diff --git a/Update/onik_000.txt b/Update/onik_000.txt index d40e7ce..dff4cff 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -380,10 +380,10 @@ void main() //draw and move big background SetValidityOfInterface(FALSE); SetValidityOfSaving(FALSE); - DrawBustshot(4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE ); - DrawBustshot(3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE ); - DrawBustshot(2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE ); - DrawBustshot(1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE ); + DrawBustshot(4, "overview/hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE ); + DrawBustshot(3, "overview/hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE ); + DrawBustshot(2, "overview/hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE ); + DrawBustshot(1, "overview/hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE ); MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE ); MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE ); MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE ); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index b8f54b1..1f6ff4d 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -3879,25 +3879,25 @@ void main() DrawScene("black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawScene("black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); // DrawScene( "black", 100 ); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index b62e380..df1c7f0 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -4647,7 +4647,7 @@ void main() //draw big CG SetValidityOfInterface(FALSE); SetValidityOfSaving(FALSE); - ModDrawCharacter(1, 0, "scene/004b", "0", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); + DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); ShakeScreen( 1, 50, 20, 3, 5); //nega 0 @@ -4674,7 +4674,7 @@ void main() ModDrawCharacter(2, 2, "sprite/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE ); SetValidityOfInterface(TRUE); - SetValidityOfSaving(FALSE); + SetValidityOfSaving(TRUE); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 9c511a4..5f07c71 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -2944,7 +2944,7 @@ void main() // DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBG("scene/002b", 0, FALSE); - ModDrawCharacter(1, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE ); + DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE); Negative( 0, TRUE ); FadeFilm( 400, FALSE ); @@ -5121,7 +5121,7 @@ void main() //draw big CG and add negative and shake and adjust SE location SetValidityOfInterface(FALSE); SetValidityOfSaving(FALSE); - ModDrawCharacter(1, 0, "scene/031", "0", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE ); + DrawBustshot(1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE ); MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE ); Negative( 100, FALSE ); ShakeScreen( 1, 50, 20, 3, 5); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 793cc3a..757e48f 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -2555,7 +2555,7 @@ void main() //set big CG SetValidityOfInterface(FALSE); SetValidityOfSaving(FALSE); - ModDrawCharacter(6, 0, "scene/004", "0", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE ); + DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE ); // ......それは想像を裏切らず、レナだった¥ @@ -3273,7 +3273,7 @@ void main() //「嘘だッ!!!!!!!¥ ModPlayVoiceLS(3, 2, "s01/02/120200367", 256, TRUE); - ModDrawCharacter(2, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE ); + DrawBustshot(2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE); @@ -4459,7 +4459,7 @@ void main() //■回想 DisableWindow(); DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE ); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); DrawScene("background/ma_j3_01", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -4843,7 +4843,7 @@ void main() SetValidityOfInput( FALSE ); PlaySE( 4, "wa_008", 128, 64 ); DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE ); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE ); DrawScene("scene/102", 200); WaitToFinishSEPlaying(4); PlaySE( 4, "wa_009", 128, 64 ); @@ -4880,7 +4880,7 @@ void main() //print 6 DisableWindow(); DrawSceneWithMask("black", "up", 0, 0, 1300 ); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 ); StopSE( 4 ); @@ -5621,7 +5621,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 ); //「オヤシロさまが...か......。@ @@ -5746,7 +5746,7 @@ void main() NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); DrawScene("background/oni1", 1000 ); //「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@ @@ -5820,7 +5820,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); + DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); DrawScene("background/ma_j3_01", 1000 ); //「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@