From d499d1cdeb8bfa9913630a39496bb9e01b7b7097 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Wed, 9 Oct 2019 21:05:59 +0200 Subject: [PATCH] Reset layers after ModCallScriptSection --- Update/omake_01.txt | 14 ++++++++++++++ Update/onik_001.txt | 7 +++++++ Update/onik_002.txt | 4 ++++ Update/onik_003.txt | 10 ++++++++++ Update/onik_004.txt | 21 +++++++++++++++++++++ Update/onik_005.txt | 16 ++++++++++++++++ Update/onik_009.txt | 11 +++++++++++ Update/onik_009_02.txt | 2 ++ Update/onik_011.txt | 8 ++++++++ Update/onik_012.txt | 2 ++ Update/onik_014.txt | 2 ++ Update/onik_015.txt | 3 +++ Update/onik_tips_01.txt | 3 +++ Update/onik_tips_02.txt | 1 + Update/onik_tips_07.txt | 2 ++ Update/onik_tips_18.txt | 2 ++ 16 files changed, 108 insertions(+) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index cb97f10..db3738a 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -92,6 +92,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@ @@ -104,6 +105,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うーん、でもそーゆうのってあるじゃん@ @@ -130,6 +132,7 @@ void main() NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@ @@ -143,6 +146,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……またしても祟られそうな、嫌な物語です。@ @@ -155,6 +159,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥ @@ -266,6 +271,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); @@ -279,6 +285,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「大変も何も! 大々バッドエンドでございますわー!!@ @@ -291,6 +298,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ @@ -807,6 +815,7 @@ void main() //VoiceMatchingEnd DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃー何。大石さんはまさか、祟り派なわけ?!@ @@ -818,6 +827,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥ @@ -935,6 +945,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥ @@ -1720,6 +1731,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@ @@ -1754,6 +1766,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@ @@ -1816,6 +1829,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 088c9c3..456fe4c 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -1028,6 +1028,7 @@ void main() //VoiceMatchingEnd DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ @@ -1127,6 +1128,7 @@ void main() NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ @@ -1742,6 +1744,7 @@ void main() PlayBGM( 1, "msys02", 56, 0 ); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ @@ -2958,6 +2961,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ @@ -2993,9 +2997,11 @@ void main() ClearMessage(); DisableWindow(); // DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっただきま~す!!@ @@ -4561,6 +4567,7 @@ void main() DrawScene("black", 100 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); diff --git a/Update/onik_002.txt b/Update/onik_002.txt index 4f5e885..cfcaff5 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -3315,6 +3315,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); + ModSetLayerFilter(1, 256, "sunset"); ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching @@ -3330,6 +3331,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ @@ -3444,6 +3446,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ @@ -3551,6 +3554,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); + ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 6bbdb33..2b6c7db 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -26,6 +26,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥ @@ -2842,6 +2843,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@ @@ -3055,6 +3057,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@ @@ -3546,6 +3549,7 @@ void main() PlayBGM( 1, "msysRe", 56, 0 ); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……わ、!d200わ、!d200圭一くん@/$ @@ -3656,6 +3660,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //……はぅ。@ @@ -3721,6 +3726,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あ、ごめん@ ……ほらこの隙間から…見える?@ @@ -3791,6 +3797,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching @@ -3817,6 +3824,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナがまた赤面しているが、今回はからかわないでおく@ @@ -3973,6 +3981,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@ @@ -4599,6 +4608,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "sunset"); ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 4d4b4a9..815070b 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -684,6 +684,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@ @@ -699,6 +700,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………し、知ってますもの…@ 知ってるもん…!!@ @@ -730,6 +732,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@ @@ -804,6 +807,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ザットですよ。"that"。@ @@ -815,6 +819,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ !s100……あ。!sd¥ @@ -1027,6 +1032,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「クスクス……圭一くん@それ問題じゃないよね?@ @@ -1737,6 +1743,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……はぁはぁ@梨花ちゃんはまだ無事かな?!@ @@ -1752,6 +1759,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんとかがんばってますです。@ @@ -1953,6 +1961,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その時、レナと俺の目が合った¥ @@ -2411,6 +2420,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@ @@ -2428,6 +2438,7 @@ void main() NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2587,6 +2598,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "night"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ @@ -3241,6 +3253,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、それ、よそ者の僕への警告のつもりかい?¥ @@ -3363,6 +3376,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なくしちゃったみたいで…ないんだもん。@ @@ -3417,6 +3431,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん!@ @@ -3462,6 +3477,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@ @@ -3528,6 +3544,7 @@ void main() DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawBG("background/mo_g2", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); @@ -3573,6 +3590,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@ @@ -3899,6 +3917,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どうしたの大丈夫?! ケガしたの?!@ @@ -4029,6 +4048,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@ @@ -4116,6 +4136,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@ diff --git a/Update/onik_005.txt b/Update/onik_005.txt index dae5689..db5b6db 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -162,6 +162,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だって……はぅ……かぁいいんだもん…☆@ @@ -193,6 +194,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@ @@ -284,6 +286,7 @@ void main() PlaySE( 4, "wa_020", 56, 64 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 56, 0 ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); @@ -1735,6 +1738,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ @@ -1747,6 +1751,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ @@ -1759,6 +1764,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@ @@ -1906,6 +1912,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「し、知らないよぅ……食らいたくないもん……!!@ @@ -2012,6 +2019,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@ @@ -2068,6 +2076,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ @@ -4112,6 +4121,7 @@ void main() //VoiceMatchingEnd DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); @@ -4123,6 +4133,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@ @@ -4135,6 +4146,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -4192,6 +4204,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥ @@ -4456,6 +4469,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@ @@ -4523,6 +4537,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys05", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); @@ -4551,6 +4566,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); diff --git a/Update/onik_009.txt b/Update/onik_009.txt index c967292..aa4d6ca 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -1876,6 +1876,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@ @@ -1901,6 +1902,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「次は私が行くでございますわよッ!!@ これでございます!!!!」/ @@ -2246,6 +2248,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「………圭ちゃんの方がわかんね~センスしてるよー。¥ @@ -2273,6 +2276,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); @@ -2301,6 +2305,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); @@ -2841,6 +2846,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@ @@ -2897,6 +2903,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「やぁみんな@相変わらず元気そうだねぇ…!¥ @@ -3393,6 +3400,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@ @@ -3515,6 +3523,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活です。@ @@ -3534,6 +3543,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ @@ -3658,6 +3668,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど。…これが童心ってヤツなんだなぁ。@ diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index e2a463c..8233abc 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -1144,7 +1144,9 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "night"); ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModSetLayerFilter(3, 256, "night"); ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/y_kawa3", 3000 ); diff --git a/Update/onik_011.txt b/Update/onik_011.txt index a32096b..cea5e7c 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -71,6 +71,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ @@ -1024,6 +1025,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); @@ -1090,6 +1092,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ @@ -1358,6 +1361,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあ…今日はこれで解散かな? …かな?@ @@ -1411,6 +1415,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); @@ -1447,6 +1452,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクは…みんなが揃っての方がいいな、と思いますです。@ @@ -1673,6 +1679,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ @@ -1786,6 +1793,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くん、早く片付けよ!¥ diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 7b1ad3e..93724c2 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -2530,6 +2530,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥ @@ -2921,6 +2922,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@ diff --git a/Update/onik_014.txt b/Update/onik_014.txt index 9c66ba4..01caee6 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -2378,6 +2378,7 @@ void main() NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@ @@ -2402,6 +2403,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@ diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 6838637..6c31244 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -2770,6 +2770,7 @@ void main() NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); @@ -3879,6 +3880,7 @@ void main() DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥ @@ -3998,6 +4000,7 @@ void main() ClearMessage(); DisableWindow(); + ModSetLayerFilter(2, 256, "none"); ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index ab77ec9..6dc40d3 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -128,6 +128,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え@ え?@ なんでだろ@ なんでだろ?!¥ @@ -158,6 +159,7 @@ void main() NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ってことは圭ちゃん、ひょっとして4月生まれ?@ @@ -184,6 +186,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index ddc22bd..9680f67 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -136,6 +136,7 @@ void main() DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index cf1caf9..08a0b43 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -90,6 +90,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ @@ -162,6 +163,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index fb7a2d1..c63e481 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -42,6 +42,7 @@ void main() DisableWindow(); + ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うっひゃっひゃっひゃっひゃ!!¥ @@ -250,6 +251,7 @@ void main() NULL, " And then it was suddenly interrupted...", Line_Normal); ClearMessage(); DisableWindow(); + ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );