diff --git a/Screenshots/Thumbs.db b/Screenshots/Thumbs.db new file mode 100644 index 0000000..555cf4f Binary files /dev/null and b/Screenshots/Thumbs.db differ diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 3c06c7d..eef5270 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -134,7 +134,7 @@ void main() //「次の話はどんなのになるわけ@ レナは聞いてるー?@ PlaySE(3, "s20/03/440300251", 256, 64); OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?", - NULL, "\"What happens in the next chapter?", Line_WaitForInput); + NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput); PlaySE(3, "s20/03/440300252", 256, 64); OutputLine(NULL, " レナは聞いてるー?」", NULL, " Rena, do you know?\"", Line_WaitForInput); @@ -222,7 +222,7 @@ void main() PlaySE(3, "s20/03/440300257", 256, 64); OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!", - NULL, "\"Tough luck eh, Kei-chan~!", Line_WaitForInput); + NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput); PlaySE(3, "s20/03/440300258", 256, 64); OutputLine(NULL, " 今度はどんなタタリにやられるやら!」", NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal); @@ -487,7 +487,7 @@ void main() //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ PlaySE(3, "s20/03/440300266", 256, 64); OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」", - NULL, "\"That so-called chain of mysterious deaths, is definitely somebody trying to reenact the folklore! Definitely!\"", Line_Normal); + NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); @@ -503,7 +503,7 @@ void main() PlaySE(3, "s20/04/440400137", 256, 64); OutputLine(NULL, " 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。」", - NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, I just couldn't come to the conclusion that a person was the culprit.\"", Line_WaitForInput); + NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, those cannot be explained with a human culprit.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -532,7 +532,7 @@ void main() PlaySE(3, "s20/08/440800072", 256, 64); OutputLine(NULL, " あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。」", - NULL, "That last scene and the one with the entryway, I think it might have been a delusional episode brought about by post traumatic stress disorder.\"", Line_WaitForInput); + NULL, "That last scene and the one with the entryway, I think that the stress must have driven him into paranoid delusions.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -543,7 +543,7 @@ void main() PlaySE(3, "s20/04/440400138", 256, 64); OutputLine(NULL, "「む、難しい言葉を使われてもわかりませんわー!!」", - NULL, "\"I wouldn't know what's going on anymore, even if you didn't use such complicated words!!\"", Line_WaitForInput); + NULL, "\"You aren't helping me to understand by using such complicated words!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -593,7 +593,7 @@ void main() PlaySE(3, "s20/03/440300269", 256, 64); OutputLine(NULL, " それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ。", - NULL, "To expand on that a bit further, it was a ploy to make the player think it was a curse.", Line_WaitForInput); + NULL, "The overly graphic depiction was a ploy to make the player think it was a curse.", Line_WaitForInput); PlaySE(3, "s20/03/440300270", 256, 64); OutputLine(NULL, "だから引っ掛けってワケ!」", NULL, " That's why it was a red herring!\"", Line_Normal); @@ -819,8 +819,8 @@ void main() OutputLine(NULL, "土着的な何か。", NULL, " Something native to the region...", Line_WaitForInput); PlaySE(3, "s20/08/440800081", 256, 64); - OutputLine(NULL, "…今回のシナリオでは騙られなかった因縁だよ!」", - NULL, " Fate was unable to be fooled this time around!\"", Line_Normal); + OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」", + NULL, " Some connection not touched on this time around!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); @@ -870,7 +870,7 @@ void main() //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ PlaySE(3, "s20/11/440700354", 256, 64); OutputLine(NULL, "「劇中で前原さんが言うように、オヤシロさまが竜宮さんや園崎さんに乗り移って悪さをしている…って考えると", - NULL, "\"If, like how Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput); + NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput); PlaySE(3, "s20/11/440700355", 256, 64); OutputLine(NULL, "……一番つじつまが合うんです。", NULL, " That would fit the evidence the most.", Line_WaitForInput); @@ -965,7 +965,7 @@ void main() PlaySE(3, "s20/08/440800082", 256, 64); OutputLine(NULL, "「突き詰めるとそうなるのかな。", - NULL, "\"If you follow the trail of evidence to the very end, that's how it would seem...", Line_WaitForInput); + NULL, "\"Taking the human culprit theory to its logical conclusion, that's how it would seem...", Line_WaitForInput); PlaySE(3, "s20/08/440800083", 256, 64); OutputLine(NULL, "…僕もちょっと疑ってる。」", NULL, " I also have my suspicions.\"", Line_Normal); @@ -1022,7 +1022,7 @@ void main() NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput); PlaySE(3, "s20/02/440200141", 256, 64); OutputLine(NULL, "…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。」", - NULL, " ...I think that during the story, they definitely were possessed by something.\"", Line_Normal); + NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); @@ -1041,7 +1041,7 @@ void main() NULL, " There has to be a reason for a curse, right?", Line_WaitForInput); PlaySE(3, "s20/03/440300283", 256, 64); OutputLine(NULL, " 無差別に祟るとは思えないなー。", - NULL, " I don't think there would be something indiscriminately cursing everything.", Line_WaitForInput); + NULL, " It doesn't make sense for a curse to just indiscriminately befall someone.", Line_WaitForInput); PlaySE(3, "s20/03/440300284", 256, 64); OutputLine(NULL, "そこんとこ説明できるの?」", NULL, " Can somebody explain that?\"", Line_WaitForInput); @@ -1205,7 +1205,7 @@ void main() PlaySE(3, "s20/04/440400154", 256, 64); OutputLine(NULL, "「魅音さんもこだわりますのね。」", - NULL, "\"Mion-san seems rather particular about this as well.\"", Line_WaitForInput); + NULL, "\"Mion-san seems rather particular about this.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1357,7 +1357,7 @@ void main() NULL, " I don't want to believe that my own personality was that twisted.", Line_WaitForInput); PlaySE(3, "s20/03/440300294", 256, 64); OutputLine(NULL, "……部活モードの時にはクールでなきゃ!", - NULL, " But I have to be cool when I'm in Club Mode!", Line_WaitForInput); + NULL, " But I have to keep a cool head when I'm in Club Mode!", Line_WaitForInput); PlaySE(3, "s20/03/440300295", 256, 64); OutputLine(NULL, " 感情論だけで選ぶと大ヤケドするよ〜?」", NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);