From d0bea3ebf7dadd44305476c8e66c04f5972da42d Mon Sep 17 00:00:00 2001 From: Aurian Date: Tue, 7 Aug 2018 20:14:49 +0200 Subject: [PATCH] added new scene using tricks and the angle tool --- Update/onik_015_02.txt | 68 ++++++++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 29 deletions(-) diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 2a7ad66..4c5621e 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -47,10 +47,11 @@ void main() NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - DrawBG("background/ma_j3", 0, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE ); + DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); + DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -132,7 +133,7 @@ void main() NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -174,7 +175,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -199,7 +200,7 @@ void main() NULL, " I was attacked by two weirdos...\"", Line_Normal); ClearMessage(); - FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); // 口に出し、ようやく意識を失う直前の記憶が蘇ってくる@ @@ -279,7 +280,7 @@ void main() NULL, "...Did she have some help...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くん、覚えてないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -351,7 +352,7 @@ void main() NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いなかったよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -509,7 +510,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、......ごご、...ごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -530,9 +531,10 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 200 ); - FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - PlayBGM( 2, "lsys12", 128, 0 ); + PlayBGM( 2, "lsys22", 128, 0 ); + PlayBGM( 1, "lsys12", 128, 0 ); // レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -577,7 +579,8 @@ void main() DisableWindow(); DrawScene("black", 200 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ma_g1", 200 ); //「み、............魅音......?!@ @@ -641,7 +644,7 @@ void main() NULL, "Rena was descending the stairs behind me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -680,7 +683,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...うわ、何この下駄箱@どーしちゃったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -715,7 +718,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -754,7 +757,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -785,7 +788,7 @@ void main() NULL, "...I had no chance to call Ooishi-san.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/hu_tenjyou", "left", 0, 0, 1300 ); // 俺は布団の中に押し込められてしまった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -822,9 +825,7 @@ void main() OutputLine(NULL, " そんな平凡な会話の中で、さも当り前のことのように魅音が言った。", NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal); ClearMessage(); - DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawScene("background/ma_j3", 1000 ); + //「...レナ@監督には電話した?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -837,9 +838,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - //「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s01/02/120200476", 256, TRUE); @@ -911,9 +909,16 @@ void main() NULL, " Who's this 'manager'?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); + DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE ); + MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -927,7 +932,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -954,7 +959,7 @@ void main() DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); - + FadeOutBGM( 1, 0, FALSE ); PlayBGM( 2, "lsys15", 128, 0 ); // 俺に関係のある監督という単語を全記憶の中から洗い出す@ @@ -1154,7 +1159,7 @@ void main() NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1361,6 +1366,11 @@ void main() ClearMessage(); DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + DrawScene("black", 0 ); // ......こいつらは...一体誰なんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }