minor Japanese text revisions from Sui

This commit is contained in:
Norgus
2018-05-11 18:23:55 +01:00
parent 77c5e223af
commit c897dbe9ce
2 changed files with 24 additions and 24 deletions

View File

@@ -361,7 +361,7 @@ void main()
OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200787", 256, TRUE);
OutputLine(NULL, " 圭一くんはレナが命にえましても〜☆」",
OutputLine(NULL, " 圭一くんはレナが命にえましても〜☆」",
NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -369,7 +369,7 @@ void main()
// じゃあ今すぐ代えろ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " じゃあ今すぐえろ!",
OutputLine(NULL, " じゃあ今すぐえろ!",
NULL, "Then why don't you do it right now!?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -566,7 +566,7 @@ void main()
//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300690", 256, TRUE);
OutputLine(NULL, "「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。」",
OutputLine(NULL, "「お祭りのやかさは、やっぱり子供のやかさだからね。」",
NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -795,7 +795,7 @@ void main()
//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300695", 256, TRUE);
OutputLine(NULL, "「露天商は町からわざわざ来てくれるんだよ。",
OutputLine(NULL, "「露天商は町からわざわざ来てくれるんだよ。",
NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s19/03/500300696", 256, TRUE);
OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!」",
@@ -2414,7 +2414,7 @@ void main()
OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33860", 256, TRUE);
OutputLine(NULL, "あっちのへ行こう。」",
OutputLine(NULL, "あっちのへ行こう。」",
NULL, " Let's go back there.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2866,7 +2866,7 @@ void main()
// 互いを威嚇し合い一指即発状態の魅音と沙都子@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 互いを威嚇し合い一即発状態の魅音と沙都子!",
OutputLine(NULL, " 互いを威嚇し合い一即発状態の魅音と沙都子!",
NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", GetGlobalFlag(GLinemodeSp));
@@ -2951,7 +2951,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますことよ!!@
//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますことよ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400710", 256, TRUE);
OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」",
@@ -3405,7 +3405,7 @@ void main()
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手がまるでございましょうかしらぁ?!@
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手がまるでございましょうかしらぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400711", 256, TRUE);
OutputLine(NULL, "「さぁてさて!",
@@ -3645,7 +3645,7 @@ void main()
// 負けるつもりなんか、これっぽちもないようだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 負けるつもりなんか、これっぽちもないようだ。",
OutputLine(NULL, " 負けるつもりなんか、これっぽちもないようだ。",
NULL, "She didn't have any intention of losing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6034,7 +6034,7 @@ void main()
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400732", 256, TRUE);
OutputLine(NULL, "「2人ともおめ、しっかりでございますよ〜!!",
OutputLine(NULL, "「2人ともおめ、しっかりでございますよ〜!!",
NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "ps3/s19/04/500400733", 256, TRUE);
OutputLine(NULL, " ささ!",
@@ -6703,7 +6703,7 @@ void main()
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "誰にでもまるものでもないし。」",
OutputLine(NULL, "誰にでもまるものでもないし。」",
NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6950,7 +6950,7 @@ void main()
//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200910", 256, TRUE);
OutputLine(NULL, "「うん。雛沢の守り神さまなの。",
OutputLine(NULL, "「うん。雛沢の守り神さまなの。",
NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200911", 256, TRUE);
OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね!",
@@ -6980,7 +6980,7 @@ void main()
// レナに習い、綿でぽんぽんと3回繰り返す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナにい、綿でぽんぽんと3回繰り返す。",
OutputLine(NULL, " レナにい、綿でぽんぽんと3回繰り返す。",
NULL, "Doing as Rena showed me, I touched the cotton over myself three times.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }