Cleaning up : Day 1 (#154)

* Cleaning up : Day 1

Added more punch to Rena, also, Mion shuts up when she's hit, because.

* Update onik_001.txt
This commit is contained in:
Aurian
2018-04-13 09:56:49 +02:00
committed by Jáchym Toušek
parent a8264ad37b
commit c72c4641cd

View File

@@ -1148,7 +1148,7 @@ void main()
//「……ちなみにレナのスリーサイズは?」
ModPlayVoiceLS(3, 3, "s19/03/990300013", 256, TRUE);
OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
NULL, " By the way, it's expensive~ How much would you pay?\"", Line_Normal);
ClearMessage();
//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
@@ -1945,7 +1945,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
// す、と俺の頭を小さな手が撫でた@
@@ -2197,7 +2197,7 @@ void main()
NULL, "A small hand tugged on the back of my shirt.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...圭一が2日間もお休みしたから寂しかったのです。@
@@ -2300,7 +2300,7 @@ void main()
NULL, "...Waiiit a minute...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// その光景を見て、レナが恍惚の表情でうっとりとしていた@
@@ -2499,7 +2499,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「きりーっ、きょーつけー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2522,7 +2522,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
DrawScene("background/gk3", 3000 );
DrawScene("background/gk1", 3000 );
PlayBGM( 1, "msys01", 128, 0 );
// この学年もばらばらなクラスで先生がひとりというのは大変だった@
@@ -3592,7 +3592,7 @@ void main()
NULL, "It's really hard for her to lie.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 );
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも
@@ -3811,7 +3811,7 @@ void main()
NULL, "When she acts like this, she actually starts to seem her age.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...は、!w800はぅ...か、かぁいぃよぅ...。@
@@ -3890,12 +3890,14 @@ void main()
DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene("black", 100 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
@@ -3908,6 +3910,7 @@ void main()
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 20, 20, 5, 0, );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
@@ -3928,6 +3931,7 @@ void main()
NULL, "It was like a flash of lightning.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_003", 128, 64 );
//「......今、!w400......一体!w400......何が......
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4012,7 +4016,7 @@ void main()
NULL, "From now on, I'll be careful when I'm within striking distance of Rena...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 3000 );
DrawSceneWithMask("background/gk1", "down", 0, 0, 3000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@
@@ -4691,6 +4695,8 @@ void main()
DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
ModPlayVoiceLS(3, 3, "", 256, TRUE);
ShakeScreen( 1, 20, 20, 5, 0, );
DrawScene("black", 100 );