From d411ef033038a825ec02a3f048b72969279a9270 Mon Sep 17 00:00:00 2001 From: Aurian Date: Sun, 20 May 2018 11:00:19 +0200 Subject: [PATCH] Update onik_005.txt --- Update/onik_005.txt | 49 +++++++++++++++++++++------------------------ 1 file changed, 23 insertions(+), 26 deletions(-) diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 6995150..2bd3e8b 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -13,7 +13,7 @@ void main() DisableWindow(); DrawScene("white", 400 ); PlayBGM( 1, "msys01", 128, 0 ); - DrawScene("background/gk3", 3000 ); + DrawScene("background/gk1", 3000 ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あははは! どうだった圭ちゃん!@ @@ -558,7 +558,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「退屈どころか@ 今年もやるぜッ!!@ @@ -804,8 +804,8 @@ void main() ModPlayVoiceLS(5, 2, "ps3/s19/02/990200320", 300, TRUE); ModPlayVoiceLS(6, 4, "ps3/s19/04/990400121", 300, TRUE); ModPlayVoiceLS(7, 5, "ps3/s19/05/990500061", 300, TRUE); - OutputLine(NULL, "「な〜〜しッ!!」", - NULL, "\"Naaay!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「「な〜〜しッ!!」」」", + NULL, "\"\"\"Naaay!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -913,7 +913,7 @@ void main() NULL, " we'll play President. That's good for five people!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); + FadeAllBustshots( 400, TRUE ); // トランプのスタンダードなゲームのひとつだな@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1016,7 +1016,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + FadeAllBustshots( 400, TRUE ); // 俺の手馴れたルール確認の様子に沙都子が警戒した眼差しを向ける…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1057,6 +1057,9 @@ void main() NULL, " But that wasn't everything, was it?", Line_Normal); ClearMessage(); + DisableWindow(); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); + //「で、今日の罰ゲームは何でございますの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400124", 256, TRUE); @@ -1066,7 +1069,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1091,7 +1094,6 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@ @@ -1107,6 +1109,7 @@ void main() DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@ @@ -1135,7 +1138,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + FadeAllBustshots( 400, TRUE ); // 魅音がメモを数枚ずつみんなに配る@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1326,7 +1329,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@ @@ -1360,7 +1363,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@ @@ -1477,7 +1480,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1503,7 +1506,7 @@ void main() NULL, " Seven!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400134", 256, TRUE); OutputLine(NULL, " あがりでございます!!」", @@ -1599,7 +1602,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ @@ -1697,7 +1700,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");} @@ -1729,8 +1732,7 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1742,7 +1744,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1814,7 +1816,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3824,7 +3826,7 @@ void main() NULL, "\"Every penalty up until now.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); //「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07890", 256, TRUE); @@ -4740,10 +4742,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - //「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800042", 256, TRUE); @@ -4780,7 +4778,7 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 3000, TRUE ); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 2000, TRUE ); // 富竹さんは陽気に手を振るとひぐらしの声の中に消えて行った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5142,7 +5140,6 @@ void main() //gosub *Sub_Camp_Mode DisableWindow(); - FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE ); SetValidityOfInput( FALSE ); Wait( 3000 ); DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );