Higurashi are bugs and have a short life (#117)

my notes :
Chapter 1 :
-Rena's face is smiling when she should be piqued. <<you're so cold, Keiichi>>. FIXED
-Rena's face blushing <<Her face flushed red>> before. FIXED
-Rena's face surprised blush <<forever>> before. FIXED
-Rena's face defensive blush <<never read any>> before. FIXED
-<<Morning Rena>> Mion, comma missing. FIXED 
-Mion's face closed eyes, hand out <<Rena's measurements>> before. replace. FIXED
-Mion's face open eyes, hand out << really wanna know eh?>> before. replace. FIXED
-<<But in the end nothing more than>> comma missing FIXED
-<<but they're sho kyute?>> timing. FIXED
-<<just looking, that should be fine>> timing. edit : no sound file??? WILL BE FIXED
-Mion's face smiling, closed eyes, hand out <<we managed it!>> replace. FIXED
-<<Rise. Attention>> Mion's face, open eyes, hand in. replace. FIXED
-<<with these marks...>> timing too slow. FIXED
-Mion's face, sly eyes, hand in. <<not enough to weed em out>> before. FIXED
-Rika's face, slight smile <<Itadakimasu!>> before. FIXED
-<<everyone liked it so much, I made more>> Rena name missing. FIXED
-<<yellow one is>> lower the timing. FIXED
-<<but the green one>> lower the timing. FIXED
-<<uwwwwaaaan>> lower the timing. FIXED
-<<supersonic speeds>> no s at speed. FIXED
This commit is contained in:
Aurian
2018-04-03 19:58:25 +02:00
committed by Jáchym Toušek
parent 09f34544f4
commit caee062e0a

View File

@@ -464,6 +464,8 @@ void main()
NULL, "\"If that ever happens, I'll just leave you behind.\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"If that ever happens, I'll just leave you behind.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -531,6 +533,8 @@ void main()
NULL, "With those words, Rena seemed to relax.", GetGlobalFlag(GLinemodeSp)); NULL, "With those words, Rena seemed to relax.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 顔が一気に紅潮する¥ // 顔が一気に紅潮する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -556,6 +560,8 @@ void main()
NULL, " No matter how long.\"", GetGlobalFlag(GLinemodeSp)); NULL, " No matter how long.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......わわ、わ...!w400...ず、!w400ずーっと......。@ //「......わわ、わ...!w400...ず、!w400ずーっと......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -606,6 +612,8 @@ void main()
NULL, "\"Have you ever read a romance novel, Rena...?\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Have you ever read a romance novel, Rena...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。 //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -981,7 +989,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300002", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300002", 256, TRUE);
OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!", OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!",
NULL, "\"Morning Rena. And it's been a while, Kei-chan!", Line_WaitForInput); NULL, "\"Morning, Rena. And it's been a while, Kei-chan!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300003", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300003", 256, TRUE);
OutputLine(NULL, " 何年ぶりだっけぇ?」", OutputLine(NULL, " 何年ぶりだっけぇ?」",
NULL, " How many years?\"", GetGlobalFlag(GLinemodeSp)); NULL, " How many years?\"", GetGlobalFlag(GLinemodeSp));
@@ -1108,7 +1116,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE);
OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」",
@@ -1129,7 +1137,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……ちなみにレナのスリーサイズは?」 //「……ちなみにレナのスリーサイズは?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1782,7 +1790,7 @@ void main()
NULL, "\"An impressive combination, Satoko!", Line_WaitForInput); NULL, "\"An impressive combination, Satoko!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00480", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei00480", 256, TRUE);
OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」", OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」",
NULL, " But in the end nothing more than the trivial machinations of a child!\"", GetGlobalFlag(GLinemodeSp)); NULL, " But in the end, nothing more than the trivial machinations of a child!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2332,7 +2340,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200033", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200033", 256, TRUE);
OutputLine(NULL, "「…ひぅ!", OutputLine(NULL, "「…ひぅ!",
NULL, "\"...Huu!", Line_WaitForInput); NULL, "\"...Huu!", Line_Continue);
OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」", OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」",
NULL, " ...But, but... they're sho kyute?\"", GetGlobalFlag(GLinemodeSp)); NULL, " ...But, but... they're sho kyute?\"", GetGlobalFlag(GLinemodeSp));
@@ -2481,7 +2489,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("background/gk3", 400 ); DrawScene("background/gk3", 400 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、間に合ったね!@ //「あははは、間に合ったね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2491,7 +2499,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「きりーっ、きょーつけー!@ //「きりーっ、きょーつけー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2632,7 +2640,7 @@ void main()
NULL, " If you don't take this seriously there'll be trouble later on.", Line_Continue); NULL, " If you don't take this seriously there'll be trouble later on.", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 300 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "こんなレベルじゃ…。」", OutputLine(NULL, "こんなレベルじゃ…。」",
@@ -2834,6 +2842,7 @@ void main()
NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal); NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3120,6 +3129,7 @@ void main()
DisableWindow(); DisableWindow();
// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -3448,6 +3458,7 @@ void main()
// DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@ //「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200050", 256, TRUE); ModPlayVoiceLS(3, 2, "s19/02/990200050", 256, TRUE);
OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。", OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。",
NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput); NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput);
@@ -3678,7 +3689,7 @@ void main()
OutputLine(NULL, "えーと…", OutputLine(NULL, "えーと…",
NULL, " Uhh...", Line_Continue); NULL, " Uhh...", Line_Continue);
Wait( 600 ); Wait( 2400 );
OutputLine(NULL, "黄色がカリフラワー、うぅん、緑がカリフラ……、」", OutputLine(NULL, "黄色がカリフラワー、うぅん、緑がカリフラ……、」",
NULL, " The yellow one is cauliflower... No, wait... the green one is cauliflower...\"", GetGlobalFlag(GLinemodeSp)); NULL, " The yellow one is cauliflower... No, wait... the green one is cauliflower...\"", GetGlobalFlag(GLinemodeSp));
@@ -3701,7 +3712,7 @@ void main()
OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……", OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……",
NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_Continue); NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_Continue);
Wait( 400 ); Wait( 6400 );
OutputLine(NULL, "でも緑は……", OutputLine(NULL, "でも緑は……",
NULL, " But the green one is...", Line_Continue); NULL, " But the green one is...", Line_Continue);
@@ -3774,12 +3785,12 @@ void main()
OutputLine(NULL, "「…わかるもん……わかるもん…", OutputLine(NULL, "「…わかるもん……わかるもん…",
NULL, "\"...I know... I know...", Line_Continue); NULL, "\"...I know... I know...", Line_Continue);
Wait( 300 ); Wait( 400 );
OutputLine(NULL, "…", OutputLine(NULL, "…",
NULL, "...", Line_Continue); NULL, "...", Line_Continue);
Wait( 300 ); Wait( 3600 );
OutputLine(NULL, "ぅわぁあぁああぁあん!!」", OutputLine(NULL, "ぅわぁあぁああぁあん!!」",
NULL, " Uwaaaaaahn!!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Uwaaaaaahn!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3944,7 +3955,7 @@ void main()
// レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する@ // レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する。", OutputLine(NULL, " レナの両腕から超音速の拳が繰り出され、俺と魅音の顔面を直撃する。",
NULL, "Both of Rena's fists shot out at supersonic speeds, striking Mion and me squarely in our faces.", GetGlobalFlag(GLinemodeSp)); NULL, "Both of Rena's fists shot out at supersonic speed, striking Mion and me squarely in our faces.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }