Upgraded scenes

also, a censor typo
This commit is contained in:
Aurian
2018-05-20 19:56:19 +02:00
committed by GitHub
parent d9f82e130b
commit d2244c54ae

View File

@@ -12,9 +12,11 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("white", 400 ); DrawScene("white", 400 );
DrawSceneWithMask("background/g1", "m1", 0, 0, 3000 );
PlaySE( 4, "wa_001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
Wait( 1000 ); Wait( 1000 );
DrawSceneWithMask("background/gk1", "m1", 0, 0, 3000 ); DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
// 眠い@ // 眠い@
@@ -66,7 +68,8 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ //「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -956,7 +959,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@ //「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -972,7 +975,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// つかつか、!w300ひょい、!w300びし // つかつか、!w300ひょい、!w300びし
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1004,7 +1007,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 4, "portrait/normal/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 4, "portrait/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@ //「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1018,7 +1021,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
@@ -1037,7 +1040,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 4, "portrait/normal/sa1b_akuwarai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 4, "portrait/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥ // 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1084,7 +1087,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1112,6 +1115,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 4000 ); Wait( 4000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_001", 128, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -1198,7 +1202,8 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); DrawSceneWithMask("black", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "right", 0, 0, 800 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -1267,9 +1272,8 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ //「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1289,7 +1293,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@ //「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1325,8 +1329,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_011_vm0x_n01","dialog000");} if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_011_vm0x_n01","dialog000");}
@@ -1352,8 +1355,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…じゃあ…今日はこれで解散かな? …かな?@ //「…じゃあ…今日はこれで解散かな? …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1407,7 +1409,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私は構いませんけど@レナさんと梨花はどういたします?@ //「私は構いませんけど@レナさんと梨花はどういたします?@
@@ -1423,7 +1425,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。 //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1442,7 +1444,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@ //「……ボクは…みんなが揃っての方がいいな、と思いますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1471,7 +1473,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@ //「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1486,7 +1488,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1537,7 +1539,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@ //「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1567,7 +1569,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@ //「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1613,7 +1615,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥ //「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1625,7 +1627,8 @@ void main()
NULL, " Keiichi-san is such a beast!!!!\"", Line_Normal); NULL, " Keiichi-san is such a beast!!!!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
@@ -1642,7 +1645,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@ //「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1657,7 +1660,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog001");} if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog001");}
@@ -1667,7 +1670,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥ //「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1677,8 +1680,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 ); DrawScene("background/gk1", 1000 );
DrawScene("background/gk3", 1000 );
// みんなが帰り支度を始める@ // みんなが帰り支度を始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1781,7 +1783,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys12", 128, 0 ); PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くん、早く片付けよ!¥ //「圭一くん、早く片付けよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1839,7 +1841,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@ //「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1866,7 +1868,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめん@ !s100………!sdよく知らないの。 //「ごめん@ !s100………!sdよく知らないの。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1894,7 +1896,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥ //「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3138,7 +3140,8 @@ void main()
NULL, "...Bringing her face close enough to mine to almost bump into my nose... She 'kindly' persuaded me.", Line_Normal); NULL, "...Bringing her face close enough to mine to almost bump into my nose... She 'kindly' persuaded me.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 600, TRUE );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
// 俺は頷く事も、頭を振る事もできない@ // 俺は頷く事も、頭を振る事もできない@
@@ -3174,6 +3177,7 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 128, 0 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
//「行こ@…だいぶ涼しくなってきたよ。¥ //「行こ@…だいぶ涼しくなってきたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3203,6 +3207,8 @@ void main()
NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp)); NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
// ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥ // ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥
@@ -3211,8 +3217,7 @@ void main()
NULL, "...When I was released from her gaze... My legs gave out from under me and I slumped onto the ground...", Line_Normal); NULL, "...When I was released from her gaze... My legs gave out from under me and I slumped onto the ground...", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
// …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった@ // …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった。", OutputLine(NULL, " …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった。",
@@ -3274,7 +3279,7 @@ void main()
DrawScene("black", 3000 ); DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 128, 0 );
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥ // 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
@@ -4025,8 +4030,8 @@ void main()
OutputLine(NULL, "「えぇ逮捕されてます。", OutputLine(NULL, "「えぇ逮捕されてます。",
NULL, "\"Yeah, we arrested him.", Line_WaitForInput); NULL, "\"Yeah, we arrested him.", Line_WaitForInput);
//VoiceMatching //VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_011_vm0x_n01","dialog000");} if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_011_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_011_vm00_n01","dialog000");} if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_011_vm00_n01","dialog002");}
//VoiceMatchingEnd //VoiceMatchingEnd
ModPlayVoiceLS(3, 11, "ps3/s01/11/120700161", 256, TRUE); ModPlayVoiceLS(3, 11, "ps3/s01/11/120700161", 256, TRUE);
OutputLine(NULL, "別件で取調べ中に犯行を自供してます。", OutputLine(NULL, "別件で取調べ中に犯行を自供してます。",