Merge pull request #30 from enumag/patch-9

Updated day 15 - part 1
This commit is contained in:
Ítalo Bruno Andrade
2015-06-21 20:59:28 -03:00

View File

@@ -2308,7 +2308,6 @@ void main()
// DisableWindow();
// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 光を失った死者の瞳@
@@ -2331,7 +2330,7 @@ void main()
// ......そして、その右腕には......
OutputLine(NULL, " ……そして、その右腕には……",
NULL, "...And in her right hand...", Line_ContinueAfterTyping);
NULL, "...And in her right hand...", Line_Normal);
ClearMessage();
DisableWindow();
@@ -2346,7 +2345,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput);
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
@@ -3007,7 +3006,6 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "s01/02/120200376", 256, 64);
OutputLine(NULL, "あははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -3590,7 +3588,7 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "転校”",
NULL, " transferred...", Line_Normal);
NULL, " transferred...", Line_ContinueAfterTyping);
OutputLine(NULL, "したの。」",
NULL, " out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3874,7 +3872,7 @@ void main()
PlaySE(3, "s01/02/120200426", 256, 64);
OutputLine(NULL, "「レナのところへも、来たんだよ。",
NULL, "\"It came to me, too.", Line_WaitForInput);
PlaySE(3, "s01/02/120200476", 256, 64);
PlaySE(3, "s01/02/120200427", 256, 64);
OutputLine(NULL, "オヤシロさま。",
NULL, " Oyashiro-sama did...", Line_WaitForInput);
PlaySE(3, "s01/02/120200428", 256, 64);
@@ -4232,7 +4230,6 @@ void main()
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// ある日の放課後@
@@ -4970,7 +4967,7 @@ void main()
// オヤシロさまが来てしまった!!!¥
PlaySE(3, "s01/02/120200441", 256, 64);
PlaySE(3, "s01/02/120200442", 256, 64);
OutputLine(NULL, " オヤシロさまが来てしまった!!!」",
NULL, "Oyashiro-sama has come!!!\"", Line_Normal);
ClearMessage();