Higurashi are bugs and have a short life (#117)
my notes : Chapter 1 : -Rena's face is smiling when she should be piqued. <<you're so cold, Keiichi>>. FIXED -Rena's face blushing <<Her face flushed red>> before. FIXED -Rena's face surprised blush <<forever>> before. FIXED -Rena's face defensive blush <<never read any>> before. FIXED -<<Morning Rena>> Mion, comma missing. FIXED -Mion's face closed eyes, hand out <<Rena's measurements>> before. replace. FIXED -Mion's face open eyes, hand out << really wanna know eh?>> before. replace. FIXED -<<But in the end nothing more than>> comma missing FIXED -<<but they're sho kyute?>> timing. FIXED -<<just looking, that should be fine>> timing. edit : no sound file??? WILL BE FIXED -Mion's face smiling, closed eyes, hand out <<we managed it!>> replace. FIXED -<<Rise. Attention>> Mion's face, open eyes, hand in. replace. FIXED -<<with these marks...>> timing too slow. FIXED -Mion's face, sly eyes, hand in. <<not enough to weed em out>> before. FIXED -Rika's face, slight smile <<Itadakimasu!>> before. FIXED -<<everyone liked it so much, I made more>> Rena name missing. FIXED -<<yellow one is>> lower the timing. FIXED -<<but the green one>> lower the timing. FIXED -<<uwwwwaaaan>> lower the timing. FIXED -<<supersonic speeds>> no s at speed. FIXED
This commit is contained in:
@@ -464,6 +464,8 @@ void main()
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NULL, "\"If that ever happens, I'll just leave you behind.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -531,6 +533,8 @@ void main()
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NULL, "With those words, Rena seemed to relax.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// 顔が一気に紅潮する¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -556,6 +560,8 @@ void main()
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NULL, " No matter how long.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「......わわ、わ...!w400...ず、!w400ずーっと......。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -606,6 +612,8 @@ void main()
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NULL, "\"Have you ever read a romance novel, Rena...?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -981,7 +989,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300002", 256, TRUE);
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OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!",
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NULL, "\"Morning Rena. And it's been a while, Kei-chan!", Line_WaitForInput);
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NULL, "\"Morning, Rena. And it's been a while, Kei-chan!", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300003", 256, TRUE);
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OutputLine(NULL, " 何年ぶりだっけぇ?」",
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NULL, " How many years?\"", GetGlobalFlag(GLinemodeSp));
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@@ -1108,7 +1116,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE);
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OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」",
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@@ -1129,7 +1137,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「……ちなみにレナのスリーサイズは?」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1782,7 +1790,7 @@ void main()
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NULL, "\"An impressive combination, Satoko!", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei00480", 256, TRUE);
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OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」",
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NULL, " But in the end nothing more than the trivial machinations of a child!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " But in the end, nothing more than the trivial machinations of a child!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2332,7 +2340,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200033", 256, TRUE);
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OutputLine(NULL, "「…ひぅ!",
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NULL, "\"...Huu!", Line_WaitForInput);
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NULL, "\"...Huu!", Line_Continue);
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OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」",
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NULL, " ...But, but... they're sho kyute?\"", GetGlobalFlag(GLinemodeSp));
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@@ -2481,7 +2489,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene("background/gk3", 400 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あははは、間に合ったね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2491,7 +2499,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「きりーっ、きょーつけー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2632,7 +2640,7 @@ void main()
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NULL, " If you don't take this seriously there'll be trouble later on.", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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Wait( 1000 );
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Wait( 300 );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "こんなレベルじゃ…。」",
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@@ -2834,6 +2842,7 @@ void main()
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NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3120,6 +3129,7 @@ void main()
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DisableWindow();
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// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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@@ -3448,6 +3458,7 @@ void main()
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// DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200050", 256, TRUE);
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OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。",
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NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput);
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@@ -3678,7 +3689,7 @@ void main()
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OutputLine(NULL, "えーと…",
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NULL, " Uhh...", Line_Continue);
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Wait( 600 );
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Wait( 2400 );
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OutputLine(NULL, "黄色がカリフラワー、うぅん、緑がカリフラ……、」",
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NULL, " The yellow one is cauliflower... No, wait... the green one is cauliflower...\"", GetGlobalFlag(GLinemodeSp));
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@@ -3701,7 +3712,7 @@ void main()
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OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……",
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NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_Continue);
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Wait( 400 );
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Wait( 6400 );
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OutputLine(NULL, "でも緑は……",
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NULL, " But the green one is...", Line_Continue);
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@@ -3774,12 +3785,12 @@ void main()
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OutputLine(NULL, "「…わかるもん……わかるもん…",
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NULL, "\"...I know... I know...", Line_Continue);
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Wait( 300 );
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Wait( 400 );
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OutputLine(NULL, "…",
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NULL, "...", Line_Continue);
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Wait( 300 );
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Wait( 3600 );
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OutputLine(NULL, "ぅわぁあぁああぁあん!!」",
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NULL, " Uwaaaaaahn!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3944,7 +3955,7 @@ void main()
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// レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する。",
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NULL, "Both of Rena's fists shot out at supersonic speeds, striking Mion and me squarely in our faces.", GetGlobalFlag(GLinemodeSp));
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NULL, "Both of Rena's fists shot out at supersonic speed, striking Mion and me squarely in our faces.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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