From c9cae4b5efb5c9243a0d35373bdbabf6fbeae4e1 Mon Sep 17 00:00:00 2001 From: Kiruku Date: Sat, 30 May 2015 01:32:44 -0400 Subject: [PATCH] Merged with guragura's 1.0 --- Update/omake_01.txt | 16 +++--- Update/onik_002.txt | 11 ++-- Update/onik_003.txt | 19 +++---- Update/onik_004.txt | 6 +-- Update/onik_009.txt | 22 ++++---- Update/onik_009_02.txt | 113 ++++++++++++++++++++++------------------ Update/onik_010.txt | 11 +++- Update/onik_011.txt | 47 ++++++++++++++--- Update/onik_012.txt | 6 ++- Update/onik_014_02.txt | 3 +- Update/onik_015.txt | 97 ++++++++++++++++++++++++---------- Update/onik_015_02.txt | 50 ++++++++++-------- Update/onik_015_03.txt | 39 ++++++++++---- Update/onik_op.txt | 3 +- Update/onik_tips_14.txt | 3 +- Update/onik_tips_15.txt | 3 +- Update/onik_tips_17.txt | 6 +-- 17 files changed, 294 insertions(+), 161 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 077bb29..55a00ed 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -1,4 +1,4 @@ -void main() +void main() { //*Utiage @@ -230,7 +230,7 @@ FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa013", 128, 64 ); DrawScene( "white", 10 ); - DrawScene( "bg_163", 50 ); + DrawScene( "bg_166", 50 ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -502,7 +502,7 @@ NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ @@ -719,7 +719,7 @@ NULL, "...First off, who benefits from killing Keiichi-kun?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど@…そう言われると…僕も弱いな……。@ @@ -1008,7 +1008,7 @@ NULL, " ...I think that during the story, they definitely were possessed by something.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ @@ -1131,7 +1131,7 @@ NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ @@ -1271,7 +1271,7 @@ NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ @@ -1445,7 +1445,7 @@ NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_163", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ diff --git a/Update/onik_002.txt b/Update/onik_002.txt index ac56350..a5a2e7b 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -1275,7 +1275,8 @@ void main() NULL, "It didn't change how much there was, but the implication behind it was different.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); +// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawScene( "103", 1000 ); //「そのハンバーグは渡しませんわぁぁあ!!」/ @@ -1302,8 +1303,8 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); - DrawBustshot( 2, "sa_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 2, "sa_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「襟首を掴むのも反則でございますー!!!¥ PlaySE(3, "s19/04/990400039", 256, 64); @@ -1312,7 +1313,9 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); +// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawScene( "bg_216", 1000 ); + // 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@ OutputLine(NULL, " 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す!", NULL, "It was a tough battle. Blocking with her full momentum and an elbow in the opening moves, Satoko appeared to have the upper hand. But the difference in our proficiency with chopsticks proved to be fatal and gave me the upper hand!", Line_WaitForInput); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 1d447ea..df649d8 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -3150,7 +3150,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_044", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_051", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); // ひょっとすると富竹さんがいるかもしれない@ @@ -3725,7 +3725,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 3000 ); - DrawSceneWithMask( "bg_024", "down", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 ); //「さすがに…休憩……@ こいつは…手ごわいぜ…!!@ PlaySE(3, "s19/01/HR_KEI04850", 256, 64); @@ -3743,7 +3743,8 @@ void main() NULL, "I sprawled on my back over the grassy slope.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 2, "re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawBustshotWithFiltering( 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + //「ごめんねごめんね…@すごい……汗だく……。@ PlaySE(3, "s19/02/990200215", 256, 64); @@ -3769,7 +3770,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@ PlaySE(3, "s19/02/990200217", 256, 64); @@ -4241,8 +4242,8 @@ void main() OutputLineAll(NULL, "", Line_WaitForInput); DisableWindow(); - DrawSceneWithMask( "bg_023", "mask1013", 1, 0, 300 ); - DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 ); + DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4265,7 +4266,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); DisableWindow(); - DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ PlaySE(3, "s19/02/990200222", 256, 64); @@ -4299,7 +4300,7 @@ void main() DisableWindow(); - DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ PlaySE(3, "s19/02/990200224", 256, 64); @@ -4353,7 +4354,7 @@ void main() DisableWindow(); - DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くケンタくんをお持ち帰りしたい~!¥ PlaySE(3, "s19/02/990200226", 256, 64); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index ec9ad1d..17cf355 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -2730,7 +2730,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "down", 0, 0, 300 ); +// DrawSceneWithMask( "black", "down", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ @@ -2800,7 +2800,7 @@ ClearMessage(); DisableWindow(); - DrawScene( "bg_028", 1000 ); + DrawSceneWithMask( "bg_028", "down", 0, 0, 1000 ); //gosub *data_tati //mov %CAMP_MUGIC,3 diff --git a/Update/onik_009.txt b/Update/onik_009.txt index be328db..7f86f6f 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -25,7 +25,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_047", 1000 ); + DrawScene( "sunset/bg_047", 1000 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -258,7 +258,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - DrawBG( "bg_020", 0, TRUE ); + DrawBG( "bg_021", 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「あらあらレナちゃん@ いつもうちの圭一がお世話になってまして…!@ @@ -309,7 +309,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); + DrawSceneWithMask( "night/bg_117", "right", 0, 0, 1300 ); //「レナちゃ~ん! 圭一をよろしくね~!@ PlaySE(3, "s19/00/502700057", 256, 64); @@ -344,8 +344,8 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_067", "right", 0, 0, 1300 ); - DrawBustshotWithFiltering( 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawSceneWithMask( "night/bg_066", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "night/me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ PlaySE(3, "s19/03/500300683", 256, 64); @@ -388,7 +388,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ PlaySE(3, "s19/02/500200788", 256, 64); @@ -425,8 +425,8 @@ void main() DisableWindow(); - DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 1, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + DrawBustshot( 3, "night/me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お~~~~~ッ!!!!@ @@ -5192,7 +5192,7 @@ void main() DisableWindow(); DrawScene( "white", 3000 ); - DrawScene( "bg_010", 1000 ); + DrawScene( "bg_010b", 1000 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -6220,7 +6220,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はい、順番順番@並ぶよ圭一くん。@ PlaySE(3, "s19/02/500200903", 256, 64); @@ -6248,7 +6248,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ PlaySE(3, "s19/02/500200905", 256, 64); diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 4925522..0924c44 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -59,7 +59,7 @@ DisableWindow(); DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); - DrawBustshotWithFiltering( 3, "tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ PlaySE(3, "s01/01/120100001", 256, 64); @@ -85,7 +85,7 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんはどうだったかしら@お祭りは楽しめた?@ PlaySE(3, "s01/09/120900001", 256, 64); @@ -132,7 +132,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ PlaySE(3, "s01/08/120800002", 256, 64); @@ -175,7 +175,7 @@ DisableWindow(); - DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おや、圭一くんらしくない返事だね。@ PlaySE(3, "s01/08/120800004", 256, 64); @@ -250,7 +250,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ PlaySE(3, "s01/08/120800007", 256, 64); @@ -292,7 +292,7 @@ DisableWindow(); - DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ PlaySE(3, "s01/08/120800008", 256, 64); @@ -427,7 +427,7 @@ DisableWindow(); DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); - DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ PlaySE(3, "s01/08/120800018", 256, 64); @@ -472,6 +472,8 @@ + + //「あったよ@偶然、その時期に雛見沢にいてね@だからよく覚えてるよ。@ PlaySE(3, "s01/08/120800020", 256, 64); OutputLine(NULL, "「あったよ。", @@ -567,7 +569,7 @@ DisableWindow(); DrawSceneWithMask( "bg_246", "down", 0, 0, 1300 ); - DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "night/tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥ PlaySE(3, "s01/08/120800025", 256, 64); @@ -604,7 +606,9 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask( "103a", "down", 0, 0, 1300 ); + +// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「若い人たちはそうは思わなかったみたいだけれど…@お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。@ PlaySE(3, "s01/09/120900004", 256, 64); @@ -629,8 +633,8 @@ NULL, "Tomitake-san began laughing with her. It was so infectious I ended up laughing as well.", Line_Normal); ClearMessage(); - DisableWindow(); - DrawBustshot( 1, "ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 1, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…でも、…今ではどうかしらね@結構いるんじゃないかしら@若い人にも。@ PlaySE(3, "s01/09/120900006", 256, 64); @@ -654,8 +658,8 @@ - DisableWindow(); - DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「信じてる人だよ@…オヤシロさまの、祟り。@ PlaySE(3, "s01/08/120800027", 256, 64); @@ -702,7 +706,8 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask( "103b", "down", 0, 0, 1300 ); +// DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「毎年…綿流しの日になるとね。!w1500/ PlaySE(3, "s01/08/120800032", 256, 64); @@ -820,8 +825,8 @@ NULL, "With that in mind, could the housewife have been involved in some way, too?", Line_Normal); ClearMessage(); - DisableWindow(); - DrawBustshot( 1, "ta_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 1, "night/ta_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その通りよ。@ PlaySE(3, "s01/09/120900012", 256, 64); @@ -860,7 +865,8 @@ DisableWindow(); - DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawSceneWithMask( "103a", "down", 0, 0, 1300 ); +// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥ PlaySE(3, "s01/08/120800042", 256, 64); @@ -875,6 +881,8 @@ FadeOutBGM( 2, 1000, TRUE ); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + + // …しばらくの間、開いた口を閉じることができなかった¥ OutputLine(NULL, " …しばらくの間、開いた口を閉じることができなかった。", NULL, "...For a while, I stood there with my mouth agape.", Line_Normal); @@ -953,12 +961,15 @@ Wait( 800 ); SetValidityOfInput( TRUE ); + + OutputLine(NULL, "それを偶然だと決め付けることの方がよっぽど冷静を欠いているように思えてくる…。", NULL, " Dismissing all of them as coincidence would then defy logic.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 1, "ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + DrawScene( "bg_238", 3000 ); + DrawBustshot( 1, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1015,7 +1026,7 @@ DisableWindow(); - DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ PlaySE(3, "s01/08/120800044", 256, 64); @@ -1074,7 +1085,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ PlaySE(3, "s01/08/120800045", 256, 64); @@ -1089,7 +1100,7 @@ FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawBustshot( 1, "ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "night/ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_026", 128, 64 ); @@ -1306,7 +1317,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBustshot( 3, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1361,7 +1372,7 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ PlaySE(3, "s01/08/120800053", 256, 64); @@ -1410,7 +1421,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ PlaySE(3, "s01/08/120800057", 256, 64); @@ -1467,7 +1478,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "night/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ PlaySE(3, "s01/08/120800068", 256, 64); @@ -1523,7 +1534,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ PlaySE(3, "s01/08/120800073", 256, 64); @@ -1749,7 +1760,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 3, "ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……さて、と@そろそろ私は戻らないとね。@ PlaySE(3, "s01/09/120900025", 256, 64); @@ -1815,7 +1826,7 @@ DisableWindow(); - DrawBustshot( 3, "ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ PlaySE(3, "s01/09/120900029", 256, 64); @@ -1845,7 +1856,7 @@ DrawSceneWithMask( "bg_246", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); StopBGM( 2 ); - DrawBustshotWithFiltering( 3, "re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一く~ん!@ ごめんなさぁ~い!!@ PlaySE(3, "s01/02/120200001", 256, 64); @@ -1878,7 +1889,7 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "night/me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ PlaySE(3, "s01/03/120300001", 256, 64); @@ -1900,7 +1911,7 @@ DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ PlaySE(3, "s01/04/120400001", 256, 64); @@ -1914,7 +1925,7 @@ DisableWindow(); - DrawBustshot( 2, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + DrawBustshot( 2, "night/ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日の射的の結果発表がありますです。@ PlaySE(3, "s01/05/120500001", 256, 64); @@ -1926,7 +1937,7 @@ DisableWindow(); FadeAllBustshots( 400, TRUE ); - DrawBustshotWithFiltering( 2, "tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshotWithFiltering( 2, "night/tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ PlaySE(3, "s01/08/120800100", 256, 64); @@ -1997,7 +2008,7 @@ DisableWindow(); - DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + DrawBustshot( 3, "night/ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「圭一の言ってる意味がわかりませんです。@ PlaySE(3, "s01/05/120500002", 256, 64); @@ -2008,7 +2019,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なワケで! ビリは富竹さんに決まり~!!!@ PlaySE(3, "s01/03/120300003", 256, 64); @@ -2025,7 +2036,7 @@ DisableWindow(); DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 ); - DrawBustshotWithFiltering( 3, "me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "night/me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ PlaySE(3, "s01/03/120300004", 256, 64); @@ -2035,7 +2046,7 @@ DisableWindow(); - DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + DrawBustshot( 1, "night/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え? あ、……忘れてた!!@ PlaySE(3, "s01/08/120800102", 256, 64); @@ -2074,7 +2085,7 @@ DisableWindow(); - DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ PlaySE(3, "s01/03/120300005", 256, 64); @@ -2140,7 +2151,7 @@ DisableWindow(); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); - DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ PlaySE(3, "s01/08/120800105", 256, 64); @@ -2162,7 +2173,7 @@ DisableWindow(); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); - DrawBustshot( 3, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBustshot( 3, "night/ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //"やーいビリ! 沙都子"@ OutputLine(NULL, "“やーいビリ! 沙都子”", @@ -2212,7 +2223,7 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "night/tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ PlaySE(3, "s01/08/120800106", 256, 64); @@ -2223,7 +2234,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もっちろん! ちゃんと来たまま家に帰ってね~!@ PlaySE(3, "s01/03/120300008", 256, 64); @@ -2235,7 +2246,7 @@ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ PlaySE(3, "s01/02/120200003", 256, 64); @@ -2259,7 +2270,7 @@ ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わかった。次に来るときもこれを着てくるよ@約束する!@ PlaySE(3, "s01/08/120800107", 256, 64); @@ -2299,7 +2310,7 @@ DisableWindow(); PlayBGM( 1, "msys13", 128, 0 ); - DrawBustshotWithFiltering( 1, "me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ PlaySE(3, "s01/03/120300009", 256, 64); @@ -2316,7 +2327,7 @@ DisableWindow(); - DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、!w200ん~、そうみたいだねぇ…はは。¥ PlaySE(3, "s01/08/120800109", 256, 64); @@ -2378,7 +2389,7 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…行っちゃったね。@ PlaySE(3, "s01/02/120200005", 256, 64); @@ -2389,7 +2400,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "night/me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、うちらも引き上げるかね!@ PlaySE(3, "s01/03/120300012", 256, 64); @@ -2451,7 +2462,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 2, "re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshotWithFiltering( 2, "night/re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん、全然平気だよ@ 近いし。走って行くし。@ PlaySE(3, "s01/02/120200006", 256, 64); @@ -2473,7 +2484,7 @@ DisableWindow(); - DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "night/re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「出したら…助けに来てくれるのかな?……かな?@ PlaySE(3, "s01/02/120200008", 256, 64); diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 2d15539..1966d70 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -249,6 +249,7 @@ SetValidityOfInput( TRUE ); DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawBustshot( 3, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); //「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@ @@ -291,6 +292,11 @@ NULL, "I thought it was the usual stuff so I was going to tune it out, but then I noticed the different tone in her voice and started paying attention.", Line_Normal); ClearMessage(); + DisableWindow(); +// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshot( 3, "Tie_Niramu", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + //「皆さんが取材を受けることがあるかもしれませんが、曖昧なことやいい加減なことは言わないように@……いいですね?@ PlaySE(3, "s01/22/121400005", 256, 64); @@ -1529,6 +1535,9 @@ NULL, " Not bad at all!!", Line_Normal); ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 3, "Tie_def", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + PlayBGM( 1, "msys12", 128, 0 ); //「前原くーん@ちょっといいですか?@ diff --git a/Update/onik_011.txt b/Update/onik_011.txt index f70cb87..0281234 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -2366,6 +2366,9 @@ OutputLine(NULL, "…俺に、隠し事を。」", NULL, " ...Keeping something from me?\"", Line_Normal); ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_ok_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + // レナがその意味を理解すると表情を強張らせた@ @@ -2388,7 +2391,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 128, 0 ); //「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ @@ -2422,6 +2425,8 @@ NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal); ClearMessage(); + DrawSceneWithMask( "02_a", "left", 0, 0, 3000 ); + //「してないかな@ 嘘や隠し事@……してないかな?@ PlaySE(3, "s01/02/120200125", 256, 64); @@ -2643,14 +2648,25 @@ DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + PlaySE( 4, "wa_027", 128, 64 ); + PlaySE(3, "S01/02/120200139A", 256, 64); + +// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + DrawSceneWithMask( "02_d", "c", 0, 0, 0 ); + DrawSceneWithMask( "02_c", "c", 0, 0, 400 ); + + DrawSceneWithMask( "02_b", "c", 0, 0, 100 ); + + Wait( 1000 ); + //「嘘だッ!!!@ - PlaySE(3, "s01/02/120200139A", 256, 64); - OutputLine(NULL, "「嘘だッ!!!」", - NULL, "\"LIES!!!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); +// PlaySE(3, "S01/02/120200139A", 256, 64); +// OutputLine(NULL, "「嘘だッ!!!」", +// NULL, "\"LIES!!!\"", Line_WaitForInput); +// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2667,6 +2683,7 @@ ClearMessage(); DisableWindow(); + DrawSceneWithMask( "bg_040", "left", 0, 0, 3000 ); DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ @@ -2707,7 +2724,7 @@ ClearMessage(); DisableWindow(); - DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ね?@ PlaySE(3, "s01/02/120200140", 256, 64); @@ -2761,6 +2778,11 @@ NULL, "...I cowered as I imagined that.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + DisableWindow(); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + + // そして…そんな俺の内心を見透かしたかのように、にやぁと笑った¥ OutputLine(NULL, " そして…そんな俺の内心を見透かしたかのように、にやぁと笑った。", NULL, "Then... she smirked as if she was able to see right through me.", Line_Normal); @@ -4574,6 +4596,10 @@ ClearMessage(); + DrawSceneWithMask( "23a", "left", 0, 0, 1000 ); + + + // さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥ OutputLine(NULL, " さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……?", NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal); @@ -4585,6 +4611,11 @@ NULL, "All that time... in this dimly lit doorway...?", Line_Normal); ClearMessage(); + PlaySE( 4, "wa_027", 128, 64 ); + + DrawSceneWithMask( "23b", "left", 0, 0, 0 ); + + // 何を見て@ OutputLine(NULL, " 何を見て?", diff --git a/Update/onik_012.txt b/Update/onik_012.txt index de4c399..ce40d59 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -3681,6 +3681,10 @@ void main() PlaySE( 4, "wa_027", 128, 64 ); + DrawScene( "bg_022b", 200 ); + + + // その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった@ OutputLine(NULL, " その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった。", NULL, "Just as the door was just about closed, it opened again slightly with a sudden creak, sending my heart racing once again.", Line_WaitForInput); @@ -3694,7 +3698,7 @@ void main() OutputLine(NULL, " 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた。", NULL, "A single eye peered in through that narrow slit, and Mion's hawkish gaze peered at me once again.", Line_Normal); ClearMessage(); - DisableWindow(); +// DisableWindow(); // DrawBustshotWithFiltering( 2, "me_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあね圭ちゃん。@ diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index fdcbe71..3e79e88 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -4569,7 +4569,7 @@ void main() NULL, "I couldn't hesitate here...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_021", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 ); PlayBGM( 2, "lsys13", 128, 0 ); DrawScene( "bg_022", 200 ); @@ -6259,6 +6259,7 @@ void main() NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal); ClearMessage(); DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE ); FadeFilm( 0, TRUE ); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index d14fafc..4d31fef 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■15日目(土) @@ -1773,6 +1773,11 @@ NULL, "I inadvertently stopped and turned back towards her.", Line_Normal); ClearMessage(); + DrawScene( "bg_028", 1000 ); + DrawBustshotWithFiltering( 2, "me_se_him_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + + + //「......圭ちゃんに...全部バラしたの!w800......あの野郎かぁ......。@ PlaySE(3, "s01/03/120300188", 256, 64); OutputLine(NULL, "「……圭ちゃんに…全部バラしたの", @@ -2265,7 +2270,7 @@ NULL, "I could tell that the fear that I had beaten back once was now waiting for another opening to come at me...", Line_Normal); ClearMessage(); - DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); +// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); // 一体...誰だ...@ OutputLine(NULL, " 一体…誰だ…?", @@ -2279,7 +2284,10 @@ NULL, "I peeked out from behind the tree at the person following me.", Line_Normal); ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE ); +// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE ); + DrawSceneWithMask( "04_b", "left", 0, 0, 300 ); + + // ......それは想像を裏切らず、レナだった¥ OutputLine(NULL, " ……それは想像を裏切らず、レナだった。", @@ -2297,8 +2305,8 @@ OutputLine(NULL, " …レナの…様子が違ったからだ。", NULL, "This wasn't the same Rena that I knew...", Line_Normal); ClearMessage(); - DisableWindow(); - DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2316,7 +2324,7 @@ OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE ); +// DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE ); FadeOutBGM( 1, 100, FALSE ); FadeOutBGM( 2, 100, TRUE ); @@ -2325,6 +2333,10 @@ OutputLine(NULL, " ……そして、その右腕には……", NULL, "...And in her right hand...", Line_ContinueAfterTyping); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "04_c", "left", 0, 0, 300 ); + PlaySE( 4, "wa_027", 128, 64 ); //斧。!w2000 @@ -2339,7 +2351,7 @@ ClearMessage(); DisableWindow(); DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - FadeFilm( 0, TRUE ); +// FadeFilm( 0, TRUE ); ////print 24 // 再び木陰に身を隠し、今見た信じられない光景を思い出す¥ @@ -2464,7 +2476,7 @@ NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 ); @@ -2624,8 +2636,8 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); - DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの@だからね、それを発掘するために、必要なの。@ PlaySE(3, "s01/02/120200353", 256, 64); @@ -2739,7 +2751,7 @@ DisableWindow(); - DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥ PlaySE(3, "s01/02/120200359", 256, 64); @@ -2796,7 +2808,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "re_se_hi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_se_hi_a1_zoom", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥ OutputLine(NULL, " だがレナは俺のその様子をけたけたを笑いながら、ついてくるのだ…!", @@ -2841,8 +2853,8 @@ NULL, "The tone of my voice was already tinged with terror.", Line_Normal); ClearMessage(); - DisableWindow(); - DrawBustshot( 1, "re_se_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 1, "re_se_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...圭一くんとお話したいから@......圭一くんもレナとお話したいんじゃないかな? かな?@ PlaySE(3, "s01/02/120200362", 256, 64); @@ -2898,10 +2910,15 @@ OutputLine(NULL, "「嘘じゃないよ…!」", NULL, "\"It's not a lie...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + ClearMessage(); DisableWindow(); - DrawBustshot( 1, "re_se_hii_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + Negative( 100, TRUE ); + + DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + PlaySE( 4, "wa_027", 128, 64 ); + //「嘘だッ!!!!!!!¥ PlaySE(3, "s01/02/120200367", 256, 64); @@ -2909,6 +2926,9 @@ NULL, "\"LIES!!!!!!\"", Line_Normal); ClearMessage(); + FadeFilm( 100, TRUE ); + + // レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@ OutputLine(NULL, " レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく。", NULL, "Rena's scream echoed, startling some nearby birds into flight.", Line_WaitForInput); @@ -3448,14 +3468,14 @@ DisableWindow(); - DrawBustshotWithFiltering( 2, "re_se_hi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥ OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。", NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal); ClearMessage(); - DisableWindow(); - DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「何がこわいのかな...@ 怯えるなんて圭一くんらしくないよ? !s200あははははははははははははははははははははは!sd。@ PlaySE(3, "s01/02/120200403", 256, 64); @@ -3490,7 +3510,11 @@ DisableWindow(); - DrawScene( "oni_re_01", 1000 ); +// DrawScene( "oni_re_01", 1000 ); + DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); +// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + // 怯えるなと諭しながら、レナの両手はすぅーっと、頭上に差し上げられる@ @@ -3505,7 +3529,9 @@ NULL, "The blur of arms as they moved made me feel as if I was staring at the godliness of the thousand-armed Buddha.", Line_Normal); ClearMessage(); - DrawScene( "oni_re_02", 1000 ); +// DrawScene( "oni_re_02", 1000 ); + DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); + // ...そして頭上で両手が組まれた時、そこには斧が握られていた@ OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには斧が握られていた。", @@ -3547,8 +3573,8 @@ OutputLine(NULL, " それはまるで、二度と会うことのない友人に告げる別れのような……そんな残酷さが宿っていた…。", NULL, "It was as if she was expressing a farewell to a friend she was never to see again... that cruel scenario resided somewhere in her actions...", Line_Normal); ClearMessage(); - DisableWindow(); - DrawScene( "oni_re_03", 1000 ); +// DisableWindow(); +// DrawScene( "oni_re_03", 1000 ); //「言ったよ@...悟史くんは"!w500転校!sd"!w800したの。@ @@ -3638,7 +3664,11 @@ NULL, "I became frantic the more I screamed, but Rena did nothing but maintain the smile frozen on her face.", Line_Normal); ClearMessage(); - DrawScene( "oni_re_04", 1000 ); +// DrawScene( "oni_re_04", 1000 ); +// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshot( 2, "re_se_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + //「......圭一くんが何を言ってるか、わからないな。@ PlaySE(3, "s01/02/120200409", 256, 64); @@ -3659,8 +3689,7 @@ - DrawScene( "oni_re_05", 1000 ); - +// DrawScene( "oni_re_05", 1000 ); //「...............圭一くんは勘違いしてるよ。@ PlaySE(3, "s01/02/120200410", 256, 64); @@ -3725,7 +3754,9 @@ NULL, " period.\"", Line_Normal); ClearMessage(); - DrawScene( "oni_re_06", 1000 ); +// DrawScene( "oni_re_06", 1000 ); + DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); + // レナの眼差しがさらに冷え込む@ @@ -3803,7 +3834,12 @@ ClearMessage(); - DrawScene( "oni_re_07", 1000 ); +// DrawScene( "oni_re_07", 1000 ); + DrawScene( "black", 1000 ); +// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + // 世界から音が消え、レナの声だけがいやに大きく響いた¥ OutputLine(NULL, " 世界から音が消え、レナの声だけがいやに大きく響いた。", @@ -3874,7 +3910,11 @@ ClearMessage(); - DrawScene( "oni_re_08", 1000 ); +// DrawScene( "oni_re_08", 1000 ); +// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + //「圭一くんのところにも......オヤシロさま、来てるんじゃない@ きっと相談に乗れるのは私だけ@......圭一くんを"転校"なんかさせないから。!w1000...ね?¥ PlaySE(3, "s01/02/120200429", 256, 64); @@ -3896,6 +3936,7 @@ ClearMessage(); // DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "black", 1000 ); + FadeFilm( 100, TRUE ); //print 1 diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 0caff05..2a1ab04 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■圭一の家 @@ -1237,7 +1237,7 @@ DisableWindow(); DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); - DrawBustshotWithFiltering( 3, "re_se_hi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 3, "re_se_hi_a1_zoom", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //print 1 // いつの間にかレナが俺の後ろにいた@ @@ -1453,7 +1453,7 @@ NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "me_si_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "me_si_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@ OutputLine(NULL, " 抵抗することもできない俺に…魅音が注射器を構えながら…迫ってくる!!", @@ -1543,7 +1543,7 @@ NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "me_si_him_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshot( 2, "me_si_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); @@ -1734,7 +1734,8 @@ PlayBGM( 1, "msys16", 128, 0 ); DisableWindow(); FadeFilm( 1000, TRUE ); - DrawScene( "bg_080", 1000 ); +// DrawScene( "bg_080", 1000 ); + DrawScene( "bg_ceiling", 1000 ); //print 1 //「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@ @@ -1743,6 +1744,11 @@ NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + DisableWindow(); + DrawBustshot( 1, "re_se_wa_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshot( 3, "me_si_wa_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + +// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // げてげてげてげてげてげて...!!!!@ @@ -1758,6 +1764,8 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + DisableWindow(); + DrawScene( "bg_080", 1000 ); // 笑うのは当然だ@ OutputLine(NULL, " 笑うのは当然だ。", @@ -1828,7 +1836,7 @@ NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + DrawBustshotWithFiltering( 2, "me_si_de_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......観念しなって。!w1000んじゃ、@ PlaySE(3, "s01/03/120300233", 256, 64); @@ -1933,7 +1941,7 @@ //nega 1 DisableWindow(); Negative( 100, TRUE ); - DrawScene( "bg_080", 400 ); + DrawScene( "sunset/bg_080", 400 ); FadeFilm( 1000, TRUE ); //nega 0 @@ -2165,7 +2173,7 @@ DisableWindow(); DrawScene( "black", 200 ); DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); - DrawScene( "bg_081", 200 ); + DrawScene( "sunset/bg_080", 200 ); // ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥ OutputLine(NULL, " …そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた。", @@ -2483,7 +2491,7 @@ PlayBGM( 2, "lsys25", 128, 0 ); DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); - DrawScene( "bg_081", 3000 ); + DrawScene( "sunset/bg_080", 3000 ); DrawBustshotWithFiltering( 1, "re_se_hi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); DrawBustshotWithFiltering( 3, "me_si_him_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -2651,7 +2659,7 @@ FadeOutBGM( 2, 1000, TRUE ); FadeFilm( 1000, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); - DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 ); + DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 ); // それと比べたにしたって...@ OutputLine(NULL, " それと比べたにしたって…。", @@ -2858,7 +2866,7 @@ DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawScene( "bg_081", 1000 ); + DrawScene( "sunset/bg_080", 1000 ); PlayBGM( 1, "msys07", 128, 0 ); @@ -2931,7 +2939,7 @@ ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_117", "left", 0, 0, 1300 ); + DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 ); // カーテンをほんの少しずらし、表を伺う@ OutputLine(NULL, " カーテンをほんの少しずらし、表を伺う。", @@ -3045,7 +3053,7 @@ NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 ); // 居留守を使っても恐らく無駄だ@ OutputLine(NULL, " 居留守を使っても恐らく無駄だ。", @@ -3561,7 +3569,7 @@ NULL, " That is my only desire.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_080", 1000 ); + DrawScene( "sunset/bg_080", 1000 ); // これで......俺の遺言はすべてだ@ OutputLine(NULL, " これで……俺の遺言はすべてだ。", @@ -3613,7 +3621,7 @@ NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_082", "left", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 ); // それから、累々と横たわるレナと魅音を見下ろした@ OutputLine(NULL, " それから、累々と横たわるレナと魅音を見下ろした。", @@ -4094,7 +4102,7 @@ ClearMessage(); DisableWindow(); DrawSceneWithMask( "white", "m1", 0, 0, 1300 ); - DrawScene( "bg_119", 400 ); + DrawScene( "sunset/bg_117", 400 ); PlaySE( 4, "wa_027", 128, 64 ); @@ -4132,7 +4140,7 @@ DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_142", "left", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 ); // 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥ OutputLine(NULL, " 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった…。", @@ -4179,7 +4187,7 @@ ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); - DrawSceneWithMask( "bg_144", "left", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 ); // ただただ...走った@ OutputLine(NULL, " ただただ…走った。", @@ -4272,7 +4280,7 @@ FadeOutBGM( 2, 1000, TRUE ); DrawScene( "white", 3000 ); PlayBGM( 1, "msys11", 128, 0 ); - DrawSceneWithMask( "bg_141", "left", 0, 0, 300 ); + DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 ); // カナカナカナカナ......¥ OutputLine(NULL, " カナカナカナカナ……。", @@ -4314,7 +4322,7 @@ NULL, "Kwakwakwakwakwa...", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_143", 1000 ); + DrawScene( "sunset/bg_143", 1000 ); // ひぐらしだけが知っている@ OutputLine(NULL, " ひぐらしだけが知っている。", @@ -4336,7 +4344,7 @@ ClearMessage(); DisableWindow(); - DrawScene( "bg_142", 1000 ); + DrawScene( "sunset/bg_142", 1000 ); // だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@ OutputLine(NULL, " だから、…たくさんひぐらしの鳴く声の聞こえる方へ走った。", diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 46bb26e..d2249fc 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -1,4 +1,4 @@ -void main() +void main() { //*Keiiti_Last @@ -45,8 +45,11 @@ NULL, "We were the most heavily-taxed members of this municipality, so I really wished they'd show us a little more respect...", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); +// DrawSceneWithMask( "black", "left", 0, 0, 1300 ); +// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); + + DrawBustshotWithFiltering( 3, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ PlaySE(3, "s01/19/123100001", 256, 64); @@ -63,7 +66,7 @@ NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawBustshotWithFiltering( 2, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ PlaySE(3, "s01/19/123100003", 256, 64); @@ -81,7 +84,11 @@ DisableWindow(); - DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); +// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); +// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshotWithFiltering( 2, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +// DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥ PlaySE(3, "s01/11/120700516", 256, 64); @@ -100,6 +107,11 @@ NULL, "The kid let out another groan, put out his cigarette, then took out another one.", Line_Normal); ClearMessage(); + DisableWindow(); +// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshotWithFiltering( 3, "Kuma_ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ PlaySE(3, "s01/19/123100005", 256, 64); OutputLine(NULL, "「…納得いかないっすねぇ…。", @@ -109,9 +121,10 @@ NULL, " Why would you reduce your own options?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); +// DisableWindow(); +// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + - DisableWindow(); - DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@ PlaySE(3, "s01/11/120700519", 256, 64); @@ -142,8 +155,8 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); - DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); +// DisableWindow(); +// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥ PlaySE(3, "s01/11/120700520", 256, 64); @@ -535,6 +548,8 @@ NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + DisableWindow(); + DrawBustshotWithFiltering( 1, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「了解っす!!!¥ @@ -543,6 +558,10 @@ NULL, "\"Understood!!!\"", Line_Normal); ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_192", "right", 0, 0, 300 ); + + //「…もしもし@ 大石さん…@ ごほっごぼッ!!@ PlaySE(3, "s01/01/120100813", 256, 64); OutputLine(NULL, "「…もしもし?", @@ -1103,6 +1122,8 @@ ClearMessage(); DrawScene( "bg_192", 1000 ); + DrawBustshot( 3, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + //「大石さん、車はOKっす!!@ 大石さん…?!¥ PlaySE(3, "s01/19/123100011", 256, 64); diff --git a/Update/onik_op.txt b/Update/onik_op.txt index 7ed1585..36c8bba 100644 --- a/Update/onik_op.txt +++ b/Update/onik_op.txt @@ -1,4 +1,4 @@ -void main() +void main() { //*Opening //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 @@ -59,6 +59,7 @@ Wait( 4000 ); ClearMessage(); + //locate 0,4 SetDrawingPointOfMessage( 0, 4 ); diff --git a/Update/onik_tips_14.txt b/Update/onik_tips_14.txt index 4efb193..9dc53f7 100644 --- a/Update/onik_tips_14.txt +++ b/Update/onik_tips_14.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■捜査メモ @@ -12,6 +12,7 @@ DisableWindow(); DrawScene( "black", 1000 ); + DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 ); PlayBGM( 1, "msys13", 128, 0 ); // 富竹ジロウ(仏@ diff --git a/Update/onik_tips_15.txt b/Update/onik_tips_15.txt index 7b0aa80..1e48fef 100644 --- a/Update/onik_tips_15.txt +++ b/Update/onik_tips_15.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■本部長通達 @@ -12,6 +12,7 @@ DisableWindow(); DrawScene( "black", 1000 ); + DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 ); PlayBGM( 1, "msys12", 128, 0 ); //!s50 diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index ab90c83..a9cf683 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■脅迫 @@ -159,7 +159,7 @@ DisableWindow(); DrawScene( "black", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); - DrawSceneWithMask( "bg_147", "up", 0, 0, 1300 ); +// DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 ); //「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@ PlaySE(3, "s20/00/442700001", 128, 64); @@ -538,7 +538,7 @@ NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawBustshot( 2, "night/oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ PlaySE(3, "s20/11/440700060", 128, 64);