From d9f82e130b2a1e3e5f9a41f7684febad8c0aa722 Mon Sep 17 00:00:00 2001 From: Aurian Date: Sun, 20 May 2018 16:27:35 +0200 Subject: [PATCH] Upgraded scenes More club suffering... urgh --- Update/onik_010.txt | 143 ++++++++++++++++++++++++-------------------- 1 file changed, 78 insertions(+), 65 deletions(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index de303b9..98b0041 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -16,13 +16,13 @@ void main() //gosub *data_tati //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - DrawSceneWithMask("background/g1", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/ma1", "m1", 0, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys01", 128, 0 ); - DrawSceneWithMask("background/g2", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -55,7 +55,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう、圭一君、本当にありがとね@ くまさん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「し、しないよそんなこと…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -89,6 +89,16 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/g2", "left", 0, 0, 1300 ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); @@ -191,7 +201,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 500, TRUE ); DrawScene("background/g2", 100 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); @@ -353,6 +363,8 @@ void main() NULL, "In unison, everyone replied, \"Yes, ma'~~am!\"", Line_Normal); ClearMessage(); + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); // 巧みに言葉を濁していたが、先生が何を言いたいのかよくわかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -465,7 +477,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -480,7 +492,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……ま、負けないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -510,6 +522,7 @@ void main() ClearMessage(); DisableWindow(); + DrawSceneWithMask("black", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -559,7 +572,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -593,10 +606,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s01/03/120300023", 256, TRUE); @@ -610,7 +619,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -624,9 +633,9 @@ void main() OutputLine(NULL, " 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!」", NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal); ClearMessage(); + DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ @@ -642,7 +651,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「メモを取りながらじゃないと混乱しますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -672,7 +681,6 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ @@ -692,7 +700,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -704,7 +712,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…今日の罰ゲームは簡単そうな気がしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -722,8 +730,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはり、圭一さんもそう思いますですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -751,8 +758,6 @@ void main() OutputLine(NULL, " 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!!", NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal); ClearMessage(); - DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); @@ -772,6 +777,9 @@ void main() ClearMessage(); DisableWindow(); + DrawScene("white", 100 ); + PlaySE( 4, "wa_011", 128, 64 ); + DrawScene("background/gk1", 500 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@ @@ -837,7 +845,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナもあるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -849,7 +857,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ボクも持ってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -890,6 +898,9 @@ void main() ClearMessage(); DisableWindow(); + DrawScene("white", 100 ); + PlaySE( 4, "wa_011", 128, 64 ); + DrawScene("background/gk1", 500 ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ @@ -947,7 +958,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ次は圭ちゃんだね。どうぞ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -984,7 +995,9 @@ void main() DisableWindow(); DrawScene("black", 3000 ); - DrawScene("background/gk1", 1000 ); + DrawScene("white", 100 ); + PlaySE( 4, "wa_011", 128, 64 ); + DrawScene("background/gk1", 500 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よっしゃ! 犯人確定!!@ @@ -1046,7 +1059,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1061,8 +1074,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1083,7 +1095,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); // みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1150,7 +1162,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一はこのゲーム、苦手そうな顔してますです。@ @@ -1178,6 +1190,7 @@ void main() DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ @@ -1864,7 +1877,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 ); //「捕って食やしません@どうぞどうぞ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -1902,8 +1915,8 @@ void main() DisableWindow(); DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 ); - FadeOutBGM( 1, 1000, TRUE ); - FadeOutBGM( 2, 1000, TRUE ); + FadeOutBGM( 1, 800, TRUE ); + FadeOutBGM( 2, 800, TRUE ); // 車内は本当に涼しかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2382,9 +2395,10 @@ void main() OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」", NULL, "\"The man in this picture is dead.\"", Line_Continue); + Wait( 1000 ); Negative( 800 , TRUE ); // (backup) SetValidityOfInput( FALSE ); - Wait( 5000 ); + Wait( 4000 ); // (backup) SetValidityOfInput( TRUE ); OutputLineAll(NULL, "", Line_Normal); @@ -3689,7 +3703,7 @@ void main() // 魅音が「戦った」ことは知っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音が「戦った」ことは知っている。", - NULL, "I knew Mion had \"fought.\"", GetGlobalFlag(GLinemodeSp)); + NULL, "I knew Mion had 'fought.'", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4145,8 +4159,9 @@ void main() ClearMessage(); DisableWindow(); + DrawSceneWithMask("black", "left", 0, 0, 200 ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -4175,7 +4190,9 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 500 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 500 ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4201,7 +4218,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4214,10 +4231,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - //「いやぁあぁあぁああぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s01/02/120200039", 256, TRUE); @@ -4242,6 +4255,7 @@ void main() ClearMessage(); DisableWindow(); + DrawSceneWithMask("black", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -4288,8 +4302,9 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + DrawSceneWithMask("black", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4315,8 +4330,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4346,7 +4360,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4370,7 +4384,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4412,9 +4426,11 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); + DrawScene("white", 100 ); + PlaySE( 4, "wa_011", 128, 64 ); + DrawScene("background/gk1", 500 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4434,7 +4450,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ @@ -4455,8 +4472,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…レナの正解ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4468,7 +4484,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4483,8 +4499,8 @@ void main() DisableWindow(); - FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 500, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4628,7 +4644,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4649,7 +4665,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4661,7 +4677,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…今日の魅ぃは勝つ気満々でしたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4671,7 +4687,6 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@ @@ -4703,8 +4718,6 @@ void main() NULL, "\"Th-This is just... your grocery liiisssttt!!!\"", Line_Normal); ClearMessage(); - DisableWindow(); - FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); // 俺は今度こそ勝ったなら、魅音に痔の薬を買わせようと誓うのだった…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }