diff --git a/Update/onik_005.txt b/Update/onik_005.txt
index 6995150..2bd3e8b 100644
--- a/Update/onik_005.txt
+++ b/Update/onik_005.txt
@@ -13,7 +13,7 @@ void main()
DisableWindow();
DrawScene("white", 400 );
PlayBGM( 1, "msys01", 128, 0 );
- DrawScene("background/gk3", 3000 );
+ DrawScene("background/gk1", 3000 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あははは! どうだった圭ちゃん!@
@@ -558,7 +558,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「退屈どころか@ 今年もやるぜッ!!@
@@ -804,8 +804,8 @@ void main()
ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE);
ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE);
ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE);
- OutputLine(NULL, "「な〜〜しッ!!」",
- NULL, "\"Naaay!\"", GetGlobalFlag(GLinemodeSp));
+ OutputLine(NULL, "「「「な〜〜しッ!!」」」",
+ NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -913,7 +913,7 @@ void main()
NULL, " we'll play President. That's good for five people!\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
+ FadeAllBustshots( 400, TRUE );
// トランプのスタンダードなゲームのひとつだな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1016,7 +1016,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
+ FadeAllBustshots( 400, TRUE );
// 俺の手馴れたルール確認の様子に沙都子が警戒した眼差しを向ける…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1057,6 +1057,9 @@ void main()
NULL, " But that wasn't everything, was it?", Line_Normal);
ClearMessage();
+ DisableWindow();
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE );
+
//「で、今日の罰ゲームは何でございますの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400124", 256, TRUE);
@@ -1066,7 +1069,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
@@ -1091,7 +1094,6 @@ void main()
ClearMessage();
DisableWindow();
- FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@
@@ -1107,6 +1109,7 @@ void main()
DisableWindow();
+ FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@
@@ -1135,7 +1138,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
+ FadeAllBustshots( 400, TRUE );
// 魅音がメモを数枚ずつみんなに配る@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1326,7 +1329,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
+ DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@
@@ -1360,7 +1363,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
+ FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@
@@ -1477,7 +1480,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
@@ -1503,7 +1506,7 @@ void main()
NULL, " Seven!", Line_WaitForInput);
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModPlayVoiceLS(3, 4, "ps3/s19/04/990400134", 256, TRUE);
OutputLine(NULL, " あがりでございます!!」",
@@ -1599,7 +1602,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
@@ -1697,7 +1700,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");}
@@ -1729,8 +1732,7 @@ void main()
ClearMessage();
DisableWindow();
- FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…校長先生は武道の達人なのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -1742,7 +1744,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
@@ -1814,7 +1816,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -3824,7 +3826,7 @@ void main()
NULL, "\"Every penalty up until now.\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
//「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07890", 256, TRUE);
@@ -4740,10 +4742,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
- DisableWindow();
- ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
-
//「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s19/08/990800042", 256, TRUE);
@@ -4780,7 +4778,7 @@ void main()
ClearMessage();
DisableWindow();
- FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 3000, TRUE );
+ FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 2000, TRUE );
// 富竹さんは陽気に手を振るとひぐらしの声の中に消えて行った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5142,7 +5140,6 @@ void main()
//gosub *Sub_Camp_Mode
DisableWindow();
- FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE );
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );