minor Japanese text revisions from Sui
This commit is contained in:
@@ -361,7 +361,7 @@ void main()
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OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
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OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!",
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NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
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NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200787", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200787", 256, TRUE);
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OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
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OutputLine(NULL, " 圭一くんはレナが命に替えましても〜☆」",
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NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -369,7 +369,7 @@ void main()
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// じゃあ今すぐ代えろ@
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// じゃあ今すぐ代えろ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " じゃあ今すぐ代えろ!",
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OutputLine(NULL, " じゃあ今すぐ替えろ!",
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NULL, "Then why don't you do it right now!?", GetGlobalFlag(GLinemodeSp));
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NULL, "Then why don't you do it right now!?", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -566,7 +566,7 @@ void main()
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//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。@
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//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300690", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300690", 256, TRUE);
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OutputLine(NULL, "「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。」",
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OutputLine(NULL, "「お祭りの賑やかさは、やっぱり子供の賑やかさだからね。」",
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NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -795,7 +795,7 @@ void main()
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//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@
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//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300695", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300695", 256, TRUE);
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OutputLine(NULL, "「露天商は町からわざわざ来てくれてるんだよ。",
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OutputLine(NULL, "「露天商は町からわざわざ来てくれるんだよ。",
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NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
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NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300696", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300696", 256, TRUE);
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OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!」",
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OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!」",
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@@ -2414,7 +2414,7 @@ void main()
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OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
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OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
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NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
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NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33860", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33860", 256, TRUE);
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OutputLine(NULL, "あっちの影へ行こう。」",
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OutputLine(NULL, "あっちの陰へ行こう。」",
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NULL, " Let's go back there.\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Let's go back there.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2866,7 +2866,7 @@ void main()
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// 互いを威嚇し合い一指即発状態の魅音と沙都子@
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// 互いを威嚇し合い一指即発状態の魅音と沙都子@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 互いを威嚇し合い一指即発状態の魅音と沙都子!",
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OutputLine(NULL, " 互いを威嚇し合い一触即発状態の魅音と沙都子!",
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NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", GetGlobalFlag(GLinemodeSp));
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NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", GetGlobalFlag(GLinemodeSp));
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@@ -2951,7 +2951,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!@
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//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますことよ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400710", 256, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400710", 256, TRUE);
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OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」",
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OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」",
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@@ -3405,7 +3405,7 @@ void main()
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FadeAllBustshots( 400, TRUE );
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!@
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//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400711", 256, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400711", 256, TRUE);
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OutputLine(NULL, "「さぁてさて!",
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OutputLine(NULL, "「さぁてさて!",
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@@ -3645,7 +3645,7 @@ void main()
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// 負けるつもりなんか、これっぽちもないようだ@
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// 負けるつもりなんか、これっぽちもないようだ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 負けるつもりなんか、これっぽちもないようだ。",
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OutputLine(NULL, " 負けるつもりなんか、これっぽっちもないようだ。",
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NULL, "She didn't have any intention of losing.", GetGlobalFlag(GLinemodeSp));
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NULL, "She didn't have any intention of losing.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -6034,7 +6034,7 @@ void main()
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//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
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//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400732", 256, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400732", 256, TRUE);
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OutputLine(NULL, "「2人ともお勤め、しっかりでございますよ〜!!",
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OutputLine(NULL, "「2人ともお務め、しっかりでございますよ〜!!",
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NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
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NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400733", 256, TRUE);
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ModPlayVoiceLS(3, 4, "ps3/s19/04/500400733", 256, TRUE);
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OutputLine(NULL, " ささ!",
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OutputLine(NULL, " ささ!",
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@@ -6703,7 +6703,7 @@ void main()
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Wait( 400 );
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Wait( 400 );
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// (backup) SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "誰にでも勤まるものでもないし。」",
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OutputLine(NULL, "誰にでも務まるものでもないし。」",
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NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
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NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -6950,7 +6950,7 @@ void main()
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//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@
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//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200910", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200910", 256, TRUE);
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OutputLine(NULL, "「うん。雛魅沢の守り神さまなの。",
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OutputLine(NULL, "「うん。雛見沢の守り神さまなの。",
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NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
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NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200911", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/500200911", 256, TRUE);
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OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね!",
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OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね!",
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@@ -6980,7 +6980,7 @@ void main()
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// レナに習い、綿でぽんぽんと3回繰り返す@
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// レナに習い、綿でぽんぽんと3回繰り返す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " レナに習い、綿でぽんぽんと3回繰り返す。",
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OutputLine(NULL, " レナに倣い、綿でぽんぽんと3回繰り返す。",
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NULL, "Doing as Rena showed me, I touched the cotton over myself three times.", GetGlobalFlag(GLinemodeSp));
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NULL, "Doing as Rena showed me, I touched the cotton over myself three times.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -870,7 +870,7 @@ void main()
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//「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@
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//「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 9, "ps3/s01/09/120900009", 256, TRUE);
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ModPlayVoiceLS(3, 9, "ps3/s01/09/120900009", 256, TRUE);
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OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男だからね。",
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OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男ですからね。",
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NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput);
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NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput);
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ModPlayVoiceLS(3, 9, "ps3/s01/09/120900010", 256, TRUE);
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ModPlayVoiceLS(3, 9, "ps3/s01/09/120900010", 256, TRUE);
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OutputLine(NULL, "事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。」",
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OutputLine(NULL, "事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。」",
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@@ -1487,7 +1487,7 @@ void main()
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// 俺は始めから何も知らないふりをすればいい@彼女らも何もなかったかのように振舞うだろう@
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// 俺は始めから何も知らないふりをすればいい@彼女らも何もなかったかのように振舞うだろう@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺は始めから何も知らないふりをすればいい。",
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OutputLine(NULL, " 俺は初めから何も知らないふりをすればいい。",
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NULL, "I should have just pretended like I knew nothing from the beginning.", Line_WaitForInput);
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NULL, "I should have just pretended like I knew nothing from the beginning.", Line_WaitForInput);
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OutputLine(NULL, "彼女らも何もなかったかのように振舞うだろう。",
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OutputLine(NULL, "彼女らも何もなかったかのように振舞うだろう。",
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NULL, " Then they wouldn't have had to act like nothing happened.", GetGlobalFlag(GLinemodeSp));
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NULL, " Then they wouldn't have had to act like nothing happened.", GetGlobalFlag(GLinemodeSp));
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@@ -1699,7 +1699,7 @@ void main()
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// 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@
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// 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800071", 256, TRUE);
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800071", 256, TRUE);
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OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ。",
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OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居づらい時期に違いないよ。",
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NULL, "It would be especially hard for them to be around during the Watanagashi.", GetGlobalFlag(GLinemodeSp));
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NULL, "It would be especially hard for them to be around during the Watanagashi.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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|
||||||
@@ -2030,7 +2030,7 @@ void main()
|
|||||||
OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?",
|
OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?",
|
||||||
NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput);
|
NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 9, "ps3/s01/09/120900028", 256, TRUE);
|
ModPlayVoiceLS(3, 9, "ps3/s01/09/120900028", 256, TRUE);
|
||||||
OutputLine(NULL, " みんなを探したら?」",
|
OutputLine(NULL, " みんなを捜したら?」",
|
||||||
NULL, " Not going to look for them?\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " Not going to look for them?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -2042,7 +2042,7 @@ void main()
|
|||||||
OutputLine(NULL, "「…そうだった…!",
|
OutputLine(NULL, "「…そうだった…!",
|
||||||
NULL, "\"...Oh, yeah...!", Line_WaitForInput);
|
NULL, "\"...Oh, yeah...!", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100037", 256, TRUE);
|
ModPlayVoiceLS(3, 1, "ps3/s01/01/120100037", 256, TRUE);
|
||||||
OutputLine(NULL, " みんな、俺のことを探してるかもしれない!」",
|
OutputLine(NULL, " みんな、俺のことを捜してるかもしれない!」",
|
||||||
NULL, " They might all be looking for me!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " They might all be looking for me!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -2054,7 +2054,7 @@ void main()
|
|||||||
OutputLine(NULL, "「はははは!",
|
OutputLine(NULL, "「はははは!",
|
||||||
NULL, "\"Heheheheh!", Line_WaitForInput);
|
NULL, "\"Heheheheh!", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800099", 256, TRUE);
|
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800099", 256, TRUE);
|
||||||
OutputLine(NULL, " 女の子に探させるなんてなかなかの罪人だねぇ。」",
|
OutputLine(NULL, " 女の子に捜させるなんてなかなかの罪人だねぇ。」",
|
||||||
NULL, " You're quite the scoundrel, making the girls look for you.\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " You're quite the scoundrel, making the girls look for you.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -2469,7 +2469,7 @@ void main()
|
|||||||
//「圭一さんもどうぞです。¥
|
//「圭一さんもどうぞです。¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 4, "ps3/s01/04/120400005", 256, TRUE);
|
ModPlayVoiceLS(3, 4, "ps3/s01/04/120400005", 256, TRUE);
|
||||||
OutputLine(NULL, "「圭一さんもどうぞです。」",
|
OutputLine(NULL, "「圭一さんもどうぞでございます。」",
|
||||||
NULL, "\"Here you go, Keiichi-san.\"", Line_Normal);
|
NULL, "\"Here you go, Keiichi-san.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
@@ -2500,7 +2500,7 @@ void main()
|
|||||||
|
|
||||||
// 始めは面食らっている様子だったが、最後の方は違う表情を浮かべていた¥
|
// 始めは面食らっている様子だったが、最後の方は違う表情を浮かべていた¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
OutputLine(NULL, " 始めは面食らっている様子だったが、最後の方は違う表情を浮かべていた。",
|
OutputLine(NULL, " 初めは面食らっている様子だったが、最後の方は違う表情を浮かべていた。",
|
||||||
NULL, "At first he was quite bewildered, but now he had a different look on his face.", Line_Normal);
|
NULL, "At first he was quite bewildered, but now he had a different look on his face.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
@@ -2510,7 +2510,7 @@ void main()
|
|||||||
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800106", 256, TRUE);
|
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800106", 256, TRUE);
|
||||||
OutputLine(NULL, "「これを来たまま帰京するのも…罰ゲームの内に入るのかな?」",
|
OutputLine(NULL, "「これを着たまま帰京するのも…罰ゲームの内に入るのかな?」",
|
||||||
NULL, "\"So I have to wear this all the way back to Tokyo as part of the penalty?\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"So I have to wear this all the way back to Tokyo as part of the penalty?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -2522,7 +2522,7 @@ void main()
|
|||||||
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300008", 256, TRUE);
|
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300008", 256, TRUE);
|
||||||
OutputLine(NULL, "「もっちろん! ちゃんと来たまま家に帰ってね〜!」",
|
OutputLine(NULL, "「もっちろん! ちゃんと着たまま家に帰ってね〜!」",
|
||||||
NULL, "\"Of course! You'd better wear it all the way home~!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"Of course! You'd better wear it all the way home~!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -2903,7 +2903,7 @@ void main()
|
|||||||
OutputLine(NULL, "「どうしたの圭一、そんなところで。",
|
OutputLine(NULL, "「どうしたの圭一、そんなところで。",
|
||||||
NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput);
|
NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput);
|
||||||
ModPlayVoiceLS(3, 0, "ps3/s01/00/122700002", 256, TRUE);
|
ModPlayVoiceLS(3, 0, "ps3/s01/00/122700002", 256, TRUE);
|
||||||
OutputLine(NULL, "…中に入りなさい。風邪を引くわよ?」",
|
OutputLine(NULL, "…中に入りなさい。風邪をひくわよ?」",
|
||||||
NULL, " Come inside. You'll catch a cold.\"", GetGlobalFlag(GLinemodeSp));
|
NULL, " Come inside. You'll catch a cold.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user