sound clipped

changed so that it's possible to wait for the sound in non-auto mode at
least
This commit is contained in:
Norgus
2015-11-17 21:34:08 +00:00
parent 98006240c1
commit ca5b05d9c7

View File

@@ -3140,7 +3140,7 @@ void main()
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei02360", 256, 64); PlaySE(3, "s19/01/hr_kei02360", 256, 64);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_WaitForInput);
Wait( 600 ); Wait( 600 );
PlaySE(3, "s19/01/hr_kei02370", 256, 64); PlaySE(3, "s19/01/hr_kei02370", 256, 64);