From 03a4b1ded0ce126dee7d866565b48027f5531886 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 18:28:03 +0000 Subject: [PATCH 01/10] flow & timing --- Update/onik_003.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 2743f32..f606057 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -436,7 +436,8 @@ void main() //「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@ PlaySE(3, "s19/03/990300148", 256, 64); OutputLine(NULL, "「会則第一条!!", - NULL, "\"The first rule of our society!!", Line_WaitForInput); + NULL, "\"The first rule of our society!!", Line_ContinueAfterTyping); + Wait ( 900 ); OutputLine(NULL, " 狙うのは1位のみ!", NULL, " Aim only for first place!", Line_WaitForInput); PlaySE(3, "s19/03/990300149", 256, 64); From 67cbf26e7268a9b906ac2b697f33e6521a3e3659 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 18:52:01 +0000 Subject: [PATCH 02/10] expression correction "slopping on" is not an expression used for markers! (maybe a continuation of the face painting mistake from earlier?) --- Update/onik_003.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index f606057..14259ea 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -2866,7 +2866,7 @@ void main() // もし逆の立場になったら、貴様の顔面にねっちりと@ タワシじゃ落ちないくらいラクガキしてやるからなぁ…!!@ OutputLine(NULL, " もし逆の立場になったら、貴様の顔面にねっちりと!", - NULL, "If our roles are ever reversed... I'm going to slop it on!", Line_WaitForInput); + NULL, "If our roles are ever reversed... I'm going to go all out!", Line_WaitForInput); OutputLine(NULL, " タワシじゃ落ちないくらいラクガキしてやるからなぁ…!!!", NULL, " All over your face so you won't be able to take it off, even with a scouring pad...!!!", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); From 7354d269874d99c50b5370cebca515d239f4fe71 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 18:55:05 +0000 Subject: [PATCH 03/10] translation correction who picks up their room? I laughed a bit --- Update/onik_003.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 14259ea..6395860 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -2998,7 +2998,7 @@ void main() //「…圭一!! 部屋の中を少しは片付けなさい!! みっともないぞー!@ PlaySE(3, "s19/00/992600003", 256, 64); OutputLine(NULL, "「…圭一!! 部屋の中を少しは片付けなさい!! みっともないぞー!」", - NULL, "\"...Keiichi!! Pick up your room!! It looks terrible!\"", Line_WaitForInput); + NULL, "\"...Keiichi!! Tidy your room for once in a while!! It looks terrible!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 5421d2c25075e91ab850813fa0fc50c0b3d95265 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 18:57:38 +0000 Subject: [PATCH 04/10] english/translation the expression is a general statement about his Dad, not about this specific mood. --- Update/onik_003.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 6395860..42b2599 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -3030,7 +3030,7 @@ void main() // 親父の機嫌が悪いのは一過性だ@ OutputLine(NULL, " 親父の機嫌が悪いのは一過性だ。", - NULL, "His bad mood is only temporary.", Line_WaitForInput); + NULL, "Dad's moods are only temporary.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 970e6fc59484df5e57215b1a06d063c8792dd829 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 19:02:32 +0000 Subject: [PATCH 05/10] translation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit once again, 降りる (descend) appears as "up" :S --- Update/onik_003.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 42b2599..050458b 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -3244,7 +3244,7 @@ void main() // 富竹さんの姿がないことを知った俺は、危なげに斜面を降りていった¥ OutputLine(NULL, " 富竹さんの姿がないことを知った俺は、危なげに斜面を降りていった。", - NULL, "Realizing that Tomitake-san wasn't around, I began climbing up the slope unsteadily.", Line_Normal); + NULL, "Realizing that Tomitake-san wasn't around, I began climbing down the slope unsteadily.", Line_Normal); ClearMessage(); From aeabd3f96471944ae3530af1bd07f6f90defe15e Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 19:12:19 +0000 Subject: [PATCH 06/10] inconsistent quote fix the translation of Tomitake's quote didn't match. --- Update/onik_003.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 050458b..d9b269a 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -3849,7 +3849,7 @@ void main() OutputLine(NULL, "(……嫌な事件だったね。", NULL, "(...It was quite a disturbing incident.", Line_WaitForInput); OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)", - NULL, " ...It seems they haven't been able to find one of the arms, you see.)", Line_WaitForInput); + NULL, " ...They still haven't found one of the arms.)", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 74ab56c81707b31a404b8ffd762653c84e6d745d Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 19:30:39 +0000 Subject: [PATCH 07/10] tense consistency continued past tense where that made sense (try reading through) --- Update/onik_tips_05.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Update/onik_tips_05.txt b/Update/onik_tips_05.txt index b79f28f..20214bb 100644 --- a/Update/onik_tips_05.txt +++ b/Update/onik_tips_05.txt @@ -31,20 +31,20 @@ // 計画された「雛見沢ダム」の規模は甚大で、雛見沢村の受ける影響は余りに重大だった¥ OutputLine(NULL, " 計画された「雛見沢ダム」の規模は甚大で、雛見沢村の受ける影響は余りに重大だった。", - NULL, "The vast scope of the projected Hinamizawa dam will have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal); + NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene( "bg_005", 1000 ); // 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@ OutputLine(NULL, " 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び、", - NULL, "The flooded area caused by the Hinamizawa dam would include the five areas of Hinamizawa, Takatsudo, Kiyotsu, Matsumoto, and Yagochi.", Line_WaitForInput); + NULL, "The area to be flooded by the Hinamizawa dam would include the five areas of Hinamizawa, Takatsudo, Kiyotsu, Matsumoto, and Yagochi.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // 水没世帯は二九一戸@人口一二五一人@小学校一@中学校一@郵便局一@農協支所一@営林署貯木場一@神社五@寺院二@魚族増殖場一@等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである¥ OutputLine(NULL, " 水没世帯は二九一戸、", - NULL, "The submerged area includes 291 houses.", Line_WaitForInput); + NULL, "The submerged area would include 291 houses.", Line_WaitForInput); OutputLine(NULL, "人口一二五一人、", NULL, " Population: 1,251,", Line_WaitForInput); OutputLine(NULL, "小学校一、", @@ -64,14 +64,14 @@ OutputLine(NULL, "魚族増殖場一、", NULL, " and 1 fishery.", Line_WaitForInput); OutputLine(NULL, "等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである。", - NULL, " All of these communal, cultural, agricultural areas, and places of worship will be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal); + NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene( "bg_002", 1000 ); // この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@ OutputLine(NULL, " この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり、", - NULL, "Forsaking the hundreds of years our ancestors poured their blood and sweat into this fertile, resource-rich land is just too painful to bear.", Line_WaitForInput); + NULL, "Forsaking the hundreds of years our ancestors poured their blood and sweat into this fertile, resource-rich land was just too painful to bear.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); From ed17f08252cdcc7a930e29eb87c98bf18d52d6e9 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 19:33:07 +0000 Subject: [PATCH 08/10] logic since when were months subordinate to days? ._. --- Update/onik_tips_06.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_tips_06.txt b/Update/onik_tips_06.txt index f8d9b08..dd809e7 100644 --- a/Update/onik_tips_06.txt +++ b/Update/onik_tips_06.txt @@ -40,7 +40,7 @@ // X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人@ OutputLine(NULL, " X月X日、XX県鹿骨市の雛見沢ダム建設作業現場で起こった血も凍るバラバラ殺人。", - NULL, "In X month of X day in XX prefecture at the Hinamizawa dam construction work site in Shishibone City, a bone-chillingly gruesome murder/dismemberment.", Line_WaitForInput); + NULL, "On X day of X month in XX prefecture at the Hinamizawa dam construction work site in Shishibone City, a bone-chillingly gruesome murder/dismemberment.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 1a73dec829f3fb14e2d1b9fda17687dc86679f40 Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 19:35:30 +0000 Subject: [PATCH 09/10] wording using "thought" makes it sound like a lead up to a surprise where the "body" was actually alive - opposite of intentions! --- Update/onik_tips_06.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_tips_06.txt b/Update/onik_tips_06.txt index dd809e7..bdc2f88 100644 --- a/Update/onik_tips_06.txt +++ b/Update/onik_tips_06.txt @@ -68,7 +68,7 @@ // 血の惨劇が終われば、そこには誰の眼にも生きているとは思えない無残な屍...¥ OutputLine(NULL, " 血の惨劇が終われば、そこには誰の眼にも生きているとは思えない無残な屍…。", - NULL, "After this bloody tragedy was over, they were left with a body which nobody thought was alive...", Line_Normal); + NULL, "After this bloody tragedy was over, they were left with a body which nobody could have mistaken as alive...", Line_Normal); ClearMessage(); // 日頃から粗暴な振る舞いで容疑者たちをいじめていたXXさん@ From 8d21fd0e8e61b8e2320afed1d01429667a1e7e4e Mon Sep 17 00:00:00 2001 From: Norgus Date: Thu, 19 Nov 2015 20:30:48 +0000 Subject: [PATCH 10/10] KFC trademark removal to match the PS3 voices --- Update/onik_002.txt | 26 +++++++------- Update/onik_003.txt | 82 ++++++++++++++++++++++----------------------- Update/onik_004.txt | 42 +++++++++++------------ Update/onik_005.txt | 6 ++-- 4 files changed, 78 insertions(+), 78 deletions(-) diff --git a/Update/onik_002.txt b/Update/onik_002.txt index 29cecca..de84928 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -3115,7 +3115,7 @@ void main() DisableWindow(); DrawBustshot( 3, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); -//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@ +//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ PlaySE(3, "s19/02/990200154", 256, 64); OutputLine(NULL, "「うん聞いて聞いて!", NULL, "\"Oh, yes~ so listen!", Line_WaitForInput); @@ -3126,18 +3126,18 @@ void main() OutputLine(NULL, " あったの!", NULL, " There was...!", Line_WaitForInput); PlaySE(3, "s19/02/990200157", 256, 64); - OutputLine(NULL, " ケンタくん人形ッ♪!!」", - NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput); + OutputLine(NULL, " ランディーくん人形ッ♪!!」", + NULL, " A Colonel Randy doll!♪\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); -//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ +//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ PlaySE(3, "s19/01/hr_kei02350", 256, 64); - OutputLine(NULL, "「ケンタくん人形?!", - NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); + OutputLine(NULL, "「ランディーくん人形?!", + NULL, "\"A Colonel Randy doll!?", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei02360", 256, 64); - OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", + OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…", NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); Wait( 600 ); @@ -3147,10 +3147,10 @@ void main() -//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ +//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ PlaySE(3, "s19/02/990200158", 256, 64); - OutputLine(NULL, "「…そう! ケンタくん☆", - NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); + OutputLine(NULL, "「…そう! ランディーくん☆", + NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput); PlaySE(3, "s19/02/990200159", 256, 64); OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput); @@ -3219,13 +3219,13 @@ void main() NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal); ClearMessage(); -//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@ +//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ PlaySE(3, "s19/02/990200164", 256, 64); OutputLine(NULL, "「圭一くんが手伝ってくれる☆", NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping); Wait( 1500 ); - OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", - NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput); + OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」", + NULL, " ...I can take Colonel Randy home... hao...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index d9b269a..a6a834d 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -17,10 +17,10 @@ void main() PlayBGM( 1, "msys01", 128, 0 ); DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); -//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ +//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ PlaySE(3, "s19/03/990300130", 256, 64); - OutputLine(NULL, "「ケンタくん人形ー?!", - NULL, "\"A Colonel Sanders!?", Line_WaitForInput); + OutputLine(NULL, "「ランディーくん人形ー?!", + NULL, "\"A Colonel Randy!?", Line_WaitForInput); PlaySE(3, "s19/03/990300131", 256, 64); OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」", NULL, " Ah~ Of course that's right up her alley!\"", Line_WaitForInput); @@ -28,13 +28,13 @@ void main() -//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ +//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@ PlaySE(3, "s19/01/hr_kei02890", 256, 64); OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。", NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei02900", 256, 64); - OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", - NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", Line_WaitForInput); + OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」", + NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2609,9 +2609,9 @@ void main() -// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@ - OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。", - NULL, "Probably so she could dig out that kyute Colonel Sanders that she wasn't able to take home yesterday.", Line_WaitForInput); +// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@ + OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。", + NULL, "Probably so she could dig out that kyute Colonel Randy that she wasn't able to take home yesterday.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3123,9 +3123,9 @@ void main() -// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@ - OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。", - NULL, "The excavation of Colonel Sanders was probably taking her a while.", Line_WaitForInput); +// ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない@ + OutputLine(NULL, " ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない。", + NULL, "The excavation of Colonel Randy was probably taking her a while.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3227,9 +3227,9 @@ void main() -// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@ - OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。", - NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", Line_WaitForInput); +// ランディーくん人形は、かなりしっかり埋まってしまっているように見える@ + OutputLine(NULL, " ランディーくん人形は、かなりしっかり埋まってしまっているように見える。", + NULL, "It looked like Colonel Randy was lodged in there pretty firmly.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3331,10 +3331,10 @@ void main() -//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ +//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥ PlaySE(3, "s19/01/hr_kei04700", 256, 64); - OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", - NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal); + OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」", + NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -3422,13 +3422,13 @@ void main() ClearMessage(); -//「ほれ、どいたどいた@で、どこだよケンタくんは。@ +//「ほれ、どいたどいた@で、どこだよランディーくんは。@ PlaySE(3, "s19/01/hr_kei04740", 256, 64); OutputLine(NULL, "「ほれ、どいたどいた。", NULL, "\"Okay, now move out of the way.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei04750", 256, 64); - OutputLine(NULL, "で、どこだよケンタくんは。」", - NULL, " So where is Colonel Sanders?\"", Line_WaitForInput); + OutputLine(NULL, "で、どこだよランディーくんは。」", + NULL, " So where is Colonel Randy?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3456,9 +3456,9 @@ void main() DisableWindow(); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); -// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ - OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。", - NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", Line_WaitForInput); +// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ + OutputLine(NULL, " 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。", + NULL, "The Colonel Randy was sideways, surrounded by boards and other construction materials, like they were caging him inside.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3500,13 +3500,13 @@ void main() DisableWindow(); DrawBustshot( 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); -//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ +//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ PlaySE(3, "s19/02/990200209", 256, 64); - OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。", - NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput); + OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。", + NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput); PlaySE(3, "s19/02/990200210", 256, 64); - OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる", - NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_ContinueAfterTyping); + OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる", + NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_ContinueAfterTyping); Wait( 200 ); @@ -3515,9 +3515,9 @@ void main() ClearMessage(); -// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@ - OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。", - NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", Line_WaitForInput); +// このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@ + OutputLine(NULL, " このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。", + NULL, "If Rena gave up on this Colonel Randy, she'll probably start devising a plan to steal the one in front of the store...", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3653,9 +3653,9 @@ void main() -// ケンタくん人形は見えているのに!@ - OutputLine(NULL, " ケンタくん人形は見えているのに!!", - NULL, "Even though I could see Colonel Sanders right there!!", Line_WaitForInput); +// ランディーくん人形は見えているのに!@ + OutputLine(NULL, " ランディーくん人形は見えているのに!!", + NULL, "Even though I could see Colonel Randy right there!!", Line_WaitForInput); OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); @@ -4346,10 +4346,10 @@ void main() -//「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!@ +//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@ PlaySE(3, "s19/01/hr_kei05060", 256, 64); - OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」", - NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", Line_WaitForInput); + OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」", + NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4357,13 +4357,13 @@ void main() DisableWindow(); DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); -//「そうだよね。…あははは@ 早くケンタくんをお持ち帰りしたい~!¥ +//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ PlaySE(3, "s19/02/990200226", 256, 64); OutputLine(NULL, "「そうだよね。…あははは!", NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput); PlaySE(3, "s19/02/990200227", 256, 64); - OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」", - NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal); + OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」", + NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal); ClearMessage(); DisableWindow(); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index f3d18d9..5993d77 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -2854,9 +2854,9 @@ void main() -// レナと例の宝の山のケンタくん人形を発掘する約束だ¥ - OutputLine(NULL, " レナと例の宝の山のケンタくん人形を発掘する約束だ。", - NULL, "I had agreed to meet with Rena to dig Colonel Sanders out of that mountain of treasure from before.", Line_Normal); +// レナと例の宝の山のランディーくん人形を発掘する約束だ¥ + OutputLine(NULL, " レナと例の宝の山のランディーくん人形を発掘する約束だ。", + NULL, "I had agreed to meet with Rena to dig Colonel Randy out of that mountain of treasure from before.", Line_Normal); ClearMessage(); @@ -2897,11 +2897,11 @@ void main() ClearMessage(); -// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう¥ +// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥ OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、", NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out,", Line_WaitForInput); - OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう。", - NULL, " and if that happens... Rena will undoubtedly go after the Colonel Sanders in front of the fried chicken place in town.", Line_Normal); + OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。", + NULL, " and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal); ClearMessage(); @@ -3311,10 +3311,10 @@ void main() DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); -//「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@ +//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@ PlaySE(3, "s19/02/990200272", 256, 64); - OutputLine(NULL, "「待っててね、ケンタくん。", - NULL, "\"Just wait, Colonel Sanders.", Line_WaitForInput); + OutputLine(NULL, "「待っててね、ランディーくん。", + NULL, "\"Just wait, Colonel Randy.", Line_WaitForInput); PlaySE(3, "s19/02/990200273", 256, 64); OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」", NULL, " Keiichi-kun will save you...☆\"", Line_WaitForInput); @@ -3419,7 +3419,7 @@ void main() -//「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@ +//「大丈夫@ もう一息@今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。@ PlaySE(3, "s19/01/hr_kei06410", 256, 64); OutputLine(NULL, "「大丈夫!", NULL, "\"I'm fine!", Line_WaitForInput); @@ -3427,8 +3427,8 @@ void main() OutputLine(NULL, " もう一息。", NULL, " I'm almost there.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei06430", 256, 64); - OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」", - NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", Line_WaitForInput); + OutputLine(NULL, "今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。」", + NULL, " I'll make sure Rena can give Colonel Randy a good-night kiss tonight.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3436,7 +3436,7 @@ void main() DisableWindow(); DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); -//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ +//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ PlaySE(3, "s19/02/990200277", 256, 64); OutputLine(NULL, "「…うん。", NULL, "\"...Yeah.", Line_WaitForInput); @@ -3444,8 +3444,8 @@ void main() OutputLine(NULL, "……ありがとぅ。", NULL, " ...Thanks.", Line_WaitForInput); PlaySE(3, "s19/02/990200279", 256, 64); - OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」", - NULL, " ...Giving Colonel Sanders... a good night kiss... hao...\"", Line_Normal); + OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」", + NULL, " ...Giving Colonel Randy... a good night kiss... hao...\"", Line_Normal); ClearMessage(); @@ -3927,18 +3927,18 @@ void main() -// ツイてたなケンタくん。次のご主人様がいい人で¥ - OutputLine(NULL, " ツイてたなケンタくん。次のご主人様がいい人で。", - NULL, "You're pretty lucky, Colonel Sanders. Your new master is a pretty decent person.", Line_Normal); +// ツイてたなランディーくん。次のご主人様がいい人で¥ + OutputLine(NULL, " ツイてたなランディーくん。次のご主人様がいい人で。", + NULL, "You're pretty lucky, Colonel Randy. Your new master is a pretty decent person.", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); -//「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@ +//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@ PlaySE(3, "s19/02/990200298", 256, 64); - OutputLine(NULL, "「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!」", - NULL, "\"...Waa... Colonel Sanders... He really is kyute!\"", Line_WaitForInput); + OutputLine(NULL, "「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!」", + NULL, "\"...Waa... Colonel Randy... He really is kyute!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_005.txt b/Update/onik_005.txt index d44943d..e6976d6 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -105,9 +105,9 @@ DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); -// それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった@ - OutputLine(NULL, " それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった。", - NULL, "They were all the same as Colonel Sanders: stuff you'd see while walking around in town.", Line_WaitForInput); +// それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@ + OutputLine(NULL, " それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった。", + NULL, "They were all the same as Colonel Randy: stuff you'd see while walking around in town.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // ケーキ屋さんの店頭のペロちゃん人形@