Upgraded scenes
aaaaaaahh
This commit is contained in:
@@ -1102,12 +1102,6 @@ void main()
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NULL, " Dismissing all of them as coincidence would then defy logic.", Line_Normal);
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NULL, " Dismissing all of them as coincidence would then defy logic.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DrawScene("background/y_kawa3", 3000 );
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ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 2, "lsys19", 128, 0 );
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// 祟りなんか、信じない@…だけど……毎年、綿流しの日に何かが起こるという「意思」だけは確実に、!w300……ある¥
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// 祟りなんか、信じない@…だけど……毎年、綿流しの日に何かが起こるという「意思」だけは確実に、!w300……ある¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1147,7 +1141,12 @@ void main()
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NULL, "I felt embarrassed at being read so easily. I pressed Tomitake-san to continue, a bit of impatience and irritation in my tone.", Line_Normal);
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NULL, "I felt embarrassed at being read so easily. I pressed Tomitake-san to continue, a bit of impatience and irritation in my tone.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DrawScene("background/y_kawa3", 3000 );
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ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
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PlayBGM( 2, "lsys19", 128, 0 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@
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//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@
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@@ -1382,7 +1381,6 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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StopSE( 4 );
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StopSE( 4 );
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@@ -1489,7 +1487,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 9, "sprite/night/ta1_def_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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PlayBGM( 2, "lsys19", 128, 0 );
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PlayBGM( 2, "lsys19", 128, 0 );
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@@ -1550,7 +1548,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "sprite/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
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//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1605,7 +1603,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
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//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1668,7 +1666,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
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//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1730,7 +1728,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
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//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1888,7 +1886,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// 富竹さんが明るく笑う¥
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// 富竹さんが明るく笑う¥
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@@ -2051,7 +2049,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(1, 9, "sprite/night/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
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//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2072,7 +2070,7 @@ void main()
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ClearMessage();
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ClearMessage();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 700, TRUE );
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FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 700, TRUE );
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// 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった¥
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// 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2098,7 +2096,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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// 入れ替わりでレナが駆けて来るのが見えた@
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// 入れ替わりでレナが駆けて来るのが見えた@
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@@ -2124,7 +2122,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
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//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2148,7 +2146,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
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//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2286,7 +2284,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
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DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
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//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2297,7 +2295,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「え? あ、……忘れてた!!@
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//「え? あ、……忘れてた!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2340,7 +2338,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
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//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2388,7 +2386,8 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, FALSE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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@@ -2413,8 +2412,9 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
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//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2437,8 +2437,6 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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//"やーいビリ! 沙都子"@
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//"やーいビリ! 沙都子"@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2454,6 +2452,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「圭一さんもどうぞです。¥
|
//「圭一さんもどうぞです。¥
|
||||||
@@ -2465,6 +2464,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
|
|
||||||
// なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥
|
// なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2495,7 +2495,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
Reference in New Issue
Block a user