flashback

should be good
This commit is contained in:
Aurian
2018-05-01 16:06:58 +02:00
committed by GitHub
parent d4d5d2de55
commit d734951261

View File

@@ -4454,10 +4454,7 @@ void main()
DrawSceneWithMask("black", "down", 0, 0, 300 ); DrawSceneWithMask("black", "down", 0, 0, 300 );
//■回想 //■回想
DisableWindow(); DrawScene("flashback/ma_j3_01", 1000 );
DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene("background/ma_j3_01", 1000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
@@ -4806,7 +4803,6 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); // FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
FadeFilm( 0, TRUE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
//SetValidityOfInput( FALSE ); //SetValidityOfInput( FALSE );
@@ -4839,9 +4835,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE ); DrawScene("flashback/scene102", 200);
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
DrawScene("scene/102", 200);
WaitToFinishSEPlaying(4); WaitToFinishSEPlaying(4);
PlaySE( 4, "wa_009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
@@ -4877,8 +4871,7 @@ void main()
//print 6 //print 6
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); DrawSceneWithMask("flashback/ma_j3_01", "down", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "down", 0, 0, 1300 );
StopSE( 4 ); StopSE( 4 );
@@ -5618,8 +5611,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); DrawSceneWithMask("flashback/ma_j3", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
//「オヤシロさまが...か......。@ //「オヤシロさまが...か......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5743,8 +5735,7 @@ void main()
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal); NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); DrawScene("flashback/oni1", 1000 );
DrawScene("background/oni1", 1000 );
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@ //「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5817,8 +5808,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE ); DrawScene("flashback/ma_j3_01", 1000 );
DrawScene("background/ma_j3_01", 1000 );
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@ //「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }