diff --git a/Update/omake_01.txt b/Update/omake_01.txt
index 2a05c0c..eaed90f 100644
--- a/Update/omake_01.txt
+++ b/Update/omake_01.txt
@@ -53,7 +53,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
@@ -68,7 +68,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ぷんぷんなのです。¥
@@ -79,7 +79,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 1){ModCallScriptSection("zomake_01_vm0x_n01","dialog000");}
@@ -89,7 +89,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
@@ -127,7 +127,7 @@ void main()
NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -152,7 +152,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
@@ -181,7 +181,7 @@ void main()
PlaySE( 4, "wa_013", 128, 64 );
DrawScene("white", 10 );
DrawScene("background/res5", 50 );
- ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -196,7 +196,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やぁみんな@ お疲れ様!@
@@ -212,7 +212,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「お疲れ~!@ あれ? 圭ちゃんはー?@
//「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥
@@ -237,7 +237,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@
@@ -265,7 +265,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
- ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
@@ -277,7 +277,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「大変も何も! 大々バッドエンドでございますわー!!@
@@ -299,7 +299,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥
@@ -337,7 +337,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
- if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
+ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。」",
NULL, "At that point, Kei-chan should have been certain that the culprits were people.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -596,7 +596,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }
@@ -615,7 +615,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@
@@ -630,7 +630,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@
@@ -669,7 +669,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@
@@ -682,7 +682,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@
// …第一、圭一くんを殺して誰が得をすると言うんです?¥
@@ -1003,7 +1003,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
- ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
@@ -1027,7 +1027,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@
@@ -1043,7 +1043,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥
@@ -1137,7 +1137,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
- ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
@@ -1158,7 +1158,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうだね@現時点ではこれ以上の推理は難しいねぇ。@
@@ -1174,7 +1174,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「いーや@ 白黒付けないと納得できないね!@
@@ -1190,7 +1190,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅音さんもこだわりますのね。@
@@ -1202,7 +1202,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@
@@ -1365,7 +1365,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
- ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
@@ -1380,7 +1380,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あれ? 梨花ちゃんがまだだね@どっちだと思う?@
@@ -1396,7 +1396,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@
//「あれ、面白い意見だね。@
@@ -1426,7 +1426,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1462,7 +1462,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……そういうことにしますです☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -1498,11 +1498,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
- OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
-
-
OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
- NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1558,7 +1555,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
@@ -1576,7 +1573,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@
@@ -1591,7 +1588,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@
@@ -1610,7 +1607,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……祟り殺された本人の意見は貴重ですよ。@