Merge branch 'adv-mode-auto' into adv-mode

This commit is contained in:
Jáchym Toušek
2017-07-05 18:03:38 +02:00
16 changed files with 32 additions and 32 deletions

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@@ -1148,7 +1148,7 @@ void main()
//「……ちなみにレナのスリーサイズは?」 //「……ちなみにレナのスリーサイズは?」
PlaySE(3, "s19/03/990300013", 256, 64); PlaySE(3, "s19/03/990300013", 256, 64);
OutputLine(NULL, " ちなみに高いよ~、いくら出す?」", OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
NULL, " By the way, it's expensive~. How much would you pay?\"", Line_ModeSpecific); NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
ClearMessage(); ClearMessage();
//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@ //よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@

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@@ -3344,7 +3344,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 5000 ); Wait( 5000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -638,7 +638,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreenSx( 1, 2, ); ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1824,7 +1824,7 @@ void main()
// PlaySE( 4, "wa_007", 128, 64 ); // PlaySE( 4, "wa_007", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -2308,7 +2308,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 ); DrawScene( "bg_108", 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2380,7 +2380,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLine(NULL, "逆転勝利だッッ!!!!!!!", OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
NULL, " comeback victory!!!!!!!", Line_ModeSpecific); NULL, " comeback victory!!!!!!!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );

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@@ -2228,7 +2228,7 @@ void main()
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2451,7 +2451,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();

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@@ -613,7 +613,7 @@ void main()
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping); NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -812,7 +812,7 @@ void main()
PlaySE( 5, "s19/02/990200320", 300, 64 ); PlaySE( 5, "s19/02/990200320", 300, 64 );
PlaySE( 6, "s19/04/990400121", 300, 64 ); PlaySE( 6, "s19/04/990400121", 300, 64 );
PlaySE( 7, "s19/05/990500061", 300, 64 ); PlaySE( 7, "s19/05/990500061", 300, 64 );
if (AdvMode) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Member</color>", NULL, Line_ContinueAfterTyping); } if (AdvMode) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「な〜〜しッ!!」", OutputLine(NULL, "「な〜〜しッ!!」",
NULL, "\"Naaay!\"", Line_ModeSpecific); NULL, "\"Naaay!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4460,7 +4460,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene( "white", 4000 ); DrawScene( "white", 4000 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();

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@@ -265,7 +265,7 @@ void main()
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1812,7 +1812,7 @@ void main()
PlaySE( 4, "wa_006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1916,7 +1916,7 @@ void main()
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 5, 0, ); ShakeScreen( 0, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3154,7 +3154,7 @@ void main()
NULL, " No shops.", Line_WaitForInput); NULL, " No shops.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33950", 256, 64); PlaySE(3, "s19/01/hr_kei33950", 256, 64);
OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」", OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_ModeSpecific); NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3183,7 +3183,7 @@ void main()
NULL, " Satoko, and Rika-chan...", Line_WaitForInput); NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
OutputLine(NULL, "誰も茶化さない。", OutputLine(NULL, "誰も茶化さない。",
NULL, " none of them butted in.", Line_WaitForInput); NULL, " none of them butted in.", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -2378,7 +2378,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 5000 ); Wait( 5000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -5008,7 +5008,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -2163,7 +2163,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -5102,7 +5102,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 4000 ); Wait( 4000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );

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@@ -472,7 +472,7 @@ void main()
//!sd //!sd
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -662,7 +662,7 @@ void main()
NULL, "Kesplash!!!", Line_ContinueAfterTyping); NULL, "Kesplash!!!", Line_ContinueAfterTyping);
ShakeScreenSx( 1, 3, ); ShakeScreenSx( 1, 3, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3904,7 +3904,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -4542,7 +4542,7 @@ void main()
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -5092,7 +5092,7 @@ void main()
NULL, "\"P... Please go away...", Line_WaitForInput); NULL, "\"P... Please go away...", Line_WaitForInput);
PlaySE(3, "s01/01/120100567", 256, 64); PlaySE(3, "s01/01/120100567", 256, 64);
OutputLine(NULL, "……頼むから……帰ってくれ…!!」", OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
NULL, " I beg you... please go away...!!\"", Line_WaitForInput); NULL, " I beg you... please go away...!!\"", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -3860,7 +3860,7 @@ void main()
PlaySE( 4, "wa_003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
ShakeScreenSx( 1, 2, ); ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -2457,7 +2457,7 @@ void main()
//!sd //!sd
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3388,7 +3388,7 @@ void main()
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -405,7 +405,7 @@ void main()
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();

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@@ -491,7 +491,7 @@ void main()
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, ); ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();
@@ -549,7 +549,7 @@ void main()
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();

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@@ -877,7 +877,7 @@ void main()
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_Normal);
ClearMessage(); ClearMessage();