Fixes and edits : Day 10 (#136)

* Fixes and edits : Day 10

Missing sprite will be added when available.

* Update onik_010.txt

reverted
This commit is contained in:
Aurian
2018-04-13 14:17:25 +02:00
committed by Jáchym Toušek
parent 77e021fa2b
commit c374c77f51

View File

@@ -156,6 +156,7 @@ void main()
Wait( 300 ); Wait( 300 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_005", 128, 64 );
OutputLine(NULL, "びし!", OutputLine(NULL, "びし!",
NULL, " *bwif*", Line_Normal); NULL, " *bwif*", Line_Normal);
ClearMessage(); ClearMessage();
@@ -186,6 +187,12 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 500, TRUE );
DrawScene("background/g2", 100 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
// その様子を見て悶絶するレナに呆れる魅音¥ // その様子を見て悶絶するレナに呆れる魅音¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -194,7 +201,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
// 何もかもが全ていつものままだ@ // 何もかもが全ていつものままだ@
@@ -245,6 +252,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だめだよそんなの…!@ //「だめだよそんなの…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -377,7 +387,7 @@ void main()
// 面白半分にいい加減なことをしゃべるな、と言っているのだ@ // 面白半分にいい加減なことをしゃべるな、と言っているのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 面白半分にいい加減なことをしゃべるな、と言っているのだ。", OutputLine(NULL, " 面白半分にいい加減なことをしゃべるな、と言っているのだ。",
NULL, "She was saying, 'Don't spout stupid shit you think is funny.'", GetGlobalFlag(GLinemodeSp)); NULL, "She was saying, \"Don't spout stupid shit you think is funny.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -409,7 +419,7 @@ void main()
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 ); DrawSceneWithMask("background/gk1", "up", 0, 0, 3000 );
// 放課後、やはり部活の召集がかかった¥ // 放課後、やはり部活の召集がかかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -499,7 +509,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ //「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
@@ -640,7 +650,7 @@ void main()
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal); NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@ //「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -661,7 +671,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
@@ -671,7 +681,7 @@ void main()
NULL, "\"Let's see...", Line_WaitForInput); NULL, "\"Let's see...", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300029", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300029", 256, TRUE);
OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?", OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?",
NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a 'gofer' penalty?", Line_WaitForInput); NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a gofer penalty?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300030", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300030", 256, TRUE);
OutputLine(NULL, " みんなからお使いを頼まれてそれを買いに走るってわけ!」", OutputLine(NULL, " みんなからお使いを頼まれてそれを買いに走るってわけ!」",
NULL, " You'll be asked to rush out and buy stuff for everyone!\"", GetGlobalFlag(GLinemodeSp)); NULL, " You'll be asked to rush out and buy stuff for everyone!\"", GetGlobalFlag(GLinemodeSp));
@@ -757,17 +767,21 @@ void main()
// 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ¥ // 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ。", OutputLine(NULL, " 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ。",
NULL, "The real perpetrator, the correct weapon, and the scene of the murder have been taken out, so that means all the cards I have in my hand are \"innocent\" cards.", Line_Normal); NULL, "The real perpetrator, the correct weapon, and the scene of the murder have been taken out, so that means all the cards I have in my hand are 'innocent' cards.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」 //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300031", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300031", 256, TRUE);
OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?", OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?",
NULL, "\"Then~ I'll go first since I'm the club president, I guess...", Line_WaitForInput); NULL, "\"Then~ I'll go first since I'm the club president, I guess...", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModPlayVoiceLS(3, 3, "s01/03/120300032", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300032", 256, TRUE);
OutputLine(NULL, " じゃあねぇ…", OutputLine(NULL, " じゃあねぇ…",
NULL, " Well, then...", Line_Continue); NULL, " Well, then...", Line_Continue);
@@ -777,21 +791,21 @@ void main()
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「魅音」", OutputLine(NULL, "「魅音」",
NULL, " Mion,", Line_Continue); NULL, " 'Mion,'", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 300 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「ナイフ」", OutputLine(NULL, "「ナイフ」",
NULL, " Knife,", Line_Continue); NULL, " 'Knife,'", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「書斎」!」", OutputLine(NULL, "「書斎」!」",
NULL, " Study!\"", GetGlobalFlag(GLinemodeSp)); NULL, " 'Study'!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -875,7 +889,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -884,25 +898,25 @@ void main()
NULL, "\"Then I'll go...", Line_Continue); NULL, "\"Then I'll go...", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 500 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「レナ」", OutputLine(NULL, "「レナ」",
NULL, " Rena,", Line_Continue); NULL, " 'Rena,'", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 300 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「斧」", OutputLine(NULL, "「斧」",
NULL, " Axe,", Line_Continue); NULL, " 'Axe,'", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 300 ); Wait( 300 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「ラウンジ」だよ!」", OutputLine(NULL, "「ラウンジ」だよ!」",
NULL, " Lounge!\"", Line_Normal); NULL, " 'Lounge'!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -969,8 +983,8 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
DrawScene("background/gk3", 1000 ); DrawScene("background/gk1", 1000 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よっしゃ! 犯人確定!!@ //「よっしゃ! 犯人確定!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -999,8 +1013,6 @@ void main()
NULL, "Here I am spinning around in circles, and Mion just now raises her hand.", Line_Normal); NULL, "Here I am spinning around in circles, and Mion just now raises her hand.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ //「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1023,7 +1035,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「正解だねッ!!@ //「正解だねッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1133,11 +1145,11 @@ void main()
OutputLine(NULL, " 2人で仲良くお買い物。", OutputLine(NULL, " 2人で仲良くお買い物。",
NULL, "Going off buying something together as a couple.", Line_WaitForInput); NULL, "Going off buying something together as a couple.", Line_WaitForInput);
OutputLine(NULL, "で買うものが「明るい家族計画」だったりした日にゃ…ッ!!!", OutputLine(NULL, "で買うものが「明るい家族計画」だったりした日にゃ…ッ!!!",
NULL, " What if we ended up having to buy the \"Happy Family planning guide\"...?!", Line_Normal); NULL, " What if we ended up having to buy the \"Happy family planning manual\"...?!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一はこのゲーム、苦手そうな顔してますです。@ //「…圭一はこのゲーム、苦手そうな顔してますです。@
@@ -1178,7 +1190,6 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawSceneWithMask("black", "down", 0, 0, 1300 );
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@ // その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
@@ -1240,7 +1251,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
//「あ、ごめん、ちょっとトイレ行って来るな。@ //「あ、ごめん、ちょっとトイレ行って来るな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1687,7 +1698,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 22, "s01/22/121400007", 256, TRUE); ModPlayVoiceLS(3, 22, "s01/22/121400007", 256, TRUE);
OutputLine(NULL, "「前原くーん。", OutputLine(NULL, "「前原くーん。",
NULL, "\"Maebara-kun~.", Line_WaitForInput); NULL, "\"Maebara-kun~", Line_WaitForInput);
ModPlayVoiceLS(3, 22, "s01/22/121400008", 256, TRUE); ModPlayVoiceLS(3, 22, "s01/22/121400008", 256, TRUE);
OutputLine(NULL, "ちょっといいですか?」", OutputLine(NULL, "ちょっといいですか?」",
NULL, " May I have a moment?\"", GetGlobalFlag(GLinemodeSp)); NULL, " May I have a moment?\"", GetGlobalFlag(GLinemodeSp));
@@ -1833,7 +1844,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 ); DrawSceneWithMask("background/kuruma3_01", "left", 0, 0, 1300 );
// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@ // 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2368,6 +2379,7 @@ void main()
OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」", OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」",
NULL, "\"The man in this picture is dead.\"", Line_Continue); NULL, "\"The man in this picture is dead.\"", Line_Continue);
Negative( 800 , TRUE );
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 5000 ); Wait( 5000 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
@@ -2452,6 +2464,9 @@ void main()
ClearMessage(); ClearMessage();
FadeFilm( 800 , TRUE );
//「………教えて下さい@…一体、何があったんですか?@ //「………教えて下さい@…一体、何があったんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100105", 256, TRUE); ModPlayVoiceLS(3, 1, "s01/01/120100105", 256, TRUE);
@@ -3169,7 +3184,7 @@ void main()
NULL, " I don't care if they're unfounded.", Line_WaitForInput); NULL, " I don't care if they're unfounded.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700072", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700072", 256, TRUE);
OutputLine(NULL, "……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。」", OutputLine(NULL, "……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。」",
NULL, " ...Here. This is my number. If I'm not there, then just leave a message with whoever picks up.\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...Here, this is my number. If I'm not there, then just leave a message with whoever picks up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4128,7 +4143,7 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
@@ -4163,7 +4178,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200038", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200038", 256, TRUE);
OutputLine(NULL, "「凶器はロープで、犯行現場は", OutputLine(NULL, "「凶器はロープで、犯行現場は",
NULL, "\"With the Rope, in the...", Line_Continue); NULL, "\"With the 'Rope,' in the...", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
@@ -4177,7 +4192,7 @@ void main()
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "………ラウンジ!!!」", OutputLine(NULL, "………ラウンジ!!!」",
NULL, " Lounge!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " 'Lounge'!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4394,7 +4409,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 128, 0 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -4429,7 +4444,7 @@ void main()
NULL, " Another stab in the dark?", Line_Continue); NULL, " Another stab in the dark?", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 900 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " ……お。」", OutputLine(NULL, " ……お。」",
@@ -4496,7 +4511,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@ //「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
@@ -4568,7 +4583,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300052", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300052", 256, TRUE);
OutputLine(NULL, "「はぁ?", OutputLine(NULL, "「はぁ?",
NULL, "\"Huh?", Line_WaitForInput); NULL, "\"Huh?", Line_Continue);
Wait( 1000 );
OutputLine(NULL, " 薬屋なんかに用ないよ。", OutputLine(NULL, " 薬屋なんかに用ないよ。",
NULL, " I don't have any business at the drugstore.", Line_WaitForInput); NULL, " I don't have any business at the drugstore.", Line_WaitForInput);