of the mountains worshipped the ogres.", Line_WaitForInput);
PlaySE(3, "s01/11/120700496", 256, 64); PlaySE(3, "s01/11/120700496", 256, 64);
OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。", OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。",
NULL, " So Onigafuchi was hallowed ground that you could never enter. ", Line_ModeSpecific); NULL, " So Onigafuchi was hallowed ground that you could never enter.", Line_WaitForInput);
PlaySE(3, "s01/11/120700497", 256, 64); PlaySE(3, "s01/11/120700497", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」", OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」",
NULL, "It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific); NULL, " It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -568,10 +568,9 @@ void main()
// 患者自らが医者を迎えるというのも変な話だ@......大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない@ // 患者自らが医者を迎えるというのも変な話だ@......大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 患者自らが医者を迎えるというのも変な話だが", OutputLine(NULL, " 患者自らが医者を迎えるというのも変な話だが",
NULL, "It was strange for a patient to welcome in the doctor who was making a house call. ", Line_ModeSpecific); NULL, "It was strange for a patient to welcome in the doctor who was making a house call.", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない。", OutputLine(NULL, "……大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない。",
NULL, "But it would be incredibly reassuring to have him here for the considerable time it would take Ooishi-san to get here.", Line_ModeSpecific); NULL, " But it would be incredibly reassuring to have him here for the considerable time it would take Ooishi-san to get here.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -71,12 +71,12 @@ void main()
OutputLine(NULL, "営林署貯木場一、", OutputLine(NULL, "営林署貯木場一、",
NULL, " 1 forestry department lumber yard,", Line_WaitForInput); NULL, " 1 forestry department lumber yard,", Line_WaitForInput);
OutputLine(NULL, "神社五、", OutputLine(NULL, "神社五、",
NULL, " 5 shrines, ", Line_ModeSpecific); NULL, " 5 shrines,", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "寺院二、", OutputLine(NULL, "寺院二、",
NULL, "2 temples,", Line_WaitForInput); NULL, " 2 temples, ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "魚族増殖場一、", OutputLine(NULL, "魚族増殖場一、",
NULL, " and 1 fishery.", Line_WaitForInput); NULL, "and 1 fishery.", Line_WaitForInput);
OutputLine(NULL, "等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである。", OutputLine(NULL, "等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである。",
NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal); NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -67,10 +67,9 @@ void main()
//「始めは殺すつもりはなかったのでしょう@ //「始めは殺すつもりはなかったのでしょう@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「始めは殺すつもりはなかったのでしょう。", OutputLine(NULL, "「始めは殺すつもりはなかったのでしょう。",
NULL, "\"They probably didn't mean to kill him at first, ", Line_ModeSpecific); NULL, "\"They probably didn't mean to kill him at first,", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ですが被害者がシャベルを振り回して抵抗を始めると、加害者たちも一斉に得物を手にし、一気に殺し合いにエスカレートしたのです。」", OutputLine(NULL, " ですが被害者がシャベルを振り回して抵抗を始めると、加害者たちも一斉に得物を手にし、一気に殺し合いにエスカレートしたのです。」",
NULL, "but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_ModeSpecific); NULL, " but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -35,10 +35,9 @@ void main()
// 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった@ // 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが、", OutputLine(NULL, " XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが、",
NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture ", Line_ModeSpecific); NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture", Line_WaitForInput);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった。", OutputLine(NULL, " 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった。",
NULL, "disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_ModeSpecific); NULL, " disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -58,14 +58,9 @@ void main()
// 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している¥ // 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している¥
if (AdvMode) { if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLineAll("", NULL, Line_ContinueAfterTyping); OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。", NULL, "The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.", Line_Normal);
NULL, "<size=-2>The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.</size>", Line_Normal);
} else {
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
NULL, "The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.", Line_Normal);
}
ClearMessage(); ClearMessage();
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );

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@@ -31,9 +31,8 @@ void main()
//早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。 //早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。", OutputLine(NULL, "早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。",
NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents. ", Line_ModeSpecific); NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents.", Line_WaitForInput);
//案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。 //案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。", OutputLine(NULL, "案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。",
NULL, "As expected, Mom gave a disbelieving look and asked why I had to get so many flavors.", Line_Normal); NULL, "As expected, Mom gave a disbelieving look and asked why I had to get so many flavors.", Line_Normal);
ClearMessage(); ClearMessage();