small censor and typographical consistency for Japanese

This commit is contained in:
Norgus
2018-04-14 16:01:49 +01:00
parent 6d21c0900a
commit c880d4cd87
3 changed files with 48 additions and 16 deletions

View File

@@ -212,7 +212,7 @@ void main()
NULL, " Let's play tag!\"", Line_Continue); NULL, " Let's play tag!\"", Line_Continue);
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -651,10 +651,10 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// セッ!d300…!d300…、 //VoiceMatching
ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE); if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog000");}
OutputLine(NULL, " セッ", if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog000");}
NULL, " Se...", Line_Continue); //VoiceMatchingEnd
Wait( 300 ); Wait( 300 );
@@ -720,10 +720,10 @@ void main()
OutputLine(NULL, "「じゃあ言ってごらんよ。", OutputLine(NULL, "「じゃあ言ってごらんよ。",
NULL, "\"Then go ahead and say it.", Line_WaitForInput); NULL, "\"Then go ahead and say it.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300238", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300238", 256, TRUE);
OutputLine(NULL, "アレだよアレ。", OutputLine(NULL, "アレだよアレ。",
NULL, " 'That,' you know? 'That.'", Line_WaitForInput); NULL, " 'That,' you know? 'That.'", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300239", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300239", 256, TRUE);
OutputLine(NULL, "アレは英語で〜?!?!」", OutputLine(NULL, "アレは英語で〜?!?!」",
NULL, " What does 'that' mean, exactly?\"", GetGlobalFlag(GLinemodeSp)); NULL, " What does 'that' mean, exactly?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -788,7 +788,7 @@ void main()
//「アレ」は英語で何と言う~?!?!@ //「アレ」は英語で何と言う~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300241", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300241", 256, TRUE);
OutputLine(NULL, "アレは英語で何と言う〜?!?!」", OutputLine(NULL, "アレは英語で何と言う〜?!?!」",
NULL, "What does 'that' mean!?!?\"", GetGlobalFlag(GLinemodeSp)); NULL, "What does 'that' mean!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -865,7 +865,7 @@ void main()
// そうだ。「アレ」は英語でザットだ@……ハメられた!@ // そうだ。「アレ」は英語でザットだ@……ハメられた!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そうだ。アレは英語でザットだ。", OutputLine(NULL, " そうだ。アレは英語でザットだ。",
NULL, "I see. Well it certainly is what 'that' means.", Line_WaitForInput); NULL, "I see. Well it certainly is what 'that' means.", Line_WaitForInput);
OutputLine(NULL, "……ハメられた!!", OutputLine(NULL, "……ハメられた!!",
NULL, " ...That could have been awkward.", GetGlobalFlag(GLinemodeSp)); NULL, " ...That could have been awkward.", GetGlobalFlag(GLinemodeSp));
@@ -2112,7 +2112,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥ // 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2440,7 +2440,7 @@ void main()
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
//スペースコロニーだッ!!」/ //スペースコロニーだッ!!」/
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei05880", 256, TRUE);
OutputLine(NULL, "小惑星だッ!!」", OutputLine(NULL, "小惑星だッ!!」",
@@ -2519,13 +2519,13 @@ void main()
NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girlc99007", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girlc99007", 256, TRUE);
OutputLine(NULL, " 「す、すごい……!」", OutputLine(NULL, " 「す、すごい……!」",
NULL, "\"A-Amazing...!\"", Line_WaitForInput); NULL, "\"A-Amazing...!\"", Line_WaitForInput);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girla99005", 256, TRUE);
@@ -2570,7 +2570,7 @@ void main()
//「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@ //「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/girla99006", 256, TRUE); ModPlayVoiceLS(3, 0, "s19/00/girla99006", 256, TRUE);
OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?」", OutputLine(NULL, "「でも…たとえレナさんでも、月を押し戻すことなんて出来るんでしょうか?」",
NULL, "\"But... Rena-san might be strong... but, can she really push back the moon..?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"But... Rena-san might be strong... but, can she really push back the moon..?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3082,11 +3082,11 @@ void main()
NULL, " Don't be late for the next class~!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Don't be late for the next class~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }

View File

@@ -0,0 +1,16 @@
void main()
{
}
void dialog000()
{
// セッ!d300…!d300…、
ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE);
OutputLine(NULL, " セッ",
NULL, " Se...", Line_Continue);
}
void dialog001()
{
}

View File

@@ -0,0 +1,16 @@
void main()
{
}
void dialog000()
{
// セッ!d300…!d300…、
ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE);
OutputLine(NULL, " それは……、!!",
NULL, " It's...!!", Line_Continue);
}
void dialog001()
{
}