small censor and typographical consistency for Japanese
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@@ -212,7 +212,7 @@ void main()
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NULL, " Let's play tag!\"", Line_Continue);
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Wait( 800 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -651,10 +651,10 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// セッ!d300…!d300…、@
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ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE);
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OutputLine(NULL, " セッ",
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NULL, " Se...", Line_Continue);
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog000");}
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//VoiceMatchingEnd
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Wait( 300 );
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@@ -720,10 +720,10 @@ void main()
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OutputLine(NULL, "「じゃあ言ってごらんよ。",
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NULL, "\"Then go ahead and say it.", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300238", 256, TRUE);
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OutputLine(NULL, "「アレ」だよ「アレ」。",
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OutputLine(NULL, "『アレ』だよ『アレ』。",
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NULL, " 'That,' you know? 'That.'", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300239", 256, TRUE);
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OutputLine(NULL, "「アレ」は英語で〜?!?!」",
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OutputLine(NULL, "『アレ』は英語で〜?!?!」",
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NULL, " What does 'that' mean, exactly?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -788,7 +788,7 @@ void main()
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//「アレ」は英語で何と言う~?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300241", 256, TRUE);
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OutputLine(NULL, "「アレ」は英語で何と言う〜?!?!」",
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OutputLine(NULL, "『アレ』は英語で何と言う〜?!?!」",
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NULL, "What does 'that' mean!?!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -865,7 +865,7 @@ void main()
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// そうだ。「アレ」は英語でザットだ@……ハメられた!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そうだ。「アレ」は英語でザットだ。",
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OutputLine(NULL, " そうだ。『アレ』は英語でザットだ。",
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NULL, "I see. Well it certainly is what 'that' means.", Line_WaitForInput);
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OutputLine(NULL, "……ハメられた!!",
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NULL, " ...That could have been awkward.", GetGlobalFlag(GLinemodeSp));
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@@ -2112,7 +2112,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2440,7 +2440,7 @@ void main()
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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//スペースコロニーだッ!!」/
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256, TRUE);
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OutputLine(NULL, "小惑星だッ!!」",
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@@ -2519,13 +2519,13 @@ void main()
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NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "s19/00/girlc99007", 256, TRUE);
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OutputLine(NULL, " 「す、すごい……!」",
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NULL, "\"A-Amazing...!\"", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256, TRUE);
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@@ -2570,7 +2570,7 @@ void main()
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//「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "s19/00/girla99006", 256, TRUE);
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OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?>」",
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OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?」",
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NULL, "\"But... Rena-san might be strong... but, can she really push back the moon..?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3082,11 +3082,11 @@ void main()
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NULL, " Don't be late for the next class~!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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